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November 2012
An audience of billions –
just how big can the mobile games market get?

Simon Podd, Director of Sales, EMEA
Flurry Track Record



Number 1 Mobile Reach
Monthly Unique Users     720M



Number 1 Analytics
Application Developers    85K
Applications             240K

Monthly Unique            60B
Sessions


Number 2 Ad Network
Monthly Clips            120M
The Fastest Adopted Technology. Ever.

iOS & Android devices vs. top technologies, 5 years after introduction




10XFASTER than the
                                  2X
                              FASTER than the
                                                                                  3X
                                                                          FASTER than current
1980s PC REVOLUTION        1990s INTERNET BOOM                         2000s SOCIAL NETWORKING




                      Sources: United States Census Bureau, International Telecommunication Union, Facebook, Flurry
Competition for Consumers Continues to Increase

Over 1 million available apps on iOS and Android
  GOOGLE PLAY   iTUNES APP STORE
Addressable Market to Surpass 1 Billion Next Year

Active smartphone & tablet devices
 Total Addressable Market
 Aggressive: 5B WW Mobile Device Owners
 Conservative: 2B WW Adults, Middle Class or higher
                                                                 1.1 B
 Upside:
 Smartphones – dropping prices, especially Android
 Tablets – little replacement, mainly new; sub for PCs
 Connected TVs – to be shipped
 Reference:
                                                         660 M
 2.3 Billion Internet Subscribers today



                                                331 M

                            76 M
       23 M


                                                                  Source: Flurry Analytics
Apps Are Disrupting the World

Top Countries by Active iOS & Android Devices (millions)




                                         Source: Flurry Analytics active devices July 2012
Apps Are Disrupting Emerging Markets

Fastest Growing iOS & Android Markets by Active Devices




              Source: Flurry Analytics, July 2011 – July 2012, countries with at least 500k active devices as of July 2011
Microsoft Blows by a Beleaguered Research in Motion

Flurry New Project Starts, RIM vs. Microsoft


        WINDOWS PHONE   BLACKBERRY




                                               Source: Flurry Analytics
Microsoft Sets Its Sights on Android

Flurry New Project Starts Q2 2011 vs. Q2 2012




                  Q2 2011                    Q2 2012

            iOS         Android   Windows Phone    BlackBerry

                                                            Source: Flurry Analytics
Mobile App Usage Overtook Online in 2011

U.S. mobile apps vs. web consumption, minutes per day

   WEB BROWSING       MOBILE APPS
                                                                                               94
                                                                  81                          MINUTES


                       70 66                        74          MINUTES           72
  64                  MINUTES
                                  MINUTES
                                                   MINUTES                       MINUTES
  MINUTES


            43
            MINUTES




                       Sources: comScore, Alexa, Flurry Analytics; data includes Smartphones & Tablets, U.S. only
Mobile Apps Dominate Time Spent on Smartphones

Share of time spent on smartphones



                                        More than
        18.5%
        Browser
                                      80%
                                     of mobile minutes
                  81.5%              are spent in apps
                   Apps



                                                Source: comScore, March 2012
Smartphones, Tablets and TV’s
Tablet Usage Is More Concentrated during Primetime

                      Usage by Hour, Smartphones versus Tablets
% of Audience Using




                               Smartphones

                               Tablets




                                                                                       Hour of Day

                                                                  Source: Flurry Analytics, Sep 2012
Tablet Usage is Longer but Less Often

App Engagement, Smartphones versus Tablets




         Weekly Frequency of Use             Minutes per Session


                              Smartphones    Tablets
Tablet Users Trend Older

Age Distribution, Smartphones versus Tablets

  Average Age
  Smartphones:   30
  Tablets:       34




     13 - 17          18 - 24            25 - 34    35 - 54                  55+


                                Smartphones        Tablets

                                                              Source: Flurry Analytics, Sep 2012
Tablet Usage is More Gender Balanced

Gender Comparison, Smartphones versus Tablets




         44%         56%                 49%          51%



           Smartphones                      Tablets


                                                      Source: Flurry Analytics, Sep 2012
Tablet Usage More Media & Entertainment Oriented

