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Dizajn za startape:
Dizajnirajte doživljaj,
    ne proizvod
                  Janko Jovanović
     Interaction designer, Studio at Warp Speed
Ne treba mi
vaš proizvod.
Ja samo hoću da
 završim posao i
ostvarim svoj cilj.
Ali ne mogu to da
     uradim bez
     frustracije.
Jer je većina proizvoda obično sranje.
49 dugmića!
“I've learned that people
 will forget what you said,
people will forget what you
 did, but people will never
forget how you made them
            feel.”
           Maya Angelou
         Američka spisateljica
Zbog ovoga, većina
startapa propadne u
  prvim godinama
     postojanja.
  Tužno. I korisno.
Image by Trust Me, I'm a "Designer"
“People ignore design that
    ignores people.”


          Frank Chimero
             Dizajner
Fokusirajte se na doživljaj.
        Ne na tehnologiju
  Ne na karakteristike (features)
         Ne na proizvod
         Ne na usability
User experience
      na engleskom



Korisnički doživljaj
      na srpskom
User experience
Serija interakcija koju
pojedinac ima s
proizvodima, uslugama
i organizcijama.
User experience


Korisnikovo unutrašnje stanje
(predrasude, očekivanja, potrebe, motivacija, predznanje,
raspoloženje...)
Karakteristike sistema sa kojim
korisnik vrši interakciju
(namena, kompleksnost, upotrebljivost, funkcionalnost, izgled...)
I kontekst u kojem se interakcija
odvija
(okruženje, socjalne okolnosti, smisao aktivosti...)
User experience


Korisnikovo unutrašnje stanje
(predrasude, očekivanja, potrebe, motivacija, predznanje,
raspoloženje...)
Karakteristike sistema sa kojim
korisnik vrši interakciju kojim izgled...)
Karakteristike upotrebljivost, sa
                         sistema funkcionalnost,
korisnik vrši interakciju
(namena, kompleksnost,
(namena, kompleksnost, upotrebljivost, funkcionalnost, izgled..
I kontekst u kojem se interakcija
odvija
(okruženje, socjalne okolnosti, smisao aktivosti...)
+

                      Upravljanje muzikom
                       Kupovina muzike
Slušanje muzike
Ljudi imaju želju
 da ostvare cilj.
Nemaju želju da izvršavaju akcije, da koriste
 interfejse, da se prilagođavaju tehnologiji.
Ostvarenje
 njihovog cilja
je problem koji
treba da rešite.
Uspešno
ostvarivanje cilja
        =
 Dobar doživljaj
Ali ne vaš doživljaj.
Dieter Rams?
Good design is innovative.
Good design makes a product useful.
Good design is aesthetic.
Good design makes a product understandable.
Good design is unobtrusive.
Good design is honest.
Good design is long-lasting.
Good design is thorough down to the last detail.
Good design is environmentally friendly.
Good design is as little design as possible.
Vi niste korisnik.
 Morate da saznate ko su vaši
          korisnici.
Ali ne tako što ih
pitate za mišljenje.
Mi, ljudi, nismo dobri u artikulisanju
onoga što radimo. Umemo samo da
     artikulišemo naše impresije.

      A od toga nemate ništa.
Najdubljim razumevanjem
    ponašanja ljudi.
UX Dizajn
Interaction design, HCI, Industrial
design, Information architecture,
Usability engineering, Sound
design, Psychology,
Anthropology, Software
engineering, Graphic design
“Design and marketing
aren’t just as important as
engineering: they are way
    more important.”

