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Psychology of Social Media: Implication for Design Shelly D. Farnham, Ph.D. Dec 03 2009 Yahoo
Agenda My background and approach Psychology of social media Brief overview of past research trajectory Deeper discussion of two recent projects –> technology and building real world community CoCollage Pathable
My Background:  Industry R&D ,[object Object],Social networks, community, identity, mobile Early stage innovation Extremely rapid R&D cycle Study, brainstorm, design, prototype, deploy, evaluate   (repeat) Convergent evaluation methodologies:  interviews, questionnaires, usage analysis Career PhD in Social Psych from UW 7 years Microsoft Research 4 years startup world Personal Map
Research and Development Process meeting social goals
Core Problem Human social behavior evolved in different context than what we have today We are still figuring out how to interact via tech How is it different? How do we make it even better?
Why Interact through Technology? At a distance, over time Access to greater number of people More frequent, continues access Interactions archived Integrate with digital content Identity and context manipulation Large scale collaboration, coordination
Social Psychological Approach Understanding users Individuals Social dynamics: pairs, groups, networks Social engineering Technologies as social environments  Technologies as interventions Socially intelligent Use understanding of social processes to inform design
Example Design goal:  a profile and matchmaking system to increase likelihood of two people finding each other and having a successful dating experience
Understanding Attraction Predictors of attraction similarity frequency of exposure People I like like you  (Balance theory) Predictors of matching Similarity of “level”  (matching hypothesis) Process Reciprocal self-disclosure
Impact on Design Match on similarity in demographics, lifestyle Provide opportunities for frequent exposure, interaction Match based on equivalence in desirability Put in social context (see friends, friends of friends) Varying levels of communication: pseudonymous, identified, asynchronous, realtime
Design Principles Defining user’s goals Social goals To like myself That others like me Sense of belonging Mastery, self-efficacy Implicit vs. explicit
Design Principles Take perspective of user What is there, and what think is there, not always the same People respond to what they *think* is there Behavior is function of person and situation To predict and change behavior, must understand all the forces Some internal, some physical, MANY SOCIAL http://synapticstimuli.com/wp-content/uploads/2009/05/force_fields.jpg
Design Principles The best social technologies are “invisible” to the user need usability, to achieve sociability Social translucence Visibility, awareness, accountability
Influential Early Research (1999) ,[object Object],   #1 reason patients used Internet was to interact with family and friends, not to meet other cancer patients/caregivers ,[object Object],    How do people naturally model their social relations? ,[object Object]
In terms of importance to self
Dynamic and idiosyncratic,[object Object]
Social Networking, Community, Identity, Mobile (2000-2005) User studies MSR Connections ,[object Object]
Similarity based on interaction behavior, co-occurrence in communication groups
Enables dynamic network
Extract meaningful collections/groups via cluster analysisPersonal Map Point to Point Wallop
Personal MapAutomatically organize contacts in a way that is meaningful/intuitive to user ,[object Object]
Provide sense of who’s important
Dynamic, changes as levels of interaction change
Minimal maintenance requiredSimilarity (A B)  = (sum (AB * significance))/sqrt(A * B) Grouped using hierarchical cluster analysis  Shelly Farnham::Will Portnoy
Point to Point User Studiesfacilitate knowledge exchange by exploiting corporate social network information At Microsoft: 75,000 mailing lists, each person belongs to on average 11 mailing lists Social network info presented relative to self Shelly Farnham::Will Portnoy
Point to Point User Study I 39 employees completed task  Participants listed 15 closest co-workers, used to assess accuracy of point to point map People most similar to the user tended to also be on the user’s list of coworkers. People most similar to the user were not crossed off map as not belonging.
Point to Point User Study II 17 employees completed 16 choices using Point to Point Study design: Participants decided between two randomly selected people whom they would like to meet for knowledge exchange network information affected decision-making
Mobile Social and Hyper-coordination:Supporting Life Cycle of Events Joe Joe Amy Joe Amy Amy Bob Bob Jen Jen Jen Bob Apart Together Apart        (Repeat) Slam: Groups, messaging, photo sharing for the smartphone Swarm: Group Text messaging Shelly to coffee: caffeine?
