SlideShare uma empresa Scribd logo
1 de 20
Baixar para ler offline
Situating
Mobile
Learning
John Martin
UW-Madison Academic Technology
@regardingjohn
PLACES
• situated issues 

& concepts
• deeply embodied,
experiential
PROBLEM SPACES
• inquiry quests
• game-based, 

playful learning
• leaderboards
INFORMATION
• just-in-time-&-place
access to databases 

& information when 

most needed
PEOPLE
• social support
• peer-to-peer
• collaboration
people info
places problem spaces
situate & connect
situate & connect
Yesterday in this track we focused a lot on mobile administration — making apps, checking them out, ERP, etc.
My focus is more on the teaching side, but stick around anyway because I’m going to try some things out, and I
need guinea pigs to test them on.
Earn AWESOME, HAND-MADE, ONE-OF-A-KIND BEADS 

for the best #EConnect14 tweets about this session!
@regardingjohn
Let’s burn up the Educause Twittersphere this hour. I don’t care if you listen to me — just keep tweeting! Earn
these awesome beads that I hand-crafted last night in my hotel room instead of going out for St. Patty’s day!
MLIA few things about me. I’ve helped run a wilderness camp for 20 years, and did a PhD on mobile learning in 2009
based on it. As such, I believe in experiential learning, and try to teach that way — my students get A’s basically
just for showing up and doing things — including game design. At UW-Madison, I’m a designer in the Mobile
Learning Incubator there, and a Sr. T&L consultant.
mobile.wisc.edu/teaching-and-learning
see missing videos at
mobile.wisc.edu/teaching-and-learning
see missing videos at
mobile.wisc.edu/teaching-and-learning
see missing videos at
mobile.wisc.edu/teaching-and-learning
see missing videos at
mobile.wisc.edu/teaching-and-learning
and here are a few of the learning things we’re doing with mobile — you don’t necessarily see it in the videos,
but these are all very social, and experiential. They are what I think mobile is amazing for — what we call
“situated learning” — at its best, mobile can provide learners with what they need to learn when they want or
need to learn.
Plant Identification Bird Identification
Fiber Plant Mapping Folklore Concept Mapping
And situated learning is a bug that’s been in my pants since I started looking at learning with mobile in 2005. It’s
a huge part of why my colleague built ARIS in 2008, and why I jumped on it when it was first being developed.
In addition to “Field Research”-type learning, I’m a fan of Seymour Papert’s “Constructionism” —learning by
building things. And I’ve been working with students to design mobile games since 2005, working Eric Klopfer
and his crew at MIT, and now with ARIS, and even analog games.
mobile.wisc.edu
mobile.wisc.edu
So that’s my story. Now let’s talk about “kids these days” and their fancy talking gadgets.
let’s start with games — the Learning Sciences are clear that when we’re motivated to learn, we learn better. So, I
try to connect what students are already passionate about with course content. IN DOING SO, I design learning
experiences that let them play the type of game they like to play. How did this generation of students learn how
to use all things digital? GAMES — It’s part of what Bourdieu calls their Habitus.
Acting
Interacting
Player
World
Killers
Socializers Explorers
Achievers
harass, heckle, hack,
cheat, taunt, tease
give, express, comment,
share, greet, like, tease
explore, view, rate,
curate, vote, review
win, challenge, create,
compare, show off
Bartle (1996) http://www.mud.co.uk/richard/hcds.htm
HINT: let them play their game
“Mobile”
What devices do we have?
!
What makes them mobile?
activity time!
bit.ly/mobileconnect
https://sites.google.com/site/classresponsejgm/home
With “mobile learning”— I look to using what they already use, and are interested in.
Now, we are not digital natives, or at least I’m not. So, let’s roll together and try some crazy stuff. Get online any
way you can and fill out this survey!
What did we just learn?
(and can your next tweet earn you an awesome bead?)
So what did we learn? And how can it inform our questions about mobile learning?
Let’s look closer at mobile…
@regardingjohn
personal devices
personalized devices
Mobiles are personal devices. We keep them on us all the time, wake up to them, fall asleep to them; hesitate
when sharing them. We customize them, arrange the icons, know where to find things on them, know how to
learn the apps we use, and generally set them up to help us do the things we want to do
Formal vs Informal (what rings true?)
Do a Google Image Search of “LMS” or any type of formal learning term. There aren’t a lot of images; and the
people in them are rarely smiling. On the other hand, people are often smiling when using mobile devices. Why?
personalized learning"
(formal vs informal)
instructor
directs
learner
directs
We use these personal devices all the time for informal learning — what song? what actress? next bus? where to
eat? friend’s status? what is this place? Questions that we direct, whose answers we never before had such
immediate access to.
personalized learning"
(formal vs informal)
instructor
directs
learner
directs
In some ways then it seems an odd thing to try to use them for formal learning — for questions that often have
a right answer that the instructor already knows.
personalized learning"
(formal vs informal)
instructor
directs
learner
directs
On the other hand, they’re powerful tools that we carry with us at all times! So why not try to find a way to use
them in a way that balances the informal learning we use them for, with the formal learning of education?
Because they’re so personal, they feel different from computer labs, and even mobile checkout devices —
people don’t tend to connect with devices that they can’t personalize.
Mobile Learning
What all do we do with mobile devices?
!
What don’t we do (yet)?
!
Can we improve learning by looking beyond content? 

