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Digital Painting Tutorial Series : Volume Two
Contents


Rock and Stone                    Chapter 01
        Rich Tilbury              003



Rock and Stone                    Chapter 02
            Vinegar               009



               Sky                Chapter 03
          Linda Tso               017



               Sky                Chapter 04
         AquaSixio                023



               Sky                Chapter 05
        Rich Tilbury              034



             Skin                 Chapter 06
        Rich Tilbury              040



             Skin                 Chapter 07
     Emrah Elmasli                045



           Trees                  Chapter 08
       Chris Thunig               052



           Trees                  Chapter 09
        Rich Tilbury              058



          Water                   Chapter 10
        Rich Tilbury              063



     Waterfall                    Chapter 11
     Don Seegmiller               071
Rock & Stone
Chapter 1 : By Richard Tilbury
elementsRock                  and Stone




Painting
Rock and Stone

Step 1:
The first stage which forms the starting point

for most of my digital work is a sketch done on

paper. This is where I assemble any unformed

ideas and decide on how the composition

will be structured and try and give myself a

template to begin working from. In Fig01 you

can see a pencil sketch that I scanned in which

would form the basis of my final painting. For

this tutorial I wanted to combine a natural

looking rock face that incorporated some

element of architecture that had been carved

into the stone.
                                                  light source I simply erased parts of this layer    involved with details. In order to keep control
                                                  to reveal the white underneath (Fig02). It is       of the painting process I find it is best to work
Step 2:                                           important to define the light source as this is     on a larger scale to begin with and gradually
The next stage was to get rid of the glaring
                                                  paramount in how the viewer reads the image         work your way down to the finer detail. In other
white of the image and so I traced    around
                                                  and interprets the forms. Rock can be a difficult   words, decide on a light source and block in
the drawing and on a separate layer which
                                                  subject to paint as it varies tremendously, not     the main highlights and shadows and carve
I named “Background”, I used the Gradient
                                                  only in its colouration but more importantly        out the general structure and form of your
tool fading from a pale to a darker green. On
                                                  in its structure and the types of formations it     image before concentrating on the numerous
another new layer set to Hard Light I used a
                                                  adopts. Because its surface is so uneven with       incidental passages that will help add interest
dark grey and filled in the area that makes
                                                  so many undulations and crevices it is easy         and detail to the final piece.
up the rock itself and then to establish the
                                                  to loose sight of the overall form and get too




   www.2dartistmag.com                                               page                            v2 Elements : Rock and Stone
elementsRock    and Stone
Step 3:
In Fig03 you will notice that I have added a

new layer which I called “Main” and begun

to rough in some of the areas that fall into

shadow and started to shape some of the

crevices. I used warm tones ranging between

those seen on the left using a standard soft

round airbrush with a varied diameter. I set the

opacity to between 65 and 100% and the flow

to around 50% using pen pressure to control

it as shown below the brush presets. It does

not matter too much how rough your marks are

at this stage as the painting will go through a

process of refinement until it is finished. Quick

and seemingly random marks are perfectly

suitable and may even inadvertently suggest

part of the final outcome so be bold and

carefree!




Step 4:
At the moment the light areas on the rock face

appear far too light. I want to create quite a

smooth and reflective surface but white should

only be reserved for the extreme highlights

and not used across the entire picture. In order

to tone it down I’ve added a new layer set to

multiply at 71% which I called “Overlay”, and

with a very pale brown filled in some warm

tones to soften the contrast and reduce the

white to certain areas (Fig04).




   www.2dartistmag.com                              page    v2 Elements : Rock and Stone
elementsRock                 and Stone




                                                                                                     Step 6:
                                                                                                     The image is now starting to take shape and

                                                                                                     we can see how the eventual rock face will

                                                                                                     look. The two vertical uprights on the left and

                                                                                                     right are meant to almost form a right angle but

                                                                                                     at the moment the rock in between appears

                                                                                                     to be on a similar plane and so in order to

                                                                                                     remedy this I am going to add a “Shadows”

                                                                                                     layer set to Hard Light at about 50% opacity

                                                                                                     and using a dark grey, block in a large area

                                                                                                     that signifies shadows cast by the sun (Fig06).

                                                                                                     At this stage we have the main elements firmly

                                                                                                     established and we can now begin the final
                                                                                                     phase which is that of refining what we already

                                                                                                     have and painting in some details across the

                                                                                                     rock face. You can either do this on separate

                                                                                                     layers, work on the existing ones or even

                                                                                                     flatten the PSD file and then continue – it is up

                                                                                                     to you. It is wise not to continually create new

                                                                                                     layers as the file will become very large and
Step 5:                                                                                              navigating through it will become a chore – just
Because there will be a strong light source in the upper left of the picture with some very bright   preserve the key layers if need be. Also do not
highlights it is only fitting that there will be some strong shadows to match. So on another layer   be afraid to change anything if you feel it is
which I named “Dark areas”, I used a dark brown as seen in Fig05 to accentuate the forms and         wrong no matter how advanced the painting is;
add volume to the rock face.                                                                         it is never too late to re-work problem areas!




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elementsRock    and Stone
Step 7:
To the details then! You will have noticed from

Fig06 that I had painted in some cracks, most

notably the one running up the flat face on

the left. However the overall surface still looks

flat and uninteresting and so needs far more

fractures and undulations. I started by erasing

parts of the original grey layer (part2) to create

highlights exactly as before. Knowing that the

light is being cast from the top left I then traced

a darker line to the left of these lines on the

“Dark areas” layer where the shadows would

reside. With the large shadow layer above

all other layers it means that when erasing

the grey it does not reveal a white anymore

(Fig07).




Step 8:
In Fig08 you will see that I’ve added a lot more

detail in the form of cracks and crevices as

well as darkening the shadows around the top

and bottom of the picture. The best approach

is to be quite loose and free about the way you

apply marks to begin with – if they are wrong
you can simply erase them (if you are erasing

from a layer such as the grey one, just add

in more grey to undo it). There is no logical

pattern or set of rules to follow here, just use

your intuition and add detail where you see fit.

This is when I use some of the initial marks

made in stage 3 to suggest how and where

to place the details. You can see when you

compare this image with Fig06 that there is

now more clarity and definition and the whole

image looks less sketchy.




   www.2dartistmag.com                                page    v2 Elements : Rock and Stone
elementsRock    and Stone
Step 9:
The final phase of the tutorial involves

improving the detail further and using a

customized brush to add a subtle pattern

across certain areas to break up the surface

somewhat. Starting with a default Dry brush I

then opened up the brush presets and chose a

suitable Dual brush and altered the Scattering

settings until I ended up with a result similar

to that shown in Fig09. You could do this

on separate layers if you wish and set the

blending mode either to Soft light or Multiply

depending on the area and desired effect – it

is up to you. You can see in the picture where I
have applied the marks, numbered 1- 4. With a

bit more work and a few tweaks I arrived at the

final result as shown in Fig10.




