2. What is the difference between rapid content development and the usual process of creating e-learning? When and how do you decide you need some rapid e-learning?
12. It’s about using what is out there – Rapid E-learning meets Web 2.0
13. Knowledge Sharing/ Discussing Ideas Experts online Sharing ideas through Blogs Interactive Presentations – when you need user control/visuals Podcasts & Vodcasts – easy to access, easy to learn Building ideas through Wikis Learning 2.0 components
14. It’s about avoiding the traditional problems of e-learning “Avoid the Generic i.e. not specific enough and Glacial syndrome i.e. it takes too long to arrive”
22. £6k or less*/hr Needs to be at least 10k/hr Budget Team of one or two Project manager, instructional designer, writers, SME, graphics, developer, tester… Team size High Low Opportunities for re-use Generally short to medium, often ‘disposable’ Long (expected at least 2 yrs) Shelf-life Very low High Use of external developers High Low Use of authoring tools Often the author with support Primarily contributor/reviewer SME involvement In-house Commissioned Development process One to four weeks Three to four months Timeline for development Rapid E-learning Traditional E-learning Development Factor
23. Aim must be to accelerate through the phases whenever possible
24. Do this and it will be quicker (and less expensive) But… manage stakeholder expectations!
25. The new ‘blend’ for the 21 st Century? Learning 2.0 and Rapid E-learning
26. Knowledge Sharing/ Discussing Ideas Experts online Sharing ideas through Blogs Interactive Presentations – when you need user control/visuals Podcasts & Vodcasts – easy to access, easy to learn Building ideas through Wikis The New Blend? E-learning built ‘rapidly’ Workshops Coaching