(time management, study aids, community nourishment, health & well-being, etc.)
!
Can we improve mobile learning without building apps

(and maintaining multiple platforms)?
!
What mindsets need addressing?
activity time!
So, with “mobile learning”— I look to using what they already use, and are interested in.
A. Individually, on a sheet of paper (not post-it yet), write down 

all the things you or your students use mobile for."
!
1. circle formal learning things

course-related = specifically required for coursework 

(e.g. readings, quizzes, & a bunch of other examples you can
probably provide)
2. underline informal learning things 

informal learning = learning about things not required by courses*

(e.g. bus schedules, office hours & location, hobbies & interests,
stalking potential dates, etc.)
3. X-out not-learning-related things
!
B. In 3-5 minutes, when your table is running out of individual
ideas, start sharing the ideas on Post-it notes. 

1. (5 minutes) Identify the most popular ideas. These are the ones
that you all wrote down. If your campuses are already supporting
these ideas, set them to the side. We'll come back to them in a bit.
2. (5 minutes) Identify the most compelling intriguing, and
worthwhile formal, informal, and not learning-related ideas.
Someone from each group should be the devil's advocate and
argue for other classifications. Decide as a group which color
post-it note to put them on
• RED LIGHT (pink notes) for things that would be difficult,
complicated, or troublesome to do on campus
• GREEN LIGHT (green notes) for things that are simple, no-
brainers, easy to do on campus

C. Report out the most interesting Mobile Learning Activities.
Do we even have 15 minutes left?










people info
places problem spaces
situate & connect

via experience
THIS IS THE KEY SLIDE! When we do that, we need to respect that typically they’re used for connecting
activities
Connect to where…
we are we want to (or should) be
Situated Learning
!
just-in-time/place information
!
field research
!
etc.
chatting with friends
!
catching up on news
!
doing homework
!
taking quizzes
!
following hobbies/passions
!
etc.
And the connection goes both ways. Sometimes we use mobile to disconnect from where we are as well!

Mais conteúdo relacionado

Mais procurados

Games Cl
Games ClGames Cl
Games Clgdyer
 
Social Media Training for Youth Leaders, for York Diocese, November 2014.
Social Media Training for Youth Leaders, for York Diocese, November 2014.Social Media Training for Youth Leaders, for York Diocese, November 2014.
Social Media Training for Youth Leaders, for York Diocese, November 2014.Bex Lewis
 
InfoPeople Webinar: Early Literacy Programming in the Digital Age
InfoPeople Webinar: Early Literacy Programming in the Digital AgeInfoPeople Webinar: Early Literacy Programming in the Digital Age
InfoPeople Webinar: Early Literacy Programming in the Digital AgeCen Campbell
 
iKids: Adding Tablets and Apps to Your Programs for Young Children
iKids: Adding Tablets and Apps to Your Programs for Young ChildreniKids: Adding Tablets and Apps to Your Programs for Young Children
iKids: Adding Tablets and Apps to Your Programs for Young Childrenlmmulvenna
 
Factors that Influence Youth
Factors that Influence YouthFactors that Influence Youth
Factors that Influence YouthDeshawna Colvin
 