Tutorial by :

Richard Tilbury


   www.2dartistmag.com                             page     v2 Elements : Rock and Stone
Rock  Stone
Chapter 2 : By Vinegar
elementsRock    and Stone
Painting rocks, mountains
and stones
This tutorial will show you how to basically get

the final scene (image 2) from this rough sketch

(image 1), focusing on painting rocks from a

close and distant view. I have to admit painting

rocks and mountains was never something

I focused on before, although I painted quite

a few as backgrounds in my illustrations. So

with for this scene I’ll try to show the general

progress and some tips about painting various

kinds of rock structures. For painting this scene

I used both Adobe Photoshop 7 and Corel

Painter 7, but frankly speaking it doesn’t really

matter which program you’re using.




   www.2dartistmag.com                              page10    v2 Elements : Rock and Stone
elementsRock    and Stone
Choosing colour scheme
and blocking in the shape:
I have chosen a very natural colour scheme

without any fancy lights, thinking that it’ll show

you how some things work. As for colours – it’s

not as simple as just picking grey for stones,

green for grass and blue for sky. Actually there

are colour perspective rules used by artists

since Renaissance and a general law that

works in nature – things you see in the distance

are becoming more and more desaturated

and begin to get a blue-ish tone. I know it may

sound obvious but very often I see images

that lack depth because an artist didn’t follow

this simple rule. Draw some basic outlines

of the rock face you’re interested in (image

3), I’d recommend to draw these two plains

on separate layers as it will help to keep the

focus on each. At this point it doesn’t matter

what brushes you’re using, you just have to

block in the general shape. Choose colours

as I mentioned before – here you can see the

ones I chose – more saturated for the closest

foreground, colour 3, and desaturated for the

background, colours 1 and 2. The same rule

applies to the grass. Now you need to block

the general light source. As you can see on this

picture I drew lines to show you how it looks

like (image 4  5). Follow strictly the scheme

you chose, remember that some parts will take

more light than other. Same goes for darker

parts in places where the light won’t reach it.

See it on the picture (image 4) the light source.

Darken them but only the parts that need it, not

the whole structure.




   www.2dartistmag.com                               page11     v2 Elements : Rock and Stone
elementsRock                 and Stone
Defining the shape (rocks
on the first plan):
Right now let’s focus on the rocks at the first

plan. As for drawing the shape – there are no

magical tricks here. Your best friends in this

case will be Google for reference pictures.

Try finding many various example and study

for a moment how the structure of rocks look

like. You can for example notice that very

often small rocks will be at the bottom of the

structure, also that often small stones, flat

places and bigger stones are mixed all together

and such observations tried to implement in a

rough sketch (image 6  7). A nice trick here

– use brushes with a low opacity, this way you

won’t loose your basic light scheme so quickly                 Photoshop’s low opacity brushes, smudge tool
(although you’ll probably need to correct it very              or Painter’s blenders – it’s all up to you, just
often and you’ll see that in a minute). You can                remember not to overuse them later in final
blend the general structure you have using                     touch up’s.. Right now you’re just working on

                                                               a structure, not on the details so it can be as

                                                               smudgy and rough as you like.



                                                               Creating a structure:
                                                               Now the general rule is to work from big surface

                                                               to small details. When we have a general

                                                               shape, it’s time to focus on rendering smaller
                                                               bits of rocks. Let’s see the general work flow

                                                               here (image 8, 9, 10  11). Right now you

                                                               should’ve seen many pictures of rocks already

                                                               so try to add some more details to this structure

                                                               using what you noticed about stone’s structure

                                                               (see images 8, 9  10). Also try to think of such

                                                               stones as a 3D form, don’t forget it has it’s

                                                               own depths and is lightened from one or more

                                                               sources. It doesn’t matter what brushes you’re

                                                               using. In Photoshop I’d recommend standard

                                                               brushes with low opacity and flow and in Painter

                                                               I usually use Digital Airbrush or Detail Airbrush

                                                               and later blend it a bit with blending tools. The

                                                               outcome will be really similar. In image 11 you

                                                               can see some textures added to make it more

                                                               realistic..




   www.2dartistmag.com                              page12    v2 Elements : Rock and Stone
elementsRock     and Stone
Using your own brushes
and textures.
NEVER, and I really mean never, use directly

photos for creating textures. Well, I can’t forbid

you anything but if you’re using photos you’re

not really painting, you’re just making a photo

manipulation and that’s not what we’re doing

here. Use photos to make your own textures

and brushes with which you’ll paint later. Also

– whenever you use some photo make sure it’s

royalty free (there are plenty of web-sites that

offer such photos with no credit needed) or,

well, take some yourself ;). Add bits of texture

in various places but don’t do it mindlessly.

Try to imagine which texture will be better in

which place – some are more flat, some have

very rough structure (image 12). Don’t use one

texture only, mix them together, experiment

with settings. Add them to a new layer set to

“soft light” or “screen” or any other blending

mode depending on which will look better. And

remember, there aren’t any strict rules when

it comes to painting. It’s always a constant

experiment and every painting is done in at

least slightly different way. Also try to add some

depth by painting with custom brushes. You

can see here how mixing various textures and

brushes gives you a more interesting results

(images 13, 14  15) than just flat pasting a

random photo. As for creating brushes (I think
                                                     a new brush. Here I’m showing a few I created
Photoshop will be a more useful tool here,
                                                     and used to paint this picture (image 18). But
although you can try and use Painter, for me
                                                     you’re not done yet, now have some fun with
Photoshop’s brush settings are just more
                                                     the Brushes options (image 19), spend some
intuitive) the same rule apllies, experiment to
                                                     time to see how it’ll act with some scattering
create various ones and have a bit of fun with
                                                     options, play with adding a texture to it, change
your own brush settings, opacity and flow. Let’s
                                                     it’s opacity, flow and dynamics. And save your
take a look. Images 16 and 17 shows how I
                                                     best results. Now you have a whole palette
created this brush. Image 16 is a cutout I did of
                                                     of new ways to add some more depth to the
some royalty free photos, image 17 is a brush I
                                                     picture. You can see (image 20) how quickly
defined after playing about with it a bit (erasing
                                                     you can achieve something resembling bushes
some parts, repainting others). Use Edit 
                                                     just by experimenting with your newly created
Define Brush in Photoshop and voila! You have
                                                     brushes.




   www.2dartistmag.com                                                 page13                            v2 Elements : Rock and Stone
elementsRock    and Stone




Setting rocks in the
environment
Now the reasonable thing to do, would be to

set your rocks in some environment so they

don’t look too fake (it’s a simple thing of fixing

the lights and adding some greenery to it). As

you probably have already noticed, low rock

structures are never completely bald so adding

some grass and moss will make them look

more realistic (image 21). And now here’s a

little trick on how to fix the lights. This far into

your image you probably might of lost the light

source a bit. At least I always do. So what I do

is create a new layer above the rocks and fill
it with a black and white gradient (image 22).

