The document discusses Bring Your Own Device (BYOD) programs in schools and 21st century learning. It describes today's digital native students and how they learn best through mobile, collaborative, connected, and multimedia experiences. BYOD allows personalized learning through student-owned devices and has benefits like engaged learning and cost effectiveness, but also challenges like different devices and platforms. The document provides examples of how teachers can implement BYOD and digital tools to support 21st century skills like critical thinking, collaboration, and communication.
4. Today’s Students
• They are digital natives
• They live in a multimedia world
• Their media is all color
• They prioritize visual learning
• They demand creativity
• They learn best through trial and error
• They constantly connect and
collaborate
• They access information that is live
and linked
6. 21st Century Learning is…
Mobile
Students live in a world with anytime, anywhere access to
information at their fingertips.
7. 21st Century Learning is…
Collaborative
Technology has provided our students with a social, collaborative world.
They thrive on teamwork and figuring things out with their friends.
8. 21st Century Learning is…
Connected
Today’s students want to connect with others in real time through social
media and mobile devices.
9. 21st Century Learning is…
Multimedia
Today’s students are equal parts consumer and creator. They download and view audio and video, then
create their own to upload and share with others. They are used to having multimedia tools at their
fingertips, and they are adept at using these tools to express their creativity.
10. 21st Century Learning is…
Constant change requires independent learners with new skills for changing work
environments: critical thinking, collaboration, creativity, and communication.
Constantly Changing
11. 21st Century Learning is…
New Skills and Literacies
• Critical Thinking and Problem
Solving
• Collaboration across Networks
and Leading by Influence
• Agility and Adaptability
• Initiative and Entrepreneurialism
• Effective Oral and
Written Communication
• Accessing and
Analyzing Information
• Curiosity and
Imagination
12. 21st Century Learning is…
Students live in a world where they can learn anywhere, any time and from anyone.
Physical and Virtual Learning Spaces
14. We have a clear vision of 21st century learning, but how do
we get there?
15. Bring Your Own Device
PROS
• Device for every
student, anytime
access
• Parent-financed
• Devices typically
up-to-date
• No cost for
upgrades or
repairs
CONS
• Lack of uniformity
of devices and
platforms
• Uncontrolled
network access
• Requires a robust
network
infrastructure
with large
bandwidth
• Limitations of
mobile devices
16. Learning anytime, anywhere without schedule or access
restrictions
Parent- financed, allowing schools to devote much-needed
funding to other programs or technologies
Personalized devices
Devices are commonly more up-to-date with newer features
No repairs or maintenance
Cost-effective, works with decreasing technology budgets
Allows for immediate application in the classroom
Competitive pricing of tablets, smartphones, and laptop
computers- BYOD a viable option for many families
Replicates a technology-rich environment already common in
higher education and business
Flexibility- support different learners with different needs
BYOD BENEFITS
17. BYOD CHALLENGES AND
CONSIDERATIONS
Won’t my students be distracted by their devices? How
am I ever going to compete for their attention?
How will I learn so many different devices?
Teachers have found success with simple signals, such as the words “Devices Down”
when they need their students to stop and listen. When the devices are used as an
integral part of the learning process, students won’t be distracted- they will be engaged
in using them to learn.
You can rely on students to help one another- they are the technology experts.
18. BYOD CHALLENGES AND
CONSIDERATIONS
• The software that I use won’t work on cell
phones or tablets. With so many different
platforms and devices in one class, how will we
collaborate and share files?
• What about my students who can’t afford a
device?
Web-based software applications work on most platforms and can
accommodate common software needs, including photo editing and
multimedia presentations, often for free.
Ask parents to donate used devices when they purchase new ones, or ask students
to share with one another.