                             Dave McClur
Osnivač “500 Startups” – jednog od najvećih startap akceleratora u svetu
User centered design

                                  Analiza i               Koncepti &                Izvršenje i
       Research
                                  sinteza                  validacija                merenje




        Stakeholder
                                     Affinity                                    Design mockupsStyle
   interviewsSurveys &                                      Collaborative
                             diagramsPersonasTask                                  guidesHTML/CSS
QuestionariesObservation                             ideationSketchingWirefram
                                  modelsUser                                     Backend development
          Usability                                    ingPrototypingConcept
                               scenariosResearch                                   Economic metrics
    testingCompetitive                                  validationRefinement
                              reportsPresentations                                Behavioral metrics
analysisCard sortingExpert
          reviews
Research
                                  Analiza i               Koncepti &                Izvršenje i
       Research
                                  sinteza                  validacija                merenje




        Stakeholder
                                     Affinity                                    Design mockupsStyle
   interviewsSurveys &                                      Collaborative
                             diagramsPersonasTask                                  guidesHTML/CSS
QuestionariesObservation                             ideationSketchingWirefram
                                  modelsUser                                     Backend development
          Usability                                    ingPrototypingConcept
                               scenariosResearch                                   Economic metrics
    testingCompetitive                                  validationRefinement
                              reportsPresentations                                Behavioral metrics
analysisCard sortingExpert
          reviews
Vaši korisnici nisu
        “svi”.

 “tipičan”, “prosečan”,
“standradan” korisnik i
      ostala sranja
       zaboravite.
“Don’t design for
everyone. It’s impossible.
 All you end up doing is
designing something that
     makes everyone
        unhappy.”
           Leisa Reichelt
         Američka spisateljica
Photo by Ben Lepley




Posmatrajte ih.
U njihovom okruženju.
Photo by Anders Zakrisson




Pričajte sa njima.
U njihovom okruženju.
Analiza i sinteza
                                  Analiza i               Koncepti &                Izvršenje i
       Research
                                  sinteza                  validacija                merenje




        Stakeholder
                                     Affinity                                    Design mockupsStyle
   interviewsSurveys &                                       Collaborative
                             diagramsPersonasTask                                  guidesHTML/CSS
QuestionariesObservation                             ideationSketchingWirefram
                                  modelsUser                                     Backend development
          Usability                                    ingPrototypingConcept
                               scenariosResearch                                   Economic metrics
    testingCompetitive                                  validationRefiniement
                              reportsPresentations                                Behavioral metrics
analysisCard sortingExpert
          reviews
Storyboard by Gene Lu
Koncepti i validacija
                                  Analiza i               Koncepti &                Izvršenje i
       Research
                                  sinteza                  validacija                merenje




        Stakeholder
                                     Affinity                                    Design mockupsStyle
   interviewsSurveys &                                       Collaborative
                             diagramsPersonasTask                                  guidesHTML/CSS
QuestionariesObservation                             ideationSketchingWirefram
                                  modelsUser                                     Backend development
          Usability                                    ingPrototypingConcept
                               scenariosResearch                                   Economic metrics
    testingCompetitive                                  validationRefiniement
                              reportsPresentations                                Behavioral metrics
analysisCard sortingExpert
          reviews
Photo by Tack Mobile LLC
Photo by Luca Mascaro
Implementacija
                                  Analiza i               Koncepti &                Izvršenje i
       Research
                                  sinteza                  validacija                merenje




        Stakeholder
                                     Affinity                                    Design mockupsStyle
   interviewsSurveys &                                       Collaborative
                             diagramsPersonasTask                                  guidesHTML/CSS
QuestionariesObservation                             ideationSketchingWirefram
                                  modelsUser                                     Backend development
          Usability                                    ingPrototypingConcept
                               scenariosResearch                                   Economic metrics
    testingCompetitive                                  validationRefiniement
                              reportsPresentations                                Behavioral metrics
analysisCard sortingExpert
          reviews
Merenje + iteracije
                    Analiza i            Koncepti &             Izvršenje i
Research
                    sinteza               validacija             merenje




      Dizajn nije dodatak proizvodu ili usluzi. Dizajn je proizvod.
Nije stvar pojedinca
            Business
             people



 Product                                                Koncepti &    Izvršenje i
                         Research   Analiza i sinteza
managers                                                 validacija    merenje




Designers



            Developers      Users
UX nije stvar izbora.
  Izbor je da li ćete
 svesno dizajnirati
dobar UX ili propasti.
Photo by Polycart
QuickTime™ and a
          decompressor
are needed to see this picture.
“I've learned that people
 will forget what you said,
people will forget what you
 did, but people will never
forget how you made them
            feel.”
           Maya Angelou
         Američka spisateljica
Pitajte.   Sada


