John Carpenter, CTO, Mob4Hire, illuminates the audience at Starwest with his look at how the crowd can perform scaling and global coverage miracles when it comes to the difficult but absolutely necessary of performing mobile user feedback studies BEFORE you launch your mobile app or website. www.mob4hire.com
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The Power of the Crowd: Mobile Testing for Scale and Global Coverage
1. The Power Of The Crowd Mobile Testing for Scale and Global Coverage Sept 30, 2010 John Carpenter PEng, CTO www.mob4hire.com
2. “Trism has made $250,000 for its developer, Steve Demeter, in just two month”1 “5 out of 6 app developers will not break even”2 “Joel Comm, whose virtual flatulence app, iFart, was at one point earning him £5,000 every day”3 “[Only] one in 8 - will break even its programming costs in six months of downloads” 2 Wired Magazine. http://www.wired.com/gadgetlab/2008/09/app-store-is-a/#ixzz0upLJqgzq 3. Telegraph UK. http://www.telegraph.co.uk/technology/apple/5163678/Apples-iPhone-is-a-developers-goldmine.html 2. TomiAhonenhttp://communities-dominate.blogs.com/brands/2010/03/paid-smartphone-apps-half-get-under-1000-downloads-what-does-this-mean.html
4. Don’t Suck– How do Users Respond to Your App? Get Sticky– User Feedback / Customer Loyalty Starts Here? What Features Will Go In The Next Version Don’t Crash – Do Your Unit Testing. White Box Testing.
5. 7 years ago developing a mobile application, ...to deploy on 3 carriers for around 3% of phones [Blister] says that they are the first location based fishing game, which we're sure is true, since we're not even sure there is a market for one of these things.1 took a team of 15, 6 months and cost ~$500,000 Engadget . http://www.engadget.com/2004/10/02/gps-cellphone-swordfish-game/
6. Today, $30,000 and take less than 6 weeks.. Android Lib Stats. http://www.androlib.com/appstats.aspx ...expectations are higher. Budgets are lower.
7. Today, User Feedback is Even More Important ..69% of users discovery apps through rankings, reviews and recommendation
9. FLIRT model for planning open collaboration Focus Language Incentives Rules Tools Sami Viitamaki www.samiviitamaki.com
10. What do you need done? What results are you looking for? In what format? What is the objective of engaging the community? Who is managing it? Focus Language Incentives Rules Tools Sami Viitamaki www.samiviitamaki.com
11. Does the Tester Understand the Tasks? Is There a Mutual Understanding and Respect? Focus Language Incentives Rules Tools Sami Viitamaki www.samiviitamaki.com
12. Is There a Reasonable Incentive to Complete The Task? Are There Reasonable Safe Guards Against Unknowns? What Non-Monetary Value Can You Offer? Focus Language Incentives Rules Tools Sami Viitamaki www.samiviitamaki.com
13. Are You Protecting Your IP? Copyright Issues? What Is The Criteria For Completion? What Constraints on Testing Are Needed? Focus Language Incentives Rules Tools Sami Viitamaki www.samiviitamaki.com
14. Do You Have The Ability To Monitor The Work? How Do You Correct Deficiencies? How Do You Handle App Distribution? Focus Language Incentives Rules Tools Sami Viitamaki www.samiviitamaki.com
16. Rule 2 Don’t Internal Source Your Usability Testing “Thankfully, the theory behind such poor scoring isn’t an inherent bug or an outright failure to work, but users’ annoyance at not being able to access the app without stumping up the necessary £9.99-per-month premium subscription.”. T3 UK
We can predict 4 and 5 star apps, and we can also analyze user feedback to see how you need to improve the app.$100M opp with 1,000,000 developersWe see a lot of mobile brands doing MobTest … alsoMobTasks, like GCI and SIM Roaming testingWe’re seeing a lot of Big Brands doing usability testing … MobExperience … trying to ensure and understand how they are positioning (and how they can position) in marketplace