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Lightwave Modeler
3D Animation II
Working in 3D Space
 What is an object in 3D
space made of?
 Points
 Building blocks where
lines can be joined
together
 Like a TinkerToy hub
 Polygons
 Surface created when 3
or more points are joined
together by a line
 The form of the polygons
makes the object’s shape
Modeling in 3D Space
 Making a 3D object
 Made by creating,
combining, and modifying
simple shapes into more
complex shapes
 Basic building blocks
 Called ‘primitives’
 Cubes, spheres,
cylinders, etc.
 Before making a model
 Think about what primitive
shapes compose your
object
Modeler Interface
 Workspace divided
into 4 views
 Each view is looking at
the same object at a
different angle
 Default settings
 Top, back, right,
perspective
 You can change any
view to your liking
Let’s Get Started
 Start up Modeler
 Select File > Load
Object
 In the Characters
folder select ‘Big
Ted’
Modeler Interface
 Menu tabs on the top
 Selectable items on
the left based on the
selected tab
 Upper right of each
view
 Viewport position
controls
Change Your Point of
View
 In the Back viewport
change the view to
Front
 Click & hold on the
Dolly and Zoom
button to change
your view
 Notice how this
changes your other
views as well
Change Your Point of
View
 Click on the last icon
(Expand button)
 Now you can focus on
just one view at a time
with more room to
move around
 Click on the same
button to return to
the default view
Working with Layers
 Works like Photoshop
 Separate pieces of the
same object kept in
separate layers
 Can work on one layer
while seeing other
layers
 Allows you to create, size
and align one piece of
your object to another
without effecting other
pieces
Active & Inactive Layers
 If the top part of the
layer is selected
 The layer is active and
can be modified
 If the bottom part of
the layer is selected
 It can be seen, but it
cannot be modified
 Handy for lining up
pieces of your object
Change Your Layers
 In the layers section,
click on the top part of
layer 2
 Notice that Ted is gone
 Nothing in this layer
 Click on the bottom
part of layer 1
 Ted is back, but you
can’t change him
 Now you can make a hat!
Change Your Layers
 In the layers section,
click on the top part
of layer 1
 Now Ted is ready to be
modified
Loading & Saving
Objects
 Loading Objects
 File > Load Objects
 If the object was
saved in more than
one layer, those
layers will also load
 Most finished objects
are saved into one
layer
Loading & Saving
Objects
 Saving objects
 File > Save Object
 Saves the object in the
active layer(s)
 Warning
 If you load a default
object and change it, be
sure to save the modified
object as something else!
 Otherwise the original
will forever be modified
 File > Save Object As
Save a Version of Ted
 Select File > Save
Object As…
 In the Characters
folder save as Big
Ted 2
 Now we can tweak
with Ted and not mess
up the original
Selecting Parts of an
Object
 The Golden Rule
 When nothing is selected, everything’s selected!
 If no points or polygons in an object are selected,
then whatever you do will effect the entire object
in the active layer
Selecting Parts of an
Object
 The Golden Rule
 If part of an object is selected, only that part will be
modified
Selecting Parts of an
Object
 Polygon selection
 Selected points are
highlighted in yellow
 Polygon de-selection
 Once you have
selected points and
release the mouse
button, drag the mouse
over the selected
points to de-select
them
Selecting Ted
with Polygons
 Click on the
horizontal dividing
line and pull down so
the top view is bigger
 Click on the zoom
tool to make Ted fill
the space
Selecting Ted
with Polygons
Selecting Ted
with Polygons
 Click on the
Selection tab
 On the left, click on
Sel Polys
Selecting Methods
 Hold the mouse down
and drag over the
polygons you wish to
select
 Hold down the
Command key and
draw a circle around
the polygons you
wish to select
Selecting & Deselecting
 Once you select a
part of your object
and release the
mouse, you are in
deselect mode
 If you need to select
more points or polys,
hold down the Shift
key
Deselect Everything
 To deselect any
points or polygons
click inside the
numerics box in the
lower left
Selecting Ted
with Polygons
 Hold down the
mouse and drag over
the outer part of
Ted’s cigar
 The polygons you
select become
highlighted
Modifying Parts
of an Object
 Select what you want
to change
 Select a tool from the
Modify tab
 Find the viewport that
works best for the
modification
 Have at it!