Rancho Cucamonga Training March 2014
Rancho Cucamonga Training March 2014Rancho Cucamonga Training March 2014
Rancho Cucamonga Training March 2014Cen Campbell
 
Welcome to the Digital Neighborhood: A Fred Rogers Center and Little eLit Dig...
Welcome to the Digital Neighborhood: A Fred Rogers Center and Little eLit Dig...Welcome to the Digital Neighborhood: A Fred Rogers Center and Little eLit Dig...
Welcome to the Digital Neighborhood: A Fred Rogers Center and Little eLit Dig...claudiahaines
 
Is245 2 11 09 Revised 2 20 09
Is245 2 11 09 Revised 2 20 09Is245 2 11 09 Revised 2 20 09
Is245 2 11 09 Revised 2 20 09Esther Grassian
 
NearPod Presentation - Online Teaching Conference 2014
NearPod Presentation - Online Teaching Conference 2014NearPod Presentation - Online Teaching Conference 2014
NearPod Presentation - Online Teaching Conference 2014Michael Kieley
 
Apps and Kids at Your Library
Apps and Kids at Your Library Apps and Kids at Your Library
Apps and Kids at Your Library MissHayleyMac
 
Personalized Learning Osseo - Minnesota 2015
Personalized Learning Osseo - Minnesota 2015Personalized Learning Osseo - Minnesota 2015
Personalized Learning Osseo - Minnesota 2015Brian Housand
 
Is245 2 11 09 Rev 3 4 10
Is245 2 11 09 Rev 3 4 10Is245 2 11 09 Rev 3 4 10
Is245 2 11 09 Rev 3 4 10Esther Grassian
 
Social studies the next frontier
Social studies the next frontierSocial studies the next frontier
Social studies the next frontierfishem88
 
Technology and Social Studies
Technology and Social StudiesTechnology and Social Studies
Technology and Social StudiesGlenn Wiebe
 

Mais procurados (20)

SLA Montreal 2010
SLA Montreal 2010SLA Montreal 2010
SLA Montreal 2010
 
Games Cl
Games ClGames Cl
Games Cl
 
Social Media Training for Youth Leaders, for York Diocese, November 2014.
Social Media Training for Youth Leaders, for York Diocese, November 2014.Social Media Training for Youth Leaders, for York Diocese, November 2014.
Social Media Training for Youth Leaders, for York Diocese, November 2014.
 
InfoPeople Webinar: Early Literacy Programming in the Digital Age
InfoPeople Webinar: Early Literacy Programming in the Digital AgeInfoPeople Webinar: Early Literacy Programming in the Digital Age
InfoPeople Webinar: Early Literacy Programming in the Digital Age
 
iKids: Adding Tablets and Apps to Your Programs for Young Children
iKids: Adding Tablets and Apps to Your Programs for Young ChildreniKids: Adding Tablets and Apps to Your Programs for Young Children
iKids: Adding Tablets and Apps to Your Programs for Young Children
 
Factors that Influence Youth
Factors that Influence YouthFactors that Influence Youth
Factors that Influence Youth
 
Rancho Cucamonga Training March 2014
Rancho Cucamonga Training March 2014Rancho Cucamonga Training March 2014
Rancho Cucamonga Training March 2014
 
Welcome to the Digital Neighborhood: A Fred Rogers Center and Little eLit Dig...
Welcome to the Digital Neighborhood: A Fred Rogers Center and Little eLit Dig...Welcome to the Digital Neighborhood: A Fred Rogers Center and Little eLit Dig...
Welcome to the Digital Neighborhood: A Fred Rogers Center and Little eLit Dig...
 
Is245 2 11 09 Revised 2 20 09
Is245 2 11 09 Revised 2 20 09Is245 2 11 09 Revised 2 20 09
Is245 2 11 09 Revised 2 20 09
 
Cpa asheville
Cpa ashevilleCpa asheville
Cpa asheville
 
Why Games (2008)
Why Games (2008)Why Games (2008)
Why Games (2008)
 
NearPod Presentation - Online Teaching Conference 2014
NearPod Presentation - Online Teaching Conference 2014NearPod Presentation - Online Teaching Conference 2014
NearPod Presentation - Online Teaching Conference 2014
 
Apps and Kids at Your Library
Apps and Kids at Your Library Apps and Kids at Your Library
Apps and Kids at Your Library
 