Then I change the blending mode to multiply.

This way the lower parts, which the sun can’t

reach, became darker (image 23). Compare

image 21 and 23, and the difference I think is

obvious.

Right now you’re pretty done with the rocks on

foreground. Of course later on, some additional

touch up’s will be needed to blend it well with

the rest of your picture, but as for now let’s

focus on the background.




    www.2dartistmag.com                                page1    v2 Elements : Rock and Stone
elementsRock    and Stone
Painting rocks and
mountains in the distance
The general work flow will be, of course, similar.

What’s most important to remember, is that

things in the distance won’t have as much detail

as these on foreground. If you’ll add too many

you’ll lose a feeling of depth as everything will

look too flat. Another important thing is what I

mentioned at the beginning. For things in the

distance use more desaturated colours than

the closer ones. With all that in mind and after

checking references just start to render the

general shape (image 24, 25 and 26).




   www.2dartistmag.com                               page1     v2 Elements : Rock and Stone
elementsRock    and Stone
When you’re done with it start working on

smaller details and more specific shapes of

rocks (image 27, 28 and 29). The last useful

trick is to add some grain to it in the end (image

29). You can use Photoshop’s Filter  Noise 

Add Noise or Painter’s Add Grain tool to get

this effect. Adding textures can also work fine,

just remember it needs to be less sharp than

the ones you used on foreground. You know

what I’m going to say now, just take one last

look at what you’ve done and add adjustments

if needed so it all looks more natural. And you’re

done! I hope you’ll find this tutorial helpful :)



Tutorial by:

Vinegar
vinegaria@gmail.com
www.vinegaria.com




    www.2dartistmag.com                              page1    v2 Elements : Rock and Stone
Sky
Chapter 3 : By Linda Tso
elementsSkies      1




Step 1:
Take a large soft edged brush to block in the
most basic colours. I have used a very dark,

saturated blue, a lighter medium blue as the

base colours of the clouds, and a medium

purple to suggest the sky.




Step 2:
Choose a bright, saturated red, with mode set

to Hard Light and brush over the bottom of the

picture, then use bright orange and yellow and

brush over the same area a few times. This will

create a nice sunset like gradient.




Step 3:
Using custom brushes, and mainly picking

some colours from the image, block in the

main shapes of the clouds/sky. I have decided

on the upper left corner to have some bright

sky showing through with a large supercell-

type cloud occupying the rest of the space.

The custom brushes add some interesting

irregular edges and textures at this beginning

stage.




   www.2dartistmag.com                            page1   v2 Elements : Skies 1
elementsSkies     1
Step 4:
Using more strokes of various custom brushes

to paint in the back lit cloudy sky in the upper

left. The brush sizes are still quite large here.




Examples of custom brushes and their set-

tings.




Step 5:
Use smaller brush sizes to start refining the

cloudy sky. I alternate between simple painting

with the colours chosen, or colour-picked off

the image, and a soft edged brush set on Soft

Light with a medium saturated blue over the

areas where the sky colour shines through.




   www.2dartistmag.com                              page19   v2 Elements : Skies 1
elementsSkies      1
Step 6:
This step is mainly using the smudge tool to

drag out some of the textures from the custom

brushes, which have become just a bit too

much for clouds. I mainly use the smudge

tool with the spacing not checked, which is

great for smooth blending of colours without

that “Photoshop” look, although for this I also

wanted to have that pulled colours look so

sometimes I leave the spacing checked.




Step 7:
Adding more details, this time using mostly

small soft edged brushes, and start working on

the large supercell.




Step 8:
More details with a small soft edged brush,

and blending and pulling colours with the

smudge tool.




   www.2dartistmag.com                            page20   v2 Elements : Skies 1
elementsSkies                     1




Step 9:
The last step is really just checking the overall image, I decided it would be good to adjust the lighting, and this can be done quite easily with a large

soft edged brush. Chose more saturated colours with similar hues and mode set on Overlay/Soft Light/Hard Light. If you want to lighten an area,

make sure the value of the colour is more than 50%, and vice versa if you want to darken an area. These blend modes are very useful for making

things “glow”. I also blend out more of the too-recognizable texture from the custom brushes. If this were to be a complete painting, I would probably

spend a lot more time to add details to the supercell, which could really enhance the sense of scale.

Using a soft edged brush set on Overlay or Soft Light/Hard Light blend modes to lighten or darken large areas. These blend modes are usually bet-

ter than say Screen or Multiply since they also tend to saturate the colours a bit more.




   www.2dartistmag.com                                                page21                                     v2 Elements : Skies 1
elementsSkies      1




In order to bind the image together and finish

it we need to bounce some of the orange light

along the bottom left edge across the clouds

and unify the colour scheme slightly. Using

Select - Colour range pick an area of the dark

blue storm cloud and then feather the selection

somewhere between 30 and 50. With this done

go to Image - Adjustments - Colour Balance

and add some warmer tones by moving the

sliders towards the red and yellow. Then select

an area of the bright orange using the colour

picker and then on a new layer set to Overlay

start painting in some light above the dark

cloud in the upper left and also highlight some

of the lighter clouds in the right of the picture in

front of the main cloud formation. This will help

these lighter clouds reflect the light source at

the bottom of the picture and bring it together

more. If you like you could also select the light

area in the upper left of the painting using the

lasso tool and after feathering the selection,

adjust the colour balance in a similar fashion to

the large cloud.

Tutorial by :

Linda Iso

   www.2dartistmag.com                                 page22   v2 Elements : Skies 1
Sky
Chapter 4 : By AquaSixio
elementsSky
‘You have your head
In my Cloud.’

How can I start ?
First, I had to choose two complementary

colours. I tried the orange / light-purple combo.

Then I choose a basic brush ( size: 100

Opacity: 100 flow: 20 ) and I paint in rough

shapes. I drew the same cloud forms as I did

when I was a small child. Use the form of the

brush to help you ( size: 50 opacity: 100 flow:

20 ). Reduce the opacity to add a misty effect

( size: 50 opacity: 50 flow: 20 ).




   www.2dartistmag.com                              page2   v2 Elements : Sky
elementsSky
                      The light outline
                      I added A third colour ( don’t ask me why lol ) and used the same process as before except for

                      one thing: The light outline - I picked the light-orange from the previous cloud and drew the

                      cloud’s form( size: 6 opacity: 75 flow: 20 ).




www.2dartistmag.com                     page2                                      v2 Elements : Sky
elementsSky
                      Here, I tried to unify the two parts of the drawing.



