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Game Design
Fundamentals
  S p r i n g - 2 0 1 0
      C l a s s # 1
To-do List
What is Game Design?

Introduction

My Path

Index Cards

Syllabus/Website

Game Design Workshop: Intro

Game Design Workshop: Chapter 1

We Didn’t Playtest This at All
What is Game Design?
What is Game Design?


 Problem Solving!
Introduction

Anyone can be a game designer

Game design is hard

Getting into the game industry is also hard

Teaching game design is hard too
Introduction

Anyone can be a game designer

Game design is hard

Getting into the game industry is also hard

Teaching game design is hard too
Introduction

Anyone can be a game designer

Game design is hard

Getting into the game industry is also hard

Teaching game design is hard too
Introduction

Anyone can be a game designer

Game design is hard

Getting into the game industry is also hard

Teaching game design is hard too
Introduction

Anyone can be a game designer

Game design is hard

Getting into the game industry is also hard

Teaching game design is hard too
My Path
My Path
My Path
My Path
My Path
My Path
My Path
My Path
My Path
Index Cards

Name (Nickname)

Email (Preferred)

Job Title (Prospective)

Favorite Game

Last game you played
Syllabus/Website



http://gamedesignclass.tumblr.com/
Game Design: 3 Steps
1. Understand how games work

    Rules, goals, objectives, patterns

    What is a game? What makes a game fun?

2. Prototype and playtest cycle

    Paper, digital, mod

    Give good feedback, take feedback

3. Discover the industry
Skills of a Game
      Designer
Be a good listener

Be a good playtester

  Critical analysis of games

  Always ask questions! What, how, WHY?

Be driven, inspired, creative and relentless

Never stop experiencing
Playcentric Design
     Process

What will the player feel? (Set player
experience goals)

Prototype the mechanics

Playtest the game

Iterate (solve problems)
Iteration

1.Generate ideas

2.Formalize ideas

3.Test ideas

4.Evaluate results
We Didn’t Playtest
   This at All
What mechanics are involved?

What good choices (strategy) do I have?

What makes this game fun / not fun?

How do I feel when I play it?

How do I feel when I win / lose?
Structure of Games
Players

Objectives

Procedures

Rules

Resources

Conflict

Boundaries

Outcome

Formal Elements

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Fundamentals of Game Design

Notas do Editor