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2nd Edition
  (Revision 3E)

Sim Pern Chong
Through the eyes of a fictitious space
          traveller, I realise my mind's visions.




Copyright © 2010 Sim Pern Chong. All rights reserved.
Storyline and artworks by the author.


This book is permitted for free distribution as a digital PDF
file, provided the following terms and conditions are
adhered to:

1. It must be distributed in its entirety.

2. It must not be modified

3. It must not be sold

No designs or ideas presented in this book is to be
duplicated without prior written agreement with the author.
About the Author




Sim Pern Chong has been in the design profession since 1995.
Traditionally, his training background is in the field of Industrial Design.

As part of the training, industrial design exposed Pern Chong to the
wonderful world of 3D graphics and modelling. Since then, digital 3D
creation has grown into a passion.

Pern Chong is available to provide 3D-graphics and product design
related services.

He is also available to teach 3D modelling. As of this writing, he has
extensive teaching experience having taught in Singapore as well as
overseas (in China).

Phone: +65 97101546 (Singapore)

Contact Info: sim@studiorola.com

Website: www.studiorola.com
Introduction ................               6

The equipments ..........                   7

The Journal.....                           15

   Planet Taikro ..............            17

   Planet Bellovix ...........             37

Concept Development                        52
Sketches ....................

Bonus Chapter ...........                  60



   The World of perception. Is it really
   outside of oneself? Could it be
   occurring in one's consciousness?
Uncommon
                                           Paradigm




Introduction

Uncommon Paradigm documents the
photographic captures of Tacharia.

Tacharia is a Space Traveller.
This book captures the images as
seen through his travels to other
worlds.

The photos are accompanied
by his narrations.




                                     studiorola.com
Uncommon
                                           Paradigm




    The
equipments

This section describes some of the
machinery and gadgets used for the
exploration.




                                     studiorola.com
Uncommon
                                                                        Paradigm



Flight Machines

The flight inventory consists of 2 main machines. They are the Interspace
Transporter and Cloud Splitter.

The Interspace Transporter is designed to cover vast distances of space. On
the other hand, the Cloud splitter is a jet and rocket propelled aircraft that is
primarily designed to travel within a planetary environment.

The Interspace Transporter's engine is not physical-based. Instead, it works on
the Holographic Reality level energetics. Physical-based engines rely solely on
brute force and will not be able to break through the light-speed barrier.

For long distance galactic travel, the Cloud Splitter docks onto the Interspace
Transporter.

The Interspace Transporter works by moving from one vacuumed spatial
location to another. As such, it will not work within an environment with an
atmosphere such as a planet.

Once it has arrived at the designated location in space near the destination
planet, the Cloud Splitter will be put into action for planetary entry.




                                                                    studiorola.com
Uncommon
                                                Paradigm




Space Travel Configuration

Interspace Transporter




                         Cloud Splitter




                                          studiorola.com
Uncommon
                                                               Paradigm




The Cloud Splitter is my personal craft for travelling
within an environment with atmosphere.




                                                          studiorola.com
Uncommon
                                                                             Paradigm


Cloud Splitter
This Cloud Splitter is not the standard off-the-shelf model. It is modified and
optimised for performing photographic role.

Unlike most jets of your time, this machine is capable of landing and taking off in
a vertical manner.




Atmospheric Test Probe                                    Camera




Camera




                                                                   Storage
                                                                   compartment




   Air Intake Shield




                                                                       studiorola.com
Uncommon
                                                                         Paradigm

 Hands-free Camera
 No, what you are seeing is not eyewear. It is a handsfree camera. In our time,
 electronics have shrunk, allowing many gadgets to become truly hands-free.

 The camera detects the eyes' focus to determine its own focusing parameters.
 There are a pair of camera lense system, one on each side of the frame. Camera
 can be programed to shoot either by voice command or eye-blink sequence.




                                                  Camera Lens




                                      Sensor monitors eye's
                                      focus




Flash




                                                                   studiorola.com
Uncommon
                                                                           Paradigm

Holographic Navigation Device
This handheld Navigation Device consists of a main body and a holographic overlay. The
holographic overlay superimposes graphical imageries over the field-of-vision to provide
directional indications and important data. Although it is entirely possible to navigate
using only the screen on the main body, the holographic overlay provides a more
indicative way of doing so.



