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UPA International Conference
                                June, 2012




   Putting Personas to Work




                  Presented by
Carol Smith & Richard Douglass



@Carologic   @RichardDouglass
Getting Personas Adopted
Throughout Your Organization
WHICH STUDENT?




         http://www.flickr.com/photos/mrjkbh/ via http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en
         http://www.flickr.com/photos/caharley72/ (Christopher Alison Photography) via
Page 3
         http://creativecommons.org/licenses/by-nc-nd/2.0
Selling Personas
G E T T I N G B U Y- I N F O R P E R S O N A S




   •We don’t need UX – we know our users




   •Tell us the story
     • What are they really doing?
     • What are their goals?
     • Roadblocks?




Page 5
S E L L I N G I N T E R N A L LY




Page 6
                   http://en.wikipedia.org/wiki/File:Train_wreck_at_Montparnasse_1895.jpg
INTRODUCING PERSONAS
PROGRESSIVE DISCLOSURE




   •Like real-life, dating
   •You are the match-maker
     • Create opportunities to get to know them
     • Tell the story, effectively
     • Support recall of significant details




Page 8
PROGRESSIVE DISCLOSURE




Page 9
TELL THE STORY



   •Clarify how the personas are to be used
     • Support design and development
     • What they cannot do
   •For each persona:
     • Goals
     • Needs
     • How use product
     • Challenges
     • “Irrelevant Information” creates the mnemonic
   •Introduce Artifacts
   •Encourage and answer questions

Page 10
Get The Persona To Work
SHARE WHAT YOU LEARN




Page 12
SUCCESSFUL PROGRAMS




   •Form a team that includes product/project team members
   •The team:
     • Supports persona development
     • Reviews personas regularly
     • Advocates for personas
     • Watches for opportunities




Page 13
TEAM LEADER




   •Curates personas
   •Tracks work that may influence personas
   •Identifies opportunities to enhance them




Page 14
KEEP PERSONAS ALIVE




   •Make opportunities to sew them into culture
   •Regular touch points
   •Refresh documentation regularly
   •E-mail addresses for personas




Page 15
WORKING SESSIONS




   •Include them at meetings
   •Role play or “channel” the persona
     • Review of interface thru eyes of Persona
     • Analyze competition
     • Review stories/scenarios

          What would they do? Would they use this?




                 The User is Always Right: A Practical Guide to Creating and Using Personas for the Web
Page 16          by Steve Mulder and Ziv Yaar.
ACTIVITIES




   •Panel with “Personas” (role playing)
     • Individual teams, products, etc.
     • Answer questions in character
   •Meet & Greet
   •Birthday party




Page 17
A R T I FA C T S




   •Public
     • Posters
     • Large Boards
   •Personal
     • Persona
     • Reference Sheets
     • Books




Page 18
CONNECT TO PROJECT WORK




Page 19
Managing Personas
C O M M U N I C AT I O N P L A N




   •What to communicate
     • Progressive disclosure - Highlights
     • Updates
     • Tips for use
   •When
   •To whom (team, stakeholders, etc.)
   •How (Web site, Email, etc.)




Page 21
U P D AT I N G P E R S O N A S




   •Plan:
     • Ongoing work
            • Include open questions in new projects.
          • Include in planning templates
            • Usability study triggers a persona review.
          • Communication Plan
            • Regular reviews.
            • Plan for distribution of updates.




Page 22
REUSING PERSONAS



   •Up-to-date personas and profiles;
     • Can be used indefinitely for the same product;
     • If Goals and Needs remain static.

   •Potentially form “Persona Teams.”
   •Inform new persona development efforts.
     • Provide a preliminary context.

   •Do Not re-purpose for different:
     • Products
     • Scenarios
     • Needs and goals
Page 23
C R E AT E P E R S O N A T E A M S ( FA M I L I E S )




   •Extend - include all aspects of experience.
   •Provides a preliminary context.
   •Complex set of products.
   •Group personas in meaningful ways.




Page 24
EXAMPLE – ONLINE ORDERING




Page 25
E X A M P L E : E D U C AT I O N ( C O N T I N U E D )




   •One persona to represent all Shoppers is extremely
   unlikely.
   •More likely:
     • Small set of personas for each role.
     • Few more for additional roles.




Page 26
S H A R E W H AT Y O U K N O W




   •Personas interact at various times
     • In person.
     • Virtual “handshakes.”
   •Convey to the team:
     • Where occur?
     • When?
     • Frequency?
     • What information is exchanged?




