3. The Scene
http://www.youtu
be.com/watch?v=p
vDba2nMv_U
4. Diegetic and Non Diegetic
Sound
Non – Diegetic
Diegetic
Sound whose source is visible
on the screen or whose source Sound whose source is neither
is implied to be present by the visible on the screen nor has
action of the film:
voices of characters been implied to be present in
sounds made by objects in the the action:
story narrator's commentary
music represented as coming sound effects which is added
from instruments in the story for the dramatic effect
space ( = source music)
mood music
Diegetic sound is any sound
presented as originated from Non-diegetic sound is
source within the film's world represented as coming from the
a source outside story space.
9. Anything else?
Despite the fact that this scene is only 2 minutes
long, you can see how important sound is to the
sequences as it clearly sets the mood, tone and
atmosphere.
It proves that its not just about the visuals and
cinematic approach but it is also paramount that
sound is a key component to film.
Notas do Editor
The film that we have chosen is Inception and we picked out the hallways fight scene due to its intense music and SFX.The Director of this film is Christopher Nolan who also directed films such as Batman and Momento.He is also in production of Man of Steel which is a Superman EPIC!Inception was released 2011
We have chosen the hallway fight scene where the corridoor rotates due to the Van being rammed off the road while the team are incepting a dream
DiegeticDoor openingLift bellScreech Gun soundsCharacter soundsRain Window smashingGun shotFight soundsNon – DiegeticThe musical scoreDespite there not being a lot of non-diegetic sound most of the sound diegetic sound has been enhanced in post production.
Ambient sounds – Lift bell when it arrives. Doors opening and closing. Footsteps. Characters movements = hitting against the walls etcMusic – Non Diegetic theme music played low to build up tension and then becomes louder in action scenes.SFX – most of the sounds that you here in the scene have been enhanced in post, obvious SFX are Gunshots, Combat hits and Vehicle Crashing.
Most sound was adding in during Post Production but on set their were Mics to catch the Panting and Footsteps of the characters.
Car screetchesGun shotsWindows smashesCar crashMusical scoreFightingLift bell
The sound that we hear throughout the scene establish the intensity of the sequence due to the atmospheric musical score and character grunts and heavy breathing. As well as this, the sounds of the cars screeching gives the impression that the scene has a lot of pace and tension.