           Posle, uz piće


           ili online:
           Web: www.jankoatwarpspeed.com
           Email: janko@studioatwarpspeed.com
           Twitter: @jankowarpspeed



           Pozzz,
           Janko

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Janko Jovanović - Proizvod je, u stvari, dizajn - UX dizajn za startape

  • 1. Dizajn za startape: Dizajnirajte doživljaj, ne proizvod Janko Jovanović Interaction designer, Studio at Warp Speed
  • 2. Ne treba mi vaš proizvod.
  • 3. Ja samo hoću da završim posao i ostvarim svoj cilj.
  • 4. Ali ne mogu to da uradim bez frustracije. Jer je većina proizvoda obično sranje.
  • 5.
  • 7.
  • 8. “I've learned that people will forget what you said, people will forget what you did, but people will never forget how you made them feel.” Maya Angelou Američka spisateljica
  • 9. Zbog ovoga, većina startapa propadne u prvim godinama postojanja. Tužno. I korisno.
  • 10. Image by Trust Me, I'm a "Designer"
  • 11. “People ignore design that ignores people.” Frank Chimero Dizajner
  • 12. Fokusirajte se na doživljaj. Ne na tehnologiju Ne na karakteristike (features) Ne na proizvod Ne na usability
  • 13. User experience na engleskom Korisnički doživljaj na srpskom
  • 14. User experience Serija interakcija koju pojedinac ima s proizvodima, uslugama i organizcijama.
  • 15. User experience Korisnikovo unutrašnje stanje (predrasude, očekivanja, potrebe, motivacija, predznanje, raspoloženje...) Karakteristike sistema sa kojim korisnik vrši interakciju (namena, kompleksnost, upotrebljivost, funkcionalnost, izgled...) I kontekst u kojem se interakcija odvija (okruženje, socjalne okolnosti, smisao aktivosti...)
  • 16. User experience Korisnikovo unutrašnje stanje (predrasude, očekivanja, potrebe, motivacija, predznanje, raspoloženje...) Karakteristike sistema sa kojim korisnik vrši interakciju kojim izgled...) Karakteristike upotrebljivost, sa sistema funkcionalnost, korisnik vrši interakciju (namena, kompleksnost, (namena, kompleksnost, upotrebljivost, funkcionalnost, izgled.. I kontekst u kojem se interakcija odvija (okruženje, socjalne okolnosti, smisao aktivosti...)
  • 17. + Upravljanje muzikom Kupovina muzike Slušanje muzike
  • 18. Ljudi imaju želju da ostvare cilj. Nemaju želju da izvršavaju akcije, da koriste interfejse, da se prilagođavaju tehnologiji.
  • 19. Ostvarenje njihovog cilja je problem koji treba da rešite.
  • 20. Uspešno ostvarivanje cilja = Dobar doživljaj
  • 21. Ali ne vaš doživljaj.
  • 22. Dieter Rams? Good design is innovative. Good design makes a product useful. Good design is aesthetic. Good design makes a product understandable. Good design is unobtrusive. Good design is honest. Good design is long-lasting. Good design is thorough down to the last detail. Good design is environmentally friendly. Good design is as little design as possible.
  • 23. Vi niste korisnik. Morate da saznate ko su vaši korisnici.
  • 24. Ali ne tako što ih pitate za mišljenje. Mi, ljudi, nismo dobri u artikulisanju onoga što radimo. Umemo samo da artikulišemo naše impresije. A od toga nemate ništa.
  • 25. Najdubljim razumevanjem ponašanja ljudi.
  • 26. UX Dizajn Interaction design, HCI, Industrial design, Information architecture, Usability engineering, Sound design, Psychology, Anthropology, Software engineering, Graphic design
  • 27. “Design and marketing aren’t just as important as engineering: they are way more important.” Dave McClur Osnivač “500 Startups” – jednog od najvećih startap akceleratora u svetu
