SlideShare uma empresa Scribd logo
1 de 13
Working Group 1: Game Lab
Game Lab challenge

 Haiti earthquake HADR scenario as window into methods
  for tomorrow’s wargames
   operations other than force-on-force
   chaotic, complex, operational environment involving broad
    range of DIME/PMESII factors
   full glare of international media (and associated political
    pressures)
   highly interagency and multinational
   short term urgencies with long-term implications
   wargame application/use beyond traditional clients
designing for whom?

 much discussion in all three groups of client needs and
  characteristics
   multiple clients (not all known in advance)
   varying range of game experience (and game support
    infrastructure), high proportion of novices
   adaptable to varying needs (time, complexity, subject
    matter)
learning what?

 groups identified appropriate learning objectives
   not a planning exercise or a detailed “how to” game
   more about
    relationships, interactions, harmonizing/deconflicting varying
    agendas
   “nonconventional” learning objectives: chaotic
    immersion, recognition that no matter how well you do
    people will die
   avoiding “wrong lessons”
      population as passive victims
      crude view of organizational differences
delivered how?

 digital or manual?

 moderation with white cell?

 card-and-board
   suitability for level of complexity
   adaptability
   self-contained

 influence of design repertoire
players

 groups generally settled on 4-12 players
   some elasticity in player numbers
   shaped by user and delivery method
   US (military + USAID/State)?
   UN
   NGO (one? two? many?)
   Haitian government
   survivors?
   media?
   minor actors represented through events
players

 the challenge of cooperative play with asymmetric
  victory conditions
   reward organizational objectives with additional resources
    (Group C)
   fixed or changing objectives

 players ought to have different comparative advantages

 is coordination a quality of game play, or a discrete
  action or state?

 changing capacities over time
length of game

 brief suggested 1-2 months

 what were the natural “eras” of HADR in Haiti?
    what are the lessons the game should teach?

 variable turn lengths to address relief-reconstruction
  continuum, second and third order effects

 what are the constraints generated by likely employment of
  game?
    7-12 turns (Group B)
    4-8 hours (Group C)
    how many game interactions?
key variables and processes

 all groups identified some version of cluster sectors
  (medical, food, WASH, shelter, security, infrastructure, etc)
    Group A also emphasized logistics/supply chain dynamics, and
     importance of spatial nodes/locations
    Group C also wanted a geographic component, ability to
     model population movement
    Group B, by contrast, went for an entirely sectoral approach
     (map as backdrop)

 how to measure “success”?
    humanitarian conditions
    organizational priorities and successes
    Haitian politics
game mechanics

 all groups decided on some sort of card-driven
  mechanism for event generation
   combined event/ops/coordination cards? (Group A)

 individual decks (group C), plus assets (chips)?
  advantages of a card-based system
   broad range of lessons, events, vignettes
   rules-on-cards
   learning-on-cards
   easily modified
game mechanics

 fog of HADR
   initially hidden need values (group C) with geographic
    multipliers

 population might sometimes self-fix problems

 need to focus on how player decisions shape situation
  and how they receive feedback
real and alternate histories

 should the game actually model historical events, or
  introduce added uncertainty through variable starting
  conditions?
   aftershocks
   weather
   crime and political stability

 should earthquake dynamics be tweaked to increase
  learning outcomes?
other considerations

 idea proliferation and the need for ruthless simplification
   how to abstract/simplify without losing immersion and
    suspension of disbelief?

 extensible game mechanics

 porting to other platforms

Mais conteúdo relacionado

Destaque

Mobilizers Training
Mobilizers TrainingMobilizers Training
Mobilizers TrainingChandan Rout
 
Garcia & Lepage 2013 Methods for Scenario Development
Garcia & Lepage 2013 Methods for Scenario DevelopmentGarcia & Lepage 2013 Methods for Scenario Development
Garcia & Lepage 2013 Methods for Scenario DevelopmentClaude Garcia
 
The Art of the Wargame-Black Hat Reviews-APMP 2011-Pat Brosey 6-1-11
The Art of the Wargame-Black Hat Reviews-APMP 2011-Pat Brosey 6-1-11The Art of the Wargame-Black Hat Reviews-APMP 2011-Pat Brosey 6-1-11
The Art of the Wargame-Black Hat Reviews-APMP 2011-Pat Brosey 6-1-11Lohfeld Consulting Group
 
Visualizing the Navy Planning Process
Visualizing the Navy Planning ProcessVisualizing the Navy Planning Process
Visualizing the Navy Planning ProcessAquinicumPress
 
