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Resume_Clara_Lollo - 3D Character Artist
1. CLARA LOLLO
City of Turin, Italy
C. Monte Cucco 19
clara.l_3d@hotmail.com
+39 3407985366
C O N T A C T
Exceptional communication and networking skills
Successful working in a team environment, as well as
independently
The ability to work under pressure and multi-task
The ability to follow instructions and deliver quality results
S K I L L S
I’m a highly motivated character artist, who’s looking for
opportunities to convey passion and will into strong
characters and creatures for games with powerful
background.
Hard worker and I look forward to put the determination to
always improve and learning in the job.
P E R S O N A L P R O F I L E
/clara_l_vegel_grady
/clara-l-vegel/
I authorize the processing of my personal data for the purposes of selection.
artstation.com/vegelgrady
D.O.B November 16th 1992
Native Language: Italian
First Foreign Language: English
3D Character
Creature Artist
Digital Sculpting and Modeling (Zbrush, Blender)
Texturing with PBR method (Substance Painter, Marmoset
Toolbag 4)
Clothing Design (Marvelous Designer, Zbrush)
Strong Human and Animal Anatomy Knowledge
Work with reference materials, color guides and design briefs to
digitally paint 3D models that provide clear and precise art
direction
Working in UE5 (Unreal Engine 5) as a final step in the character
production, in order to test, import and set up textures and
Materials.
T E C H N I C A L S K I L L S
2. W O R K E X P E R I E N C E
Global Game Jams
Animatronics Tech
Robotic Designs
Books, Games and Graphic
Novels
I N T E R E S T S
3D Modeler - Cerberus Art Studio
Sculpting and Modeling a 3D scenario for a 3D printing project.
NOV 2019 - DEC 2019
Freelance 3D Character and Creature Artist - Rattingham
Studios
Creation of characters and creatures game assets for the project
ODEN.
Retopology and UVs. (Topogun 3, RizomUV)
Texturing with PBR method to achieve a stylized style.
Supervising the project Art Style, in order to follow the creative
director vision.
Oden - Concept Demo: https://www.youtube.com/watch?
v=QBcfrkNNYJo
JAN 2020 - FEB 2023
E D U C A T I O N
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2011 - 2015
Albertina Academy of Fine Arts
BA(hons) - New Technologies of
Art
2016 - 2018
Event Horizon School of Digital
Art Master's Degree - 3D
Modeling for Videogames
Freelance 3D Modeling Instructor - MasterD
Creation of moodboards for characters and creatures to provide
lessons for the 3D Modeling course.
Retopology and UVs knowledge for the 3D Modeling course.
Texturing lessons with PBR method for the 3D Modeling course.
JAN 2022 - MAR 2022
3D Character Artist - Couch Heroes Games
- Work with reference materials, color guides and design briefs to
digitally paint 3D models that provide clear and precise art
direction
- Responsable for high poly modeling for characters and
creatures
- Retopology and UVs
- Texturing with Substance Painter/Marmoset Toolbag 4
- Assisting the lead character artist in guiding and supervising the
art style and visual storytelling on the characters final look
Supervising and guide 3d junior character artists, in order to meet
high quality results and maintain the industry standards
APRIL 2022 - PRESENT | GREECE
3. I authorize the processing of my personal data for the purposes of selection.
Character Concept Artist - Tiny Bull Studios
First experience working in a game development team.
Use of professional workflow for the game industry.
Work done for the game project BLIND, a psychological horror VR
game.
Learning the importance of working relationships.
JUN 2015 - NOV 2015
3D Character Artist - 34Big Things Internship
Character creation for a short animation film.
Experimenting character design in a cartoon style.
Experience in the texturing field with PBR method.
JAN 2018 - JUL 2018
Freelance Character Concept Artist - Ubisoft "Space Monkey
Program"
Work done on the pre-production of BGE2 (Beyond Good & Evil 2).
First experience in a AAA game project.
Creation of original designs, characters, with the goal to create
game contents for its concept phase.
JUN 2018 - JAN 2019