Using Nearpod_iNation 1-6-14_ADAMS
Using Nearpod_iNation 1-6-14_ADAMSUsing Nearpod_iNation 1-6-14_ADAMS
Using Nearpod_iNation 1-6-14_ADAMS
 
Is245 Final2 9 2 08
Is245 Final2 9 2 08Is245 Final2 9 2 08
Is245 Final2 9 2 08
 
Personalized Learning Osseo - Minnesota 2015
Personalized Learning Osseo - Minnesota 2015Personalized Learning Osseo - Minnesota 2015
Personalized Learning Osseo - Minnesota 2015
 
Tips for Teaching Children English
Tips for Teaching Children EnglishTips for Teaching Children English
Tips for Teaching Children English
 
Is245 2 11 09 Rev 3 4 10
Is245 2 11 09 Rev 3 4 10Is245 2 11 09 Rev 3 4 10
Is245 2 11 09 Rev 3 4 10
 
Social studies the next frontier
Social studies the next frontierSocial studies the next frontier
Social studies the next frontier
 
Technology and Social Studies
Technology and Social StudiesTechnology and Social Studies
Technology and Social Studies
 

Destaque

Construction of videogames for modeling learning by engineering students
Construction of videogames for modeling learning by engineering studentsConstruction of videogames for modeling learning by engineering students
Construction of videogames for modeling learning by engineering studentsAngel Pretelín
 
Modeling knowledge co-creation games as activity systems (ISAGA 2014)
Modeling knowledge co-creation games as activity systems (ISAGA 2014)Modeling knowledge co-creation games as activity systems (ISAGA 2014)
Modeling knowledge co-creation games as activity systems (ISAGA 2014)Otso Hannula
 
Constructionism
ConstructionismConstructionism
Constructionismaholland10
 
Distance Education theorists 2011
Distance Education theorists 2011Distance Education theorists 2011
Distance Education theorists 2011Terry Anderson
 
Constructivism
ConstructivismConstructivism
Constructivismcmunson15
 
Representation theory
Representation theoryRepresentation theory
Representation theoryJo H
 
Using LEGO® to aid reflection on practice through metaphors
Using LEGO® to aid reflection on practice through metaphorsUsing LEGO® to aid reflection on practice through metaphors
Using LEGO® to aid reflection on practice through metaphorsChrissi Nerantzi
 
A proposal for engineering students to model a lever system and design a seri...
A proposal for engineering students to model a lever system and design a seri...A proposal for engineering students to model a lever system and design a seri...
A proposal for engineering students to model a lever system and design a seri...Angel Pretelín
 
Learning theories and their implications on educational technology
Learning theories  and their implications on educational technologyLearning theories  and their implications on educational technology
Learning theories and their implications on educational technologyRONNIE PASIGUI
 

Destaque (10)

Constructionism
ConstructionismConstructionism
Constructionism
 
Construction of videogames for modeling learning by engineering students
Construction of videogames for modeling learning by engineering studentsConstruction of videogames for modeling learning by engineering students
Construction of videogames for modeling learning by engineering students
 
Modeling knowledge co-creation games as activity systems (ISAGA 2014)
Modeling knowledge co-creation games as activity systems (ISAGA 2014)Modeling knowledge co-creation games as activity systems (ISAGA 2014)
Modeling knowledge co-creation games as activity systems (ISAGA 2014)
 
Constructionism
ConstructionismConstructionism
Constructionism
 
Distance Education theorists 2011
Distance Education theorists 2011Distance Education theorists 2011
Distance Education theorists 2011
 
Constructivism
ConstructivismConstructivism
Constructivism
 
Representation theory
Representation theoryRepresentation theory
Representation theory
 
Using LEGO® to aid reflection on practice through metaphors
Using LEGO® to aid reflection on practice through metaphorsUsing LEGO® to aid reflection on practice through metaphors
Using LEGO® to aid reflection on practice through metaphors
 
A proposal for engineering students to model a lever system and design a seri...
A proposal for engineering students to model a lever system and design a seri...A proposal for engineering students to model a lever system and design a seri...
A proposal for engineering students to model a lever system and design a seri...
 
