1. The Internet of Things
Workshop II: Builders at Play
September 2-4
Waag Society
Amsterdam
Smart in Public - Team 1
2. Team 1
Laurens Schuurkamp
field: architect
involved in: data visualisations and augmented reality, Waag Society
Marc Boumeester
field: architect, researcher and lecturer
involved in: research on Architectural conditions – Unstable media – Human
perception. Teacher at DSD TUDelft and Royal Academy of Art in The Hague
interested in: architectural design as network and protocols
Mattias Ostrik
field: visual artist
involved in: interactive installations such as the Mood Wall in the Bijlmer
Smart in Public
10. Several layers of programmable schemes:
A: direct interac0on (walk over = light glows, slowly dims)
B: genitor modus (you can draw a soccer field or baseball court)
C: programming ( the public can design new schemes by tac0le programming)
1 Tap is light on, slowly fading
2 Taps is light on for half an hour
3 and more taps, light repeats pacern.
Time laps: Machine remembers what happened an hour/day or month ago and
displays the memorized pacerns in a different colour.
In our opinion a successful interdisciplinary workshop is a workshop that is open ended and aims towards breaking down the barriers between the participants, establishing an evolving culture of collaboration and knowledge exchange.\n
Goodmorning everyone welcome to our workshop!\n\nAfter this kick off everyone will get the opportunity to introduce him/herself, so then you will know what we know already: \nthat there is a huge amount of knowledge assembled here, \nand that all this knowledge will be divided in teams that each have very specific combinations of experience on board.\n