                      What about the bottom part ?
                      Here I added a dark orange. Then I drew a rough cloud form. I changed the hue ( -9 ).




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elementsSky




It’s not Precise !
Now is an important phase: WORK AND

CLEAN, I tried to change all the crude shapes

into precise cloud forms ( using the same

brushes as the previous clouds).




   www.2dartistmag.com                          page2   v2 Elements : Sky
elementsSky




Recapitulatory for the
brushes
Remember there are no strict rules here

because there no magic formula ha ha...
Canvas’s size 480*640 pixels and one layer

used. For crude cloud’s form: Size 100 opacity

100 flow 20. For the cloud details: Size 30-60

opacity 100 flow 15-25. For the mist: Size 100

opacity 30-50 flow 15-25. For the light’s out-

line Size 3-6 opacity 60-100 flow 20-35. You

can build the cloud structures using the form of

the brush, it easier.




   www.2dartistmag.com                             page2   v2 Elements : Sky
elementsSky
The second part
The heaven thing... bah it’s the continuation of

the drawing. You will see what I draw when I

haven’t any inspiration lol. So I added another

light effect with the basic brush ( size: 150

opacity: 20 flow: 10 ).




   www.2dartistmag.com                             page29   v2 Elements : Sky
elementsSky
The composition
Hehe now it’s time for the composition. What’s

the composition ? It is the structuring of how

people see your work and read your picture. If

you don’t consider the perspective, the frame

or the colours then the render won’t be as in-

teresting as your work. I am sure my composi-

tion is not perfect but I tried my best.




   www.2dartistmag.com                           page30   v2 Elements : Sky
elementsSky




www.2dartistmag.com   page31   v2 Elements : Sky
elementsSky
Canvas’s size revolution
Here you can see the new composition of the

drawing as I was not satisfied with the previous

version. I decided to change the canvas size

400*800 as the waterfall might work better...

Why did I added the green I can’t explain, the

fact this drawing is very light could be a pos-

sible explanation. I painted the green as mist,

but this time it was the waterfall’s mist.




   www.2dartistmag.com                             page32   v2 Elements : Sky
elementsSky




Finished Artwork
I changed the brightness, but I think the

composition is still unresolved. I tried another

composition idea below. You can see the

process I use when starting a new drawing in
Photoshop 7 and you could now possibly try to
do your own cloud drawing.


Tutorial by:

Aquasixio




   www.2dartistmag.com                             page33   v2 Elements : Sky
Sky
Chapter 5 : By Richard Tilbury
elementsSky
Painting a Sky                                       a reasonably neutral light blue grey ( R 153, G   using the eraser to create sharper accents and

Intro:                                               167, B180 ) and filled in the entire canvas.      also the smudge tool to blur some sections.

This tutorial will attempt to outline a brief and                                                      You can also use the eraser to gradually fade

straightforward approach to painting a simple        Step 2:                                           out some of the edges by setting it to around

sky with particular attention to the interaction     Next stage is to decide upon the positions        25% opacity.

between sunlight and cloud formations. It is         of the main clouds which in this example will

aimed at beginners who are keen to find a            enter the frame from the left edge. For this I    Step 3:
technique to in which to tackle a very popular       will use a darker version of the background       With this main cloud in place it is time to add

and universal subject and one that features in       colour ( R 126, G 140, B 157 ) and rough in       the light source which will emanate from the

much digital painting                                the general shape on a separate layer. It is a    bottom left corner and so on another new layer

                                                     good idea at this stage to use loose and bold     I selected a pure white and placed this layer

Step 1:                                              brush strokes and encourage happy accidents       under the previous one to ensure the light is

The first step is to fill in a base colour but due   that may help suggest the forms and then          behind the cloud. With a large airbrush around

to the very changeable nature of the sub-            refine them further down the line. You can see    400 pixels I simply blocked in the light in the

ject there is no particular hue that should be       in the image that I have varied the edges to      bottom corner and faded it out slightly across

chosen here. In this case I have decided upon        add some interest and realism and this I did by   the image.




   www.2dartistmag.com                                                 page3                                       v2 Elements : Sky
elementsSky




Step 4:
With these two key components blocked in it is time to refine the main cloud by varying the tones to prevent it looking too flat. So using the eraser

tool partially begin erasing areas to give it some form and also fade some of the edges as well as perhaps adding in lighter accents using a paler

blue grey.



Step 5:
It is now time to begin adding in some of the detail that will make up the distant clouds that will run along the base of the canvas to the right as well

as add in highlights around our main cloud where it thins out and catches the sunlight. Again on another layer I start to paint in the highlights using

a pure white by first outlining the top edge of the cloud with some thinner wisps extending from the right edge. Lastly I suggested a formation of

clouds in the distance by just painting in the top edges which have caught the light using a small airbrush around 3 - 5 pixels.




   www.2dartistmag.com                                                page3                                        v2 Elements : Sky
elementsSky




Step 6:
In order to add a little more drama and volume to the cloud I added some darker tones on a separate layer which was set to Multiply but made sure

to focus these only on the far left where the sunlight is at its brightest and so increase the contrast.



Step 7:
With this layer done it is just a question of refining what we have already done by either adding one or two final layers or manipulating the ones

already in place. For the purposes of this tutorial I worked on the existing ones and painted in some finer lines along the top of the cloud to give

it some definition and highlights. I also painted in some traces of detail across the middle of the cloud to give it some form as well as some small

smudged clouds around it. Here is the finished article done in about an hour and a half.




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elementsSky




Conclusion:
It is a good rule of thumb to paint in rough shapes and then use the Gaussian blur filter to

soften the shapes and then using a small airbrush simply add in a few sharper lines to create

the forms. It is not often necessary to add an equal amount of detail across the entire painting

because the brain does a very good job of filling in where the eye is only offered a suggestion

of something.



Tutorial by :

Richard Tilbury

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elementsSky




www.2dartistmag.com   page39   v2 Elements : Sky
Skin
Chapter 9 : By Richard Tilbury
elementsSkin
This tutorial will deal with the topic of painting
skin. As with any subject, it is important to
gather as many references as possible before
starting. Skin is yet another element that varies
greatly, hence the importance of research. No
one person looks the same and so it is important
to decide on a rough colour scheme early on. I
decided as a starting point, to begin with a rough
drawing I had already done on paper in one of
my sketchbooks.


Step 1
The first stage, as always, was to make a quick
copy of the drawing on a new layer using a
small standard airbrush set to about 8 pixels
wide and set to Multiply. This will act as our
guide for the painting, which you can see in
Fig.1.




