3. The choice of storage class affects a variable’s
storage duration, scope, and linkage.
The storage duration of a variable is the portion of
program execution during which storage for the
variable exists.
The scope of a variable is the portion of the program
text in which the variable can be referenced.
The linkage of a variable determines whether it may
be shared by more than one file in the same program.
5. In this section, a block refers to any sets of statements enclosed
in braces ({ and }). A variable declared within a block has block
scope. Thus, the variable is active and accessible from its
declaration point to the end of the block. Sometimes, block
scope is also called local scope.
For example, the variable i declared within the block of the
following main function has block scope:
int main()
{
int i; /* block scope */
.
.
.
return 0;
}
Usually, a variable with block scope is called a local variable.
6. Function scope indicates that a variable is active and visible from the beginning to the end
of a function.
In C, only the goto label has function scope. For example, the goto label, start, shown in
the following code portion has function scope:
int main()
{
int i; /* block scope */
.
.
start: /* A goto label has function scope */
.
.
goto start; /* the goto statement */
.
.
return 0;
}
Here the label start is visible from the beginning to the end of the main() function.
Therefore, there should not be more than one label having the same name within the
main() function.
7. A variable is said to have program scope when it is declared
outside a function. For instance, look at the following code:
int x = 0; /* program scope */
float y = 0.0; /* program scope */
int main()
{
int i; /* block scope */
.
.
return 0;
}
Here the int variable x and the float variable y have program
scope.
Variables with program scope are also called global variables,
which are visible among different files. These files are the
entire source files that make up an executable program. Note
that a global variable is declared with an initializer outside a
function.
8. Automatic :Storage for the variable
is allocated when the surrounding
block is executed; storage is
deallocated when the block
terminates, causing the variable to
lose its value.
• auto
• register
Static : The variable has a
permanent storage location, hence it
retains its value throughout the
execution of the program.
• static
• extern
9. External
• The same
variable may
be shared by
several files
Internal
• The variable
is restricted
to a single
file
10.
11. The auto storage class specifier lets you
explicitly declare a variable with automatic
storage.
The auto storage class is the default for
variables declared inside a block. A variable x
that has automatic storage is deleted when
the block in which x was declared exits.
Until C++11, auto had the semantic of a
storage duration specifier.
Syntax
• auto variable initializer
• auto function -> return type
12. You can only apply the auto storage class
specifier to names of variables declared in a
block or to names of function parameters.
However, these names by default have
automatic storage. Therefore the storage
class specifier auto is usually redundant in a
data declaration.
Specifies that the type of the variable that is
being declared will be automatically deduced
from its initializer. For functions, specifies that
the return type is a trailing return type.
13. You can initialize any auto variable except
parameters. If you do not explicitly initialize an
automatic object, its value is indeterminate. If you
provide an initial value, the expression
representing the initial value can be any valid C or
C++ expression. The object is then set to that
initial value each time the program block that
contains the object's definition is entered.
If automatic variables are not initialized they will
contain garbage.
Note that if you use the goto statement to jump
into the middle of a block, automatic variables
within that block are not initialized.
14. Objects with the auto storage class specifier have
automatic storage duration. Each time a block is
entered, storage for auto objects defined in that
block is made available. When the block is exited,
the objects are no longer available for use. An
object declared with no linkage specification and
without the static storage class specifier has
automatic storage duration.
If an auto object is defined within a function that is
recursively invoked, memory is allocated for the
object at each invocation of the block.
15.
16. The word register is borrowed from the world of
computer hardware. Each computer has a certain
number of registers to hold data and perform
arithmetic or logical calculations. Because
registers are located within the CPU (central
processing unit) chip, it's much quicker to access a
register than a memory location. Therefore, storing
variables in registers may help to speed up your
program.
You can apply this specifier to variables when you
think it's necessary to put the variables into the
computer registers.
17. However, the register specifier only gives the
compiler a suggestion. In other words, a variable
specified by the register keyword is not guaranteed
to be stored in a register. The compiler can ignore
the suggestion if there is no register available, or if
some other restrictions have to apply.
Because of the limited size and number of
registers available on most systems, few variables
can actually be put in registers. If the compiler
does not allocate a machine register for a register
object, the object is treated as having the storage
class specifier auto.
18. An object having the register storage class
specifier must be defined within a block or
declared as a parameter to a function.
You can initialize any register object except
parameters. If you do not initialize an
automatic object, its value is indeterminate. If
you provide an initial value, the expression
representing the initial value can be any valid
C or C++ expression. The object is then set to
that initial value each time the program block
that contains the object's definition is entered.
19. Objects with the register storage class
specifier have automatic storage duration.
Each time a block is entered, storage for
register objects defined in that block is made
available. When the block is exited, the
objects are no longer available for use.
If a register object is defined within a function
that is recursively invoked, memory is
allocated for the variable at each invocation of
the block.
20. Loop Control Variables:
int main()
{
/* block scope with the register specifier */
register int i;
. . .
for (i=0; i<MAX_NUM; i++){
/* some statements */
}
. . .
return 0;
}
NOTE: The declaration of ‘i’ suggests that the compiler store the
variable in a register. Because ‘i’ is intensively used in the for loop,
storing ‘i’ in a register may increase the speed of the code shown
here.
21. IN C LANGUAGE IN C++ LANGUAGE
The register storage class
specifier is legal only for
variables declared in a
block. You cannot use it in
global scope data
declarations.
A register does not have an
address. Therefore, you
cannot apply the address
operator (&) to a register
variable.
You cannot use the register
storage class specifier when
declaring objects in
namespace scope.
Unlike C, C++ lets you take
the address of an object with
the register storage class.
For example:
register int i;
int* b = &i; // valid in C++,
but not in C
22.
23. The mutable storage class specifier is
available only in C++
It is used only on a class data member to
make it modifiable even though the
member is part of an object declared as
const.
We cannot use the mutable specifier with
names declared as static or const, or
reference members.
24. class A
{
public:
A() : x(4), y(5) { };
mutable int x;
int y;
};
int main()
{
const A var2;
var2.x = 345;
// var2.y = 2345;
}
In this example, the compiler would not allow the assignment var2.y
= 2345 because var2 has been declared as const. The compiler will
allow the assignment var2.x = 345 because A::x has been declared
as mutable.