2. To-do List
What is Game Design?
Introduction
My Path
Index Cards
Syllabus/Website
Game Design Workshop: Intro
Game Design Workshop: Chapter 1
We Didn’t Playtest This at All
21. Game Design: 3 Steps
1. Understand how games work
Rules, goals, objectives, patterns
What is a game? What makes a game fun?
2. Prototype and playtest cycle
Paper, digital, mod
Give good feedback, take feedback
3. Discover the industry
22. Skills of a Game
Designer
Be a good listener
Be a good playtester
Critical analysis of games
Always ask questions! What, how, WHY?
Be driven, inspired, creative and relentless
Never stop experiencing
23. Playcentric Design
Process
What will the player feel? (Set player
experience goals)
Prototype the mechanics
Playtest the game
Iterate (solve problems)
25. We Didn’t Playtest
This at All
What mechanics are involved?
What good choices (strategy) do I have?
What makes this game fun / not fun?
How do I feel when I play it?
How do I feel when I win / lose?