Hypermedia Discourse: Theory & Technology for the Pragmatic Web?
Hypermedia Discourse: Theory & Technology for the Pragmatic Web?Hypermedia Discourse: Theory & Technology for the Pragmatic Web?
Hypermedia Discourse: Theory & Technology for the Pragmatic Web?Simon Buckingham Shum
 
Accessible Video Captioning: Regis University Case Study
Accessible Video Captioning: Regis University Case StudyAccessible Video Captioning: Regis University Case Study
Accessible Video Captioning: Regis University Case Study3Play Media
 
Rick Barron: User Experience Testing Methods
Rick Barron: User Experience Testing MethodsRick Barron: User Experience Testing Methods
Rick Barron: User Experience Testing MethodsRick Barron
 
Rear Admiral (Retired) Rapp looks at the role of LVC training
Rear Admiral (Retired) Rapp looks at the role of LVC trainingRear Admiral (Retired) Rapp looks at the role of LVC training
Rear Admiral (Retired) Rapp looks at the role of LVC trainingICSA, LLC
 
Italy and the F-35: Secretary Wynne Visits the FACO
Italy and the F-35: Secretary Wynne Visits the FACOItaly and the F-35: Secretary Wynne Visits the FACO
Italy and the F-35: Secretary Wynne Visits the FACOICSA, LLC
 
Military Decision Making Process (Mar 08) 3
Military Decision Making Process (Mar 08) 3Military Decision Making Process (Mar 08) 3
Military Decision Making Process (Mar 08) 3Thomas cleary
 
Military Decision Making Process (Mar 08) 2
Military Decision Making Process (Mar 08) 2Military Decision Making Process (Mar 08) 2
Military Decision Making Process (Mar 08) 2Thomas cleary
 
Active Competitive Intelligence
Active Competitive IntelligenceActive Competitive Intelligence
Active Competitive IntelligenceJeremy Horn
 
Scenario planning and transmedia storytelling ocad july 31 slideshare
Scenario planning and transmedia storytelling ocad july 31 slideshareScenario planning and transmedia storytelling ocad july 31 slideshare
Scenario planning and transmedia storytelling ocad july 31 slideshareZhan Li
 
OO Development 1 - Introduction to Object-Oriented Development
OO Development 1 - Introduction to Object-Oriented DevelopmentOO Development 1 - Introduction to Object-Oriented Development
OO Development 1 - Introduction to Object-Oriented DevelopmentRandy Connolly
 
Space policy theoretical space wargame software-unclassified
Space policy theoretical space wargame software-unclassifiedSpace policy theoretical space wargame software-unclassified
Space policy theoretical space wargame software-unclassifiedPaul Szymanski
 

Destaque (18)

Mobilizers Training
Mobilizers TrainingMobilizers Training
Mobilizers Training
 
Garcia & Lepage 2013 Methods for Scenario Development
Garcia & Lepage 2013 Methods for Scenario DevelopmentGarcia & Lepage 2013 Methods for Scenario Development
Garcia & Lepage 2013 Methods for Scenario Development
 
The Art of the Wargame-Black Hat Reviews-APMP 2011-Pat Brosey 6-1-11
The Art of the Wargame-Black Hat Reviews-APMP 2011-Pat Brosey 6-1-11The Art of the Wargame-Black Hat Reviews-APMP 2011-Pat Brosey 6-1-11
The Art of the Wargame-Black Hat Reviews-APMP 2011-Pat Brosey 6-1-11
 
Visualizing the Navy Planning Process
Visualizing the Navy Planning ProcessVisualizing the Navy Planning Process
Visualizing the Navy Planning Process
 
The Foresight method for scenario building
The Foresight method for scenario buildingThe Foresight method for scenario building
The Foresight method for scenario building
 
Hypermedia Discourse: Theory & Technology for the Pragmatic Web?
Hypermedia Discourse: Theory & Technology for the Pragmatic Web?Hypermedia Discourse: Theory & Technology for the Pragmatic Web?
Hypermedia Discourse: Theory & Technology for the Pragmatic Web?
 
