SlideShare a Scribd company logo
1 of 28
Authoring for Re-Use  in  Outcome-oriented Learning Scenarios Roland Klemke, Birgit Schmitz Se@m Workshop Barcelona 27.-28.09.2010
What is the Situation?
Content is available in vast amounts Image © Paul Flannery, psflannery, flickr .com In Outcome-oriented, personalised learning scenarios, content is needed in tailorable formats
Quality? Image © Stephanie Hobson, flickr .com
Accessibility? Ability to create something new? Image © Elliot Margolies, E>mar, flickr.com Granularity?
What are our goals?
Simplify Re-Use based Authoring Collect & Organise Create & Publish Use & Re-Use Image © thetruthabout, flickr.com
Background: ICOPER Project ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Architecture: Re-use-based authoring prototype ,[object Object],[object Object],[object Object],[object Object]
1. Collaborative collection and organisation of multi-media assets  ,[object Object]
Collaborative collection of multi-media assets (1/3)   Pull-Approach: Active Collection Collection of Media Assets Image © colodio, flickr.com Push-Approach: Publishing Interface Image © Ianqui Doodle, ianqui, flickr.com
Collaborative collection of multi-media assets (2/3)   Metadata Image © Timothy Takemoto, timtak, flickr.com Organisation
The MediaLibrary Prototype Create or Upload a Media Asset
The MediaLibrary Prototype Organising and Tagging a Media Asset
The MediaLibrary Prototype Search and Publish Published Items are Webserivce Accessable (OAI-PMH Target)
Asset Management Process Create or upload Asset Organise Assets Add Metadata Publish Metadata
2. Collaborative creation of learning units ,[object Object]
Tooling to Create ... Image © Mary Anne Enriquez, urban-woodwalker, flickr.com
... and  Publish Image © Mary Anne Enriquez, urban-woodwalker, flickr.com
Learning Content Authoring Tool author42 .ICOPER Start OICS Search Search & choose content to integrate Include in Production
Process: Collaborative creation of learning units
3. Preparation for Re-use ,[object Object]
Collaborative collection of multi-media assets (2/3)   Image © northbaywanderer, flickr.com Publish Metadata to OICS Repository
Preparation for Re-use (1/3)   Image © Mary Anne Enriquez, urban-woodwalker, flickr.com OICS offers search services to  Retrieve contents again
Process: Preparation for Re-use
Conclusion and Outlook
Conclusion and Outlook   Image © Maria Perifanou, flickr.com First Evaluation at JTEL SummerSchool 2010 In Ohrid Participants rate  output as relevant, consistent, and understandable But we still have some usability issues to solve ... ... and the functionality needs to be completed
Thank you! Roland Klemke Center of Learning Sciences and Technology Open Universiteit Nederland Birgit Schmitz Humance AG

More Related Content

What's hot

Massive Open Online Courses as a Tool for International University Marketing ...
Massive Open Online Courses as a Tool for International University Marketing ...Massive Open Online Courses as a Tool for International University Marketing ...
Massive Open Online Courses as a Tool for International University Marketing ...mooctu9
 
Up2U for schools booklet
Up2U for schools bookletUp2U for schools booklet
Up2U for schools bookletUp2Universe
 
The Up2U Next generation learning platform
The Up2U Next generation learning platformThe Up2U Next generation learning platform
The Up2U Next generation learning platformUp2Universe
 

What's hot (7)

Open Discovery Space - A socially-powered and multilingual open learning infr...
Open Discovery Space - A socially-powered and multilingual open learning infr...Open Discovery Space - A socially-powered and multilingual open learning infr...
Open Discovery Space - A socially-powered and multilingual open learning infr...
 
Massive Open Online Courses as a Tool for International University Marketing ...
Massive Open Online Courses as a Tool for International University Marketing ...Massive Open Online Courses as a Tool for International University Marketing ...
Massive Open Online Courses as a Tool for International University Marketing ...
 
