2. Working in 3D Space
What is an object in 3D
space made of?
Points
Building blocks where
lines can be joined
together
Like a TinkerToy hub
Polygons
Surface created when 3
or more points are joined
together by a line
The form of the polygons
makes the object’s shape
3. Modeling in 3D Space
Making a 3D object
Made by creating,
combining, and modifying
simple shapes into more
complex shapes
Basic building blocks
Called ‘primitives’
Cubes, spheres,
cylinders, etc.
Before making a model
Think about what primitive
shapes compose your
object
4. Modeler Interface
Workspace divided
into 4 views
Each view is looking at
the same object at a
different angle
Default settings
Top, back, right,
perspective
You can change any
view to your liking
5. Let’s Get Started
Start up Modeler
Select File > Load
Object
In the Characters
folder select ‘Big
Ted’
6. Modeler Interface
Menu tabs on the top
Selectable items on
the left based on the
selected tab
Upper right of each
view
Viewport position
controls
7. Change Your Point of
View
In the Back viewport
change the view to
Front
Click & hold on the
Dolly and Zoom
button to change
your view
Notice how this
changes your other
views as well
8. Change Your Point of
View
Click on the last icon
(Expand button)
Now you can focus on
just one view at a time
with more room to
move around
Click on the same
button to return to
the default view
9. Working with Layers
Works like Photoshop
Separate pieces of the
same object kept in
separate layers
Can work on one layer
while seeing other
layers
Allows you to create, size
and align one piece of
your object to another
without effecting other
pieces
10. Active & Inactive Layers
If the top part of the
layer is selected
The layer is active and
can be modified
If the bottom part of
the layer is selected
It can be seen, but it
cannot be modified
Handy for lining up
pieces of your object
11. Change Your Layers
In the layers section,
click on the top part of
layer 2
Notice that Ted is gone
Nothing in this layer
Click on the bottom
part of layer 1
Ted is back, but you
can’t change him
Now you can make a hat!
12. Change Your Layers
In the layers section,
click on the top part
of layer 1
Now Ted is ready to be
modified
13. Loading & Saving
Objects
Loading Objects
File > Load Objects
If the object was
saved in more than
one layer, those
layers will also load
Most finished objects
are saved into one
layer
14. Loading & Saving
Objects
Saving objects
File > Save Object
Saves the object in the
active layer(s)
Warning
If you load a default
object and change it, be
sure to save the modified
object as something else!
Otherwise the original
will forever be modified
File > Save Object As
15. Save a Version of Ted
Select File > Save
Object As…
In the Characters
folder save as Big
Ted 2
Now we can tweak
with Ted and not mess
up the original
16. Selecting Parts of an
Object
The Golden Rule
When nothing is selected, everything’s selected!
If no points or polygons in an object are selected,
then whatever you do will effect the entire object
in the active layer
17. Selecting Parts of an
Object
The Golden Rule
If part of an object is selected, only that part will be
modified
18. Selecting Parts of an
Object
Polygon selection
Selected points are
highlighted in yellow
Polygon de-selection
Once you have
selected points and
release the mouse
button, drag the mouse
over the selected
points to de-select
them
19. Selecting Ted
with Polygons
Click on the
horizontal dividing
line and pull down so
the top view is bigger
Click on the zoom
tool to make Ted fill
the space
22. Selecting Methods
Hold the mouse down
and drag over the
polygons you wish to
select
Hold down the
Command key and
draw a circle around
the polygons you
wish to select
23. Selecting & Deselecting
Once you select a
part of your object
and release the
mouse, you are in
deselect mode
If you need to select
more points or polys,
hold down the Shift
key
24. Deselect Everything
To deselect any
points or polygons
click inside the
numerics box in the
lower left
25. Selecting Ted
with Polygons
Hold down the
mouse and drag over
the outer part of
Ted’s cigar
The polygons you
select become
highlighted
26. Modifying Parts
of an Object
Select what you want
to change
Select a tool from the
Modify tab
Find the viewport that
works best for the
modification
Have at it!
27. Modifying Ted
Select the Modify tab
Under Translate,
select Move (t)
Cursor now a plus
sign
Choose a viewport
and move the
selected polys to
make the cigar
longer
28. Modifying Ted
Select Rotate (y)
Cursor now a curly
arrow
Give the cigar a twist
Switch back to Move
(t) and tweak your
cigar to your liking
30. Modifying Ted
In the Modify tab,
whatever tool you
have selected, turn
that tool off
Cursor is now in
selection mode
Looks like an X
Drag over a row of
polys to deselect them
Hold the Shift key
down to re-select them
31. Modifying Ted
By selecting and
deselecting
polygons, select &
deselect parts of
Ted’s cigar then
move and rotate
different parts to
whatever shape you
would like
32. Selecting Ted with Points
Works the same way as
selecting polygons
Drag over the points
you wish to select or
hold the Command key
and draw a circle over
the points you wish to
select
Selected points are
highlighted in orange
33. Selecting Ted
Select the Selection
tab
On the left click on
Sel Points
Hold the Command
key and draw a circle
around Ted’s left ear
35. Modifying Ted
Select the Size tool
(H)
Put your cursor
inside the selected
points and drag your
cursor
36. Modifying Ted
Using the selection
tools, select and
deselect what parts
of Ted you wish to
modify to complete
your finished Ted!
37. Saving Your Work
Don’t forget to save what
you are working on
Select File > Save Object
As
To name your object as
something different
If this is a default object DO
THIS
File > Save
Do this if you have already
saved your object
previously
38. Saving Ted
Since we have
already saved Ted as
Ted 2, all we need to
do is update our
object.
Select File > Save
Or press Command S
If you HAVEN’T saved
a Ted 2 version then
be sure you Save As
your object
39. Save a Copy for your
Homework
Select File > Save As
Make a copy of your
modified Ted object
to the desktop
Later, attach this file
to an email to me