Accessible Video Captioning: Regis University Case Study
Accessible Video Captioning: Regis University Case StudyAccessible Video Captioning: Regis University Case Study
Accessible Video Captioning: Regis University Case Study
 
Rick Barron: User Experience Testing Methods
Rick Barron: User Experience Testing MethodsRick Barron: User Experience Testing Methods
Rick Barron: User Experience Testing Methods
 
Inheritance Mixins & Traits
Inheritance Mixins & TraitsInheritance Mixins & Traits
Inheritance Mixins & Traits
 
Rear Admiral (Retired) Rapp looks at the role of LVC training
Rear Admiral (Retired) Rapp looks at the role of LVC trainingRear Admiral (Retired) Rapp looks at the role of LVC training
Rear Admiral (Retired) Rapp looks at the role of LVC training
 
Mdmp How To Guide
Mdmp How To GuideMdmp How To Guide
Mdmp How To Guide
 
Italy and the F-35: Secretary Wynne Visits the FACO
Italy and the F-35: Secretary Wynne Visits the FACOItaly and the F-35: Secretary Wynne Visits the FACO
Italy and the F-35: Secretary Wynne Visits the FACO
 
Military Decision Making Process (Mar 08) 3
Military Decision Making Process (Mar 08) 3Military Decision Making Process (Mar 08) 3
Military Decision Making Process (Mar 08) 3
 
Military Decision Making Process (Mar 08) 2
Military Decision Making Process (Mar 08) 2Military Decision Making Process (Mar 08) 2
Military Decision Making Process (Mar 08) 2
 
Active Competitive Intelligence
Active Competitive IntelligenceActive Competitive Intelligence
Active Competitive Intelligence
 
Scenario planning and transmedia storytelling ocad july 31 slideshare
Scenario planning and transmedia storytelling ocad july 31 slideshareScenario planning and transmedia storytelling ocad july 31 slideshare
Scenario planning and transmedia storytelling ocad july 31 slideshare
 
OO Development 1 - Introduction to Object-Oriented Development
OO Development 1 - Introduction to Object-Oriented DevelopmentOO Development 1 - Introduction to Object-Oriented Development
OO Development 1 - Introduction to Object-Oriented Development
 
Space policy theoretical space wargame software-unclassified
Space policy theoretical space wargame software-unclassifiedSpace policy theoretical space wargame software-unclassified
Space policy theoretical space wargame software-unclassified
 

Semelhante a Working group1 (10)

Technology A d o p tio n by G lo b a l V ir tu a l Teams .docx
Technology A d o p tio n  by G lo b a l V ir tu a l Teams .docxTechnology A d o p tio n  by G lo b a l V ir tu a l Teams .docx
Technology A d o p tio n by G lo b a l V ir tu a l Teams .docx
 
2011.11.28 Collective Intelligence - Problems and Possibilities
2011.11.28 Collective Intelligence - Problems and Possibilities2011.11.28 Collective Intelligence - Problems and Possibilities
2011.11.28 Collective Intelligence - Problems and Possibilities
 
Serious Gaming: Public Policy Analysis
Serious Gaming: Public Policy AnalysisSerious Gaming: Public Policy Analysis
Serious Gaming: Public Policy Analysis
 
Introduction to participatory tools
Introduction to participatory toolsIntroduction to participatory tools
Introduction to participatory tools
 
Bradford, PPP
Bradford, PPPBradford, PPP
Bradford, PPP
 
strategic-intelligence-theory-to-application
strategic-intelligence-theory-to-applicationstrategic-intelligence-theory-to-application
strategic-intelligence-theory-to-application
 
Un collab 2010.09.17_presentation_02
Un collab 2010.09.17_presentation_02Un collab 2010.09.17_presentation_02
Un collab 2010.09.17_presentation_02
 
Given the growth in telecommuting and other mobile work arrangemen.docx
Given the growth in telecommuting and other mobile work arrangemen.docxGiven the growth in telecommuting and other mobile work arrangemen.docx
Given the growth in telecommuting and other mobile work arrangemen.docx
 
Raford overcomingbias
Raford overcomingbiasRaford overcomingbias
Raford overcomingbias
 
Structured Dialogic Design
Structured  Dialogic  DesignStructured  Dialogic  Design
Structured Dialogic Design
 

Último

Taken Pilot Episode Story pitch Document
Taken Pilot Episode Story pitch DocumentTaken Pilot Episode Story pitch Document
Taken Pilot Episode Story pitch Documentf4ssvxpz62
 
THE MEDIC, A STORY for entertainment.docx
THE MEDIC, A STORY for entertainment.docxTHE MEDIC, A STORY for entertainment.docx
THE MEDIC, A STORY for entertainment.docxazuremorn
 
Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...
Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...
Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...Amil baba
 
NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...
NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...
NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...Amil Baba Dawood bangali
 
A Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' Mother
A Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' MotherA Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' Mother
A Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' Motherget joys
 