Up2U for schools booklet
Up2U for schools bookletUp2U for schools booklet
Up2U for schools booklet
 
iPLE: Integrating VLE and ePortfolios
iPLE: Integrating VLE and ePortfoliosiPLE: Integrating VLE and ePortfolios
iPLE: Integrating VLE and ePortfolios
 
Flnpresentvlemay08
Flnpresentvlemay08Flnpresentvlemay08
Flnpresentvlemay08
 
From LMS to PLE: The OpenLearn Test-bed
From LMS to PLE: The OpenLearn Test-bedFrom LMS to PLE: The OpenLearn Test-bed
From LMS to PLE: The OpenLearn Test-bed
 
The Up2U Next generation learning platform
The Up2U Next generation learning platformThe Up2U Next generation learning platform
The Up2U Next generation learning platform
 

Similar to Authoring for Re-Use in Outcome-oriented Learning Scenarios

Content Sharing: Whence and Whither?
Content Sharing: Whence and Whither?Content Sharing: Whence and Whither?
Content Sharing: Whence and Whither?Nikos Manouselis
 
Learning Analytics and Sensemaking in Digital Learning Ecosystems - Examples ...
Learning Analytics and Sensemaking in Digital Learning Ecosystems - Examples ...Learning Analytics and Sensemaking in Digital Learning Ecosystems - Examples ...
Learning Analytics and Sensemaking in Digital Learning Ecosystems - Examples ...tobold
 
OERs in Courseware Design and Development
OERs in Courseware Design and DevelopmentOERs in Courseware Design and Development
OERs in Courseware Design and DevelopmentM I Santally
 
Repositories and the Open Web
Repositories and the Open WebRepositories and the Open Web
Repositories and the Open WebPhil Barker
 
Moving from downloads to uploads: Toward an understanding of the curricular i...
Moving from downloads to uploads: Toward an understanding of the curricular i...Moving from downloads to uploads: Toward an understanding of the curricular i...
Moving from downloads to uploads: Toward an understanding of the curricular i...Darren Milligan
 
REVIVE project. Technlogical approach
REVIVE project. Technlogical approachREVIVE project. Technlogical approach
REVIVE project. Technlogical approachJoanna Wild
 
OER fact sheet CSAPOER2 cascade project
OER fact sheet CSAPOER2 cascade projectOER fact sheet CSAPOER2 cascade project
OER fact sheet CSAPOER2 cascade projectCSAPSubjectCentre
 
OpenScout:Competence based management education with community-improved open ...
OpenScout:Competence based management education with community-improved open ...OpenScout:Competence based management education with community-improved open ...
OpenScout:Competence based management education with community-improved open ...Marco Kalz
 
Wollongong 090408232854-phpapp01
Wollongong 090408232854-phpapp01Wollongong 090408232854-phpapp01
Wollongong 090408232854-phpapp01Neo Ntlhokoa
 
MACE Presentation
MACE PresentationMACE Presentation
MACE PresentationJoss Winn
 
Altc2014 building a culture of flexible online learning one year on - james ...
Altc2014 building a culture of flexible online learning  one year on - james ...Altc2014 building a culture of flexible online learning  one year on - james ...
Altc2014 building a culture of flexible online learning one year on - james ...James Little
 
Macedonia Icamp Short
Macedonia Icamp ShortMacedonia Icamp Short
Macedonia Icamp ShortKai Pata
 
Creative Re-Use of Cultural Heritage: Europeana Creative
Creative Re-Use of Cultural Heritage: Europeana CreativeCreative Re-Use of Cultural Heritage: Europeana Creative
Creative Re-Use of Cultural Heritage: Europeana CreativeMax Kaiser
 
Orchestration of outcome based technology-enhanced learning opportunities
Orchestration of outcome based technology-enhanced learning opportunitiesOrchestration of outcome based technology-enhanced learning opportunities
Orchestration of outcome based technology-enhanced learning opportunitiesMichael Derntl
 
Our Microcontent Approach: Learning Content Encompassing Learning Platform
Our Microcontent Approach: Learning Content Encompassing Learning PlatformOur Microcontent Approach: Learning Content Encompassing Learning Platform
Our Microcontent Approach: Learning Content Encompassing Learning PlatformHori Masumi
 

Similar to Authoring for Re-Use in Outcome-oriented Learning Scenarios (20)

Content Sharing: Whence and Whither?
Content Sharing: Whence and Whither?Content Sharing: Whence and Whither?
Content Sharing: Whence and Whither?
 