Modifying Ted
 Select the Modify tab
 Under Translate,
select Move (t)
 Cursor now a plus
sign
 Choose a viewport
and move the
selected polys to
make the cigar
longer
Modifying Ted
 Select Rotate (y)
 Cursor now a curly
arrow
 Give the cigar a twist
 Switch back to Move
(t) and tweak your
cigar to your liking
Modifying Ted
Modifying Ted
 In the Modify tab,
whatever tool you
have selected, turn
that tool off
 Cursor is now in
selection mode
 Looks like an X
 Drag over a row of
polys to deselect them
 Hold the Shift key
down to re-select them
Modifying Ted
 By selecting and
deselecting
polygons, select &
deselect parts of
Ted’s cigar then
move and rotate
different parts to
whatever shape you
would like
Selecting Ted with Points
 Works the same way as
selecting polygons
 Drag over the points
you wish to select or
hold the Command key
and draw a circle over
the points you wish to
select
 Selected points are
highlighted in orange
Selecting Ted
 Select the Selection
tab
 On the left click on
Sel Points
 Hold the Command
key and draw a circle
around Ted’s left ear
Modifying Ted
 Select the Modify tab
 Select Move (t) tool
 Drag Ted’s ear out
Modifying Ted
 Select the Size tool
(H)
 Put your cursor
inside the selected
points and drag your
cursor
Modifying Ted
 Using the selection
tools, select and
deselect what parts
of Ted you wish to
modify to complete
your finished Ted!
Saving Your Work
 Don’t forget to save what
you are working on
 Select File > Save Object
As
 To name your object as
something different
 If this is a default object DO
THIS
 File > Save
 Do this if you have already
saved your object
previously
Saving Ted
 Since we have
already saved Ted as
Ted 2, all we need to
do is update our
object.
 Select File > Save
 Or press Command S
 If you HAVEN’T saved
a Ted 2 version then
be sure you Save As
your object
Save a Copy for your
Homework
 Select File > Save As
 Make a copy of your
modified Ted object
to the desktop
 Later, attach this file
to an email to me
Lightwave Modeler
3D Animation II

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NewTek Lightwave 3D - Modeler I

  • 2. Working in 3D Space  What is an object in 3D space made of?  Points  Building blocks where lines can be joined together  Like a TinkerToy hub  Polygons  Surface created when 3 or more points are joined together by a line  The form of the polygons makes the object’s shape
  • 3. Modeling in 3D Space  Making a 3D object  Made by creating, combining, and modifying simple shapes into more complex shapes  Basic building blocks  Called ‘primitives’  Cubes, spheres, cylinders, etc.  Before making a model  Think about what primitive shapes compose your object
  • 4. Modeler Interface  Workspace divided into 4 views  Each view is looking at the same object at a different angle  Default settings  Top, back, right, perspective  You can change any view to your liking
  • 5. Let’s Get Started  Start up Modeler  Select File > Load Object  In the Characters folder select ‘Big Ted’
  • 6. Modeler Interface  Menu tabs on the top  Selectable items on the left based on the selected tab  Upper right of each view  Viewport position controls
  • 7. Change Your Point of View  In the Back viewport change the view to Front  Click & hold on the Dolly and Zoom button to change your view  Notice how this changes your other views as well
  • 8. Change Your Point of View  Click on the last icon (Expand button)  Now you can focus on just one view at a time with more room to move around  Click on the same button to return to the default view
  • 9. Working with Layers  Works like Photoshop  Separate pieces of the same object kept in separate layers  Can work on one layer while seeing other layers  Allows you to create, size and align one piece of your object to another without effecting other pieces
  • 10. Active & Inactive Layers  If the top part of the layer is selected  The layer is active and can be modified  If the bottom part of the layer is selected  It can be seen, but it cannot be modified  Handy for lining up pieces of your object
  • 11. Change Your Layers  In the layers section, click on the top part of layer 2  Notice that Ted is gone  Nothing in this layer  Click on the bottom part of layer 1  Ted is back, but you can’t change him  Now you can make a hat!