                                                              Step 2
                                                              Quite often I place the predominant colour down
                                                              across the entire canvas, which in this case
                                                              is a light brown (R157, G103, B76), but here I
                                                              wanted to keep a white backdrop, so I made a
                                                              mask around the drawing and then filled in the
                                                              body only (Fig.2)




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                               Step 3
                               This will form the base colour, over which I shall
                               now start to paint in some general highlights
                               and shadow areas. I usually paint these on
                               two separate layers, but in this instance I am
                               putting them on the same layer and leaving it at
                               the standard Normal blending mode in order to
                               make quicker changes (Fig.3) At this stage, we
                               are just trying to establish the basic forms and
                               where the light source is situated. You can see
                               the type of brush used in the top right, along
                               with the flow setting (50%). Try to keep the light
                               and dark areas as derivatives of the base colour.
                               You can see the two shades I have used in the
                               top left of the image.


                               Step 4
                               Now that the body has begun to take form, and
                               I know roughly where the light is falling, it is time
                               to create a new Shadow layer which will be set
                               to Multiply. This will define the key shadows and
                               will be done using a soft airbrush and will help to
                               further define the forms. The colour used can be
                               seen in the top left (Fig. 4).


                               Step 5
                               You will notice that, so far, the detail has
                               been defined tonally, with various sizes of the
                               soft airbrush. Certain areas, such as the lips
                               and around the deltoid muscle at the top of
                               the left arm, have used a hard round brush
                               which creates a more clearly defined edge, as
                               demonstrated by the two brush strokes in Fig 4.




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Step 6
Now that a shadow layer has been established,
it is time to create one for the highlights, which
will be set to Soft light as a blending mode. In
Fig. 5, you can see the colour used in the top
left. I have also gone back to the original lighting
layer and also added in some highlights across
the face and neck to improve the head area.


Step 7
There are essentially two further layers that I
will use before flattening the image and making
colour adjustments. One shall be reserved for
detail only, namely the nipples and veins, and
the other will be called ‘refinements’ which shall
be another highlights layer in essence. In Fig.
6, you can see this layer isolated over the base
layer. It is set to Normal blending mode and
uses the same colour as the highlights layer.
The purpose of the layer is to enhance what is
already there by using finer strokes, as well as
paint in the brightest areas. Keeping this as a
separate layer just means more control when
making final adjustments to the tonal ranges.


Step 8
With this layer complete, and the small details
painted in, it is just a question of making some
minor colour changes, which in this case means
a colour balance adjustment layer which I
tweaked towards a more yellow hue. One last
layer, which is set to Soft Light, is used to add
some colour to the ears and lips, as well as
some of the random areas, to add a little colour
variation.


Step 9
One could now add some blemishes and marks,
along with some subtle colour variation, to help
reduce the consistency of the skin tones.




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www.2dartistmag.com   page   v2 Elements : Skin
Skin
Chapter 7 : By Emrah Elmasli
elementsSkin
                         In this tutorial, I’ll try to explain the painting process of a realistic human
                         skin texture. I’ll use the upper torso of a male body as my subject, which
                         is a very good surface to apply light, form and detail. It’s always good to
                         use a reference in subjects like this - a photograph or a live model will do.
                         I begin my painting process by creating a new A4 document in Photoshop
                         CS2. The first step is drawing the lines of the torso. I start by drawing the
                         main sketch on a new layer with a simple brush (figure 01), by looking at
                         a torso reference found in an anatomy book. To begin, it’s always useful
                         to draw a basic sketch which indicates the main forms of the subject. By
                         doing this, our painting will be better and correct (figure 02). After finishing
                         my sketch and being happy with it, I change the “layer properties” to
                         “multiply” and open up a new layer underneath it. I fill this new layer with a
                         medium skin tone (R: 219; G: 190; B: 156), which I’m thinking of using in
                         my painting, using the “fill” tool (figure 03).




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As we know, skin tones vary by the races and countries we live in. The skin that I’m going to paint belongs to a white man, with a medium-toned skin. I
continue by opening a new layer between the sketch and the medium skin tone layer. I start to determine general forms with the soft brush that you will
see detailed in figure 04. The colours that I use while painting the forms are the darker and warmer tones of the medium skin tone that I used before. I
pay more attention to the general “stain” values, then going more into the details and trying to figure out the form of the skin, the curves of the muscles
and the colour of the final skin tone. (figure 05). For the next step I can start to apply the highlights by considering the angle of the light source. I use the
yellowish and lighter tones of the skin, so that the form starts to slowly become more defined (figure 06). After being happy with the highlights and the
shadows of the form, I start to paint over the lines and try to make the painting look more realistic (figure 07). The brushes I use while painting over the
lines are the airbrushes that I use frequently, and the hard-edged brushes which I use to paint the sharp edges (figure 08).




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elementsSkin




NOTE: Skin takes the form of the muscles and wraps it like a cloth. One of the most important things that we should pay attention to, whilst painting a
realistic skin texture, is successfully applying the curves of the muscles. If we take a look at the shoulder muscles, we can see the harmony between the
skin and the muscles under it (figure 09). Human skin is a reflective surface, in despite of its matte appearance. If we look at the area between the bicep
muscle on the upper arm and the ribs (figure 10), we can see the bouncing light effecting the bicep area. We call this “radiosity” . This reflection changes
depending on the colour and the density of the light. It is important to get the reflections right, whilst painting a realistic skin texture. After painting over
the lines (figure 11), I can start the detailing process. The best way is to examine our own skin to see what kind and amount of detail it has. Skin has
details like freckles, hair and spots. Now, I’ll try to apply these details to my painting. I can start with the freckles and spots detail. One of the best ways
to produce freckle details, is to create them traditionally by using a brush and watercolours. All you need to do is to spatter some watercolour paint on to
white paper. After creating the spatter effect, you scan it and make it ready to use digitally.




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elementsSkin




Using Photoshop, I desaturate the spatter texture and adjust the levels
until it becomes pure black and white (figure 12). Then I copy this texture
on my painting and apply it to the suitable places. To integrate the freckles
with the skin I change the “layer properties” of the layer to “colour burn”,
and to make it less dominant I decrease its opacity to 50% (figure 13). To
make it look more homogeneous, I erase some of the spots. I also apply
some brown coloured spots to make the skin texture richer (figure 14).
The other way of make the texture look more detailed is to add some hair
to it. I paint these hairs on the lower arm with a thin, hard brush one by
one (figure 15).




