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On the internet new becomes old very quickly. Right ‘now’ the
datum is out-dated. New is now and the immediate future.

NEW - NEU
The culture discussed at Ars Electronica was tech culture.

CULTURAL - KULTUR
Economic egoism , do whatever you can to make money and take
market opportunity is no longer working. We are now connected.

ECONOMY - WIRTSCHAFT
In the new cultural economy, the people are
users of content created in two separate yet
equally important systems: open and closed.
The primitive sales model.

CLO$ED $YSTEM
Ideas
•  “You sign up with me I’ll take care of
   your creativity and give me your life.”
•  It’s like buying a house and the bank still
   owning the house after the mortgage is
   paid.
•  This has been around a long time, let’s
   not talk about it anymore.
Narrowband                   Broadband
Linear                              Interactive
Monologs                         Conversations
Copyright                          Usage Right
Advertising                     Ads = Content
Professional Creators             User Content
Pay with cash                Pay with attention
Push Marketing          Pull & Attract by Merit
Own & Restrict                            Share
Yeah it’s still around. How is it surviving?

THE OPEN SYSTEM
The Open System
•  Control is not going to equal more money.
•  Brands and services are becoming less and
   less important. Any user can create a group
   on Facebook about a brand.
•  People are well-connected via the internet
   and social networks and this fosters
   collaboration.
•  Trust is the key. The brand has to trust the
   users.
3 Ways to Pay for Content
1  Pay with money (fork over some cabbage)
2  Pay with attention (watch ads)
3  Pay with engagement (sharing, peer
    distribution, create data that other people can use)
Sharism
•  Sharism and sharing information gains trust.
•  The philosophy of sharing information,
   ideas and content without worrying about
   having ideas “stolen.”

•  Hundreds of websites are blocked in China
   because of government censorship and
   there are hundreds of Chinese companies
   reproducing U.S. websites and services.
Collaborative Competition
•  Google is good example of being skillfully open.
   - Although they still don’t release all of their
   source code.
•  Trust & Merit vs. Control
•  The collaboration of a community is more
   efficient than one firm gathering information.
•  We’ve started to ask questions like can we use
   the data created around the content to extract
   value from it? Tagging, sorting, and remixing.
Advertising will become Publishing

•  Old way: Building around the content.
•  Making TV shows with brand placement.
•  The user will receive the content for free.
AvenueA-Razorfish

  It’s on our website, we already know
   about these things. As stated on our
    website, we are inventing our own
  technology breakthroughs, rethinking
 consumer insight, making radical leaps
into the future of design and challenging
the definition of “impossible”. Then, we
      want to share it with the world.
We Rock!
•  Sites we’ve already created based on this
   system:
•  http://www.funshipisland.com/
   First-ever cruise industry social networking
   application. Carnival is using the pull
   method by allowing users to share with
   other users.
•  http://www.PangeaDay.org/
   Gathers together global thought leaders in
   technology “Idea Collaboration” –
   “Sharism.”
THE OPEN SYSTEM IS ALL ABOUT GETTING THE CONTENT YOU
WANT FOR FREE, BUT SOMEONE HAS BE COMPENSATED.

MAKING MONEY AROUND CONTENT
(BANNER ADS), IN CONTENT (CO-BRANDED
EXPERIENCES), WITH CONTENT (TAGGING,
REVIEWS, REMIXES)
MISSION FUTURE - TRENDPOOL
SPEAKER LINE UP
-  Joichi Ito is Vice President of international and mobility
   development for Technorati, CEO of Creative Commons,
   Founder of VC firm Neoteny and numerous internet
   companies including PSINet Japan, Digital Garage and
   Infoseek Japan.
-  Lars Hinrichs is the CEO and founder of XING AG. Lars
   began his career as an entrepreneur in 1998 at the age of
   22, after working as a consultant for several new media
   firms.
-  Isaac Mao is a venture capitalist, blogger, software architect,
   entrepreneur and researcher in learning and social
   technology. He is also partner & Vice President of United
   Capital Investment Group, Director of the Social Brain
   Foundation, and advisor to Global Voices Online and web
   2.0 businesses.
Bringing this new open system offline.

