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Japan’s
Web,
Mobile
&
Gaming

           Markets





        By
Serkan
Toto,
PhD

       Twi?er:
@serkantoto   

About
Me

• Tokyo‐based
web,
mobile
and
gaming
 


 industry
consultant

• Advisor
for
startups
in
Japan
and
the
US


 

• Japan
correspondent
for
TechCrunch.com

 

• Personal
website:
www.serkantoto.com

 

Agenda

I:
Japan’s
Internet


II:
Japan’s
Mobile
Market


III:
Japan’s
Social
Gaming
Market

I:
Japan’s
Internet
                  

Asia
Boasts
World‘s
Biggest
Web
PopulaNon

Asia‘s
Web,
Including
Japan,
To
Explode
By
2015







Source:
Cisco,
June
2011

Japan’s
Internet
                            

•  Search
Engines


•  E‐Commerce


•  Social
Networks

Japan‘s
No.
1
Web
Site:
Yahoo
Japan

Japan‘s
No.
1
Search
Engine:
Yahoo
Japan







Source:
Nielsen
Online
Japan,
April
2010
(PC
access)

Key
Facts:
Search
In
Japan

•  Yahoo
partners
with
Google
for
backend

•  Yahoo
Japan
is
not
only
search:
aucNons,

   shopping,
mail,
games,
(social
networking?)

•  Mobile:
No.
1
is
Goo
(NTT
Docomo),
but
both

   KDDI
and
SoBank
use
Yahoo/Google
search

Japan’s
Internet
                            

•  Search
Engines


•  E‐Commerce


•  Social
Networks

Size
Of
Japan‘s
E‐Commerce
Market

   •  In
2008:
$76
billion
(B2C,
up
13.9%
from

      2007),
according
to
METI







Source
for
graph:
Nielsen,
2008

M‐Commerce
Is
Big







Source:
Japan's
Ministry
of
Internal
Affairs
and
CommunicaGons

World‘s
2nd
Highest
Online
Spend

  •  $6,688
per
year
(roughly
2x
Korea)

  •  Popular
online
purchase
items:


        – airline
Nckets
and
other
travel‐related
items

        – clothes

        – books

        – music
downloads








Source:
VISA
ecommerce
Consumer
Monitor,
2009

PotenNal
For
Future
Growth







Source:
Nielsen,
2010

Japan‘s
No.
1
E‐Commerce
Site:

Rakuten

Rakuten
Is
SNll
Growing

•  37,000
merchants

•  71
million
members
in
Q1/11
(+10%
y‐o‐y)

•  76
million
items
listed
in
July
2011
(roughly
2x

   more
than
in
July
2009),
from
apples
to
trucks


Rakuten
Isn‘t
Amazon
Japan

•  Online
shopping
mall
„Rakuten
Ichiba“

•  Rakuten
Travel

•  Portal
and
media
Business

•  Credit
card
business

•  E‐Banking

•  SecuriNes

•  E‐Money

•  Sports


•  TelecommunicaNon

Amazon
Japan
is
Big,
But
Rakuten
Is

Bigger

•  EsNmate:
Amazon
Japan
racks
up
10%
of

   Amazon
proper‘s
sales
and
income

•  Large
investments
in
Japan
as
of
late

   (distribuNon
centers,
for
example)

Rakuten‘s
Next
Goal:
World
DominaNon

 •  USA
(Buy.com,
Linkshare)

 •  China
(Baidu)

 •  Asia:
South
Korea,
Taiwan,
Thailand,

    Indonesia,
Malaysia,
the
Philippines,
India

 •  Europe:
Luxembourg,
Germany,
UK

 •  South
America:
Brazil

 •  End
goal:
an
integrated
cross‐border
e‐
    commerce
planorm


Japan’s
Internet
                            

•  Search
Engines


•  E‐Commerce


•  Social
Networks

Japan‘s
Unique
Social
Networking

Landscape


•  Basic
structure:
real
social
graph
vs.
virtual

   social
graph
vs.
mixed
social
graph

•  3
homegrown
social
networks
with
roughly
25

   million
users
each:

  – Mixi
(real/“Japan‘s
Facebook“)

  – GREE
(virtual/mobile
social
gaming)

  – Mobage
(virtual/mobile
social
gaming)

Facebook
Japan
Has
Long
Way
To
Go

 •  Facebook
members
in
Japan:
3.6
million
(roughly

    3.5%
of
web
populaNon)
(real
idenNNes)

 •  Facebook
penetraNon
in
the
US:
68%







Source:
Socialbakers

Twi?er
Is
Already
There

  •  EsNmate:
Roughly
18
million
Twi?er
users
in

     Japan
aer
3/11
earthquake
(mixed
idenNNes)

  •  Japan
is
Twi?er
country,
also
for
businesses







Source:
Internet
Watch/Agile
Media
Network
2011

II:
Japan’s
Mobile
Market
                        

Japan:
World‘s
Most
Advanced

Mobile
NaNon

• 7th
largest
mobile
user
base
in
the
world
(107
million)