Time Spent per Category, Smartphones versus Tablets




            Smartphones                               Tablets
Top 6 Successful Game Types




 ENDLESS PASS TIME   NURTURING & COLLECTING   BUILDING & SIMULATION




    SOCIAL RPG           GAMER’S GAME            POKER / CASINO
Endless Pass Time
                    Examples                                      Age Distribution




      Angry Birds            Fruit Ninja


           Key Genre Attributes
•   Intuitive, simple puzzle/arcade mechanics
                                                             58%                       42%
•   Leverages h/w (touch, accelerometer)
                                                DAU                              1,000,000
•   Cute, often original IP; mass-mkt appeal
                                                Monthly Revenue                      $500,000
•   Infinite replay value; lots of power-ups
                                                Investment (minor)                   $100,000
•   May have social leaderboards
                                                Investment (major)                   $400,000
Social RPG
                   Examples                                    Age Distribution




      Crime City        Original Gangstaz


           Key Genre Attributes
•   Text-based RPG mechanic
                                                          79%                       21%
•   Player-vs-player gameplay
                                             DAU                                  150,000
•   Energy / HP depletion
                                             Monthly Revenue                      $600,000
•   Clan / team dimension + message / chat
                                             Investment (minor)                   $100,000
•   Mission-based & level progression
                                             Investment (major)                   $400,000
Gamer’s Game
                   Examples                                       Age Distribution




    Infinity Blade II       Real Racing 2


            Key Genre Attributes
•   Platform-leading graphics
                                                             91%                        9%
•   Strong physics engine / middle-ware
                                                DAU                                   50,000
•   Sports / battle / racing style sub-genres
                                                Monthly Revenue                      $400,000
•   Defined win-lose outcomes
                                                Investment (minor)                   $100,000
•   Premium pricing model, often $4.99+
                                                Investment (major)                   $400,000
Flurry Services

    Analytics: Increase Your App Engagement and Retention
1   •Free and powerful. Leading app analytics (iOS, Android, WP, BB, J2ME, HTML5)
    •Understand and segment app audiences to maximize engagement and revenue

    AppCircle: Build & Grow Your App Audience
2   •Acquire users with high-quality app recommendations and videos (iOS, Android)
    •Win-back your best users to build the most loyal and best monetizing audience

    AppSpot: Maximize Your App Audience Revenue
3   •2X revenue, reduce cost with free ad serving and mediation, yield-optimized ads
    •Max eCPMs with mediation and yield optimization leveraging Flurry’s big data set
    •Max eCPMs selling direct, segmented parts of your audience to top advertisers

    Ad Analytics: Measure the value of your mobile campaigns
4   •Track your mobile marketing across across all platforms and sources or traffic
    •Go deep & truly measure the value of your acquired audiences
    •Understand key metrics such as frequency, session length, retention and ROI
Thanks
simon@flurry.com

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Live Mobile: "An Audience Of Billions - Just How Big Can The Mobile Market Get?" by Simon Podd, Flurry