Learning theories and their implications on educational technology
Learning theories  and their implications on educational technologyLearning theories  and their implications on educational technology
Learning theories and their implications on educational technology
 

Semelhante a Situating Mobile Learning

Mobile practices in everyday life
Mobile practices in everyday lifeMobile practices in everyday life
Mobile practices in everyday lifeedsghm
 
Multimedia interactive learning
Multimedia interactive learningMultimedia interactive learning
Multimedia interactive learningjesseemac
 
Synthesis project mobile learning
Synthesis project  mobile learningSynthesis project  mobile learning
Synthesis project mobile learningskaur016
 
Synthesis quest mobile learning
Synthesis quest mobile learningSynthesis quest mobile learning
Synthesis quest mobile learningmarctinio221
 
Early Childhood Technology - What We Currently Know
Early Childhood Technology - What We Currently KnowEarly Childhood Technology - What We Currently Know
Early Childhood Technology - What We Currently KnowDrew Gerdes
 
Synthesis Presentation
Synthesis Presentation Synthesis Presentation
Synthesis Presentation kaykayschlem
 
Synthesis of Multimedia Learning
Synthesis of Multimedia LearningSynthesis of Multimedia Learning
Synthesis of Multimedia Learning909470307
 
Synthesisprojppt
SynthesisprojpptSynthesisprojppt
Synthesisprojpptgaadgett
 
Interaction Design & Children Conference 2002
Interaction Design & Children Conference 2002Interaction Design & Children Conference 2002
Interaction Design & Children Conference 2002Ferry den Dopper
 
Children studies technology in the classroom
Children studies technology in the classroomChildren studies technology in the classroom
Children studies technology in the classroomChelsea Griffin
 
ICT and the future of education
ICT and the future of educationICT and the future of education
ICT and the future of educationDerek Wenmoth
 
Itec synthesis mobile learning
Itec synthesis mobile learningItec synthesis mobile learning
Itec synthesis mobile learningKhanh Cao
 
Itec presentation
Itec presentationItec presentation
Itec presentationKhanh Cao
 

Semelhante a Situating Mobile Learning (20)

Mobile practices in everyday life
Mobile practices in everyday lifeMobile practices in everyday life
Mobile practices in everyday life
 
Multimedia interactive learning
Multimedia interactive learningMultimedia interactive learning
Multimedia interactive learning
 
M learning - siorella gonzales braztesol
M   learning - siorella gonzales braztesolM   learning - siorella gonzales braztesol
M learning - siorella gonzales braztesol
 
Synthesis project mobile learning
Synthesis project  mobile learningSynthesis project  mobile learning
Synthesis project mobile learning
 
Synthesis quest mobile learning
Synthesis quest mobile learningSynthesis quest mobile learning
Synthesis quest mobile learning
 
Project 1
Project 1Project 1
Project 1
 
Toolbelt Theory
Toolbelt TheoryToolbelt Theory
Toolbelt Theory
 
Early Childhood Technology - What We Currently Know
Early Childhood Technology - What We Currently KnowEarly Childhood Technology - What We Currently Know
Early Childhood Technology - What We Currently Know
 
Synthesis Presentation
Synthesis Presentation Synthesis Presentation
Synthesis Presentation
 
Synthesis of Multimedia Learning
Synthesis of Multimedia LearningSynthesis of Multimedia Learning
Synthesis of Multimedia Learning
 
Synthesisprojppt
SynthesisprojpptSynthesisprojppt
Synthesisprojppt
 
Communicative skills
Communicative skillsCommunicative skills
Communicative skills
 
Interaction Design & Children Conference 2002
Interaction Design & Children Conference 2002Interaction Design & Children Conference 2002
Interaction Design & Children Conference 2002
 
Children studies technology in the classroom
Children studies technology in the classroomChildren studies technology in the classroom
Children studies technology in the classroom
 
ICT and the future of education
ICT and the future of educationICT and the future of education
ICT and the future of education
 
Itec synthesis mobile learning
Itec synthesis mobile learningItec synthesis mobile learning
Itec synthesis mobile learning
 
Itec presentation
Itec presentationItec presentation
Itec presentation
 
Technology In The Classroom
Technology In The ClassroomTechnology In The Classroom
Technology In The Classroom
 
Technology in The Classroom
Technology in The ClassroomTechnology in The Classroom
Technology in The Classroom
 
Engaging Today's kids
Engaging Today's kidsEngaging Today's kids
Engaging Today's kids
 

