The document outlines the agenda for a two-day symposium on creative making in libraries and museums, including discussions on critical making, how making impacts cultural institutions, and examples of making activities like 3D printing, robotics, and using materials like LEGOs.
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Creative makingintro
1. Creative Making in
Libraries and Museums
An iSchool Institute
Symposium Series
July 22-23, 2013
Stephen Abram, MLS
Stephen.abram@gmail.com
www.stephenslighthouse.com
4. The Philosophy
What is creative making? Critical making?
What are the academic underpinnings of
making, critical thinking?
How does this relate to libraries, learning,
research, museums, and cultural
institutions?
What’s happening today?
And, what can we vision and imagine for the
future?
How do we do this? Where can we start?
5. The Agenda for Monday
Introduction
Critical making R&D at the iSchool’s
Semaphore Lab
Lunch & Tour of the Critical Making Lab &
Semaphore
Chattanooga Public Library
Learning with Lego®
LibraryBox
Fayetteville Free Library
Dinner conversation
6. The Agenda for Tuesday
Coffee & Muffins
Smithsonian Institution Critical Making
Program
Practitioners Panel:
MakerKids
Natural History Museum of Los Angeles
County
University of Nevada (Reno)
Brainstorming and Idea Share – Taking it
home!
7. Define terms:
Maker Movement: what happens when the
limits of cost and complexity are removed
from imagination.
Makerspace: an area devoted to the
development of ideas by giving users access
to technology, equipment and an engaged
community.
Maker: anyone who makes something.
8. Making
The broadest definition through example:
Cooking, gardens, hobbies
Crafts for all ages
Making games, virtual creations
Writing labs, short story contests, poetry
slams
Genealogy charts
…
Music
Video, film, documentaries…
3D printing, scanning
Arduino and robotics
Simple Lego®
Gaming
Photography and local history
9. What is critical making?
Tentative working definition:
―We can't fully understand our
technologies, and bring a critical understanding
to them, simply by reading or talking about
them. We need to, you know, make stuff.‖ Matt
Ratto
“Open design can be employed to develop a
critical perspective on the current
institutions, practices and norms of society, and
to reconnect materiality and morality. Matt
Ratto introduces „critical making‟ as processes
of material and conceptual exploration and
creation of novel understandings by the
makers themselves, and he illustrates these
processes with examples from teaching and
research.”
10. What is critical thinking?
―Critical thinking is that mode of thinking —
about any subject, content, or problem — in
which the thinker improves the quality of his
or her thinking by skillfully analyzing,
assessing, and reconstructing it. Critical
thinking is self-directed, self-disciplined, self-
monitored, and self-corrective thinking. It
presupposes assent to rigorous standards of
excellence and mindful command of their
use. It entails effective communication and
problem-solving abilities, as well as a
commitment to overcome our native
egocentrism and sociocentrism.‖
http://www.criticalthinking.org/pages/our-
concept-of-critical-thinking/411
11. What is creative thinking?
A way of looking at problems or situations from a
fresh perspective that suggests
unorthodox solutions (which may look unsettling
at first). Creative thinking can be stimulated both
by an unstructured process such
as brainstorming, and by a structured process
such as lateral thinking.
http://www.businessdictionary.com/definition/crea
tive-thinking.html#ixzz2ZbaI9BaK
12. What is creative thinking?
Creativity is a phenomenon whereby
something new and valuable is created
(such as an idea, a joke, a literary work, a
painting or musical composition, a solution,
an invention etc.). It is also the qualitative
impetus behind any given act of creation,
and it is generally perceived to be
associated with intelligence and cognition.
https://en.wikipedia.org/wiki/Creativity
13. How does making impact
libraries and museums?
Making is the creation of cultural objects.
Making is an experience and libraries and
museums have a key focus on the user
experience.
Think: what is an experience?
Transformational versus Transactional
experiences
14. Experience
Life
UX – User Experience Design
Play – Learning through play
Plays, theatre, movies, music, concerts,
comedy, …
Experiential Learning
Programs
Education versus Learning
Curating / curation . . . Experience
Applied and theoretical
Experimental or regimented
16. Libraries…
Critical Question:
What is the information content of a
physical object (or it’s digital surrogate)?
Rethinking access, searching, indexing and
storage systems for non-textual creations:
3D, visuals, music, audio, gaming, learning
object, DNA, chemical compounds, MRIs, …
What are the implications for intellectual
property and ownership?
17. Museums …
Critical question:
What are the opportunities in new
technologies for the museum experience,
research, curatorial sensemaking . . .?
Rethinking the hands-on experience… and
preservation and conservation.
What are the implications for intellectual
property and ownership?
18. Ooohs and Ahhhs
Printing an entire house
Printing skin grafts
Printing bone and skull plates
Printing guns
Printing car parts (Jay Leno)
Printing original art
Printing historic objects
Printing food
Printing jewelry
Prototyping and distributed
manufacturing with applications in
architecture, construction
(AEC), industrial
design, automotive, aerospace, mil
itary, engineering, civil
engineering, dental and medical
industries, biotech (human tissue
replacement), fashion, footwear, je
welry, eyewear, education, geogra
phic information
systems, food, and many other
fields.
19. Professional applications (3D)
Rapid prototyping
Rapid manufacturing
Mass customization (solo copies)
Mass production
Domestic and hobbyist uses
Mass distribution
20. Simple and Easy Scaffolding
LEGO® and duplo® and Mega Bloks®
21.
22. Scaffolding
Pre-school, Elementary, Middle School, High School
Competitions, Communities, Hackers
Mega Bloks large-size, primary colour – macro-motor skills
Duplo – medium-size – motor skill and manipulation development
LEGO – fine motor skill development, colour awareness, creativity
LEGO Kits – instruction sets, reading, levels of complexity
LEGO Mindstorms (LEGO Robotics) +software
LEGO Software- e.g. LEGO Digital Designer (CAD/CAM),
Mindstorms software (bluetooth), plus non-Lego free software like
BlockCAD, LDdraw, LeoCAD …
LEGO Hackers – LegoBOT 3D printing (pictured)
40. Making for Libraries
Arduino, Raspberry Pi, Little Bits
LibraryBox
Publishing, Art, Music
Infographics
Video & Podcasts
Crowdfunding (Kickstarter, IndieGoGo,
RocketHub, etc.)
Your imagination
41. As simple as a can of paint and a green wall
And don’t forget
whiteboard paint too
42. What does it look like?
Maker Faires
HackFests
Play Tinker Make (Westport PL)
FabLabs
Maker in Residence
Library as Publisher (Douglas County)
Inventors, patenters, models
Look What I Made
Art Shows, flower arranging, cook-offs