  • 1. November 2012 An audience of billions – just how big can the mobile games market get? Simon Podd, Director of Sales, EMEA
  • 2. Flurry Track Record Number 1 Mobile Reach Monthly Unique Users 720M Number 1 Analytics Application Developers 85K Applications 240K Monthly Unique 60B Sessions Number 2 Ad Network Monthly Clips 120M
  • 3. The Fastest Adopted Technology. Ever. iOS & Android devices vs. top technologies, 5 years after introduction 10XFASTER than the 2X FASTER than the 3X FASTER than current 1980s PC REVOLUTION 1990s INTERNET BOOM 2000s SOCIAL NETWORKING Sources: United States Census Bureau, International Telecommunication Union, Facebook, Flurry
  • 4. Competition for Consumers Continues to Increase Over 1 million available apps on iOS and Android GOOGLE PLAY iTUNES APP STORE
  • 5. Addressable Market to Surpass 1 Billion Next Year Active smartphone & tablet devices Total Addressable Market Aggressive: 5B WW Mobile Device Owners Conservative: 2B WW Adults, Middle Class or higher 1.1 B Upside: Smartphones – dropping prices, especially Android Tablets – little replacement, mainly new; sub for PCs Connected TVs – to be shipped Reference: 660 M 2.3 Billion Internet Subscribers today 331 M 76 M 23 M Source: Flurry Analytics
  • 6. Apps Are Disrupting the World Top Countries by Active iOS & Android Devices (millions) Source: Flurry Analytics active devices July 2012
  • 7. Apps Are Disrupting Emerging Markets Fastest Growing iOS & Android Markets by Active Devices Source: Flurry Analytics, July 2011 – July 2012, countries with at least 500k active devices as of July 2011
  • 8. Microsoft Blows by a Beleaguered Research in Motion Flurry New Project Starts, RIM vs. Microsoft WINDOWS PHONE BLACKBERRY Source: Flurry Analytics
  • 9. Microsoft Sets Its Sights on Android Flurry New Project Starts Q2 2011 vs. Q2 2012 Q2 2011 Q2 2012 iOS Android Windows Phone BlackBerry Source: Flurry Analytics
  • 10. Mobile App Usage Overtook Online in 2011 U.S. mobile apps vs. web consumption, minutes per day WEB BROWSING MOBILE APPS 94 81 MINUTES 70 66 74 MINUTES 72 64 MINUTES MINUTES MINUTES MINUTES MINUTES 43 MINUTES Sources: comScore, Alexa, Flurry Analytics; data includes Smartphones & Tablets, U.S. only
  • 11. Mobile Apps Dominate Time Spent on Smartphones Share of time spent on smartphones More than 18.5% Browser 80% of mobile minutes 81.5% are spent in apps Apps Source: comScore, March 2012
  • 13. Tablet Usage Is More Concentrated during Primetime Usage by Hour, Smartphones versus Tablets % of Audience Using Smartphones Tablets Hour of Day Source: Flurry Analytics, Sep 2012
  • 14. Tablet Usage is Longer but Less Often App Engagement, Smartphones versus Tablets Weekly Frequency of Use Minutes per Session Smartphones Tablets
  • 15. Tablet Users Trend Older Age Distribution, Smartphones versus Tablets Average Age Smartphones: 30 Tablets: 34 13 - 17 18 - 24 25 - 34 35 - 54 55+ Smartphones Tablets Source: Flurry Analytics, Sep 2012
  • 16. Tablet Usage is More Gender Balanced Gender Comparison, Smartphones versus Tablets 44% 56% 49% 51% Smartphones Tablets Source: Flurry Analytics, Sep 2012
  • 17. Tablet Usage More Media & Entertainment Oriented Time Spent per Category, Smartphones versus Tablets Smartphones Tablets
  • 18. Top 6 Successful Game Types ENDLESS PASS TIME NURTURING & COLLECTING BUILDING & SIMULATION SOCIAL RPG GAMER’S GAME POKER / CASINO
  • 19. Endless Pass Time Examples Age Distribution Angry Birds Fruit Ninja Key Genre Attributes • Intuitive, simple puzzle/arcade mechanics 58% 42% • Leverages h/w (touch, accelerometer) DAU 1,000,000 • Cute, often original IP; mass-mkt appeal Monthly Revenue $500,000 • Infinite replay value; lots of power-ups Investment (minor) $100,000 • May have social leaderboards Investment (major) $400,000
  • 20. Social RPG Examples Age Distribution Crime City Original Gangstaz Key Genre Attributes • Text-based RPG mechanic 79% 21% • Player-vs-player gameplay DAU 150,000 • Energy / HP depletion Monthly Revenue $600,000 • Clan / team dimension + message / chat Investment (minor) $100,000 • Mission-based & level progression Investment (major) $400,000
  • 21. Gamer’s Game Examples Age Distribution Infinity Blade II Real Racing 2 Key Genre Attributes • Platform-leading graphics 91% 9% • Strong physics engine / middle-ware DAU 50,000 • Sports / battle / racing style sub-genres Monthly Revenue $400,000 • Defined win-lose outcomes Investment (minor) $100,000 • Premium pricing model, often $4.99+ Investment (major) $400,000
  • 22. Flurry Services Analytics: Increase Your App Engagement and Retention 1 •Free and powerful. Leading app analytics (iOS, Android, WP, BB, J2ME, HTML5) •Understand and segment app audiences to maximize engagement and revenue AppCircle: Build & Grow Your App Audience 2 •Acquire users with high-quality app recommendations and videos (iOS, Android) •Win-back your best users to build the most loyal and best monetizing audience AppSpot: Maximize Your App Audience Revenue 3 •2X revenue, reduce cost with free ad serving and mediation, yield-optimized ads •Max eCPMs with mediation and yield optimization leveraging Flurry’s big data set •Max eCPMs selling direct, segmented parts of your audience to top advertisers Ad Analytics: Measure the value of your mobile campaigns 4 •Track your mobile marketing across across all platforms and sources or traffic •Go deep & truly measure the value of your acquired audiences •Understand key metrics such as frequency, session length, retention and ROI