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elementsSkin




The colour of the hair I chose is a lighter tone of the skin colour ( R: 199 , G: 154 , B:116). (figure 16) . Another detail which reveals under the skin,
is the veins. I add some blue-ish, grey coloured vein details on the bicep muscle with a soft and calligraphic brush, without over-doing them. To make
them “pop out” more I add some highlights to them with a lighter tone of the skin colour (figure 17). After adding all these details, I’ve almost finished the
painting. There are just some colour and contrast adjustments left to be made. Over all my layers I open some “Adjustment Layers” like; “brightness/
contrast”, “colour/balance” and “ hue/saturation”. You can find these by going to the “layer” menu and clicking on the “New Adjustment Layer”. I increase
the contrast and decrease the saturation a bit. Also, I adjust the colours by the help of “Colour Balance” and make them look more accurate. As a last
step I will add a “noise effect” over the skin to make it look rougher. I open a new layer and fill it with a greyish tone of the skin colour (for example:
R:180; G: 170; B:150). After this, I go to the “Filter” menu, click on “Noise” and select “Add Noise” effect, then make these adjustments: Amount: 400%,
Distribution: Uniform (figure 18). After this, I use the “Spatter Effect” to make the “noise” look messy and unbalanced. (Filter Brush Strokes Spatter).
Then I apply “Blur Effect” on the same layer twice. (Filter Blur Blur) (figure 19). Lastly, I decrease the opacity of the layer to 4%. Finally, my skin
painting is complete (figure 20). This is the method I use to paint realistic skin texture. I hope you like it.




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elementsSkin
                                               Emrah Elmasli
                               More work from this artist can be found at:
                                                      www.partycule.com
                                               You can contact them via:
                                                  emrah@partycule.com




www.2dartistmag.com   page1       v2 Elements : Skin
Winter Trees
Chapter 8 : By Chris Thunig
elementsWinter                        Trees
Intro:          This tutorial will attempt to outline

a shape-based approach to painting using

a snowy tree as an example. It is meant to

explain a more graphic as opposed to a fully

rendered modus operanti while limiting oneself

to using mainly contrast and form to create an

illustration.




Step 1:         Before actually starting up the computer I produced a quick ink sketch on aquarelle paper to lay down some interesting shapes, find

a decent composition and define the general direction I plan on going into. Besides the fact that I am able to stay looser when exploring an idea

traditionally before fleshing it out in Photoshop I find that the paper structure and ink shapes will give the image a subtle naturalistic quality that is

otherwise difficult to reproduce digitally. When sketching, even at this early stage, it may be worth to hint at perspective and volume by blocking out

some of the inner shapes with a few strokes instead of solely relying on the outlines as this will initially give a clearer idea of where the drawing is

headed. (Fig.01)



Step 2:          After scanning the sketch I first of all applied an overall Brightness/Contrast layer to darken the image enough to allow me to add

both, darker and lighter values when rendering the volume of the tree later on. I then roughly filled the shape of the tree with a base colour in a

multiply-layer using a medium sized chalk brush. Though the brush itself generates a solid “coat” of colour the outline of it makes the smudges look

more natural than a normal round brush would, resembling somewhat of marker sketch. (Fig.02)




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elementsWinter                       Trees




Step 3:       Since the subject matter is characterized by a rather limited colour spectrum and sharp, contrasty lines in a usually diffuse light

situation I am using what I call a shape-based approach in creating this image rather than setting a definite light source and going straight for a

realistic light source-based rendering. In doing so I try to define light and dark areas that form shapes by contrasting each other. In achieving this

the snow patches in this picture play an important part and I start laying out them in broad, rough strokes with a smaller charcoal-shaped brush.

(Fig.03)



Step 4:        By darkening the base layer of the tree slightly more I increase the contrast between snow and organic structures further and start

blocking out details of the trunk, rocks, and grassy bits to begin generating volume as well as giving more shape to leaves, roots and branches.

Adding just a subtle touch of colour on in places will be enough to prevent the image from looking too monotone. (Fig.04) .


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elementsWinter                      Trees




Step 5: Next, the cleaning up of the yet untreated areas could begin. In doing so I found it important to angle the sharp outlines of shapes of,
for instance, the snow patches in interesting ways to generate appealing compositions and as such filling white space by relatively simple means.

This ensured that none of the less important areas would become overworked and the focus stayed firmly on the tree. (Fig.05)



Step 6:       As the detailing continued by fleshing out the texture of the bark I also took the opportunity to add small gimmicks such as icicles and

tiny tracks to break up larger shapes and lines into smaller ones and invoke a touch of lively playfulness. A slight gradient as a background not only

helped to juxtapose the contrast of the snow patches on top of the tree further but also gave a subtle hint at a damp sky. (Fig.06)



   www.2dartistmag.com                                               page                               v2 Elements : Winter Trees
elementsWinter          Trees
Step 7:                                         against each other and virtually leading the       Tutorial by :

With the tree painted up and the largest part   focal point from the base of the gnarly trunk      Chris Thunig
of the clean-up work completed I decided        over to the right towards the fence. The           http://www.thunig.com

to add some patchiness to the gradient to       comparably young, slender and fragile plant

somewhat                                        clasping the batons to the right also serves the

diminish                                        purpose of juxtaposing opposites. (Fig.07)

the CG feel.

A few more                                      Conclusion:
roots peeking                                   Breaking up large shapes into smaller ones
out from under                                  while using tonal contrasting to separate
the snow on the                                 them can be a relatively quick and easy
left helped the tree’s                          way to create interesting compositions
perceived                                       while maintaining some form of readability
stability. I                                    by detailing mainly the areas of interest
then balanced                                   and keeping the surrounding forms simple
the composition                                 and sharp, yet appealing in their layout and
on the right                                    angularity.
by adding a few

grass leaves in the

foreground and a fence

behind the tree while

the subtle disk of the

moon simply serves

as another means of

contrasting shapes




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elementsWinter      Trees




www.2dartistmag.com   page    v2 Elements : Winter Trees
Trees
Chapter 9 : By Richard Tilbury
elementsTrees
Intro
The following tutorial will attempt at outlining

an approach to painting trees and hopefully

summarise techniques that can be applied

to the subject as a whole. Off course the

capabilities of creating custom brushes in

Photoshop is very useful with regard to

painting different types of trees and will need

to vary accordingly but overall the principals

explained will remain universal.



Step 1:
The first step is to draw in a rough shape that

represents the trunk and branches of the tree.

I made an initial plain white background and

then using the polygonal lasso tool simply

traced in the shape of the tree and then filled it

with a dark brown colour similar to (fig 01).




Step 2:
Then using one of Photoshop’s standard dual

brushes called dry brush which appears in the

default palette and using a mid green (R42

G65 B11) start blocking in some of the main

areas of foliage as seen in (fig 02). Try varying

the size of the brush until you get the scale

right.




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Continue adding the leaves until you are happy

with the look and have filled out the shape of

the tree (fig 03).