Holographic
Overlay




Touchscreen
Interface


Line-of-sight
gauge




                                                                  Screen
                                                                  Scroller




                                                                      studiorola.com
Uncommon
                                                                             Paradigm


                                   When not in use, the two flexible antenae-like light
                                         emitters of the Holographic Overlay can be
                                                                   retracted as shown
                                                below. To withstand wears and tears,
                                                     the navigation device is padded
The screen can be used to
                                                                     with a ruggedized
plot travelling route as well as
                                                                       shock absorber.
provide visual feedbacks on
positions.




Retracted
Holographic
light emitter




Ruggedized
Shock Absorber




                                                                         studiorola.com
Uncommon
                Paradigm




  The
Journal




          studiorola.com
Uncommon
                                                                                 Paradigm



                                             The first two planets that I will be visiting are
                                                 PlanetsTaikro and Bellovix respectively.
                                                The planets reside in Solar System 6041
                                                         which consists of a main star and
                X Interspace Gate 2                                        a minor twin star.

                            Bellovix

Anteinix
                       X Interspace Gate 1

                             Taikro




                                                      Minor Twin Star




                                                          System 6041 Main Star
The Ship will use
Interspace Gate 1 & 2
respectively for entry to
Taikro and Bellovix.




  Overview of
  Solar System 6041

                                                                           studiorola.com
Uncommon
                           Paradigm




Exiting from Interspace Gate 1,
      the craft enters the vicinity
         of Planet Taikro. Here's
       the view before entry into
        the Planet's atmosphere.




                     studiorola.com
Uncommon
                                              Paradigm



Being heavily-polluted, the once pristine atmosphere of
the Planet is now unbreathable to its inhabitants.
Because of the atmospheric toxicity, all residents must
live within self-contained enclosures.




                                        studiorola.com
Uncommon
                                                   Paradigm


The spikey formations are the results of a
huge blast that laid this place an
aesthetically interesting (but toxic)
wasteland.




                                              studiorola.com
Uncommon
                                                       Paradigm



Few people venture out into the exposed environment
   without a vehicle. To do that, you will have to wear
  heavily insulated suits that offer protection from the
                                   atmospheric toxicity.




                                                 studiorola.com
Uncommon
                               Paradigm




Close up view of an
unmanned reconnaisance
craft.




                         studiorola.com
Uncommon
                                                          Paradigm




  As the atmosphere is largely toxic, some of the crafts that perform
                          reconnaissance functions are unmanned.

Here, a pair of such craft are warming up for an early dawn mission.




                                                      studiorola.com
Uncommon
                                                                              Paradigm


                               What once stood as land civilisations are now part of the
                               ocean. In place of some of these civilisations are floating
                               cities. Because of the scarcity of resources, each city
                               operates like a fortress that is defended against other
                               similarly-structured cities.




The photo above shows one of the floating
cities, as its patrolling crafts approach my
aircraft. This particular city is call Pikodo.




                                                                        studiorola.com
Uncommon
                                                                       Paradigm

                               My craft is being escorted by an air-borne patrol
                                                            craft to the landing
                                                        zone of this floating city.




As a routine practice, a lady officer inspects
my craft. When she was thoroughly sure that
my craft was unarmed, I was escorted to my
accomodation.



                                                                 studiorola.com
Uncommon
                                                                  Paradigm




My next stop was Musa. It is a port connecting the land
settlements to the ocean-based floating cities. Musa is a
massive structure spanning 15 kilometres
in diameter.


                                                            studiorola.com
Uncommon
               Paradigm


Sleeping pods are a
common sight. Anti-gravity
technologies allow the user
to sleep in an upright
position.




           studiorola.com
Uncommon
                                                                       Paradigm

Musa does not have permanent housings. It is an intermediate port for
travellers going seawards and vice versa. For an economic overnight stay, a
traveller can opt for the sleeping pod.




      Pod cabs in a queue. Pod
      cabs are the cheapest mode
      of transportation in Musa.




                                                                 studiorola.com
Uncommon
                                                                Paradigm




The crafts that ventures into the
outer atmosphere must be air-tight
and pressurised. The most common form of such
transport is a hover craft that operates by interacting
with the planet's gravitation field. They are used to
ferry travellers from one domed structure to another.




                                                          studiorola.com
Uncommon
                                                                              Paradigm


How is my craft able to cover vast distances of space ?

In my time (which is your future) the way the physical universe is understood is vastly
different from yours. In my time, the Universe as a Holographic Reality is a known fact.

In your time, you understood the Universe as having distance, location, space and
time. In my time, the Universe is understood as having no real distance, location,
space and time. Instead, whatever that appear as physical and solid is mere
appearance of being such.

Let me elaborate a bit further.