Fight Scene Storyboard (Action/Adventure Animation)
Fight Scene Storyboard (Action/Adventure Animation)Fight Scene Storyboard (Action/Adventure Animation)
Fight Scene Storyboard (Action/Adventure Animation)finlaygoodall2
 
Aesthetic Design Inspiration by Slidesgo.pptx
Aesthetic Design Inspiration by Slidesgo.pptxAesthetic Design Inspiration by Slidesgo.pptx
Aesthetic Design Inspiration by Slidesgo.pptxsayemalkadripial4
 
ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024
ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024
ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024Durkin Entertainment LLC
 
Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...
Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...
Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...TeslaStakeHolder
 
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...Amil Baba Dawood bangali
 
Princess Jahan's Tuition Classes, a story for entertainment
Princess Jahan's Tuition Classes, a story for entertainmentPrincess Jahan's Tuition Classes, a story for entertainment
Princess Jahan's Tuition Classes, a story for entertainmentazuremorn
 
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand FinaleBiswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand FinaleQui9 (Ultimate Quizzing)
 
What Life Would Be Like From A Different Perspective (saltyvixenstories.com)
What Life Would Be Like From A Different Perspective (saltyvixenstories.com)What Life Would Be Like From A Different Perspective (saltyvixenstories.com)
What Life Would Be Like From A Different Perspective (saltyvixenstories.com)Salty Vixen Stories & More
 
办理滑铁卢大学毕业证成绩单|购买加拿大文凭证书
办理滑铁卢大学毕业证成绩单|购买加拿大文凭证书办理滑铁卢大学毕业证成绩单|购买加拿大文凭证书
办理滑铁卢大学毕业证成绩单|购买加拿大文凭证书zdzoqco
 
Statement Of Intent - - Copy.documentfile
Statement Of Intent - - Copy.documentfileStatement Of Intent - - Copy.documentfile
Statement Of Intent - - Copy.documentfilef4ssvxpz62
 
Zoom In Game for ice breaking in a training
Zoom In Game for ice breaking in a trainingZoom In Game for ice breaking in a training
Zoom In Game for ice breaking in a trainingRafik ABDI
 

Último (20)

Taken Pilot Episode Story pitch Document
Taken Pilot Episode Story pitch DocumentTaken Pilot Episode Story pitch Document
Taken Pilot Episode Story pitch Document
 
S10_E06-Sincerely,The Friday Club- Prelims Farewell Quiz.pptx
S10_E06-Sincerely,The Friday Club- Prelims Farewell Quiz.pptxS10_E06-Sincerely,The Friday Club- Prelims Farewell Quiz.pptx
S10_E06-Sincerely,The Friday Club- Prelims Farewell Quiz.pptx
 
THE MEDIC, A STORY for entertainment.docx
THE MEDIC, A STORY for entertainment.docxTHE MEDIC, A STORY for entertainment.docx
THE MEDIC, A STORY for entertainment.docx
 
Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...
Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...
Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...
 
NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...
NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...
NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...
 
A Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' Mother
A Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' MotherA Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' Mother
A Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' Mother
 
Fight Scene Storyboard (Action/Adventure Animation)
Fight Scene Storyboard (Action/Adventure Animation)Fight Scene Storyboard (Action/Adventure Animation)
Fight Scene Storyboard (Action/Adventure Animation)
 
Aesthetic Design Inspiration by Slidesgo.pptx
Aesthetic Design Inspiration by Slidesgo.pptxAesthetic Design Inspiration by Slidesgo.pptx
Aesthetic Design Inspiration by Slidesgo.pptx
 
ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024
ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024
ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024
 
Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...
Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...
Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...
 
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
 
Sincerely, The Friday Club - Farewell Quiz-Finals.pptx
Sincerely, The Friday Club - Farewell Quiz-Finals.pptxSincerely, The Friday Club - Farewell Quiz-Finals.pptx
Sincerely, The Friday Club - Farewell Quiz-Finals.pptx
 
Princess Jahan's Tuition Classes, a story for entertainment
Princess Jahan's Tuition Classes, a story for entertainmentPrincess Jahan's Tuition Classes, a story for entertainment
Princess Jahan's Tuition Classes, a story for entertainment
 
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand FinaleBiswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
 
What Life Would Be Like From A Different Perspective (saltyvixenstories.com)
What Life Would Be Like From A Different Perspective (saltyvixenstories.com)What Life Would Be Like From A Different Perspective (saltyvixenstories.com)
What Life Would Be Like From A Different Perspective (saltyvixenstories.com)
 
