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CITYNET

The city as macro-media

Simone Arcagni
University of Palermo
SCREENCITY
DIGITAL CITY

CITY AS
MACRO-MEDIA

CITYNET
Informational city
SCREENCITY - DIGITAL CITY

From modern to postmodern metropolis: from Paris described by Walter
Benjamin to Las Vegas analyzed by Robert Venturi and coming up to the
present, the meeting between the urban system and the mass media has
defined a universe of images.
Jean Baudrillard

Videosphere
(Régis Debray)

Stereoreality
Megaoscopie
(Paul Virilio)

City of Bits
Networked City
(William J Mitchell)

Informational City
(Manuel Castells)
Screencity
SCREENCITY - DIGITAL CITY

Cities incorporate digital displays and become a platform for
a grid of media visions.
Screen City
(Simone Arcagni)

City as a media
(Friedrich A. Kittler and
Matthew Griffin)
City as Interface
(Martij de Waal)
Digital city
SCREENCITY - DIGITAL CITY

An “in-depth hybrid” city, with a “new digital DNA”.
The Third Wave (Self-media)
(Heidi and Alvin Toffler)
Ubiquitous city
SCREENCITY - DIGITAL CITY

... more than a place where media combine and coexist. It is instead a
post-medial aumented macro - medium.
“From windows to screens” ... “and the return”.
Computer city
SCREENCITY - DIGITAL CITY

Mark Shepard calls this in depth hybryd city, Computer City:
1. Ubiquitous Computing
2. Locative Media
Screencity as macro-media
SCREENCITY AS MACRO-MEDIA

The city has become the macro-media where different media
and different devices meet and redefine public space and social
interaction.
A new macro-media crisscrossed by wires and waves, capable of
keeping us connected and located.
A macro-media that is a place in which people can been informed,
see and communicate, with screens that are the interface for
accessing (and also managing) digital information flows.
City as macro-media
SCREENCITY AS MACRO-MEDIA

Contemporary screens combine the different functions they served in
the past:
1.	 screens for concealment, for covering places;
2.	 screens on which images could be projected (as happened in
cinema);
3.	 screens for video transimission. Screens capable both of shooting
and showing (as happened with tablets and smartphones) like the
Lumiere machine.
LED lighting | Digital technology | Internet connection
Screens
SCREENCITY AS MACRO-MEDIA

1. Urban Screens
2. Media Architecture
3. Portable Media
Sentient City (Mark Shepard)
CITYNET

“Today, as computing leaves the desktop and spills out onto the
sidewalks, streets and public spaces of the city, we increasingly find
information processing capacity embedded within and distributed
throughout the material fabric of everyday urban space”.
“Ubiquitous computing avengelists herald a coming age of urban
infrastructures capable of sensing and responding to this events and
activities transpiring within the city”.
Citynet
CITYNET

Citynet is the result of a deep hybridation between real and virtual
space, a new expanded dimension of space and urban space
experience.
Citynet is a ubiquitous dimension of urban space, accessible in
different spaces and times, a dimension expanded in space, created
at the intersection of real and virtual places.
Citynet is the product of objects and architectural computerization,
the environment cover through the connections and stratifications of
places, maps, information, and participation made from geolocation.
Citynet
CITYNET

Citynet is not a city, but a urban space increased to which you can
connect, navigate, and inhabit, in which, according to the temporal
scan decided by the user, different experiences can be made in any
place.
Citynet lives in the looks that inhabit it and pass through, but those
same looks work to modify it, interacting with this space through
comments, photos, blogs, sites, texts, links and tags.
Citynet
CITYNET

Citynet is this spatial dimension that invests real places and daily
practices transforming each of us in citizen-users that acquire and
produce information through their performativity.
Our presence itself and our daily actions modify Citynet’s space and
each screen, public or private, institutional or commercial, portable
or architectural, becomes a window and a mirror, but mostly a
threshold through which access expanded and increased spaces of
our experience.
A Day Made of Glass
CITYNET

A Day Made of Glass...
1. The future of urban space
2. Emergent technologies
3. Comunicational models
... this space is: expanded | augmented | postmedial
The features of the Citynet
CITYNET

•	 The Internet of Things
•	 Spime (Bruce Sterling)
•	 Informational Architecture
•	 Social Memory and Networked Objects (Chris Speed)
•	 More than 50 billions objects connected until 2020 (Leandro Agrò)
For Jason Farman the keywords of the Internet of Thing are:
•	
•	
•	
•	
•	

Embodiment
Mapping
Locative interfaces
Immersion
Ubiquitousness
The features of the Citynet
CITYNET

