This document provides guidance on answering a question about how personal experiences with media consumption illustrate wider industry patterns and trends. It advises the writer to introduce the video game industry and case study being discussed, then describe over several paragraphs how trends like increased violence and demands for realistic graphics seen across games are also reflected in the writer's own gameplay experiences like with Dead Island. The writer should analyze both trends and recurring patterns they notice to demonstrate how the industry and their personal consumption are linked.
Micro-Scholarship, What it is, How can it help me.pdf
Experience of consumption
1. HOW DOES YOUR OWN
PERSONAL EXPERIENCE OF
CONSUMPTION ILLUSTRATE
WIDER PATTERNS AND
TRENDS OF AUDIENCE
BEHAVIOUR IN THE
INDUSTRY YOU HAVE
STUDIED?
2. Introduction….
Start of with introducing the question.
State which industry you have studied and
which case study you have looked at.
Briefly answer the question by stating that you
will describe in more detail about the trends
and patterns you have noticed when playing
games.
3. Paragraph 1
Start by explain what consumption means and
relate the term back to the case study.
Also explain what is meant by audience
behaviour and what relevance it has with the
case study.
4. Paragraph 2
Talk about how the convergences that you
expect in video games is provide to you in the
games you play.
Then relate it back to the case study, for
example, more immersive realistic graphics
and motion control.
5. Paragraph 3
Think about how the developers provide you
with what the user wants.
Sixaxis-PS3
Gibbing
Multiplayer
Drop in Drop out (No waiting)
More realistic game play (Cut Scenes)
6. Paragraph 4
Describe the trends that you recognise when
thinking about your own game playing
experience.
Explain how trends in the industry such as
violence has become more popular. As more
games in the industry are becoming more
violent.
This could also be linked back to paragraph 3.
7. Paragraph 5
Describe the patterns that you recognise when
thinking about your own game playing
experience.
Patterns in the industry such as more
immersive gameplay and better graphics are
being include in new games.
This could be linked back to Dead Island.
8. Conclusion
Finish off by re-answering the question.
Go over the points you made before.
Use other games as examples, including the
case study to show how trends and behaviours
towards games influence personal experience.