The document discusses the potential of folksonomies and social software tools for collaborative learning and knowledge sharing. It provides examples of social search engines, mashup tools, and widgets that allow users to aggregate and remix online content. The document argues that these tools can enable social commentary, knowledge management, community collaboration, and increased perceived learning when used for educational purposes.
7. social presence reputation identity Garrison & Anderson (2003)
8. mashups 50 Matches a social search engine that only retrieves information from sites that were bookmarked or voted for by people in sites like del.icio.us , digg , and reddit . Intel Mashmaker Build mashups on-the-fly - combine content from multiple sources such as web content, videos, maps, RSS feeds, photos, and display in one place Widgetbox Thousands of widgets for blogs, websites, social networking profiles, etc.
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10. social commentary (Nardi, Schiano, Gumbrecht, & Swartz, 2004) “thinking by writing” (Nardi et.al, 2004) knowledge management (Shaffert, 2006) reinforce or develop new social structures (Nakajima, Tatemura, Hino, Hara, Tanaka, 2005). community collaboration (Nardi et.al, 2004) (Shaffert, 2006) (Dalsgaard, 2007) (Anderson, 2005) “self-governed, problem-based and collaborative learning processes” (Dalsgaard, 2007) increased perceived learning (Richardson & Swan, 2003)