Notas do Editor

  1. Smartphones are the fastest growing technology in terms of worldwide adoption.
  2. And an explosion in the number of apps across the two main Operating Systems, Android and iOS with soon to be a million unique apps to choose from No wonder discovery is on the minds and number one concern of every developer around the world And I’ll be touching on this later in the presentation
  3. 487 in Feb 519 in March 529 in April
  4. This chart shows the percent of Windows Phone and BB new project starts within Flurry (new apps setting up Flurry Analytics) as a percent of ALL projects (across iOS, Android, WP and BB; updated through June 2012)
  5. This chart compares new projects starts among just these top 4 platforms, putting them all on a 100-scale for Q2 2011 vs. Q2 2012. This analysis removes other platforms (e.g., j2me, html5, etc.)
  6. Jan 2012 – 36hrs online according to comscore. Europe: Feb 2012 – 28.2hrs online according to comscore. Media research company Nielsen has released its monthly statistical summary of US website activity for May. Almost 212 million Americans went online over the course of the month, with the average web user spending over 29 hours online in total [less than comscore].
  7. Now I didn’t want to end on a negative, so lets look at a some categories of games to give you an idea on how to plan for the future. Like the film industry, categories are created to segment movies e.g. horror, rom con, thrillers, action movies etc. Flurry has looked at different types of apps and categorised them. For instance, endless pass time, gamer’s game and Social RPG.
  8. We won’t go through all of them, but it may be useful to look at a couple. KNOW YOUR GENRE, AUDIENCE, MAJOR APPS, ATTTIBUTES MONTLHY REVENUE IAP AND ADVERTISING OUR WAY OF CATGEORIES – BECAUSE WE SEE MORE APPS THAN ANYONE ON THE PLANET – THESE CATGORIES SHOULD HOLD UP PRETTY WELL IN FILM CATEGORIES ARE REALLY ESTABLISHED PUZZLE ARCADE GAMES ARE HARD TO SELL ADVERTISING AS THE FOCUS ON IAP OPTIMISATION 5% MAKING UP ALL YOUR REVENUE, MONTISE THE OTHER 95% BY SHOW EVENT = COMPLETE IAP THEN CREATE CUSTOM SEGMENT, RUN A CAMPAIGN CUSTOM SEGMENTATION
  9. I just wanted to put this slide up here whilst I summarise to give you an idea of products and services. Please grab me afterwards to learn more about acquisition and monetisation. I hope you found the presenatation of interest. All the most succesful companies pay close attention to data. We advise you use your analytics to plan intelligently so as not to rely on second guessing the market. The future for mobile games is extremely bright but you will have a better chance of succeeding if you continue to understand your user base and your comeptitve set. Thankyou.