Groove Field Deployment Study After Katrina hurricane, economy at a stand still, largely evacuated Microsoft effort, Groove deployment to relief workers Secure, peer to peer collaboration Enables sharing and synchronization across locations, while mobile, with intermittent Internet access Ideal for ad hoc, cross organizational collaboration
Waggle Labs (2006-2009) Social Media R&D Consulting and Incubation Pathable Swaggle (group text messaging) Zillow community Trusera CoCollage (Strands) Facebook analysis Social Web 2.0 Reality AllStarz Teen Focus Group (MSR) City of Seattle MyTwee
Distribution of Daily Activity in Top Applications, Measured in Share of Total Daily Active Usage (28.4 million total, averaged for week ending 11/18/07)  User Goals for Facebook Apps
CoCollage The Strands Community Collage (CoCollage™) promotes awareness, interactions and communityin third places where people seek conversation and connection. Web site for sharing and conversation Large display showing “Community Collage”
Third Places Semi-public places away from home (first places) and work (second places)  People gather to enjoy conversation with friends and strangers  Facilitate community development  frequent serendipitous interactions increased likelihood of developing web of interpersonal relationships
Existing “Technologies” for Community Development in Third Places Challenging to get to know who comes regularly over time, what they are like, and start conversations
CoCollage: Expanding Impact of Place web site large display synchronous awareness and conversation in cafe asynchronous awareness, sharing and conversation in café or at home
CoCollage Features Uploading People and profiles Commenting, voting Messaging Shared items (photos & quotes) The big screen
Early Deployment Study Procedure Deploy to local coffee shop: Trabant, working closely with owners Observations, interviews and questionnaire Goals develop a better understanding of the psycho-social factors that would impact adoption and use get immediate feedback for iteratively improving design explore how best to measure place-based community development for future studies
Factors Expected to Influence Adoption and Use The size and activity of the existing community the extent to which the individual has a desire to meet others through the café the individual’s existing levels of psychological sense of communityandplace attachment to the café
Place Attachment Rosenbaum et al. in study of a suburban diner People who experienced social support through diner, developed place attachment – bond between person and place Used items that loaded highly on three factors:   Functional dependency:  “I get more satisfaction out of Trabant than other cafes” Commitment:  “I really care about the fate of Trabant” Identification with self:  “The success of Trabant is my success” Sense of Community Place Attachment
Questionnaire:  Existing Community	 Size of their existing café network: 58% had at least one acquaintance in café, of those averaging 4.2 each 25% had at least one personal friend, of those averaging 2.8 each Psycho social factors: Satisfied with café (M = 5.6)* Lukewarm in sense of community (M = 3.5)* Place attachment on dependency (M = 5.4)* and commitment (M = 5.3)* factors, but less so on identity (M = 3.4)* Desire to connect with others 56% had some or more interest in meeting others at the café  suggests roughly half of regulars would want to join CoCollage *on scale of 1 to 7, where 1 = not at all and 7 = extremely so
Raw Correlations Bolded items are statistically significant at p < .05. Of 69 who completed questionnaire, 24 also joined CoCollage Sense of community, place attachment, and desire to connect correlated with whether joined CoCollage
Percentage of users who engaged in each type of activity, with means CoCollage Usage ,[object Object]
Primary usage:
create a profile
browse other profiles
upload images
View others’ images
Significant correlation between desire to make friends and
number of comments (r = .43, p < .05)
number of unique days they have returned to the system (r = .43, p < .05),[object Object]
A Month Later: Impact on Neighboring
CoCollage Study Conclusions Within first month, decent adoption 82 out of roughly 400 regulars joined CoCollage in the first month Questionnaire results shows that people who a) are looking to connect with others b) already have a psychological sense of community at the café c) already feel place attachment to the café, are more likely to join CoCollage and start conversations CoCollage did have impact on attachment and neighboring over time Psychological sense of community for place and place attachment are meaningful constructs in predicting adoption of a place-based community technology
Pathable: Leveraging Social  Media for Professional Social Networking Whom do I most want to meet, in the limited time available to me? How do I meet them? EIBTM’s WorldWide Technology Watch Award for 2009
Social Networking at Events World wide over 1.2 million professional events each year, adding up to a hundred billion dollar industry Why? Learning Meeting people! Forming connections with clients and colleagues Face-to-face for developing trust face-to-face for informal idea and knowledge sharing via conversation
Building Community at Events In early interviews with conference organizers, they listed building community as a primary goal Why do event attendees and event hosts at professional events care about building community?