OFFLINE OPPORTUNITIES
Manhattan's Urban Fabric
BRANDED OFFLINE EXPERIENCES
NIKE HUMAN RACE

  A Network of Users
NIKE HUMAN RACE

   A Branded Device
USEFUL TECHNOLOGIES THAT CAN
HELP RELATE OFFLINE SYSTEMS TO
ONLINE SYSTEMS
•  Open Frameworks
•  http://www.openframeworks.cc/
 - openFrameworks is a C++ library for creative
 coding.
•  Processing
•  http://www.processing.org/
  - Processing is an open source programming
    language and environment for people who want
    to program images, animation, and interactions.
NEAT INSTALLATIONS I SAW AT
ARS ELECTRONICA 2008
– BRAND PLACEMENT
Der Gedankenprojektor (Thought Projector)

•  This is based on Nikola Tesla’s idea for a
   device to photographically depict
   thoughts.
•  It’s said that the last image a decedent
   sees is stored in his/her eyes, which, in
   the case of violent death, could preserve
   the identity of the victim’s murderer.
YouTube: ReacTable
The reactable is a collaborative electronic music
instrument with a tabletop tangible multi-touch
interface. Several simultaneous performers share
complete control over the instrument by moving
and rotating physical objects on a luminous
round table surface. By moving and relating
these objects, representing components of a
classic modular synthesizer, users can create
complex and dynamic sonic topologies, with
generators, filters and modulators, in a kind of
tangible modular synthesizer or graspable flow-
controlled programming language.
YouTube: levelHead
levelHead is a spatial memory game by Julian Oliver.

levelHead uses a hand-held solid-plastic cube as its only
interface. On-screen it appears each face of the cube contains a
little room, each of which are logically connected by doors. In one
of these rooms is a character. By tilting the cube the player directs
this character from room to room in an effort to find the exit.
Some doors lead nowhere and will send the character back to the
room they started in, a trick designed to challenge the player's
spatial memory. Which doors belong to which rooms? There are
three cubes (levels) in total, each of which are connected by a
single door. Players have the goal of moving the character from
room to room, cube to cube in an attempt to find the final exit
door of all three cubes. If this door is found the character will
appear to leave the cube, walk across the table surface and
vanish.. The game then begins again.
My pictures from Ars Electronica
 2008, hosted in Linz Austria

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Open and Closed - A New Cultural Economy