Step 3:
Then in order to add some volume and

shadows I duplicated this layer and erased the

upper most portions so that the sun appears to

be shaded from the lower boughs and in

contrast highlighting the highest branches

(fig 04). Then on another new layer I painted

in some lighter green highlights across

the top sections of the foliage to also help

create the volume. In (fig 05) I blacked out

the background so you could more easily

see these areas. You will also notice how I

have included highlights on the branches to

reinforce the sensation of light.




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elementsTrees




Step 4:
The next stage is to add some further highlights on the same or a new layer as well as some extra branches that appear in front of the foliage. It is

important to remember that the branches and foliage spread out in every direction as well as towards the viewer and so branches disappear behind

leaf groupings and also overlap them at points (fig 06). You can see the extra highlights when you compare the picture to the previous image. These

represent the leaves that have really caught the light and often appear very pale due to their reflective quality.




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Step 5:
All that is left to do now is flatten down the layers of the tree and then using the colour dodge and colour burn tools enhance some of the qualities

of the light across the branches and foliage. I also decided to add in the sky painting from last months Element’s tutorial and tweaked this using the

Colour Balance and Hue/Saturation values to give it a sunnier and warmer quality. You can see the final result in.



Tutorial by :

Richard Tilbury


   www.2dartistmag.com                                               page2                                     v2 Elements : Trees
Water
Chapter 10 : By Richard Tilbury
elementsWater

Painting Water
During this tutorial I will try to outline one

way to go about painting water that is

representative of a calm sea. Now this is a

subject that varies greatly and is dependant

on so many factors that it is almost impossible

to lay down strict rules and guidelines. Water

by nature is highly fluid and transformable and

therefore does not have a particular form to

it. It is both transparent and at the same time

very reflective and so is always at the mercy

of its environment and surroundings in the

way it is perceived by the human eye. It is

also affected by light, weather conditions and

gravity and so can appear in an infinite number

of ways. A waterfall or fast flowing rapids look

white and opaque compared to a still pool for

example and the colour of the ocean always

reflects the sky above it. Therefore the way we

go about painting water is always reliant upon

a number of issues and aspects in our scene

and all of these must be considered before

we begin. As I have already mentioned this

particular tutorial concerns a relatively calm

sea and so the only real issue to be mindful of

is the sky. If we were to include land masses or

trees for example then these elements would

undoubtedly have a bearing on our painting.



Step 1: So the first thing to do is block
in our horizon line and colour of the sea. I

have decided to start with a dull grey blue

but this can easily be changed later on. On

the background layer fill in the whole picture

with a white and then using the rectangular

marquee tool create a selection area at the

base of the image and then go to Select

– Feather and enter about 10 pixels and fill in

with a blue colour as seen in Fig 1. With this

done select the entire image and go to Filter

– Blur – Gaussian Blur and enter around 6.7.

This will sufficiently soften our horizon line and




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lessen the transition between the sky and sea.

This of course is not always how we perceive the

horizon – sometimes it is very crisp but for the

purposes of the tutorial we shall create a bit of

atmospheric perspective.



Step 2: With the two colours blocked
in the next thing to do is start to create the

reflections across the surface which will define

the motion of the water. I decided to make

a reasonably calm sea without too much

turbulence but enough to create a pattern.

For this I started with a standard soft round

airbrush and under the Brushes tab added a

sample tip as a dual brush with settings similar
to Fig 2. I then created random strokes across

the blue on a separate layer using a variety of

brush diameters and using a pure white. I then

set the layer opacity to 50%. The final result

can be seen in the upper right.




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Step 3: The next stage involves creating
a new layer and doing exactly the same thing

except creating marks in different areas (Fig

3). Set the blending mode of this layer to pin

light and turn the opacity down to around 70%

- you can see the two layers combined in the

upper right.



Step 4: In this exercise I am going to
have a setting sun in the centre of the image

just above the horizon line and so will need

stronger reflections at this point. So again on

a new layer using the same process as before

add in some extra highlights below the position

that the sun will occupy as seen in Fig 4. You

will notice that my marks are quite rough but

do not be worried about that at this stage as

we are far from finished. When you are happy

with the layer set the blending mode to linear

dodge and leave it at full opacity – again the

small inset shows culmination of layers so far.




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Step 5: Make a copy of this layer and
then add a gaussian blur similar to the amount

seen in Fig 5. and keep this layer set to linear

dodge.



Step 6:        So far I have only used one

brush to paint the highlights but to give the

water a shimmering quality I will need to use a

different brush – in this case a standard chalk

brush. This will break up the edges of the

light reflecting on the surface and help create

the impression of a sun low on the horizon.

Concentrate the brush marks near the horizon

where perspective reduces the visibility of the

waves as seen in Fig 6. You will also notice

that I have added in a simple sky to help

contextualize the water and show how the two

are co-dependant.




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Step 7: Using the chalk brush I have                to do is select a dull pink with an RGB value      water in the mid distance from a low sun and

added some marks across the water but               of 146,134,136 and fill a new layer entirely.      help the sense of perspective. You can see in

concentrating around the central section of the     Then set the layer mode to lighten and erase       Fig 8. On the left of the line where the layer has

image on two separate layers similar to the         areas near the base of the image and across        been added compared to the right side which

way I made the initial highlights. I then blurred   the clouds (Fig 8). This will produce the subtle   is as it was.

both layers slightly to soften the effect and the   impression that more light is bouncing of the

result can be seen in Fig 7.



Step 8: There is no need to really add
too much more detail on the water now. We

have reached a stage where we have enough

information to interpret the brush marks but

not laboured over them too much. The overall

image remains very blue and suggests an

almost early afternoon light but as the sun is

low in the sky it seems as though an overlay

would help imply an evening light. First thing




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Step 9: We are now going to add a warmer overlay across our sky and the lighter areas of the water. We can limit the areas we apply the
colour by going to Select – Colour Range and using the eyedropper to select the highlights. Once done feather the selection by no more than 2

pixels and again on a new layer fill in with an orange yellow and set the blending mode to Colour at around 25% opacity. In fig 9. you can see again

the before and after effects of this and how the yellow has been limited to the lighter areas.



Step 10: Last of all we are going to add one more overlay to the water only so that the sun is the brightest area in the picture. Choose a pale
orange and fill in an area across the whole of the water and then set the blending mode to multiply at around 20% opacity. In Fig 10 you can see

how this looks before we change the blending and how it looks afterwards. On this layer I have erased some of the colour across the sky so there

are some cooler blue tones remaining in order to avoid too much uniformity.




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That about concludes this tutorial and as

always refinements could be made but

hopefully it will prove useful to many people

wishing to paint seascapes. The final image

can be seen above.