All the realms that comprises the universe, in actuality, are manifesting
simultaneously. However, because our senses are human-based in terms of
characteristics, we only see the human world as well as those of other Beings that
shared 'similar' resonating conditions. But nevertheless, the other realms of
existences are not located apart elsewhere in some other places.

In reality, what we think of as places or localities are really just consciousness.
Furthermore, there is no solidity in any realm whatsoever. Even our touch sense is just
that. The touch sense gives an impression of feeling something that is physical and
three-dimensional. But there is really no solid self-existing object there. Instead, it is
simply the sensation that gives the impression of physical solidity and form.

The Principle of Holographic Nature is what enables my space craft to cover
apparently vast distances. For in truth, no distance has been covered.




                                                                          studiorola.com
Uncommon
                                                                                Paradigm



Interestingly, Taikro consists of 2 ancient continents: Muloria
and Taikroin. For millenia, the inhabitants of the two pieces of
land developed independently.




        Taikroin




                                                                             Muloria
                                  Ocean




                  However, with the degradation of the atmosphere by the inhabitants of
            Taikroin, the living conditions of the people on both continents have became
                                                                         similarly affected.


                                  Illustration of Planet Taikro


                                                                          studiorola.com
Uncommon
                                                                                 Paradigm


This planet has a unique case of twin evolution. The planet houses 2
indigenous types of intelligent sentient Beings. One is of the typical
humanoid form while the other is an amphibian-type Being known as
Mulorians.

Unlike Earth, Taikro had 2 ancient continents. Mulorians are said to have
evolved on one of the ancient continent which had a marshy biotope. This
continent had no humanoid inhabitants and the predecessors of the
amphibious Mulorians evolved unmolested.

As a culture, Mulorians follow a strictly hierarchical social structure.




                                                                           studiorola.com
Uncommon
                                                                       Paradigm




As the surface atmosphere of the Planet is bad, modern Mulorians
live in underground settlements. Here is the watery entrance to one
of their underground towns.




                                                                 studiorola.com
Uncommon
                                                  Paradigm



Coming out of the watery entrance, one is
greeted by the alien spendour of a
Mulorian Town.




                                            studiorola.com
Uncommon
                                  Paradigm



Being amphibious, Mulorians start life
                  as aquatic babies.

             Here, a Mulorian shares
       a telepathic communion with
      his baby who looks on through
           the transparent wall of the
                        nursery tank.




                            studiorola.com
Uncommon
                                                                    Paradigm




In the past, inhabitants on one continent cannot interact
with those on the other due to limitation in transportation
technology. They are able to do so now
thanks to intercontinental flights.


                                                              studiorola.com
Uncommon
                                      Paradigm




The Cloud Splitter is now on its way to
 re-join with the Interspace Tranporter.
   Here's the view in outer space. The
         dimming twin star of the solar
                   system loams ahead.

      The next destination is Bellovix.


                                studiorola.com
Uncommon
                                                                  Paradigm



Bellovix is a planet residing in the same solar system as
Taikro.

Unlike Taikro, Bellovix never loses its lushness and
pristine purity.




                                                            studiorola.com
Uncommon
                                                                            Paradigm

                                     Bellovix has some really stunning natural
                                  landforms that are vaguely symmetrical and
                                    geometrical. Could these landforms be the
                                   remains of some glorious civilisations of an
                                                                 ancient time?




The 5 structures below are mud huts
belonging to the indigeneous
population




                                                                      studiorola.com
Uncommon
                                         Paradigm




Here a Tribesman is kind
enough to allow me to take
photos of him while he is
hunting for fishes the way he
knows best, the instinctive way.




                                   studiorola.com
Uncommon
                                             Paradigm



A common animal found around the
  household of these natives is the
  Fire-back Dragonite. It is a palm-
      size animal that somewhat
resembles a dragon. Back on Earth,
   its equivalent will be the house
                lizard.




                                       studiorola.com
Uncommon
                                  Paradigm



A female recce scout.
The role of scouts is in
finding new places of
settlement for the tribe.




                            studiorola.com
Uncommon
                                                                Paradigm



Tribespeople alway try to make peace with the
animals that they share their residence with. Here a
tribesman pose a harmless stance in front of a large
arthropod in order to establish a friendly relationship
with it.




                                                           studiorola.com
Uncommon
                                                                Paradigm




A precariously suspended bridge provides a surrealistic
          view between two rocky formations.




                                                          studiorola.com
Uncommon
                                                                          Paradigm


The Natives on Bellovix have a saying:

                        " Nature is the best designer"

Their culture revolves around this concept.