20. • Data organization tools
• Web-based applications for classroom polling and quick tests
• Audio for podcasting and radio broadcasts
• Video
• QR codes
• Digital storytelling
• Language learning
• Probe attachments for measuring data
• Course companion sites
BYOD IN THE CLASSROOM
21. • Engaged in learning
• Self-motivated
• Self-directed
• Independent
• Creative
• Collaborative
• Communicative
• Critical Thinkers
BYOD ENCOURAGES
STUDENTS TO BE:
22. • More engaged and motivated students
• Students are held accountable for their learning - puts
them in charge
• Encourages continued learning outside of the classroom
walls
• Personalized, students tap into their individual learning
preferences
• Helps students identify skills that will make them life-long
learners
• Gives students a preview of how their future workplaces
will operate
BYOD EDUCATIONAL IMPACT
23. How will you inspire your students and engage
them in 21st century learning?
26. Assessment
• QR Creator – web based
online QR code generator.
FREE!
• QR Reader – scans QR
codes and barcodes. FREE!
– Apple App
– Android App
• Celly – create mobile social
networks. Group texting can be
moderated. Multiple-choice polls…
– Web Based
– Apple App
– Android App
27. Assessment
• Today’s Meet – live streaming. Create a
room to talk or listen.
• Infuse Learning – student response
system. Create
quizzes, questions, prompts… and have
students reply.
• Socrative – student response system.
Educational exercises and games.
– Apple Student App - Apple Teacher App
– Andriod Student App - Android Teacher App
28. Connected
• Edmodo – post and collect
assignments, connect with
students, post resources.
– Apple App -Android App
• Moodle – Internet-based
course, teacher created.
• JunoEd – online tests, worksheets.
Create a curriculum library.
32. Edshelf
Edshelf - directory of websites, mobile apps, and desktop
programs. Use one that is premade or create your own.
33. Presentation
• Keepvid - Download and save
videos directly from Youtube.
• Sceencast-o-matic – free, online
screen recorder.
• Popcorn Maker –
enhance, remix, share video.
34. Presentation
• Educreations – use premade or
create your own lessons. Have
students create lessons.
• Prezi – cloud based presentation
software.
• Sliderocket – online presentation
tool helps you create & share
productions
35. Glogster
• Glogster – free, interactive, graphic
blog. Mix Web, Images, Text, Music
and Video.
40. Products
Blabberize – create a talking picture.
GoAnimate – create free online
videos.
Animoto – share 30 second photos
and videos.
iCreatetoEducate - engages learners
through simple tools that bridge
hands-on exploration with digital
creativity
41. Products
Toontastic - Creative Learning tool that
empowers kids to draw, animate, and
share their own cartoons through
imaginative play.
Storybird - short, art-inspired stories
you can make and share on any
device.
Xtranormal - turns your words into a
3D animated movie
42. Products
Makebeliefscomix – create your own
comic strip.
Kidblog – safe, simple blogs for your
classroom.
Voicethread – voice over
PowerPoint, videos, images…
Comment and share presentations.
43. Products
• Writer Igniter - a writing prompt
generator with literally millions of
possible story prompts.
• Tagxedo – create word clouds.
44. Study
• Study Blue – free digital flashcards.
• Citebite – link directly to quotes in
web pages.
45. Collaboration
• Collaborize Classroom - engage in
conversations , ask and answer
questions, collaborate on
projects, vote on issues and ideas.
• Corkboard Me
platform for
shared
communication
46. Collaboration
• Padlet - formerly Wallwisher. A
place for sticky
notes, video, pictures, files...
• Quick Screen Share - share your
screen with a student at home.
47. Students Learn
• SchoolTube - k-12 video community.
User-generated
• Gooru - millions of standards-aligned
STEM resources, including
videos, games, textbooks and
quizzes, for 5th-12th
• Neo k-12 – games, videos, activities
for all ages and subjects.
48. Teachers Learn
• Teaching Channel – video showcase of
innovative and effective teaching
practices
• Linkedin – social network
• Edutopia – videos, blogs, guides
• TED – “ideas worth spreading”
• Learnzillion – resources linked to
Common Core
• Common Sense Media – reviews, best
of, top picks, tools, prof. development.