What is Community Cupcake Society     "I define "community" as networks of interpersonal ties that provide sociability, support, information, a sense of belonging, and social identity.”  ,[object Object],[object Object]
Powerfully increase social capital through simple act of joining community
Communities of practice: group of people interested in content domain, shared practices increase effectiveness of members,[object Object]
 Designing Pathable:  Leveraging Social  Media for Face to Face Professional Social Networking Whom do I most want to meet, in the limited time available to me? How do I meet them? How do we become a “social tie”? How do we become a community?
Who is here? Who do I want to meet?
Social Networks Social Scientist Media Startup Research SocialTech Community RealityAllStar BlogHer Blogger startup community social technology blogger
Exploration at Seattle Mind Camp 3 75 people provided tags for self, organization, related people, related events
Pathable     Community and social networking tools for conferences Community Dashboard  Profiles Attendee directory Match-making Messaging Integration (blog, twitter, LinkedIn) Wiki (Wetpaint) Schedule
Design Themes The event host is a connector and community moderator Rich information with minimal effort Social tags are used as pivots of awareness, connection, and communication Professional match matching for improved people finding  Incorporate communication back channels
Profile Per event
Profile ,[object Object]
Host can prepopulate, e.g. for speakers,[object Object]
Conversation To all, or tags Subscribe to mailing list
Contacts Added through bookmarking
Tweet Stream Live updates
Host Manager
Face to Face Integration Using existing technologies: Mobile Badges Printable calendar Visualization

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Psychology of Social Media -- Portfolio

  • 1. Psychology of Social Media: Implication for Design Shelly D. Farnham, Ph.D. Dec 03 2009 Yahoo
  • 2. Agenda My background and approach Psychology of social media Brief overview of past research trajectory Deeper discussion of two recent projects –> technology and building real world community CoCollage Pathable
  • 3.
  • 4. Research and Development Process meeting social goals
  • 5. Core Problem Human social behavior evolved in different context than what we have today We are still figuring out how to interact via tech How is it different? How do we make it even better?
  • 6. Why Interact through Technology? At a distance, over time Access to greater number of people More frequent, continues access Interactions archived Integrate with digital content Identity and context manipulation Large scale collaboration, coordination
  • 7. Social Psychological Approach Understanding users Individuals Social dynamics: pairs, groups, networks Social engineering Technologies as social environments Technologies as interventions Socially intelligent Use understanding of social processes to inform design
  • 8. Example Design goal: a profile and matchmaking system to increase likelihood of two people finding each other and having a successful dating experience
  • 9. Understanding Attraction Predictors of attraction similarity frequency of exposure People I like like you (Balance theory) Predictors of matching Similarity of “level” (matching hypothesis) Process Reciprocal self-disclosure
  • 10. Impact on Design Match on similarity in demographics, lifestyle Provide opportunities for frequent exposure, interaction Match based on equivalence in desirability Put in social context (see friends, friends of friends) Varying levels of communication: pseudonymous, identified, asynchronous, realtime
  • 11. Design Principles Defining user’s goals Social goals To like myself That others like me Sense of belonging Mastery, self-efficacy Implicit vs. explicit
  • 12. Design Principles Take perspective of user What is there, and what think is there, not always the same People respond to what they *think* is there Behavior is function of person and situation To predict and change behavior, must understand all the forces Some internal, some physical, MANY SOCIAL http://synapticstimuli.com/wp-content/uploads/2009/05/force_fields.jpg
  • 13. Design Principles The best social technologies are “invisible” to the user need usability, to achieve sociability Social translucence Visibility, awareness, accountability
  • 14.
  • 15. In terms of importance to self
  • 16.
  • 17.
  • 18. Similarity based on interaction behavior, co-occurrence in communication groups
  • 20. Extract meaningful collections/groups via cluster analysisPersonal Map Point to Point Wallop
  • 21.
  • 22. Provide sense of who’s important
  • 23. Dynamic, changes as levels of interaction change
  • 24. Minimal maintenance requiredSimilarity (A B) = (sum (AB * significance))/sqrt(A * B) Grouped using hierarchical cluster analysis Shelly Farnham::Will Portnoy
  • 25. Point to Point User Studiesfacilitate knowledge exchange by exploiting corporate social network information At Microsoft: 75,000 mailing lists, each person belongs to on average 11 mailing lists Social network info presented relative to self Shelly Farnham::Will Portnoy
  • 26. Point to Point User Study I 39 employees completed task Participants listed 15 closest co-workers, used to assess accuracy of point to point map People most similar to the user tended to also be on the user’s list of coworkers. People most similar to the user were not crossed off map as not belonging.