Mais de John G Martin, PhD

Active Teaching Lab — expansion pack
Active Teaching Lab — expansion packActive Teaching Lab — expansion pack
Active Teaching Lab — expansion packJohn G Martin, PhD
 
Mobile Media Learning Classroom Practices and Integration
Mobile Media Learning Classroom Practices and IntegrationMobile Media Learning Classroom Practices and Integration
Mobile Media Learning Classroom Practices and IntegrationJohn G Martin, PhD
 
Participatory Scaling of a Mobile Learning Platform
Participatory Scaling of a Mobile Learning PlatformParticipatory Scaling of a Mobile Learning Platform
Participatory Scaling of a Mobile Learning PlatformJohn G Martin, PhD
 
Learning, Games, and Gamification - with NOTES (Horizon Report Webinar)
Learning, Games, and Gamification - with NOTES (Horizon Report Webinar)Learning, Games, and Gamification - with NOTES (Horizon Report Webinar)
Learning, Games, and Gamification - with NOTES (Horizon Report Webinar)John G Martin, PhD
 
Games and Gamification EDUCAUSE Webinar presentation (Mar 27, 2013)
Games and Gamification EDUCAUSE Webinar presentation (Mar 27, 2013)Games and Gamification EDUCAUSE Webinar presentation (Mar 27, 2013)
Games and Gamification EDUCAUSE Webinar presentation (Mar 27, 2013)John G Martin, PhD
 
Understanding Activity (with The Little Red Hen)
Understanding Activity (with The Little Red Hen)Understanding Activity (with The Little Red Hen)
Understanding Activity (with The Little Red Hen)John G Martin, PhD
 
2012 ltdc mobile learning presentation 10 08-12
2012 ltdc mobile learning presentation 10 08-122012 ltdc mobile learning presentation 10 08-12
2012 ltdc mobile learning presentation 10 08-12John G Martin, PhD
 
Mitchville game narrative design
Mitchville  game narrative designMitchville  game narrative design
Mitchville game narrative designJohn G Martin, PhD
 

Mais de John G Martin, PhD (15)

Mda for course design 8-12-15
Mda for course design 8-12-15Mda for course design 8-12-15
Mda for course design 8-12-15
 
Active Teaching Lab — expansion pack
Active Teaching Lab — expansion packActive Teaching Lab — expansion pack
Active Teaching Lab — expansion pack
 
Eli game design jam 2013
Eli game design jam 2013Eli game design jam 2013
Eli game design jam 2013
 
Game jam worksheet
Game jam worksheetGame jam worksheet
Game jam worksheet
 
Mobile Media Learning Classroom Practices and Integration
Mobile Media Learning Classroom Practices and IntegrationMobile Media Learning Classroom Practices and Integration
Mobile Media Learning Classroom Practices and Integration
 
Participatory Scaling of a Mobile Learning Platform
Participatory Scaling of a Mobile Learning PlatformParticipatory Scaling of a Mobile Learning Platform
Participatory Scaling of a Mobile Learning Platform
 
Learning, Games, and Gamification - with NOTES (Horizon Report Webinar)
Learning, Games, and Gamification - with NOTES (Horizon Report Webinar)Learning, Games, and Gamification - with NOTES (Horizon Report Webinar)
Learning, Games, and Gamification - with NOTES (Horizon Report Webinar)
 
Games and Gamification EDUCAUSE Webinar presentation (Mar 27, 2013)
Games and Gamification EDUCAUSE Webinar presentation (Mar 27, 2013)Games and Gamification EDUCAUSE Webinar presentation (Mar 27, 2013)
Games and Gamification EDUCAUSE Webinar presentation (Mar 27, 2013)
 
Place-based Learning
Place-based LearningPlace-based Learning
Place-based Learning
 
Understanding Activity (with The Little Red Hen)
Understanding Activity (with The Little Red Hen)Understanding Activity (with The Little Red Hen)
Understanding Activity (with The Little Red Hen)
 
Eli game design jam 2013
Eli game design jam 2013Eli game design jam 2013
Eli game design jam 2013
 
2012 ltdc mobile learning presentation 10 08-12
2012 ltdc mobile learning presentation 10 08-122012 ltdc mobile learning presentation 10 08-12
2012 ltdc mobile learning presentation 10 08-12
 
Mitchville game narrative design
Mitchville  game narrative designMitchville  game narrative design
Mitchville game narrative design
 
New Media and Education
New Media and EducationNew Media and Education
New Media and Education
 
What is Embodiment?
What is Embodiment?What is Embodiment?
What is Embodiment?
 