  • 28. User centered design Analiza i Koncepti & Izvršenje i Research sinteza validacija merenje Stakeholder Affinity Design mockupsStyle interviewsSurveys & Collaborative diagramsPersonasTask guidesHTML/CSS QuestionariesObservation ideationSketchingWirefram modelsUser Backend development Usability ingPrototypingConcept scenariosResearch Economic metrics testingCompetitive validationRefinement reportsPresentations Behavioral metrics analysisCard sortingExpert reviews
  • 29. Research Analiza i Koncepti & Izvršenje i Research sinteza validacija merenje Stakeholder Affinity Design mockupsStyle interviewsSurveys & Collaborative diagramsPersonasTask guidesHTML/CSS QuestionariesObservation ideationSketchingWirefram modelsUser Backend development Usability ingPrototypingConcept scenariosResearch Economic metrics testingCompetitive validationRefinement reportsPresentations Behavioral metrics analysisCard sortingExpert reviews
  • 30. Vaši korisnici nisu “svi”. “tipičan”, “prosečan”, “standradan” korisnik i ostala sranja zaboravite.
  • 31. “Don’t design for everyone. It’s impossible. All you end up doing is designing something that makes everyone unhappy.” Leisa Reichelt Američka spisateljica
  • 32. Photo by Ben Lepley Posmatrajte ih. U njihovom okruženju.
  • 33. Photo by Anders Zakrisson Pričajte sa njima. U njihovom okruženju.
  • 34. Analiza i sinteza Analiza i Koncepti & Izvršenje i Research sinteza validacija merenje Stakeholder Affinity Design mockupsStyle interviewsSurveys & Collaborative diagramsPersonasTask guidesHTML/CSS QuestionariesObservation ideationSketchingWirefram modelsUser Backend development Usability ingPrototypingConcept scenariosResearch Economic metrics testingCompetitive validationRefiniement reportsPresentations Behavioral metrics analysisCard sortingExpert reviews
  • 35.
  • 36.
  • 38. Koncepti i validacija Analiza i Koncepti & Izvršenje i Research sinteza validacija merenje Stakeholder Affinity Design mockupsStyle interviewsSurveys & Collaborative diagramsPersonasTask guidesHTML/CSS QuestionariesObservation ideationSketchingWirefram modelsUser Backend development Usability ingPrototypingConcept scenariosResearch Economic metrics testingCompetitive validationRefiniement reportsPresentations Behavioral metrics analysisCard sortingExpert reviews
  • 39.
  • 40. Photo by Tack Mobile LLC
  • 41. Photo by Luca Mascaro
  • 42. Implementacija Analiza i Koncepti & Izvršenje i Research sinteza validacija merenje Stakeholder Affinity Design mockupsStyle interviewsSurveys & Collaborative diagramsPersonasTask guidesHTML/CSS QuestionariesObservation ideationSketchingWirefram modelsUser Backend development Usability ingPrototypingConcept scenariosResearch Economic metrics testingCompetitive validationRefiniement reportsPresentations Behavioral metrics analysisCard sortingExpert reviews
  • 43. Merenje + iteracije Analiza i Koncepti & Izvršenje i Research sinteza validacija merenje Dizajn nije dodatak proizvodu ili usluzi. Dizajn je proizvod.
  • 44. Nije stvar pojedinca Business people Product Koncepti & Izvršenje i Research Analiza i sinteza managers validacija merenje Designers Developers Users
  • 45. UX nije stvar izbora. Izbor je da li ćete svesno dizajnirati dobar UX ili propasti.
  • 46.
  • 47.
  • 49. QuickTime™ and a decompressor are needed to see this picture.
  • 50. “I've learned that people will forget what you said, people will forget what you did, but people will never forget how you made them feel.” Maya Angelou Američka spisateljica
  • 51. Pitajte. Sada Posle, uz piće ili online: Web: www.jankoatwarpspeed.com Email: janko@studioatwarpspeed.com Twitter: @jankowarpspeed Pozzz, Janko