This hands-on session will cover a low cost, yet powerful design approach that will help you make better design decisions.
In a more standard workshop approach, attendees create questions and engage with users to obtain even further refinement details and direction, and in this abbreviated version we will explore how this can be applied on your own.
Think you can't sketch or draw--or think your designs will be the worst in the room? Don't be; you'll be provided with the core information that you need to be effective.
5. Russ Unger | @russu
Source: Sketching User Experiences - The Workbook by Bill Buxton
6. Russ Unger | @russu
• Leveraging the Visual
• Communicating Ideas
• Record What We See & Hear
• Work Through Some Thinking
• Reflect What We’re Hearing
• Documentation
Source: UIE Brain Sparks Blog: http://www.uie.com/articles/why_sketching/
7. Russ Unger | @russu
We’ve got to stop talking about
WHAT
and start sketching
HOW
15. Russ Unger | @russu
Rules of Critique*
• Do treat each other with respect – remember your idea is next
• Do encourage and embrace the craziness
• Do keep on track – time is limited
• Do get new ideas on paper – write, draw, scribble
• Do build on the ideas of others
• Do question the design
• Don’t judge or shoot down ideas based on your preferences
• Don’t talk over each other – everyone has a voice
• Don’t be a jackass!
*applied to real-life engineers - results may vary
Courtesy of Bennett King
@skunkwUrX