Some slides used in the MA module 'Consumption'. First set of slides introduced students to ideas around what cyberspace is, discussions around the terminology, it's history and trajectory. Second half of the session focussed more on consumption practices and engagement with game spaces. A short screening from the recent documentary "Second Skin" and the slightly older "Wonderland: Virtual Adultery and Cyber Space Love" was also shown. We explored some of the appeals of gaming in digital worlds and students played the following games (on the Playstation 3): - Call of Duty: Modern Warfare 2 ('No Russian' stage); - Heavy Rain ('Hassan's Shop' and 'The Lizard' stages); - Flower ('Level 1'). The aim behind the gameplay was to get students to think through their own moral motivations behind game play and to reflect on their agency within structured systems