•	 Sensors
•	 Microchips
•	 New connections
•	 Clouding computing
•	 Geolocalization
•	 New screens
Beyond the screens
CITYNET
Glass
CITYNET
Holographic Images
CITYNET
Touch screens
CITYNET
Connected and Geolocalized
CITYNET
Motion sensing control
CITYNET
Videomapping and architecturial projection technologies
CITYNET
THANK YOU

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Citynet - The City as Macro-Media

  • 1. CITYNET The city as macro-media Simone Arcagni University of Palermo
  • 3. Informational city SCREENCITY - DIGITAL CITY From modern to postmodern metropolis: from Paris described by Walter Benjamin to Las Vegas analyzed by Robert Venturi and coming up to the present, the meeting between the urban system and the mass media has defined a universe of images.
  • 4. Jean Baudrillard Videosphere (Régis Debray) Stereoreality Megaoscopie (Paul Virilio) City of Bits Networked City (William J Mitchell) Informational City (Manuel Castells)
  • 5. Screencity SCREENCITY - DIGITAL CITY Cities incorporate digital displays and become a platform for a grid of media visions.
  • 6. Screen City (Simone Arcagni) City as a media (Friedrich A. Kittler and Matthew Griffin) City as Interface (Martij de Waal)
  • 7. Digital city SCREENCITY - DIGITAL CITY An “in-depth hybrid” city, with a “new digital DNA”. The Third Wave (Self-media) (Heidi and Alvin Toffler)
  • 8. Ubiquitous city SCREENCITY - DIGITAL CITY ... more than a place where media combine and coexist. It is instead a post-medial aumented macro - medium. “From windows to screens” ... “and the return”.
  • 9. Computer city SCREENCITY - DIGITAL CITY Mark Shepard calls this in depth hybryd city, Computer City: 1. Ubiquitous Computing 2. Locative Media
  • 10. Screencity as macro-media SCREENCITY AS MACRO-MEDIA The city has become the macro-media where different media and different devices meet and redefine public space and social interaction. A new macro-media crisscrossed by wires and waves, capable of keeping us connected and located. A macro-media that is a place in which people can been informed, see and communicate, with screens that are the interface for accessing (and also managing) digital information flows.
  • 11. City as macro-media SCREENCITY AS MACRO-MEDIA Contemporary screens combine the different functions they served in the past: 1. screens for concealment, for covering places; 2. screens on which images could be projected (as happened in cinema); 3. screens for video transimission. Screens capable both of shooting and showing (as happened with tablets and smartphones) like the Lumiere machine. LED lighting | Digital technology | Internet connection
  • 12. Screens SCREENCITY AS MACRO-MEDIA 1. Urban Screens 2. Media Architecture 3. Portable Media
  • 13. Sentient City (Mark Shepard) CITYNET “Today, as computing leaves the desktop and spills out onto the sidewalks, streets and public spaces of the city, we increasingly find information processing capacity embedded within and distributed throughout the material fabric of everyday urban space”. “Ubiquitous computing avengelists herald a coming age of urban infrastructures capable of sensing and responding to this events and activities transpiring within the city”.
  • 14. Citynet CITYNET Citynet is the result of a deep hybridation between real and virtual space, a new expanded dimension of space and urban space experience. Citynet is a ubiquitous dimension of urban space, accessible in different spaces and times, a dimension expanded in space, created at the intersection of real and virtual places. Citynet is the product of objects and architectural computerization, the environment cover through the connections and stratifications of places, maps, information, and participation made from geolocation.
  • 15. Citynet CITYNET Citynet is not a city, but a urban space increased to which you can connect, navigate, and inhabit, in which, according to the temporal scan decided by the user, different experiences can be made in any place. Citynet lives in the looks that inhabit it and pass through, but those same looks work to modify it, interacting with this space through comments, photos, blogs, sites, texts, links and tags.
  • 16. Citynet CITYNET Citynet is this spatial dimension that invests real places and daily practices transforming each of us in citizen-users that acquire and produce information through their performativity. Our presence itself and our daily actions modify Citynet’s space and each screen, public or private, institutional or commercial, portable or architectural, becomes a window and a mirror, but mostly a threshold through which access expanded and increased spaces of our experience.
  • 17. A Day Made of Glass CITYNET A Day Made of Glass... 1. The future of urban space 2. Emergent technologies 3. Comunicational models ... this space is: expanded | augmented | postmedial
  • 18. The features of the Citynet CITYNET • The Internet of Things • Spime (Bruce Sterling) • Informational Architecture • Social Memory and Networked Objects (Chris Speed) • More than 50 billions objects connected until 2020 (Leandro Agrò) For Jason Farman the keywords of the Internet of Thing are: • • • • • Embodiment Mapping Locative interfaces Immersion Ubiquitousness
  • 19. The features of the Citynet CITYNET • Sensors • Microchips • New connections • Clouding computing • Geolocalization • New screens
  • 26. Videomapping and architecturial projection technologies CITYNET