Último

Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Disha Kariya
 
Russian Call Girls in Andheri Airport Mumbai WhatsApp 9167673311 💞 Full Nigh...
Russian Call Girls in Andheri Airport Mumbai WhatsApp  9167673311 💞 Full Nigh...Russian Call Girls in Andheri Airport Mumbai WhatsApp  9167673311 💞 Full Nigh...
Russian Call Girls in Andheri Airport Mumbai WhatsApp 9167673311 💞 Full Nigh...Pooja Nehwal
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docxPoojaSen20
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfchloefrazer622
 
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...anjaliyadav012327
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Sapana Sha
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 

Último (20)

Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
Russian Call Girls in Andheri Airport Mumbai WhatsApp 9167673311 💞 Full Nigh...
Russian Call Girls in Andheri Airport Mumbai WhatsApp  9167673311 💞 Full Nigh...Russian Call Girls in Andheri Airport Mumbai WhatsApp  9167673311 💞 Full Nigh...
Russian Call Girls in Andheri Airport Mumbai WhatsApp 9167673311 💞 Full Nigh...
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docx
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 

Situating Mobile Learning

  • 1. Situating Mobile Learning John Martin UW-Madison Academic Technology @regardingjohn PLACES • situated issues 
 & concepts • deeply embodied, experiential PROBLEM SPACES • inquiry quests • game-based, 
 playful learning • leaderboards INFORMATION • just-in-time-&-place access to databases 
 & information when 
 most needed PEOPLE • social support • peer-to-peer • collaboration people info places problem spaces situate & connect situate & connect Yesterday in this track we focused a lot on mobile administration — making apps, checking them out, ERP, etc. My focus is more on the teaching side, but stick around anyway because I’m going to try some things out, and I need guinea pigs to test them on.
  • 2. Earn AWESOME, HAND-MADE, ONE-OF-A-KIND BEADS 
 for the best #EConnect14 tweets about this session! @regardingjohn Let’s burn up the Educause Twittersphere this hour. I don’t care if you listen to me — just keep tweeting! Earn these awesome beads that I hand-crafted last night in my hotel room instead of going out for St. Patty’s day!
  • 3. MLIA few things about me. I’ve helped run a wilderness camp for 20 years, and did a PhD on mobile learning in 2009 based on it. As such, I believe in experiential learning, and try to teach that way — my students get A’s basically just for showing up and doing things — including game design. At UW-Madison, I’m a designer in the Mobile Learning Incubator there, and a Sr. T&L consultant.
  • 4. mobile.wisc.edu/teaching-and-learning see missing videos at mobile.wisc.edu/teaching-and-learning see missing videos at mobile.wisc.edu/teaching-and-learning see missing videos at mobile.wisc.edu/teaching-and-learning see missing videos at mobile.wisc.edu/teaching-and-learning and here are a few of the learning things we’re doing with mobile — you don’t necessarily see it in the videos, but these are all very social, and experiential. They are what I think mobile is amazing for — what we call “situated learning” — at its best, mobile can provide learners with what they need to learn when they want or need to learn. Plant Identification Bird Identification Fiber Plant Mapping Folklore Concept Mapping
  • 5. And situated learning is a bug that’s been in my pants since I started looking at learning with mobile in 2005. It’s a huge part of why my colleague built ARIS in 2008, and why I jumped on it when it was first being developed.
  • 6. In addition to “Field Research”-type learning, I’m a fan of Seymour Papert’s “Constructionism” —learning by building things. And I’ve been working with students to design mobile games since 2005, working Eric Klopfer and his crew at MIT, and now with ARIS, and even analog games.
  • 7. mobile.wisc.edu mobile.wisc.edu So that’s my story. Now let’s talk about “kids these days” and their fancy talking gadgets.
  • 8. let’s start with games — the Learning Sciences are clear that when we’re motivated to learn, we learn better. So, I try to connect what students are already passionate about with course content. IN DOING SO, I design learning experiences that let them play the type of game they like to play. How did this generation of students learn how to use all things digital? GAMES — It’s part of what Bourdieu calls their Habitus. Acting Interacting Player World Killers Socializers Explorers Achievers harass, heckle, hack, cheat, taunt, tease give, express, comment, share, greet, like, tease explore, view, rate, curate, vote, review win, challenge, create, compare, show off Bartle (1996) http://www.mud.co.uk/richard/hcds.htm HINT: let them play their game
