Technological convergence and the proliferation of hardware and content have created pressures for media institutions in production, distribution, and exhibition. In production, major studios have advantages over independent British film companies in spending on technology, promotion, and distribution deals. In distribution, majors benefit more from synergies across platforms while independents must target niche audiences. In exhibition, audiences now expect greater experiences from cinemas to compete with home viewing options, putting pressure on cinemas to offer IMAX, 3D, and special events. The essay should compare how these issues uniquely impact the case study institutions.
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Tech convergence & prolif of hardware content final
1. TECHNOLOGICAL
CONVERGENCE AND
PROLIFERATION OF HARDWARE
AND CONTENT
AS: MEDIA STUDIES
Institutions and Audiences
2. Typical exam question
โข Discuss the issues raised by technological
convergence and the proliferation of
hardware and content for the media
institution you have studied.
โข DONT PANIC!
4. What is technological
convergence?
โข Technological convergence is the merging of different technologies
giving audiences access to media content (eg TV and ๏ฌlms) from a
variety of platforms in one system.
โข IPut simply, it is where 2 or more pieces of media technology (eg a
camera and a phone) exist in the same piece of kit.
โข Often these different technological systems perform the same task.
โข This computer animation video on Xtranormal - made by a student
helps explain:
โข http://asanda2mediastudies.blogspot.com/2011/01/technological-
convergence-explained.html
6. Proliferation means
โข โto increase or spread at a rapid rateโ.
โข Hardware technology includes:
โข digital cameras and 3D cameras
โข iphones and ipads
โข the internet - social networking sites and increased interactivity
โข mobiles with in built internet and cameras
โข DVD and Blue Ray
โข IMAX and 3D cinemas
7. Technological Convergence and proliferation
In the film industry the number of platforms where you can view films
is proliferating all the time.
Audiences can also watch films in a variety of ways WHEN THEY WANT
TO.
How many ways can you use digital technology to download a film or
TV programme?
Onto your mobile phone, laptop, I-Pad or PC;
you can watch it on your flat-screen TV;
you can also connect your HD TV to the Internet and watch the film on You
Tube;
of course, you can see the film on Blue Ray or ordinary DVDs;
some might prefer to watch the film on Playstation or X Box; you could,
perhaps, download it legally (or illegally)
8.
9. What choice does proliferation of
hardware give us as audiences?
โข How does it change your ability to watch
๏ฌlms?
10. How proliferation of hardware has
changed audience consumption of
๏ฌlm.
โข In the old days:
โข you would have to wait till a ๏ฌlm came out at the cinema to watch it
โข You would have to wait to watch a ๏ฌlm in your own home
โข There was no video or ๏ฌlm on demand
โข You could not have instant access to ๏ฌlms
โข You could not watch ๏ฌlms wherever you wanted
โข You could not watch them on your phone, ipod, on a train or in the
common room
11. So what pressures are on
institutions because of this?
โข In production...
โข In distribution....
โข In exhibition.....
12. Production
โข The pressure is to compete against all the other ๏ฌlms available in a highly
saturated market, as audiences can consume ๏ฌlms from numerous platforms, so
the pressure is HUGE!
โข Majors can ๏ฌex more muscle by spending more money on production than
independent British ๏ฌlm companies
โข They can have more tie ins and deals and therefore have more cross media
promotion of a ๏ฌlm
โข They can spend more on advertising
โข They can spend more money in technology within the ๏ฌlm - 3D, special effects,
CGI (computer generated imagery) ie computer graphics.
13. What is the pressure on
distribution?
โข How does proliferation of hardware
advantage the majors over the British
independent ๏ฌlm companies?
14. Technology, proliferation of
hardware and distribution.
โข Majors can spend more on advertising - TV, radio, billboards,
โข They can use synergy more effectively - video games, DVDs,
CDs, books
โข They can develop more advanced web interactivity
โข They can print more copies of a ๏ฌlm whereas smaller
companies may not be able to take this risk without known
box of๏ฌce returns
โข BUT smaller companies can use the internet, TV, mobile, to
target niche audience demographics in order to compete with
the majors and gain as big an audience as they can.
15. Exhibition
โข How audiences watch ๏ฌlm is changing at a rapid rate
โข They can choose to watch ๏ฌlms at cinemas, on DVD,
on Blue Ray,VOD, or download ๏ฌlms from the internet
โข There is an increased pressure to target audiences
because of these competing demands
โข Cinema has to offer a greater viewing experience -
IMAX with better picture and sound quality - 3D ๏ฌlms
(and in the future 4D). Live music and sports events.
16. What are the positives and negatives
of technological convergence?
โข POSITIVES
โข More people have access to ๏ฌlms from different platforms
โข They can watch ๏ฌlms when they want
โข It creates new opportunities for distribution and exhibition
โข NEGATIVES
โข the growing problem of piracy and lost revenue
โข There is less control on audiences by ๏ฌlm distributors and exhibitors
17. Homework
โข Discuss the issues raised by technological
convergence and the proliferation of
hardware and content for the media
institutions you have studied.
โข You must use your case studies and compare
and contrast how this issue affects them.
โข 1200 words please.