  • 27. Point to Point User Study II 17 employees completed 16 choices using Point to Point Study design: Participants decided between two randomly selected people whom they would like to meet for knowledge exchange network information affected decision-making
  • 28. Mobile Social and Hyper-coordination:Supporting Life Cycle of Events Joe Joe Amy Joe Amy Amy Bob Bob Jen Jen Jen Bob Apart Together Apart (Repeat) Slam: Groups, messaging, photo sharing for the smartphone Swarm: Group Text messaging Shelly to coffee: caffeine?
  • 29. Groove Field Deployment Study After Katrina hurricane, economy at a stand still, largely evacuated Microsoft effort, Groove deployment to relief workers Secure, peer to peer collaboration Enables sharing and synchronization across locations, while mobile, with intermittent Internet access Ideal for ad hoc, cross organizational collaboration
  • 30. Waggle Labs (2006-2009) Social Media R&D Consulting and Incubation Pathable Swaggle (group text messaging) Zillow community Trusera CoCollage (Strands) Facebook analysis Social Web 2.0 Reality AllStarz Teen Focus Group (MSR) City of Seattle MyTwee
  • 31.
  • 32. Distribution of Daily Activity in Top Applications, Measured in Share of Total Daily Active Usage (28.4 million total, averaged for week ending 11/18/07) User Goals for Facebook Apps
  • 33. CoCollage The Strands Community Collage (CoCollage™) promotes awareness, interactions and communityin third places where people seek conversation and connection. Web site for sharing and conversation Large display showing “Community Collage”
  • 34. Third Places Semi-public places away from home (first places) and work (second places) People gather to enjoy conversation with friends and strangers Facilitate community development frequent serendipitous interactions increased likelihood of developing web of interpersonal relationships
  • 35. Existing “Technologies” for Community Development in Third Places Challenging to get to know who comes regularly over time, what they are like, and start conversations
  • 36. CoCollage: Expanding Impact of Place web site large display synchronous awareness and conversation in cafe asynchronous awareness, sharing and conversation in café or at home
  • 37. CoCollage Features Uploading People and profiles Commenting, voting Messaging Shared items (photos & quotes) The big screen
  • 38. Early Deployment Study Procedure Deploy to local coffee shop: Trabant, working closely with owners Observations, interviews and questionnaire Goals develop a better understanding of the psycho-social factors that would impact adoption and use get immediate feedback for iteratively improving design explore how best to measure place-based community development for future studies
  • 39. Factors Expected to Influence Adoption and Use The size and activity of the existing community the extent to which the individual has a desire to meet others through the café the individual’s existing levels of psychological sense of communityandplace attachment to the café
  • 40. Place Attachment Rosenbaum et al. in study of a suburban diner People who experienced social support through diner, developed place attachment – bond between person and place Used items that loaded highly on three factors: Functional dependency: “I get more satisfaction out of Trabant than other cafes” Commitment: “I really care about the fate of Trabant” Identification with self: “The success of Trabant is my success” Sense of Community Place Attachment
  • 41. Questionnaire: Existing Community Size of their existing café network: 58% had at least one acquaintance in café, of those averaging 4.2 each 25% had at least one personal friend, of those averaging 2.8 each Psycho social factors: Satisfied with café (M = 5.6)* Lukewarm in sense of community (M = 3.5)* Place attachment on dependency (M = 5.4)* and commitment (M = 5.3)* factors, but less so on identity (M = 3.4)* Desire to connect with others 56% had some or more interest in meeting others at the café suggests roughly half of regulars would want to join CoCollage *on scale of 1 to 7, where 1 = not at all and 7 = extremely so
  • 42. Raw Correlations Bolded items are statistically significant at p < .05. Of 69 who completed questionnaire, 24 also joined CoCollage Sense of community, place attachment, and desire to connect correlated with whether joined CoCollage
  • 43.
  • 49. Significant correlation between desire to make friends and
  • 50. number of comments (r = .43, p < .05)
  • 51.