Page 27
F I N D PAT T E R N S , C O M M O N A L I T I E S




Page 28
R E S U LT S



   •Knowledge of relationships between personas.
   •Frequency of their interactions.
   •What they need from each other.
   •What they provide to each other.

   •Different Lenses:
     • Pain points by: product, service, need, and motive.
     • Motivations based on personas:
       goals, needs, tasks, occupation, family, and
       environment.
     • Commonalities such as: tech use, tech
       purpose, demographics, occupation, and context of use.
Page 29
R E S U LT S , C O N T




   •Once documented prioritize relationships
     • Team understands which interactions are most important
       to the users and the products functionality.
     • Visual work flows are ideal.




Page 30
NEXT STEPS




   •Identify gaps and plan to fill them.
   •Sync with market segments (if they exist).




Page 31
S TA R T N O W




   •Creating strawman Profiles now
   •Schedule and conduct research with users
   •Expand Profiles into Personas
   •Build on what you know
   •Keep digging - each project can answer more questions




Page 32
D O U X E A R LY A N D O F T E N




   •Create Information Radiators
     • Personas
     • Artifacts
     • Schedule of activities




Page 33
RECOMMENDED READINGS




Page 34
                          3
C O N TA C T U S



   Carol J. Smith                           Richard Douglass

   Twitter: @carologic                      Twitter: @richarddouglass

                                            LinkedIn:
   LinkedIn:
   http://www.linkedin.com/in/caroljsmith   http://www.linkedin.com/in/richarddouglass1

                                            Slideshare:
   Slideshare:                              http://www.slideshare.net/richarddouglass/
   http://www.slideshare.net/carologic
                                            Speaker Rate:
   Speaker Rate:                            http://speakerrate.com/speakers/25641-
   speakerrate.com/speakers/15585-          richard-douglass
   caroljsmith
                                            E-mail: richard@improvedusability.com


Page 35
QUESTIONS?
F O R M O R E I N F O R M AT I O N




   •The User Is Always Right: A Practical Guide to Creating
   and Using Personas for the Web by Steve Mulder
   •The Persona Life-Cycle by John Pruitt and Tamara Adlin
   •The Inmates are Running the Asylum by Alan Cooper
   •Observing the User Experience: A Practitioner's Guide to
   User Research by Mike Kuniavsky
   •Additional Reference list:
   http://v3.thewatchmakerproject.com/journal/375/using-
   personas-to-inform-design




Page 37
REFERENCES



   •Designing for the Digital Age: How to Create Human-Centered Products and Services by Kim
   Goodwin (one chapter)
   •The Persona Life-Cycle by John Pruitt and Tamara Adlin
   •The User Is Always Right: A Practical Guide to Creating and Using Personas for the Web by
   Steve Mulder
   •The Inmates are Running the Asylum by Alan Cooper
   •Observing the User Experience: A Practitioner's Guide to User Research by Mike Kuniavsky
   •Babcock, L. and Sara Laschever. (2008). “Ask For It: How Women can use the Power of
   Negotiation to Get What They Really Want.” Bantam Books.
   •Godin, Seth. (2010) “Linchpin: Are you Indispensable?” Penguin Group.
   •Ury. William L. (1991) “Getting Past NO: Negotiating in Difficult Situations.” Bantam.
   •Fisher, Roger and William L. Ury. (1981) “Getting to YES: Negotiating Agreement Without
   Giving In.” Penguin Group.
   •Kennedy, Gavin. (2004). “Essential Negotiation.” The Economist and Profile Books LTD.
   •Lavington, Camille. (2004) “You’ve Only Got Three Seconds: How to make the right impression
   in your business and social life.” Doubleday.
   •Lewicki, Roy J., et. Al. (2004) “Essentials of Negotiation.” McGraw-Hill Irwin.
   •Young, Ed. (2011) “Justice is served, but more so after lunch: how food-breaks sway the
   decisions of judges.” Discover Magazine.
   http://blogs.discovermagazine.com/notrocketscience/2011/04/11/justice-is-served-but-more-so-
   after-lunch-how-food-breaks-sway-the-decisions-of-judges/ Retrieved on October 24, 2011.