The rationale is that Nature will always evolve into the most optimum
design for any given condition. Any human intervention aka invention will
never be able to compete with nature in terms of thoroughness
of integration.




                                                                    studiorola.com
Uncommon
                                                  Paradigm



An iridiscent-coloured Deva fish is being
              surrounded by
 juvenile blue tedras. Deva fishes are
         slow moving creatures
     exuding a refined gracefulness.




                                            studiorola.com
Uncommon
                                                                                      Paradigm




A Mini village. These folks are not the original inhabitants of Bellovix. Their ancestors were
stranded on this planet generations ago. At only half-a foot tall, they are a stark contrast in term
of size to the indigenous tribal people.

As the ancestors were spacefaring, these folks inherited some of their predecessor's technology.
For example, the luminous green tubular network is really an irrigation technology.


                                                                                studiorola.com
Uncommon
                                             Paradigm

This is a sacred shrine for the mini
villagers. Behind this
wall is the remnant of
the original spaceship
that brought their
ancestors onto
this planet.




                                       studiorola.com
Uncommon
                                                   Paradigm



This place is littered with gigantic bones
and skeletons. Judging from the size of
the skeletal remains, very large
creatures must have once roamed this
region.




                                             studiorola.com
Uncommon
                                      Paradigm




This pretty pendant caught my attention. It
is worn by some of the local tribesmen
and women. It appears to be made of
some kind of casted metal.




                                 studiorola.com
Uncommon
                                                                            Paradigm

Bidding the Locals a fond farewell, I made the ascending climb towards the
outer atmosphere of the planet, towards the Interspace Transporter hovering
                             above the planet.

 Below me, lies the amazing arial view of the Bellovixian land formations.




                                                                      studiorola.com
Uncommon
                                                                  Paradigm




Inter Global Mass
Crossing




           Looking out from the aircraft's canopy, I can see an
           interplanetary Passenger Liner heading towards the
           Bellovixian land below.

           Bellovix should remain untouched and its pristine purity be a
           demonstration of natural balance.


                                                            studiorola.com
Uncommon
                                               Paradigm




Concept Development
Sketches

   This section takes a peep into some
   of the initial developmental works
   done prior to the 3D modelling
   stage.




                                         studiorola.com
Uncommon
      Paradigm




studiorola.com
Uncommon
      Paradigm




studiorola.com
Uncommon
      Paradigm




 studiorola.com
Uncommon
      Paradigm




studiorola.com
Uncommon
      Paradigm




studiorola.com
Uncommon
      Paradigm




studiorola.com
Uncommon
      Paradigm




studiorola.com
Uncommon
                Paradigm




Bonus
Chapter




          studiorola.com
Uncommon
                                                                     Paradigm




One of the aims of this project was to demonstrate the
feasibility of using free and/or low-budget software for the
creation of compelling 3D art.

During the course of making the Uncommon Paradigm, I did not
invest much in software acquisition. The bulk of the 'investment'
was in learning the tools and creating the concepts.

Many people think that in order to produce sophisticated
artworks, costly 3D software must be used. In the past, this may
be true. However, it is not so nowadays. There are even free 3D
software available through the internet. One such program is
Blender 3D. It is a powerful 3D applications that is opensource
and free. In fact, much of the artworks in Uncommon Paradigm
are created using this piece of software. For instance, the main
character, Zacharia was created inside Blender (as shown
below).




                                                               studiorola.com
Uncommon
                                                               Paradigm



However, Blender really does have a formidable learning
curve.

If you want to easily create natural landscapes, pose and
use ready-made human characters, Carrara Pro is a good
tool. Carrara, to a great extent, make its very easy to create
entire worlds filled with stuffs such as plants, trees,
awesome landforms, oceans and realistic skies. Many of the
landscape scenes in Uncommon Paradigm were created
using Carrara Pro.

Click here for more information on Carrara Pro.




                                       Carrara Pro screenshot




                                                         studiorola.com
Uncommon
                                                               Paradigm



Now, creating 3D humans is one of the most difficult part of
3D modelling. Fret not ! There are in fact free 3D software
that enables the user to easily and quickly populate his/her
artwork with digital people.

One of the best of such software is DAZ Studio.

Click here to get the free DAZ Studio !




                                          DAZ Studio screenshot




                                                         studiorola.com
Uncommon
                                                                Paradigm



As of this writing, DAZ Studio is from the same maker as
Carrara. As such, there is some integration between the two.
For instance Carrara can load and manipulate 3D contents
and models being shared with DAZ Studio.