  • 1.
  • 2.
  • 3. On the internet new becomes old very quickly. Right ‘now’ the datum is out-dated. New is now and the immediate future. NEW - NEU
  • 4. The culture discussed at Ars Electronica was tech culture. CULTURAL - KULTUR
  • 5. Economic egoism , do whatever you can to make money and take market opportunity is no longer working. We are now connected. ECONOMY - WIRTSCHAFT
  • 6. In the new cultural economy, the people are users of content created in two separate yet equally important systems: open and closed.
  • 7.
  • 8. The primitive sales model. CLO$ED $YSTEM
  • 9. Ideas •  “You sign up with me I’ll take care of your creativity and give me your life.” •  It’s like buying a house and the bank still owning the house after the mortgage is paid. •  This has been around a long time, let’s not talk about it anymore.
  • 10.
  • 11. Narrowband Broadband Linear Interactive Monologs Conversations Copyright Usage Right Advertising Ads = Content Professional Creators User Content Pay with cash Pay with attention Push Marketing Pull & Attract by Merit Own & Restrict Share
  • 12. Yeah it’s still around. How is it surviving? THE OPEN SYSTEM
  • 13. The Open System •  Control is not going to equal more money. •  Brands and services are becoming less and less important. Any user can create a group on Facebook about a brand. •  People are well-connected via the internet and social networks and this fosters collaboration. •  Trust is the key. The brand has to trust the users.
  • 14. 3 Ways to Pay for Content 1  Pay with money (fork over some cabbage) 2  Pay with attention (watch ads) 3  Pay with engagement (sharing, peer distribution, create data that other people can use)
  • 15. Sharism •  Sharism and sharing information gains trust. •  The philosophy of sharing information, ideas and content without worrying about having ideas “stolen.” •  Hundreds of websites are blocked in China because of government censorship and there are hundreds of Chinese companies reproducing U.S. websites and services.
  • 16. Collaborative Competition •  Google is good example of being skillfully open. - Although they still don’t release all of their source code. •  Trust & Merit vs. Control •  The collaboration of a community is more efficient than one firm gathering information. •  We’ve started to ask questions like can we use the data created around the content to extract value from it? Tagging, sorting, and remixing.
  • 17. Advertising will become Publishing •  Old way: Building around the content. •  Making TV shows with brand placement. •  The user will receive the content for free.
  • 18. AvenueA-Razorfish It’s on our website, we already know about these things. As stated on our website, we are inventing our own technology breakthroughs, rethinking consumer insight, making radical leaps into the future of design and challenging the definition of “impossible”. Then, we want to share it with the world.
  • 19. We Rock! •  Sites we’ve already created based on this system: •  http://www.funshipisland.com/ First-ever cruise industry social networking application. Carnival is using the pull method by allowing users to share with other users. •  http://www.PangeaDay.org/ Gathers together global thought leaders in technology “Idea Collaboration” – “Sharism.”
  • 20. THE OPEN SYSTEM IS ALL ABOUT GETTING THE CONTENT YOU WANT FOR FREE, BUT SOMEONE HAS BE COMPENSATED. MAKING MONEY AROUND CONTENT (BANNER ADS), IN CONTENT (CO-BRANDED EXPERIENCES), WITH CONTENT (TAGGING, REVIEWS, REMIXES)
  • 21. MISSION FUTURE - TRENDPOOL
  • 22. SPEAKER LINE UP -  Joichi Ito is Vice President of international and mobility development for Technorati, CEO of Creative Commons, Founder of VC firm Neoteny and numerous internet companies including PSINet Japan, Digital Garage and Infoseek Japan. -  Lars Hinrichs is the CEO and founder of XING AG. Lars began his career as an entrepreneur in 1998 at the age of 22, after working as a consultant for several new media firms. -  Isaac Mao is a venture capitalist, blogger, software architect, entrepreneur and researcher in learning and social technology. He is also partner & Vice President of United Capital Investment Group, Director of the Social Brain Foundation, and advisor to Global Voices Online and web 2.0 businesses.
  • 23. Bringing this new open system offline. OFFLINE OPPORTUNITIES
  • 26. NIKE HUMAN RACE A Network of Users
  • 27. NIKE HUMAN RACE A Branded Device
  • 28. USEFUL TECHNOLOGIES THAT CAN HELP RELATE OFFLINE SYSTEMS TO ONLINE SYSTEMS
  • 29. •  Open Frameworks •  http://www.openframeworks.cc/ - openFrameworks is a C++ library for creative coding. •  Processing •  http://www.processing.org/ - Processing is an open source programming language and environment for people who want to program images, animation, and interactions.
  • 30. NEAT INSTALLATIONS I SAW AT ARS ELECTRONICA 2008
  • 32. Der Gedankenprojektor (Thought Projector) •  This is based on Nikola Tesla’s idea for a device to photographically depict thoughts. •  It’s said that the last image a decedent sees is stored in his/her eyes, which, in the case of violent death, could preserve the identity of the victim’s murderer.
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  • 36. The reactable is a collaborative electronic music instrument with a tabletop tangible multi-touch interface. Several simultaneous performers share complete control over the instrument by moving and rotating physical objects on a luminous round table surface. By moving and relating these objects, representing components of a classic modular synthesizer, users can create complex and dynamic sonic topologies, with generators, filters and modulators, in a kind of tangible modular synthesizer or graspable flow- controlled programming language.
  • 38. levelHead is a spatial memory game by Julian Oliver. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one of these rooms is a character. By tilting the cube the player directs this character from room to room in an effort to find the exit. Some doors lead nowhere and will send the character back to the room they started in, a trick designed to challenge the player's spatial memory. Which doors belong to which rooms? There are three cubes (levels) in total, each of which are connected by a single door. Players have the goal of moving the character from room to room, cube to cube in an attempt to find the final exit door of all three cubes. If this door is found the character will appear to leave the cube, walk across the table surface and vanish.. The game then begins again.
  • 39. My pictures from Ars Electronica 2008, hosted in Linz Austria