1. Powerpoint presentation
by Miriam Ledesma
&
Sergio Fernández
C.A.L.L.
2012
Prensky, Marc: 'On the Horizon', 'Digital Natives, Digital Immigrants, Part II' MCB University Press, 2001
2. Prensky, Marc: 'On the Horizon', 'Digital Natives, Digital Immigrants, Part II' MCB University Press, 2001
3. Digital Natives
• 21st century students.
• Digital input.
• Neuroplasticity
• Brain stimulation.
• Brain plasticity for life.
• Experiments.
Prensky, Marc: 'On the Horizon', 'Digital Natives, Digital Immigrants, Part II' MCB University Press, 2001
4. Malleability
• Context and culture : different inputs.
• Hypertext minds.
• Different teenager’s behaviour.
• Thinking skills enhanced
• Development of new cognitive skills.
Prensky, Marc: 'On the Horizon', 'Digital Natives, Digital Immigrants, Part II' MCB University Press, 2001
5. What about attention spans?
• Attention Spans: not short for games.
• Digital Natives: interactivity.
• Children’s attention: ‘in bursts’
• Strategic Attention.
Prensky, Marc: 'On the Horizon', 'Digital Natives, Digital Immigrants, Part II' MCB University Press, 2001
6. What have we lost?
• Reflection.
• Ignorance of skills enhanced by technology.
• New approaches to education.
• Digital game-based learning.
• Badly designed games for learning.
Prensky, Marc: 'On the Horizon', 'Digital Natives, Digital Immigrants, Part II' MCB University Press, 2001
7. Digital Immigrants
• 21st century educators and adults.
• Negative idea of game-based learning.
• Different approach.
Prensky, Marc: 'On the Horizon', 'Digital Natives, Digital Immigrants, Part II' MCB University Press, 2001
8. We, teachers-to-be, must bear in mind
that the education of our digital native
students depends very much on us.
Prensky, Marc: 'On the Horizon', 'Digital Natives, Digital Immigrants, Part II' MCB University Press, 2001