Why OERs?
Why OERs?Why OERs?
Why OERs?
 
Open educational resources (OER): why they matter
Open educational resources (OER): why they matterOpen educational resources (OER): why they matter
Open educational resources (OER): why they matter
 
Learning Analytics and Sensemaking in Digital Learning Ecosystems - Examples ...
Learning Analytics and Sensemaking in Digital Learning Ecosystems - Examples ...Learning Analytics and Sensemaking in Digital Learning Ecosystems - Examples ...
Learning Analytics and Sensemaking in Digital Learning Ecosystems - Examples ...
 
OER: Why they matter
OER: Why they matterOER: Why they matter
OER: Why they matter
 
OERs in Courseware Design and Development
OERs in Courseware Design and DevelopmentOERs in Courseware Design and Development
OERs in Courseware Design and Development
 
Repositories and the Open Web
Repositories and the Open WebRepositories and the Open Web
Repositories and the Open Web
 
Moving from downloads to uploads: Toward an understanding of the curricular i...
Moving from downloads to uploads: Toward an understanding of the curricular i...Moving from downloads to uploads: Toward an understanding of the curricular i...
Moving from downloads to uploads: Toward an understanding of the curricular i...
 
REVIVE project. Technlogical approach
REVIVE project. Technlogical approachREVIVE project. Technlogical approach
REVIVE project. Technlogical approach
 
OER fact sheet CSAPOER2 cascade project
OER fact sheet CSAPOER2 cascade projectOER fact sheet CSAPOER2 cascade project
OER fact sheet CSAPOER2 cascade project
 
RIDE 2011: OER workshop slides
RIDE 2011: OER workshop slidesRIDE 2011: OER workshop slides
RIDE 2011: OER workshop slides
 
OpenScout:Competence based management education with community-improved open ...
OpenScout:Competence based management education with community-improved open ...OpenScout:Competence based management education with community-improved open ...
OpenScout:Competence based management education with community-improved open ...
 
Wollongong 090408232854-phpapp01
Wollongong 090408232854-phpapp01Wollongong 090408232854-phpapp01
Wollongong 090408232854-phpapp01
 
MACE Presentation
MACE PresentationMACE Presentation
MACE Presentation
 
Altc2014 building a culture of flexible online learning one year on - james ...
Altc2014 building a culture of flexible online learning  one year on - james ...Altc2014 building a culture of flexible online learning  one year on - james ...
Altc2014 building a culture of flexible online learning one year on - james ...
 
Macedonia Icamp Short
Macedonia Icamp ShortMacedonia Icamp Short
Macedonia Icamp Short
 
Creative Re-Use of Cultural Heritage: Europeana Creative
Creative Re-Use of Cultural Heritage: Europeana CreativeCreative Re-Use of Cultural Heritage: Europeana Creative
Creative Re-Use of Cultural Heritage: Europeana Creative
 
Orchestration of outcome based technology-enhanced learning opportunities
Orchestration of outcome based technology-enhanced learning opportunitiesOrchestration of outcome based technology-enhanced learning opportunities
Orchestration of outcome based technology-enhanced learning opportunities
 
iCoper
iCoperiCoper
iCoper
 
Our Microcontent Approach: Learning Content Encompassing Learning Platform
Our Microcontent Approach: Learning Content Encompassing Learning PlatformOur Microcontent Approach: Learning Content Encompassing Learning Platform
Our Microcontent Approach: Learning Content Encompassing Learning Platform
 

More from Roland Klemke

Extend your playground: Mixed-Reality Games for Learning
Extend your playground: Mixed-Reality Games for LearningExtend your playground: Mixed-Reality Games for Learning
Extend your playground: Mixed-Reality Games for LearningRoland Klemke
 
The 't' in tel software development for tel research problems, pitfalls, and ...
The 't' in tel software development for tel research problems, pitfalls, and ...The 't' in tel software development for tel research problems, pitfalls, and ...
The 't' in tel software development for tel research problems, pitfalls, and ...Roland Klemke
 