 

• 100%
3G
penetraNon
(first
3G
networks
in
2001
by
NTT)

 







Source:
Wikipedia

Hotbed
For
Mobile
InnovaNon

• World‘s
first
mobile
web
system
in
1999

 

• Full
PC
web
browsing
on
cell
phones

 

• First
app
planorm
created
in
2001

 

• QR
codes

 

• Online
billing
and
payment

 

• Offline
payments
through
cell
phones
(e‐wallet)

 

• First
3G
networks

 

• Cell
phone
novels

 

• Mobile
digital
TV

 

• Mobile
health
terminal

 

• HD
video
recording

 

• e‐book
funcNon

 

• Mobile
social
gaming

 

• Commuter
pass
in
public
transportaNon

 

• Waterproof
or
solar‐powered
cell
phones

 

• IntegraNon
with
home
electronics

 

Vibrant
Mobile
Market

•  Hardware
sector
controlled
by

   – Sharp
(market
leader
with
25%
market
share)

   – Panasonic

   – Fujitsu‐Toshiba

   – NEC‐Casio

   – Kyocera



•  3
main
carriers

   – NTT
Docomo
(market
leader
with
55
million
users)

   – KDDI
au

   – SoBank
Mobile

Japan‘s
Mobile
Galapagos
Is
Doomed

  •  GREE
CEO
Yoshikazu
Tanaka:
„By
2015,
feature

     phones
in
Japan
will
vanish.“

  •  iPhone
and
Android
to
dominate
in
future







Source:
The
Nikkei
/
MM
Research
InsGtute

III:
Japan’s
Social
Gaming
Market
                                

Size
Of
Japan‘s
Social
Gaming
Market

•  Annual
sales
of
DeNA
and
GREE
combined

   reach
around
$2
billion
(ads
included)

•  Different
sources
offer
different
numbers:

  – Japan‘s
CommunicaNons
Ministry:


    $1
billion
in
2009

  – Market
research
firm
Seed
Planning:

    $1.46
billion
in
2010
(+49.3%
in
2011)

Size
Of
Japan‘s
Social
Gaming
Market

•  Yano
Research:
$406
million
in
2009,
$900

   million
in
2010,
$1.4
billion
in
2011:

Highly
Fragmented
And
Unique

Industry
Structure

•  Hundreds
of
social
applicaNon
providers

•  Two
dominant
companies
double
as
planorm

   and
game
providers:
GREE
and
DeNA

   („Facebook
and
Zynga
in
one“)

•  Social
gaming
in
Japan
is
mobile
(except
for

   Yahoo
Mobage
on
the
PC)

•  Rekoo
only
really
successful
foreign
player

DeNA:
InternaNonalizaNon

•  DeNA‘s
3‐market
approach
with
Mobage
for

   Smartphone:

   – Japan

   – China

   – Rest
of
the
world

•  Aggressive
M&A:

   – Ngmoco
$403
million

   – Aurora
Feint,
Gameview
Studios,
Astro
Ape,
etc.

•  Failed
twice
on
a
global
level:

   – MiniNaNon

   – Mobamingle

GREE:
InternaNonalizaNon

•  More
cauNous
approach

•  US
office
in
January
2011

•  Partnerships:

  – South
East
Asia:
mig33

  – China:
Tencent

•  Only
one
sizeable
acquisiNon
abroad
so
far

   (Openfeint
for
$104
million)

•  75
million
users?

Thank
you
for
listening!
                       

Contact
InformaNon


TwiRer:
h?p://twi?er.com/serkantoto

LinkedIn:
h?p://linkedin.com/in/serkantoto

Facebook:
h?p://www.facebook.com/stoto

Email:
totoserkan
AT
gmail.com

Picture
Credits
                                         

•    Slide
:
h?p://www.penn‐olson.com/2011/06/02/asia‐cisco‐internet‐traffic

•    
h?p://www.google.com/url?sa=t&source=web&cd=4&ved=0CC4QFjAD&url=h?p%3A%2F
     %2Fhk.nielsen.com%2Fdocuments%2FQ12010OnlineShoppingTrendsReport.pdf&rct=j&q=nielsen
     %20online%20shoppers%20as%20a%20%25%20of%20internet
     %20populaNon&ei=ypL0Taq5IYzWvQPZxpXiBg&usg=AFQjCNHQvo6oSCKqVYZB7QIsDi7J98kCJw&sig2=c5RQ
     lKU4u7u8W94Qe1vUQw&cad=rja

•    h?p://www.visa‐asia.com/ap/sea/mediacenter/pressrelease/NR_SGP_291009.shtml#Note1

•    Japan’s
endangered
phone
species:
h?p://e.nikkei.com/e/ac/tnw/Nni20110606IS3GALAK.htm


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