Beside 3D programs, a good image editor is also
indispensible for digital 3D artwork creation. You will need
the image editor for texture-making as well as post-render
image editing. GIMP is one of the best of the free image
editors and is the one being used for all the 2D bitmap-
related works.

For creating 2D vector-based illustrations, a good open
source/free program is Inkscape. Inkscape was used to
make diagrams for this book.



Well, that's all. Hope that it is of help to you.




                                                          studiorola.com
Uncommon
                                                               Paradigm



The making of Uncommon Paradigm
Work on Uncommon Paradigm started in 2001. It was
created during the spare times. The idea was to produce sci-
fi imageries as seen through the eyes of a fictitious space
traveller.

Most of the illustrations were created using the following
software:

   Blender 3D
   Sculptris
   Mypaint
   Carrara Pro
   Inkscape
   GIMP




                                                         studiorola.com
Uncommon
                                                             Paradigm



To bring added realism to some of the pictures, external
rendering engines were used. Many of the image created
within Blender are rendered using Yafaray. Yafaray is an
open-source rendering engine that sports Global Illumination
capabilites. Some of the older images are rendered using
POV-ray.

Below screenshot shows Yafaray integrated with Blender 3D.




                                                       studiorola.com
Uncommon
      Paradigm




 studiorola.com
Uncommon
                           Paradigm




Thanks for reading




                      studiorola.com

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Uncommon Paradigm

  • 1. 2nd Edition (Revision 3E) Sim Pern Chong
  • 2.
  • 3. Through the eyes of a fictitious space traveller, I realise my mind's visions. Copyright © 2010 Sim Pern Chong. All rights reserved. Storyline and artworks by the author. This book is permitted for free distribution as a digital PDF file, provided the following terms and conditions are adhered to: 1. It must be distributed in its entirety. 2. It must not be modified 3. It must not be sold No designs or ideas presented in this book is to be duplicated without prior written agreement with the author.
  • 4. About the Author Sim Pern Chong has been in the design profession since 1995. Traditionally, his training background is in the field of Industrial Design. As part of the training, industrial design exposed Pern Chong to the wonderful world of 3D graphics and modelling. Since then, digital 3D creation has grown into a passion. Pern Chong is available to provide 3D-graphics and product design related services. He is also available to teach 3D modelling. As of this writing, he has extensive teaching experience having taught in Singapore as well as overseas (in China). Phone: +65 97101546 (Singapore) Contact Info: sim@studiorola.com Website: www.studiorola.com
  • 5. Introduction ................ 6 The equipments .......... 7 The Journal..... 15 Planet Taikro .............. 17 Planet Bellovix ........... 37 Concept Development 52 Sketches .................... Bonus Chapter ........... 60 The World of perception. Is it really outside of oneself? Could it be occurring in one's consciousness?
  • 6. Uncommon Paradigm Introduction Uncommon Paradigm documents the photographic captures of Tacharia. Tacharia is a Space Traveller. This book captures the images as seen through his travels to other worlds. The photos are accompanied by his narrations. studiorola.com
  • 7. Uncommon Paradigm The equipments This section describes some of the machinery and gadgets used for the exploration. studiorola.com
  • 8. Uncommon Paradigm Flight Machines The flight inventory consists of 2 main machines. They are the Interspace Transporter and Cloud Splitter. The Interspace Transporter is designed to cover vast distances of space. On the other hand, the Cloud splitter is a jet and rocket propelled aircraft that is primarily designed to travel within a planetary environment. The Interspace Transporter's engine is not physical-based. Instead, it works on the Holographic Reality level energetics. Physical-based engines rely solely on brute force and will not be able to break through the light-speed barrier. For long distance galactic travel, the Cloud Splitter docks onto the Interspace Transporter. The Interspace Transporter works by moving from one vacuumed spatial location to another. As such, it will not work within an environment with an atmosphere such as a planet. Once it has arrived at the designated location in space near the destination planet, the Cloud Splitter will be put into action for planetary entry. studiorola.com
  • 9. Uncommon Paradigm Space Travel Configuration Interspace Transporter Cloud Splitter studiorola.com
  • 10. Uncommon Paradigm The Cloud Splitter is my personal craft for travelling within an environment with atmosphere. studiorola.com
  • 11. Uncommon Paradigm Cloud Splitter This Cloud Splitter is not the standard off-the-shelf model. It is modified and optimised for performing photographic role. Unlike most jets of your time, this machine is capable of landing and taking off in a vertical manner. Atmospheric Test Probe Camera Camera Storage compartment Air Intake Shield studiorola.com