The world as playground: Mobile Serious Games with Augmented Reality
The world as playground: Mobile Serious Games with Augmented RealityThe world as playground: Mobile Serious Games with Augmented Reality
The world as playground: Mobile Serious Games with Augmented RealityRoland Klemke
 
Immersive multi-user decision training games with ARLearn
Immersive multi-user decision training games with ARLearnImmersive multi-user decision training games with ARLearn
Immersive multi-user decision training games with ARLearnRoland Klemke
 
Die Welt als Spielfeld: Mobile Serious Games mit Augmented Reality
Die Welt als Spielfeld: Mobile Serious Games mit Augmented RealityDie Welt als Spielfeld: Mobile Serious Games mit Augmented Reality
Die Welt als Spielfeld: Mobile Serious Games mit Augmented RealityRoland Klemke
 
Energy-efficient and safe driving using a situation-aware gamification approa...
Energy-efficient and safe driving using a situation-aware gamification approa...Energy-efficient and safe driving using a situation-aware gamification approa...
Energy-efficient and safe driving using a situation-aware gamification approa...Roland Klemke
 
Enhancing Learning with Technology
Enhancing Learning with TechnologyEnhancing Learning with Technology
Enhancing Learning with TechnologyRoland Klemke
 
Transferring an educational board game to a multiuser mobile learning game to...
Transferring an educational board game to a multiuser mobile learning game to...Transferring an educational board game to a multiuser mobile learning game to...
Transferring an educational board game to a multiuser mobile learning game to...Roland Klemke
 
2012 09-18-pdsg-open-3 d-environments.pptx
2012 09-18-pdsg-open-3 d-environments.pptx2012 09-18-pdsg-open-3 d-environments.pptx
2012 09-18-pdsg-open-3 d-environments.pptxRoland Klemke
 
Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game
Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game
Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game Roland Klemke
 
StreetLearn: Community-based immersive 3D-video
StreetLearn: Community-based immersive 3D-video StreetLearn: Community-based immersive 3D-video
StreetLearn: Community-based immersive 3D-video Roland Klemke
 
E-Learning: Ziele, Verfahren, Strategien, Trends
E-Learning: Ziele, Verfahren, Strategien, TrendsE-Learning: Ziele, Verfahren, Strategien, Trends
E-Learning: Ziele, Verfahren, Strategien, TrendsRoland Klemke
 
Visionen für die Betriebliche Weiterbildung, Learntec Kundenforum 03.02.2010
Visionen für die Betriebliche Weiterbildung, Learntec Kundenforum 03.02.2010Visionen für die Betriebliche Weiterbildung, Learntec Kundenforum 03.02.2010
Visionen für die Betriebliche Weiterbildung, Learntec Kundenforum 03.02.2010Roland Klemke
 

More from Roland Klemke (14)

Extend your playground: Mixed-Reality Games for Learning
Extend your playground: Mixed-Reality Games for LearningExtend your playground: Mixed-Reality Games for Learning
Extend your playground: Mixed-Reality Games for Learning
 
The 't' in tel software development for tel research problems, pitfalls, and ...
The 't' in tel software development for tel research problems, pitfalls, and ...The 't' in tel software development for tel research problems, pitfalls, and ...
The 't' in tel software development for tel research problems, pitfalls, and ...
 
The world as playground: Mobile Serious Games with Augmented Reality
The world as playground: Mobile Serious Games with Augmented RealityThe world as playground: Mobile Serious Games with Augmented Reality
The world as playground: Mobile Serious Games with Augmented Reality
 
Immersive multi-user decision training games with ARLearn
Immersive multi-user decision training games with ARLearnImmersive multi-user decision training games with ARLearn
Immersive multi-user decision training games with ARLearn
 
Die Welt als Spielfeld: Mobile Serious Games mit Augmented Reality
Die Welt als Spielfeld: Mobile Serious Games mit Augmented RealityDie Welt als Spielfeld: Mobile Serious Games mit Augmented Reality
Die Welt als Spielfeld: Mobile Serious Games mit Augmented Reality
 
Energy-efficient and safe driving using a situation-aware gamification approa...
Energy-efficient and safe driving using a situation-aware gamification approa...Energy-efficient and safe driving using a situation-aware gamification approa...
Energy-efficient and safe driving using a situation-aware gamification approa...
 