办理滑铁卢大学毕业证成绩单|购买加拿大文凭证书
办理滑铁卢大学毕业证成绩单|购买加拿大文凭证书办理滑铁卢大学毕业证成绩单|购买加拿大文凭证书
办理滑铁卢大学毕业证成绩单|购买加拿大文凭证书
 
Statement Of Intent - - Copy.documentfile
Statement Of Intent - - Copy.documentfileStatement Of Intent - - Copy.documentfile
Statement Of Intent - - Copy.documentfile
 
Zoom In Game for ice breaking in a training
Zoom In Game for ice breaking in a trainingZoom In Game for ice breaking in a training
Zoom In Game for ice breaking in a training
 
Moveable Feast_Travel-Lifestyle-Culture Quiz.pptx
Moveable Feast_Travel-Lifestyle-Culture Quiz.pptxMoveable Feast_Travel-Lifestyle-Culture Quiz.pptx
Moveable Feast_Travel-Lifestyle-Culture Quiz.pptx
 
S10_E02_How to Pimp Social Media 101.pptx
S10_E02_How to Pimp Social Media 101.pptxS10_E02_How to Pimp Social Media 101.pptx
S10_E02_How to Pimp Social Media 101.pptx
 

Working group1

  • 1. Working Group 1: Game Lab
  • 2. Game Lab challenge  Haiti earthquake HADR scenario as window into methods for tomorrow’s wargames  operations other than force-on-force  chaotic, complex, operational environment involving broad range of DIME/PMESII factors  full glare of international media (and associated political pressures)  highly interagency and multinational  short term urgencies with long-term implications  wargame application/use beyond traditional clients
  • 3. designing for whom?  much discussion in all three groups of client needs and characteristics  multiple clients (not all known in advance)  varying range of game experience (and game support infrastructure), high proportion of novices  adaptable to varying needs (time, complexity, subject matter)
  • 4. learning what?  groups identified appropriate learning objectives  not a planning exercise or a detailed “how to” game  more about relationships, interactions, harmonizing/deconflicting varying agendas  “nonconventional” learning objectives: chaotic immersion, recognition that no matter how well you do people will die  avoiding “wrong lessons”  population as passive victims  crude view of organizational differences
  • 5. delivered how?  digital or manual?  moderation with white cell?  card-and-board  suitability for level of complexity  adaptability  self-contained  influence of design repertoire
  • 6. players  groups generally settled on 4-12 players  some elasticity in player numbers  shaped by user and delivery method  US (military + USAID/State)?  UN  NGO (one? two? many?)  Haitian government  survivors?  media?  minor actors represented through events
  • 7. players  the challenge of cooperative play with asymmetric victory conditions  reward organizational objectives with additional resources (Group C)  fixed or changing objectives  players ought to have different comparative advantages  is coordination a quality of game play, or a discrete action or state?  changing capacities over time
  • 8. length of game  brief suggested 1-2 months  what were the natural “eras” of HADR in Haiti?  what are the lessons the game should teach?  variable turn lengths to address relief-reconstruction continuum, second and third order effects  what are the constraints generated by likely employment of game?  7-12 turns (Group B)  4-8 hours (Group C)  how many game interactions?
  • 9. key variables and processes  all groups identified some version of cluster sectors (medical, food, WASH, shelter, security, infrastructure, etc)  Group A also emphasized logistics/supply chain dynamics, and importance of spatial nodes/locations  Group C also wanted a geographic component, ability to model population movement  Group B, by contrast, went for an entirely sectoral approach (map as backdrop)  how to measure “success”?  humanitarian conditions  organizational priorities and successes  Haitian politics
  • 10. game mechanics  all groups decided on some sort of card-driven mechanism for event generation  combined event/ops/coordination cards? (Group A)  individual decks (group C), plus assets (chips)? advantages of a card-based system  broad range of lessons, events, vignettes  rules-on-cards  learning-on-cards  easily modified
  • 11. game mechanics  fog of HADR  initially hidden need values (group C) with geographic multipliers  population might sometimes self-fix problems  need to focus on how player decisions shape situation and how they receive feedback
  • 12. real and alternate histories  should the game actually model historical events, or introduce added uncertainty through variable starting conditions?  aftershocks  weather  crime and political stability  should earthquake dynamics be tweaked to increase learning outcomes?
  • 13. other considerations  idea proliferation and the need for ruthless simplification  how to abstract/simplify without losing immersion and suspension of disbelief?  extensible game mechanics  porting to other platforms