  • 12. Uncommon Paradigm Hands-free Camera No, what you are seeing is not eyewear. It is a handsfree camera. In our time, electronics have shrunk, allowing many gadgets to become truly hands-free. The camera detects the eyes' focus to determine its own focusing parameters. There are a pair of camera lense system, one on each side of the frame. Camera can be programed to shoot either by voice command or eye-blink sequence. Camera Lens Sensor monitors eye's focus Flash studiorola.com
  • 13. Uncommon Paradigm Holographic Navigation Device This handheld Navigation Device consists of a main body and a holographic overlay. The holographic overlay superimposes graphical imageries over the field-of-vision to provide directional indications and important data. Although it is entirely possible to navigate using only the screen on the main body, the holographic overlay provides a more indicative way of doing so. Holographic Overlay Touchscreen Interface Line-of-sight gauge Screen Scroller studiorola.com
  • 14. Uncommon Paradigm When not in use, the two flexible antenae-like light emitters of the Holographic Overlay can be retracted as shown below. To withstand wears and tears, the navigation device is padded The screen can be used to with a ruggedized plot travelling route as well as shock absorber. provide visual feedbacks on positions. Retracted Holographic light emitter Ruggedized Shock Absorber studiorola.com
  • 15. Uncommon Paradigm The Journal studiorola.com
  • 16. Uncommon Paradigm The first two planets that I will be visiting are PlanetsTaikro and Bellovix respectively. The planets reside in Solar System 6041 which consists of a main star and X Interspace Gate 2 a minor twin star. Bellovix Anteinix X Interspace Gate 1 Taikro Minor Twin Star System 6041 Main Star The Ship will use Interspace Gate 1 & 2 respectively for entry to Taikro and Bellovix. Overview of Solar System 6041 studiorola.com
  • 17. Uncommon Paradigm Exiting from Interspace Gate 1, the craft enters the vicinity of Planet Taikro. Here's the view before entry into the Planet's atmosphere. studiorola.com
  • 18. Uncommon Paradigm Being heavily-polluted, the once pristine atmosphere of the Planet is now unbreathable to its inhabitants. Because of the atmospheric toxicity, all residents must live within self-contained enclosures. studiorola.com
  • 19. Uncommon Paradigm The spikey formations are the results of a huge blast that laid this place an aesthetically interesting (but toxic) wasteland. studiorola.com
  • 20. Uncommon Paradigm Few people venture out into the exposed environment without a vehicle. To do that, you will have to wear heavily insulated suits that offer protection from the atmospheric toxicity. studiorola.com
  • 21. Uncommon Paradigm Close up view of an unmanned reconnaisance craft. studiorola.com
  • 22. Uncommon Paradigm As the atmosphere is largely toxic, some of the crafts that perform reconnaissance functions are unmanned. Here, a pair of such craft are warming up for an early dawn mission. studiorola.com
  • 23. Uncommon Paradigm What once stood as land civilisations are now part of the ocean. In place of some of these civilisations are floating cities. Because of the scarcity of resources, each city operates like a fortress that is defended against other similarly-structured cities. The photo above shows one of the floating cities, as its patrolling crafts approach my aircraft. This particular city is call Pikodo. studiorola.com
  • 24. Uncommon Paradigm My craft is being escorted by an air-borne patrol craft to the landing zone of this floating city. As a routine practice, a lady officer inspects my craft. When she was thoroughly sure that my craft was unarmed, I was escorted to my accomodation. studiorola.com
  • 25. Uncommon Paradigm My next stop was Musa. It is a port connecting the land settlements to the ocean-based floating cities. Musa is a massive structure spanning 15 kilometres in diameter. studiorola.com
  • 26. Uncommon Paradigm Sleeping pods are a common sight. Anti-gravity technologies allow the user to sleep in an upright position. studiorola.com
  • 27. Uncommon Paradigm Musa does not have permanent housings. It is an intermediate port for travellers going seawards and vice versa. For an economic overnight stay, a traveller can opt for the sleeping pod. Pod cabs in a queue. Pod cabs are the cheapest mode of transportation in Musa. studiorola.com
  • 28. Uncommon Paradigm The crafts that ventures into the outer atmosphere must be air-tight and pressurised. The most common form of such transport is a hover craft that operates by interacting with the planet's gravitation field. They are used to ferry travellers from one domed structure to another. studiorola.com