Page 38
CONTROVERSY
CONTROVERSY




   •Irrelevant information
   •“Pseudo-science”
      • Not trying to be scientific
      • Statistical methods used to analyze data
      • Rigorous, repeatable methods
      • Result in mostly qualitative data




               The Persona Lifecycle : Keeping People in Mind Throughout Product Design
Page 40
               by John Pruitt and Tamara Adlin
BENEFITS




   •Personas enable team to learn and remember user’s
   efficiently and effectively
   •Reduces chance decisions will be made based on seniority
   or influence in the organization
   •Make a better product

   •Help teams avoid:
     • Designing for themselves/technology
     • Designing for everyone



Page 41

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Putting Personas to Work

  • 1. UPA International Conference June, 2012 Putting Personas to Work Presented by Carol Smith & Richard Douglass @Carologic @RichardDouglass
  • 3. WHICH STUDENT? http://www.flickr.com/photos/mrjkbh/ via http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en http://www.flickr.com/photos/caharley72/ (Christopher Alison Photography) via Page 3 http://creativecommons.org/licenses/by-nc-nd/2.0
  • 5. G E T T I N G B U Y- I N F O R P E R S O N A S •We don’t need UX – we know our users •Tell us the story • What are they really doing? • What are their goals? • Roadblocks? Page 5
  • 6. S E L L I N G I N T E R N A L LY Page 6 http://en.wikipedia.org/wiki/File:Train_wreck_at_Montparnasse_1895.jpg
  • 8. PROGRESSIVE DISCLOSURE •Like real-life, dating •You are the match-maker • Create opportunities to get to know them • Tell the story, effectively • Support recall of significant details Page 8
  • 10. TELL THE STORY •Clarify how the personas are to be used • Support design and development • What they cannot do •For each persona: • Goals • Needs • How use product • Challenges • “Irrelevant Information” creates the mnemonic •Introduce Artifacts •Encourage and answer questions Page 10
  • 11. Get The Persona To Work
  • 12. SHARE WHAT YOU LEARN Page 12
  • 13. SUCCESSFUL PROGRAMS •Form a team that includes product/project team members •The team: • Supports persona development • Reviews personas regularly • Advocates for personas • Watches for opportunities Page 13
  • 14. TEAM LEADER •Curates personas •Tracks work that may influence personas •Identifies opportunities to enhance them Page 14
  • 15. KEEP PERSONAS ALIVE •Make opportunities to sew them into culture •Regular touch points •Refresh documentation regularly •E-mail addresses for personas Page 15
  • 16. WORKING SESSIONS •Include them at meetings •Role play or “channel” the persona • Review of interface thru eyes of Persona • Analyze competition • Review stories/scenarios What would they do? Would they use this? The User is Always Right: A Practical Guide to Creating and Using Personas for the Web Page 16 by Steve Mulder and Ziv Yaar.
  • 17. ACTIVITIES •Panel with “Personas” (role playing) • Individual teams, products, etc. • Answer questions in character •Meet & Greet •Birthday party Page 17
  • 18. A R T I FA C T S •Public • Posters • Large Boards •Personal • Persona • Reference Sheets • Books Page 18
  • 19. CONNECT TO PROJECT WORK Page 19
  • 21. C O M M U N I C AT I O N P L A N •What to communicate • Progressive disclosure - Highlights • Updates • Tips for use •When •To whom (team, stakeholders, etc.) •How (Web site, Email, etc.) Page 21
  • 22. U P D AT I N G P E R S O N A S •Plan: • Ongoing work • Include open questions in new projects. • Include in planning templates • Usability study triggers a persona review. • Communication Plan • Regular reviews. • Plan for distribution of updates. Page 22
  • 23. REUSING PERSONAS •Up-to-date personas and profiles; • Can be used indefinitely for the same product; • If Goals and Needs remain static. •Potentially form “Persona Teams.” •Inform new persona development efforts. • Provide a preliminary context. •Do Not re-purpose for different: • Products • Scenarios • Needs and goals Page 23
  • 24. C R E AT E P E R S O N A T E A M S ( FA M I L I E S ) •Extend - include all aspects of experience. •Provides a preliminary context. •Complex set of products. •Group personas in meaningful ways. Page 24
  • 25. EXAMPLE – ONLINE ORDERING Page 25
  • 26. E X A M P L E : E D U C AT I O N ( C O N T I N U E D ) •One persona to represent all Shoppers is extremely unlikely. •More likely: • Small set of personas for each role. • Few more for additional roles. Page 26