Enhancing Learning with Technology
Enhancing Learning with TechnologyEnhancing Learning with Technology
Enhancing Learning with Technology
 
Transferring an educational board game to a multiuser mobile learning game to...
Transferring an educational board game to a multiuser mobile learning game to...Transferring an educational board game to a multiuser mobile learning game to...
Transferring an educational board game to a multiuser mobile learning game to...
 
2013 04-22-oer-kurs
2013 04-22-oer-kurs2013 04-22-oer-kurs
2013 04-22-oer-kurs
 
2012 09-18-pdsg-open-3 d-environments.pptx
2012 09-18-pdsg-open-3 d-environments.pptx2012 09-18-pdsg-open-3 d-environments.pptx
2012 09-18-pdsg-open-3 d-environments.pptx
 
Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game
Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game
Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game
 
StreetLearn: Community-based immersive 3D-video
StreetLearn: Community-based immersive 3D-video StreetLearn: Community-based immersive 3D-video
StreetLearn: Community-based immersive 3D-video
 
E-Learning: Ziele, Verfahren, Strategien, Trends
E-Learning: Ziele, Verfahren, Strategien, TrendsE-Learning: Ziele, Verfahren, Strategien, Trends
E-Learning: Ziele, Verfahren, Strategien, Trends
 
Visionen für die Betriebliche Weiterbildung, Learntec Kundenforum 03.02.2010
Visionen für die Betriebliche Weiterbildung, Learntec Kundenforum 03.02.2010Visionen für die Betriebliche Weiterbildung, Learntec Kundenforum 03.02.2010
Visionen für die Betriebliche Weiterbildung, Learntec Kundenforum 03.02.2010
 

Authoring for Re-Use in Outcome-oriented Learning Scenarios

Editor's Notes

  1. Content is available in vast amounts, for every topic, in every detail
  2. But sometimes it is hard to retrieve content in the desired quality: Missing metadata Missing content attributes Missing overview Bad user interfaces
  3. And it is often neither accessible nor ready to be re-used No open access no open formats cannot be isolated from context wrong language It is hard to create new content out of existing ones no seamles integration in authoring tools
  4. The collaborative collection and organization of media assets . Media assets comprise individual content elements such as texts, pictures, videos, and audios. These atomic elements form the basis of all content productions. The collaborative creation of learning units based on these media assets . Learning units are navigable and interactive learning contents built out of individual media assets. Preparation for re-use . A background harvesting process, which updates the metadata repository of OICS in order to make updated contents searchable and retrievable, supports the previous two processes.
  5. The collaborative collection and organization of media assets . Media assets comprise individual content elements such as texts, pictures, videos, and audios. These atomic elements form the basis of all content productions. The collaborative creation of learning units based on these media assets . Learning units are navigable and interactive learning contents built out of individual media assets. Preparation for re-use . A background harvesting process, which updates the metadata repository of OICS in order to make updated contents searchable and retrievable, supports the previous two processes.
  6. This prototype utilises the OICS facilities (metadata storage, search services) in order to support re-use based collaborative authoring processes. It covers three sub-processes: 1. The collaborative collection and organization of media assets in the MediaLibrary prototype . Media assets comprise individual content elements such as texts, pictures, videos, and audios. These atomic elements form the basis of all content productions. 2. The collaborative creation of learning units based on these media assets in an online authoring tool . Learning units are navigable and interactive learning contents built out of individual media assets. 3. Preparation for re-use through metadata enrichment . A background harvesting process, which updates the metadata repository of OICS in order to make updated contents searchable and retrievable, supports the previous two processes.
  7. Collect media assets: Pull approach: active harvesting of available content (e.g. Google) Push approach: offering of (user) interfaces to organise and publish content to (e.g. Flickr)
  8. Result: Structured, metatagged media collection maintaining variants and versions of content Organise collections of media assets Add metadata Add search & retrieve functionality
  9. Tooling to create new content out of existing one needed Authoring tool Integration with media library: search, find, re-use assets
  10. Publish results for use and later re-use
  11. Enable access and re-use of media-asset-collection Publish asset metadata to searchable repositories Provide search and access services