  • 52. A Month Later: Impact on Neighboring
  • 53. CoCollage Study Conclusions Within first month, decent adoption 82 out of roughly 400 regulars joined CoCollage in the first month Questionnaire results shows that people who a) are looking to connect with others b) already have a psychological sense of community at the café c) already feel place attachment to the café, are more likely to join CoCollage and start conversations CoCollage did have impact on attachment and neighboring over time Psychological sense of community for place and place attachment are meaningful constructs in predicting adoption of a place-based community technology
  • 54. Pathable: Leveraging Social Media for Professional Social Networking Whom do I most want to meet, in the limited time available to me? How do I meet them? EIBTM’s WorldWide Technology Watch Award for 2009
  • 55. Social Networking at Events World wide over 1.2 million professional events each year, adding up to a hundred billion dollar industry Why? Learning Meeting people! Forming connections with clients and colleagues Face-to-face for developing trust face-to-face for informal idea and knowledge sharing via conversation
  • 56. Building Community at Events In early interviews with conference organizers, they listed building community as a primary goal Why do event attendees and event hosts at professional events care about building community?
  • 57.
  • 58. Powerfully increase social capital through simple act of joining community
  • 59.
  • 60. Designing Pathable: Leveraging Social Media for Face to Face Professional Social Networking Whom do I most want to meet, in the limited time available to me? How do I meet them? How do we become a “social tie”? How do we become a community?
  • 61. Who is here? Who do I want to meet?
  • 62. Social Networks Social Scientist Media Startup Research SocialTech Community RealityAllStar BlogHer Blogger startup community social technology blogger
  • 63.
  • 64.
  • 65. Exploration at Seattle Mind Camp 3 75 people provided tags for self, organization, related people, related events
  • 66. Pathable Community and social networking tools for conferences Community Dashboard  Profiles Attendee directory Match-making Messaging Integration (blog, twitter, LinkedIn) Wiki (Wetpaint) Schedule
  • 67. Design Themes The event host is a connector and community moderator Rich information with minimal effort Social tags are used as pivots of awareness, connection, and communication Professional match matching for improved people finding Incorporate communication back channels
  • 69.
  • 70.
  • 71. Conversation To all, or tags Subscribe to mailing list
  • 72. Contacts Added through bookmarking
  • 73. Tweet Stream Live updates
  • 74.
  • 76. Face to Face Integration Using existing technologies: Mobile Badges Printable calendar Visualization
  • 78. Match-making Best matches possible, with minimal effort in profiles Based on predictors of successful matches: Common interests Same roles Job title Host provided categories Co-location By geography By events Existing shared groups and communities Weighted sum to produce ordered list
  • 79. Pathable BarCamp Seattle Study Questions: how important is social networking at events can Pathable help? BarCamp Seattle is a free, two-day conference held for Web 2.0 280 people registered for the event using Pathable 78 people total (76% male and 24% female) completed the questionnaire, 18 at the event and 60 afterwards online
  • 80. Primary Goal in Coming to Event
  • 81. Correlations between Event Features and Intention to Return Sense of community and event attachment highly correlation r = .81 Bolded items are statistically significant at p < .05.
  • 82. Pathable Usage Everyone registered through Pathable, about half actively used the system 60% actively browsed directory 47% actively browsed messages 19% actively sent messages 43% intended to use directory after event 55% intended to use communication features after event If they said they came to event only to learn, less likely to use Pathable (t = 2.6, p < .02) The higher the usage, the more they said it helped them meet people (r = .65, p < .001) No correlation between usage and raw count of people met Usage correlated with count of professional friends at event (r = .36, p < .01) **percentages for those who indicated at least somewhat or quite a bit
  • 84. Impact on Attachment and Sense of Community
  • 85. Impact of Usage by Feature Pathable helped attendees meet others the more they browsed the attendee directory (r = .37, p < .005) the more they browsed attendee messages (r = .43, p < .005) the more they sent messages (r =.54, p < .005) the more they used the match-making feature (r = .66, p < .005)
  • 86.
  • 87. Can create an active community with minimal effort
  • 90.
  • 91. Leveraging Match-making Features Nurturing tags Use badges Use color coded categories Provides overview Easy point of conversation Examples Job types: developer, designer, marketer Interests: blogging, podcasting, and mobile Person types: creative vs. geek Personality: introvert, extrovert Integrate with face to face Introductions Birds of a feather meetings
  • 92. People Loved Badges and blogged about them!
  • 93. Themes and Conclusions Mission Help people meet goals through social technologies Incorporate psychology of social media Clearly define user goals Examine psycho-social context of technology to influence design Prototyping and *early* deployment to assess technology’s ability to meet goals Broad conclusions Important to map natural social processes into social technologies People are *always* seeking to develop social relationships, even in professional environments people, networks, and groups as primary content Networking and community technologies can and SHOULD meaningfully impact face-to-face interactions