  • 29. Uncommon Paradigm How is my craft able to cover vast distances of space ? In my time (which is your future) the way the physical universe is understood is vastly different from yours. In my time, the Universe as a Holographic Reality is a known fact. In your time, you understood the Universe as having distance, location, space and time. In my time, the Universe is understood as having no real distance, location, space and time. Instead, whatever that appear as physical and solid is mere appearance of being such. Let me elaborate a bit further. All the realms that comprises the universe, in actuality, are manifesting simultaneously. However, because our senses are human-based in terms of characteristics, we only see the human world as well as those of other Beings that shared 'similar' resonating conditions. But nevertheless, the other realms of existences are not located apart elsewhere in some other places. In reality, what we think of as places or localities are really just consciousness. Furthermore, there is no solidity in any realm whatsoever. Even our touch sense is just that. The touch sense gives an impression of feeling something that is physical and three-dimensional. But there is really no solid self-existing object there. Instead, it is simply the sensation that gives the impression of physical solidity and form. The Principle of Holographic Nature is what enables my space craft to cover apparently vast distances. For in truth, no distance has been covered. studiorola.com
  • 30. Uncommon Paradigm Interestingly, Taikro consists of 2 ancient continents: Muloria and Taikroin. For millenia, the inhabitants of the two pieces of land developed independently. Taikroin Muloria Ocean However, with the degradation of the atmosphere by the inhabitants of Taikroin, the living conditions of the people on both continents have became similarly affected. Illustration of Planet Taikro studiorola.com
  • 31. Uncommon Paradigm This planet has a unique case of twin evolution. The planet houses 2 indigenous types of intelligent sentient Beings. One is of the typical humanoid form while the other is an amphibian-type Being known as Mulorians. Unlike Earth, Taikro had 2 ancient continents. Mulorians are said to have evolved on one of the ancient continent which had a marshy biotope. This continent had no humanoid inhabitants and the predecessors of the amphibious Mulorians evolved unmolested. As a culture, Mulorians follow a strictly hierarchical social structure. studiorola.com
  • 32. Uncommon Paradigm As the surface atmosphere of the Planet is bad, modern Mulorians live in underground settlements. Here is the watery entrance to one of their underground towns. studiorola.com
  • 33. Uncommon Paradigm Coming out of the watery entrance, one is greeted by the alien spendour of a Mulorian Town. studiorola.com
  • 34. Uncommon Paradigm Being amphibious, Mulorians start life as aquatic babies. Here, a Mulorian shares a telepathic communion with his baby who looks on through the transparent wall of the nursery tank. studiorola.com
  • 35. Uncommon Paradigm In the past, inhabitants on one continent cannot interact with those on the other due to limitation in transportation technology. They are able to do so now thanks to intercontinental flights. studiorola.com
  • 36. Uncommon Paradigm The Cloud Splitter is now on its way to re-join with the Interspace Tranporter. Here's the view in outer space. The dimming twin star of the solar system loams ahead. The next destination is Bellovix. studiorola.com
  • 37. Uncommon Paradigm Bellovix is a planet residing in the same solar system as Taikro. Unlike Taikro, Bellovix never loses its lushness and pristine purity. studiorola.com
  • 38. Uncommon Paradigm Bellovix has some really stunning natural landforms that are vaguely symmetrical and geometrical. Could these landforms be the remains of some glorious civilisations of an ancient time? The 5 structures below are mud huts belonging to the indigeneous population studiorola.com
  • 39. Uncommon Paradigm Here a Tribesman is kind enough to allow me to take photos of him while he is hunting for fishes the way he knows best, the instinctive way. studiorola.com
  • 40. Uncommon Paradigm A common animal found around the household of these natives is the Fire-back Dragonite. It is a palm- size animal that somewhat resembles a dragon. Back on Earth, its equivalent will be the house lizard. studiorola.com
  • 41. Uncommon Paradigm A female recce scout. The role of scouts is in finding new places of settlement for the tribe. studiorola.com
  • 42. Uncommon Paradigm Tribespeople alway try to make peace with the animals that they share their residence with. Here a tribesman pose a harmless stance in front of a large arthropod in order to establish a friendly relationship with it. studiorola.com
  • 43. Uncommon Paradigm A precariously suspended bridge provides a surrealistic view between two rocky formations. studiorola.com
  • 44. Uncommon Paradigm The Natives on Bellovix have a saying: " Nature is the best designer" Their culture revolves around this concept. The rationale is that Nature will always evolve into the most optimum design for any given condition. Any human intervention aka invention will never be able to compete with nature in terms of thoroughness of integration. studiorola.com
  • 45. Uncommon Paradigm An iridiscent-coloured Deva fish is being surrounded by juvenile blue tedras. Deva fishes are slow moving creatures exuding a refined gracefulness. studiorola.com
