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AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
Museum Open Source:
Make or Break
Pachyderm Retrospective
Scott Sayre
Chair, Pachyderm Governance Council
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
Pachyderm at a Glance
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
Pachyderm: A short history
• 1999 Successful single museum tool (SFMOMA)
• 2001 Interest from the field in access to the tool
• 2003 Grant to redesign as open source (Pachyderm 2.0)
• 2005 Pachyderm 2.0 released to open source
• 2007 Pachyderm 2.1 development begins
• 2009 Over 20 installed servers at museums and
universities. 1000’s of users worldwide.
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
Today’s Face of Pachyderm
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
Key ingredients for successful
open source software
1. Active communities
2. Support mechanisms
3. Documentation
4. Use of standards
5. Transitioning strategies
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
Active Communities
• User Community
• Developer Community
– Commercial
– Non-commercial
• Administrative Community
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
Support
• Financial/resources
• Communication mechanisms
• Technical
– Commercial
– Non-commercial
• Documentation
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
Documentation
• Developer
– Commented code
– Forums
• End-User
– Instructions
– Help - forums
– Training materials
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
Standards
• Metadata
• Toolsets/components
• Integration/exchange
• Accessibility
• Etc.
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
Transitioning
• Funding and supporting organizations
• Versions of software
– Roadmap
– Contribution of customization
• New developers
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
A quick review of what to look for in open
source software:
1. Active communities
2. Multiple support mechanisms
3. Quality, up-to-date documentation
4. Adoption of standards
5. Successful transitions
AAM 2009 © Sandbox Studios/Museum411Scott Sayre
Museum Open Source - Make or Break Pachyderm Retrospective
Here we go again…

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Museum Open Source: Make or Break

  • 1. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Museum Open Source: Make or Break Pachyderm Retrospective Scott Sayre Chair, Pachyderm Governance Council
  • 2. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Pachyderm at a Glance
  • 3. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Pachyderm: A short history • 1999 Successful single museum tool (SFMOMA) • 2001 Interest from the field in access to the tool • 2003 Grant to redesign as open source (Pachyderm 2.0) • 2005 Pachyderm 2.0 released to open source • 2007 Pachyderm 2.1 development begins • 2009 Over 20 installed servers at museums and universities. 1000’s of users worldwide.
  • 4. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective
  • 5. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Today’s Face of Pachyderm
  • 6. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Key ingredients for successful open source software 1. Active communities 2. Support mechanisms 3. Documentation 4. Use of standards 5. Transitioning strategies
  • 7. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Active Communities • User Community • Developer Community – Commercial – Non-commercial • Administrative Community
  • 8. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Support • Financial/resources • Communication mechanisms • Technical – Commercial – Non-commercial • Documentation
  • 9. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Documentation • Developer – Commented code – Forums • End-User – Instructions – Help - forums – Training materials
  • 10. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Standards • Metadata • Toolsets/components • Integration/exchange • Accessibility • Etc.
  • 11. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Transitioning • Funding and supporting organizations • Versions of software – Roadmap – Contribution of customization • New developers
  • 12. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective A quick review of what to look for in open source software: 1. Active communities 2. Multiple support mechanisms 3. Quality, up-to-date documentation 4. Adoption of standards 5. Successful transitions
  • 13. AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Here we go again…