  • 12. Change Your Layers  In the layers section, click on the top part of layer 1  Now Ted is ready to be modified
  • 13. Loading & Saving Objects  Loading Objects  File > Load Objects  If the object was saved in more than one layer, those layers will also load  Most finished objects are saved into one layer
  • 14. Loading & Saving Objects  Saving objects  File > Save Object  Saves the object in the active layer(s)  Warning  If you load a default object and change it, be sure to save the modified object as something else!  Otherwise the original will forever be modified  File > Save Object As
  • 15. Save a Version of Ted  Select File > Save Object As…  In the Characters folder save as Big Ted 2  Now we can tweak with Ted and not mess up the original
  • 16. Selecting Parts of an Object  The Golden Rule  When nothing is selected, everything’s selected!  If no points or polygons in an object are selected, then whatever you do will effect the entire object in the active layer
  • 17. Selecting Parts of an Object  The Golden Rule  If part of an object is selected, only that part will be modified
  • 18. Selecting Parts of an Object  Polygon selection  Selected points are highlighted in yellow  Polygon de-selection  Once you have selected points and release the mouse button, drag the mouse over the selected points to de-select them
  • 19. Selecting Ted with Polygons  Click on the horizontal dividing line and pull down so the top view is bigger  Click on the zoom tool to make Ted fill the space
  • 21. Selecting Ted with Polygons  Click on the Selection tab  On the left, click on Sel Polys
  • 22. Selecting Methods  Hold the mouse down and drag over the polygons you wish to select  Hold down the Command key and draw a circle around the polygons you wish to select
  • 23. Selecting & Deselecting  Once you select a part of your object and release the mouse, you are in deselect mode  If you need to select more points or polys, hold down the Shift key
  • 24. Deselect Everything  To deselect any points or polygons click inside the numerics box in the lower left
  • 25. Selecting Ted with Polygons  Hold down the mouse and drag over the outer part of Ted’s cigar  The polygons you select become highlighted
  • 26. Modifying Parts of an Object  Select what you want to change  Select a tool from the Modify tab  Find the viewport that works best for the modification  Have at it!
  • 27. Modifying Ted  Select the Modify tab  Under Translate, select Move (t)  Cursor now a plus sign  Choose a viewport and move the selected polys to make the cigar longer
  • 28. Modifying Ted  Select Rotate (y)  Cursor now a curly arrow  Give the cigar a twist  Switch back to Move (t) and tweak your cigar to your liking
  • 30. Modifying Ted  In the Modify tab, whatever tool you have selected, turn that tool off  Cursor is now in selection mode  Looks like an X  Drag over a row of polys to deselect them  Hold the Shift key down to re-select them
  • 31. Modifying Ted  By selecting and deselecting polygons, select & deselect parts of Ted’s cigar then move and rotate different parts to whatever shape you would like
  • 32. Selecting Ted with Points  Works the same way as selecting polygons  Drag over the points you wish to select or hold the Command key and draw a circle over the points you wish to select  Selected points are highlighted in orange
  • 33. Selecting Ted  Select the Selection tab  On the left click on Sel Points  Hold the Command key and draw a circle around Ted’s left ear
  • 34. Modifying Ted  Select the Modify tab  Select Move (t) tool  Drag Ted’s ear out
  • 35. Modifying Ted  Select the Size tool (H)  Put your cursor inside the selected points and drag your cursor
  • 36. Modifying Ted  Using the selection tools, select and deselect what parts of Ted you wish to modify to complete your finished Ted!
  • 37. Saving Your Work  Don’t forget to save what you are working on  Select File > Save Object As  To name your object as something different  If this is a default object DO THIS  File > Save  Do this if you have already saved your object previously
  • 38. Saving Ted  Since we have already saved Ted as Ted 2, all we need to do is update our object.  Select File > Save  Or press Command S  If you HAVEN’T saved a Ted 2 version then be sure you Save As your object
  • 39. Save a Copy for your Homework  Select File > Save As  Make a copy of your modified Ted object to the desktop  Later, attach this file to an email to me