  • 27. S H A R E W H AT Y O U K N O W •Personas interact at various times • In person. • Virtual “handshakes.” •Convey to the team: • Where occur? • When? • Frequency? • What information is exchanged? Page 27
  • 28. F I N D PAT T E R N S , C O M M O N A L I T I E S Page 28
  • 29. R E S U LT S •Knowledge of relationships between personas. •Frequency of their interactions. •What they need from each other. •What they provide to each other. •Different Lenses: • Pain points by: product, service, need, and motive. • Motivations based on personas: goals, needs, tasks, occupation, family, and environment. • Commonalities such as: tech use, tech purpose, demographics, occupation, and context of use. Page 29
  • 30. R E S U LT S , C O N T •Once documented prioritize relationships • Team understands which interactions are most important to the users and the products functionality. • Visual work flows are ideal. Page 30
  • 31. NEXT STEPS •Identify gaps and plan to fill them. •Sync with market segments (if they exist). Page 31
  • 32. S TA R T N O W •Creating strawman Profiles now •Schedule and conduct research with users •Expand Profiles into Personas •Build on what you know •Keep digging - each project can answer more questions Page 32
  • 33. D O U X E A R LY A N D O F T E N •Create Information Radiators • Personas • Artifacts • Schedule of activities Page 33
  • 35. C O N TA C T U S Carol J. Smith Richard Douglass Twitter: @carologic Twitter: @richarddouglass LinkedIn: LinkedIn: http://www.linkedin.com/in/caroljsmith http://www.linkedin.com/in/richarddouglass1 Slideshare: Slideshare: http://www.slideshare.net/richarddouglass/ http://www.slideshare.net/carologic Speaker Rate: Speaker Rate: http://speakerrate.com/speakers/25641- speakerrate.com/speakers/15585- richard-douglass caroljsmith E-mail: richard@improvedusability.com Page 35
  • 37. F O R M O R E I N F O R M AT I O N •The User Is Always Right: A Practical Guide to Creating and Using Personas for the Web by Steve Mulder •The Persona Life-Cycle by John Pruitt and Tamara Adlin •The Inmates are Running the Asylum by Alan Cooper •Observing the User Experience: A Practitioner's Guide to User Research by Mike Kuniavsky •Additional Reference list: http://v3.thewatchmakerproject.com/journal/375/using- personas-to-inform-design Page 37
  • 38. REFERENCES •Designing for the Digital Age: How to Create Human-Centered Products and Services by Kim Goodwin (one chapter) •The Persona Life-Cycle by John Pruitt and Tamara Adlin •The User Is Always Right: A Practical Guide to Creating and Using Personas for the Web by Steve Mulder •The Inmates are Running the Asylum by Alan Cooper •Observing the User Experience: A Practitioner's Guide to User Research by Mike Kuniavsky •Babcock, L. and Sara Laschever. (2008). “Ask For It: How Women can use the Power of Negotiation to Get What They Really Want.” Bantam Books. •Godin, Seth. (2010) “Linchpin: Are you Indispensable?” Penguin Group. •Ury. William L. (1991) “Getting Past NO: Negotiating in Difficult Situations.” Bantam. •Fisher, Roger and William L. Ury. (1981) “Getting to YES: Negotiating Agreement Without Giving In.” Penguin Group. •Kennedy, Gavin. (2004). “Essential Negotiation.” The Economist and Profile Books LTD. •Lavington, Camille. (2004) “You’ve Only Got Three Seconds: How to make the right impression in your business and social life.” Doubleday. •Lewicki, Roy J., et. Al. (2004) “Essentials of Negotiation.” McGraw-Hill Irwin. •Young, Ed. (2011) “Justice is served, but more so after lunch: how food-breaks sway the decisions of judges.” Discover Magazine. http://blogs.discovermagazine.com/notrocketscience/2011/04/11/justice-is-served-but-more-so- after-lunch-how-food-breaks-sway-the-decisions-of-judges/ Retrieved on October 24, 2011. Page 38
  • 40. CONTROVERSY •Irrelevant information •“Pseudo-science” • Not trying to be scientific • Statistical methods used to analyze data • Rigorous, repeatable methods • Result in mostly qualitative data The Persona Lifecycle : Keeping People in Mind Throughout Product Design Page 40 by John Pruitt and Tamara Adlin
  • 41. BENEFITS •Personas enable team to learn and remember user’s efficiently and effectively •Reduces chance decisions will be made based on seniority or influence in the organization •Make a better product •Help teams avoid: • Designing for themselves/technology • Designing for everyone Page 41