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Virtual Valley
Open Source Virtual Worlds and Low Cost Sensors for Physical
Rehab of Patients with Chronic Diseases
Salvador J. Romero1,2,Luis Fernandez-Luque1, José Luis Sevillano2, Lars K.Vognild1
1 Northern    Research Institute, Tromsø, Norway
2 Robotics  & Computer Technology for Rehabilitation Laboratory, University of Sevilla, Spain
Email: jlsevillano@us.es, salvadorjesus@gmail.com
E-Health 2009 Conference, Istanbul
Introduction
    Home        • Patient monitorization and follow up. Patient education

telemedicine    • Home excercise
                • Communication means with health care professionals

   Systems

 Drawbacks      • Loss of motivation
                • High rates of abandonment; patients give up




                • Motivate patients to continue their physical rehabilitation
                  programs through:
Our objective     • Socializing
                  • Serious Games
                  • Education and an atractive environment



                                                                                2
Virtual Valley
   Approach
    ◦ Use of virtual worlds to develop a social
      environment to do rehabilitation
   Features
    ◦ Virtual word deployed in our servers
    ◦ Controlled by sensors and consumer oriented
      low-cost game controls
    ◦ Natural voice chat
    ◦ Adapted for the health of the user. Healthy users
      can participate as well
    ◦ In-world interactive application for education,
      exercise programs, and serious games

                                                          3
Virtual Valley: The Learning Center




 Documents, videos, interactive applications and conferences.
 Learn in group, comment with friends
                                                                 4
Virtual Valley: The Virtual Gym
                           Exercise with motion
                            sensors
                           Personalized
                            exercising programs



   Hide the
    advancement of
    the illness
   Exercise and
    socialize with
    healthy people
                                                   5
Virtual Valley: The Amusement
    Garden




   Serious Games
                                    6
Virtual Valley. Software Architecture
   Components and Architecture
    ◦ Server-client architecture
    ◦ Client
       Game able PC
       Sensors and controls
    ◦ Server
       Standard PC for the server machine.
       Large bandwidth is needed
    ◦ Software
       General guidelines: Low coupling; Component oriented




                                                               7
Virtual Valley. Sensors and game
controls
   Low-cost sensors
    ◦ Medical sensors:
      Nonin
      Jhonson&Jhonson One Touch
    ◦ Game controls
      Nintendo Wii Controls
        Wii Remote, and others
      Dance pad
      Web cam and IR tracking devices
      Touch Screens
    ◦ Bluetooth stacks and libraries
      Bluecove, Avetana, BlueZ, Winsock, Widcomm…

                                                     8
Conclusions
It Is feasible to   • Virtual worlds:
   use virtual        • Several, open source options. Industry
                        support. Fast innovations
  worlds and        • Motion sensors and game controllers:
   sensors in         • Low-cost in comparision with others
                        professional solutions
 telemedicine         • Open source libraries. New possibilities
     systems        • Our platform: Modular, adaptable and scalable




                    • Functional design is completed
                    • Several prototypes successfully lab-tested with
                      partial functionality
Ongoing work        • We are working towards a stable and complete
                      version that we can test with healthy users and
                      real patients



                                                                        9
Thank you!
Open Source Virtual Worlds and Low Cost Sensors for Physical
Rehab of Patients with Chronic Diseases
Salvador J. Romero1,2,Luis Fernandez-Luque1, José Luis Sevillano2, Lars K.Vognild1
1 Northern    Research Institute, Tromsø, Norway
2 Robotics  & Computer Technology for Rehabilitation Laboratory, University of Sevilla, Spain
Email: jlsevillano@us.es, salvadorjesus@gmail.com
E-Health 2009 Conference, Istanbul

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Virtual Valley, Istanbul e-health 2009

  • 1. Virtual Valley Open Source Virtual Worlds and Low Cost Sensors for Physical Rehab of Patients with Chronic Diseases Salvador J. Romero1,2,Luis Fernandez-Luque1, José Luis Sevillano2, Lars K.Vognild1 1 Northern Research Institute, Tromsø, Norway 2 Robotics & Computer Technology for Rehabilitation Laboratory, University of Sevilla, Spain Email: jlsevillano@us.es, salvadorjesus@gmail.com E-Health 2009 Conference, Istanbul
  • 2. Introduction Home • Patient monitorization and follow up. Patient education telemedicine • Home excercise • Communication means with health care professionals Systems Drawbacks • Loss of motivation • High rates of abandonment; patients give up • Motivate patients to continue their physical rehabilitation programs through: Our objective • Socializing • Serious Games • Education and an atractive environment 2
  • 3. Virtual Valley  Approach ◦ Use of virtual worlds to develop a social environment to do rehabilitation  Features ◦ Virtual word deployed in our servers ◦ Controlled by sensors and consumer oriented low-cost game controls ◦ Natural voice chat ◦ Adapted for the health of the user. Healthy users can participate as well ◦ In-world interactive application for education, exercise programs, and serious games 3
  • 4. Virtual Valley: The Learning Center  Documents, videos, interactive applications and conferences.  Learn in group, comment with friends 4
  • 5. Virtual Valley: The Virtual Gym  Exercise with motion sensors  Personalized exercising programs  Hide the advancement of the illness  Exercise and socialize with healthy people 5
  • 6. Virtual Valley: The Amusement Garden  Serious Games 6
  • 7. Virtual Valley. Software Architecture  Components and Architecture ◦ Server-client architecture ◦ Client  Game able PC  Sensors and controls ◦ Server  Standard PC for the server machine.  Large bandwidth is needed ◦ Software  General guidelines: Low coupling; Component oriented 7
  • 8. Virtual Valley. Sensors and game controls  Low-cost sensors ◦ Medical sensors:  Nonin  Jhonson&Jhonson One Touch ◦ Game controls  Nintendo Wii Controls  Wii Remote, and others  Dance pad  Web cam and IR tracking devices  Touch Screens ◦ Bluetooth stacks and libraries  Bluecove, Avetana, BlueZ, Winsock, Widcomm… 8
  • 9. Conclusions It Is feasible to • Virtual worlds: use virtual • Several, open source options. Industry support. Fast innovations worlds and • Motion sensors and game controllers: sensors in • Low-cost in comparision with others professional solutions telemedicine • Open source libraries. New possibilities systems • Our platform: Modular, adaptable and scalable • Functional design is completed • Several prototypes successfully lab-tested with partial functionality Ongoing work • We are working towards a stable and complete version that we can test with healthy users and real patients 9
  • 10. Thank you! Open Source Virtual Worlds and Low Cost Sensors for Physical Rehab of Patients with Chronic Diseases Salvador J. Romero1,2,Luis Fernandez-Luque1, José Luis Sevillano2, Lars K.Vognild1 1 Northern Research Institute, Tromsø, Norway 2 Robotics & Computer Technology for Rehabilitation Laboratory, University of Sevilla, Spain Email: jlsevillano@us.es, salvadorjesus@gmail.com E-Health 2009 Conference, Istanbul