  • 46. Uncommon Paradigm A Mini village. These folks are not the original inhabitants of Bellovix. Their ancestors were stranded on this planet generations ago. At only half-a foot tall, they are a stark contrast in term of size to the indigenous tribal people. As the ancestors were spacefaring, these folks inherited some of their predecessor's technology. For example, the luminous green tubular network is really an irrigation technology. studiorola.com
  • 47. Uncommon Paradigm This is a sacred shrine for the mini villagers. Behind this wall is the remnant of the original spaceship that brought their ancestors onto this planet. studiorola.com
  • 48. Uncommon Paradigm This place is littered with gigantic bones and skeletons. Judging from the size of the skeletal remains, very large creatures must have once roamed this region. studiorola.com
  • 49. Uncommon Paradigm This pretty pendant caught my attention. It is worn by some of the local tribesmen and women. It appears to be made of some kind of casted metal. studiorola.com
  • 50. Uncommon Paradigm Bidding the Locals a fond farewell, I made the ascending climb towards the outer atmosphere of the planet, towards the Interspace Transporter hovering above the planet. Below me, lies the amazing arial view of the Bellovixian land formations. studiorola.com
  • 51. Uncommon Paradigm Inter Global Mass Crossing Looking out from the aircraft's canopy, I can see an interplanetary Passenger Liner heading towards the Bellovixian land below. Bellovix should remain untouched and its pristine purity be a demonstration of natural balance. studiorola.com
  • 52. Uncommon Paradigm Concept Development Sketches This section takes a peep into some of the initial developmental works done prior to the 3D modelling stage. studiorola.com
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  • 60. Uncommon Paradigm Bonus Chapter studiorola.com
  • 61. Uncommon Paradigm One of the aims of this project was to demonstrate the feasibility of using free and/or low-budget software for the creation of compelling 3D art. During the course of making the Uncommon Paradigm, I did not invest much in software acquisition. The bulk of the 'investment' was in learning the tools and creating the concepts. Many people think that in order to produce sophisticated artworks, costly 3D software must be used. In the past, this may be true. However, it is not so nowadays. There are even free 3D software available through the internet. One such program is Blender 3D. It is a powerful 3D applications that is opensource and free. In fact, much of the artworks in Uncommon Paradigm are created using this piece of software. For instance, the main character, Zacharia was created inside Blender (as shown below). studiorola.com
  • 62. Uncommon Paradigm However, Blender really does have a formidable learning curve. If you want to easily create natural landscapes, pose and use ready-made human characters, Carrara Pro is a good tool. Carrara, to a great extent, make its very easy to create entire worlds filled with stuffs such as plants, trees, awesome landforms, oceans and realistic skies. Many of the landscape scenes in Uncommon Paradigm were created using Carrara Pro. Click here for more information on Carrara Pro. Carrara Pro screenshot studiorola.com
  • 63. Uncommon Paradigm Now, creating 3D humans is one of the most difficult part of 3D modelling. Fret not ! There are in fact free 3D software that enables the user to easily and quickly populate his/her artwork with digital people. One of the best of such software is DAZ Studio. Click here to get the free DAZ Studio ! DAZ Studio screenshot studiorola.com
  • 64. Uncommon Paradigm As of this writing, DAZ Studio is from the same maker as Carrara. As such, there is some integration between the two. For instance Carrara can load and manipulate 3D contents and models being shared with DAZ Studio. Beside 3D programs, a good image editor is also indispensible for digital 3D artwork creation. You will need the image editor for texture-making as well as post-render image editing. GIMP is one of the best of the free image editors and is the one being used for all the 2D bitmap- related works. For creating 2D vector-based illustrations, a good open source/free program is Inkscape. Inkscape was used to make diagrams for this book. Well, that's all. Hope that it is of help to you. studiorola.com
  • 65. Uncommon Paradigm The making of Uncommon Paradigm Work on Uncommon Paradigm started in 2001. It was created during the spare times. The idea was to produce sci- fi imageries as seen through the eyes of a fictitious space traveller. Most of the illustrations were created using the following software: Blender 3D Sculptris Mypaint Carrara Pro Inkscape GIMP studiorola.com
  • 66. Uncommon Paradigm To bring added realism to some of the pictures, external rendering engines were used. Many of the image created within Blender are rendered using Yafaray. Yafaray is an open-source rendering engine that sports Global Illumination capabilites. Some of the older images are rendered using POV-ray. Below screenshot shows Yafaray integrated with Blender 3D. studiorola.com
  • 67. Uncommon Paradigm studiorola.com
  • 68. Uncommon Paradigm Thanks for reading studiorola.com