87. THE video games do not
necessarily have the disadvantages
it also has its own benefit …
88. THE video games do not
necessarily have the disadvantages
it also has its own benefit …
Such as example of someone who
has the talent and confidence to
play up to the highest level and
achieve the desired goals…
92. Name : Lim Yo Hwan
Nickname : SlayerS_Boxer
Birthday : September 4, 1980
Hometown : South Korea
Known as the Terran Emperor. Reinvigorated the
Terran race in competitive Starcraft at a time when
it was considered the weakest of the 3.
Fan club with over 600,000 members. At peak
earned $300,000+ annually.
Known for his innovation. Revolutionized use of the
terran dropship, famous rushes earned him fan-
favorite status.
Most televised wins, longest time holding 1st place
ranking in KeSPA at 17 months (Korea e-sports
Players Association).
Only person to win two World Cyber Games.
One of the only Starcraft players to achieve
“bonjwa” status.
SlayerS_Boxer
95. REFERENCES
of Video Game Addiction
Gentile, D (2009). "Pathological Video-Game Use Among Youth Ages 8 to 18:A National Study".
Psychological science : a journal of the American Psychological Society / APS 20 (5): 594–602;
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Video Game Addiction, From Wikipedia, the free encyclopedia, Feb 17, 2013 ; Retrieved from
http://en.wikipedia.org/wiki/Video_game_addiction
Collison, M , A . (2011). Computer Gaming Addiction “,May 20 , 2011 .
Retrieved from Feb 20 , 2013 http://www.alteredgamer.com/
Colnrad, B . (2011). Computer Game Addiction - Symptoms, Treatment, & FAQs
“, Retrieved from Feb 20 , 2013 http://www.techaddiction.ca/computer_game_addiction.html#
Parker, L . (2009). Video Game Addcition “ , April 3 , 2009 .
“, Retrieved from Feb 20 , 2013 http://www.GameSpot.com/
Holst, V (N.D.). Journal of Adolescent Health as “Attentional bias and disinhibition toward gaming
cues are related to problem gaming in male adolescents,”
Retrieved from ;
http://www.forbes.com/sites/carolpinchefsky/2012/07/10/2-suprising-findings-about-videogame-addiction/
Wood, R. (2008). Problems with the concept of video game "addiction": Some case study examples.
International Journal of Mental Healthand Addiction, 6, 169 - 178. Retrieved from ;
http://www.techaddiction.ca/video_game_addiction.html /