  • 9. “Mobile” What devices do we have? ! What makes them mobile? activity time! bit.ly/mobileconnect https://sites.google.com/site/classresponsejgm/home With “mobile learning”— I look to using what they already use, and are interested in. Now, we are not digital natives, or at least I’m not. So, let’s roll together and try some crazy stuff. Get online any way you can and fill out this survey!
  • 10. What did we just learn? (and can your next tweet earn you an awesome bead?) So what did we learn? And how can it inform our questions about mobile learning? Let’s look closer at mobile… @regardingjohn
  • 11. personal devices personalized devices Mobiles are personal devices. We keep them on us all the time, wake up to them, fall asleep to them; hesitate when sharing them. We customize them, arrange the icons, know where to find things on them, know how to learn the apps we use, and generally set them up to help us do the things we want to do
  • 12. Formal vs Informal (what rings true?) Do a Google Image Search of “LMS” or any type of formal learning term. There aren’t a lot of images; and the people in them are rarely smiling. On the other hand, people are often smiling when using mobile devices. Why?
  • 13. personalized learning" (formal vs informal) instructor directs learner directs We use these personal devices all the time for informal learning — what song? what actress? next bus? where to eat? friend’s status? what is this place? Questions that we direct, whose answers we never before had such immediate access to.
  • 14. personalized learning" (formal vs informal) instructor directs learner directs In some ways then it seems an odd thing to try to use them for formal learning — for questions that often have a right answer that the instructor already knows.
  • 15. personalized learning" (formal vs informal) instructor directs learner directs On the other hand, they’re powerful tools that we carry with us at all times! So why not try to find a way to use them in a way that balances the informal learning we use them for, with the formal learning of education?
  • 16. Because they’re so personal, they feel different from computer labs, and even mobile checkout devices — people don’t tend to connect with devices that they can’t personalize.
  • 17. Mobile Learning What all do we do with mobile devices? ! What don’t we do (yet)? ! Can we improve learning by looking beyond content? 
 (time management, study aids, community nourishment, health & well-being, etc.) ! Can we improve mobile learning without building apps
 (and maintaining multiple platforms)? ! What mindsets need addressing? activity time! So, with “mobile learning”— I look to using what they already use, and are interested in.
  • 18. A. Individually, on a sheet of paper (not post-it yet), write down 
 all the things you or your students use mobile for." ! 1. circle formal learning things
 course-related = specifically required for coursework 
 (e.g. readings, quizzes, & a bunch of other examples you can probably provide) 2. underline informal learning things 
 informal learning = learning about things not required by courses*
 (e.g. bus schedules, office hours & location, hobbies & interests, stalking potential dates, etc.) 3. X-out not-learning-related things ! B. In 3-5 minutes, when your table is running out of individual ideas, start sharing the ideas on Post-it notes. 
 1. (5 minutes) Identify the most popular ideas. These are the ones that you all wrote down. If your campuses are already supporting these ideas, set them to the side. We'll come back to them in a bit. 2. (5 minutes) Identify the most compelling intriguing, and worthwhile formal, informal, and not learning-related ideas. Someone from each group should be the devil's advocate and argue for other classifications. Decide as a group which color post-it note to put them on • RED LIGHT (pink notes) for things that would be difficult, complicated, or troublesome to do on campus • GREEN LIGHT (green notes) for things that are simple, no- brainers, easy to do on campus
 C. Report out the most interesting Mobile Learning Activities. Do we even have 15 minutes left?
  • 19. 
 
 
 
 
 people info places problem spaces situate & connect
 via experience THIS IS THE KEY SLIDE! When we do that, we need to respect that typically they’re used for connecting activities
  • 20. Connect to where… we are we want to (or should) be Situated Learning ! just-in-time/place information ! field research ! etc. chatting with friends ! catching up on news ! doing homework ! taking quizzes ! following hobbies/passions ! etc. And the connection goes both ways. Sometimes we use mobile to disconnect from where we are as well!