Tutorial by :

Richard Tilbury




   www.2dartistmag.com                          page0   v2 Elements : Water
Waterfall
Chapter 11 : By Don Seegmiller
elementsWaterfall

Painting Rocks  Stone
There are many different types of waterfalls.

They range in from small trickles of water to

immense and thundering rivers of water. They

can be calming or terrifying. Each type would

call for a somewhat different treatment as you

worked. In this brief demonstration, I will show

how I would go about painting a rather small

waterfall. In this demo, I have used done the

majority of the painting in Corel Painter and

used Adobe Photoshop for a few final touches.

The general procedure would be the same

regardless of what application you would use.




Figure 1:
You first need to begin with something to paint

the waterfall on. In this case, I have used a

rather strange rock formation that I painted

earlier. That in itself could be the subject for

another tutorial but for now, this is the rock we

are going to paint a waterfall on.



                                                    Figure 2:
                                                    As the water pours over the rocks, it leaves moisture wherever it spills and you wan to get this

                                                    effect. The simplest way to accomplish this is to add another layer, change its composite method

                                                    to either multiply or gel and paint a darker layer. You can see in the image the initial values on

                                                    the bottom of the rock and how they become more refined as I work them into the higher areas of

                                                    the rock. I find that I will almost always lower the opacity of the layer and apply a slight blur. The

                                                    amount of opacity and blur is strictly an individual choice. I leave this on a separate layer for the

                                                    time being incase I want to make some changes as I paint the water.




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Figure 3:
This figure shows the wet layer after it has

been worked a bit more and blended. I also

decide that there is not quite enough contrast

or colour in the rocks themselves. To correct

this problem, I duplicate the rock layer, change

its composite method to gel, and turn the

opacity down until I get just the right change in

contrast and colour saturation. I go ahead and

combine the two rock layers into one.




Figure 4:
Using a chalk brush, I indicate the initial fall of

the water stream on a new layer. I use colours

that are picked out of the sky to retain an

overall colour harmony. I am not concerned

about detail at this point but just the overall

look.

                                                               Figure 5:
                                                               I continue to refine the water paths a bit
                                                               getting some smaller streams pouring over

                                                               the rocks. I try and not paint too thickly so that

                                                               the underlying colours of the rocks still show

                                                               through.




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Figure 6:                                           Figure 7:
Using the same brush, I begin to develop the        I work down the surface of the rocks adding

look of the “sheets” of water as they spill over    additional white into my colours as the water

the rocks. I refer to good reference materials      bubbles and splashes. I try and make the

to make sure the effect is natural. Remember,       water take a path in the rocks that will feel like

all of this is taking place on the “water” layer.   a natural flow in the cracks and crevices.

Working in layers does make correcting

mistakes so much easier.




                                                                                                         Figure 8:
                                                                                                         The water is not only white but changes colour

                                                                                                         as it flows in and out of the shadow. You can

                                                                                                         see at the red arrow points where I have

                                                                                                         changed the colour of the water to a blue that

                                                                                                         I picked out of the sky colours. If you do not

                                                                                                         make your water change colour as it flows in

                                                                                                         and out of the shadows, the whole image will

                                                                                                         look flat and will not help give the illusion of
                                                                                                         flowing water.




   www.2dartistmag.com                                                page                                    v2 Elements : Waterfall
elementsWaterfall

Figure 9:                                       Figure 11:
I add an additional layer and using the         When painting objects like waterfalls, it is almost impossible to tell the scale of the object without

variable splatter airbrush, I paint in some     something in the picture to give the viewer a sense of the size. In this case, on a new layer, I

big splashes where the water hits the rocks.    added the flock of birds. Now, you the viewer know that the waterfall is not very large and not just

Almost always, I will need to go back in with   a trickle but maybe just 12-15 feet in height on the first tier. I do arrange the birds pretty carefully

the eraser and gently erase here and there to   after painting them in.

keep the effect from becoming overpowering.




Figure 10:
Using the digital airbrush, I add the misty

and foggy effect on a new layer on top of the
splashy layer.




   www.2dartistmag.com                                            page                                     v2 Elements : Waterfall
elementsWaterfall

Figure 12:          I switch to Photoshop at this point to add a rainbow. Once again, on a new layer I create a circular marquee and fill it with a

circular gradient. The gradient is custom build to utilize transparency. I reversed the order of the colours to add more strangeness to the scene. The

colours are harsh, too saturated, and the placement is bad but since we are on a new layer, this is easily fixed.



Figure 13: Using the Gaussian blur tool in Photoshop, I soften the rainbow. There is no correct amount and you will need to experiment to
get just the right amount for your individual image.



Figure 14: I scale the size of the waterfall down and position it where I want it. I lower the opacity to about 40% and also change the
blending mode to colour. This gives me a very nice and subtle rainbow like you might expect to see with a waterfall.




   www.2dartistmag.com                                               page                                   v2 Elements : Waterfall
elementsWaterfall

For the final touch I carefully

erase some of the lower part of

the rainbow. The image is now

finished.



Tutorial by :

Don
Seegmiller




  www.2dartistmag.com             page   v2 Elements : Waterfall
Introduction:
                                                                              Michel Roger’s famous ‘Joan of Arc’
                                                                              tutorial re-written for Maya by Taylor
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                 image by Seong-wha Jeong



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            Chapter 5: Modelling the Armour
            Chapter 6: Mapping  Unwrapping
            Chapter 7: Texturing the Skin  Body
            Chapter 8: Texturing the Armour  Clothing




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Elements+ +digital+painting+tutorial+series+v02

  • 1. Digital Painting Tutorial Series : Volume Two
  • 2. Contents Rock and Stone Chapter 01 Rich Tilbury 003 Rock and Stone Chapter 02 Vinegar 009 Sky Chapter 03 Linda Tso 017 Sky Chapter 04 AquaSixio 023 Sky Chapter 05 Rich Tilbury 034 Skin Chapter 06 Rich Tilbury 040 Skin Chapter 07 Emrah Elmasli 045 Trees Chapter 08 Chris Thunig 052 Trees Chapter 09 Rich Tilbury 058 Water Chapter 10 Rich Tilbury 063 Waterfall Chapter 11 Don Seegmiller 071
  • 3. Rock & Stone Chapter 1 : By Richard Tilbury
  • 4. elementsRock and Stone Painting Rock and Stone Step 1: The first stage which forms the starting point for most of my digital work is a sketch done on paper. This is where I assemble any unformed ideas and decide on how the composition will be structured and try and give myself a template to begin working from. In Fig01 you can see a pencil sketch that I scanned in which would form the basis of my final painting. For this tutorial I wanted to combine a natural looking rock face that incorporated some element of architecture that had been carved into the stone. light source I simply erased parts of this layer involved with details. In order to keep control to reveal the white underneath (Fig02). It is of the painting process I find it is best to work Step 2: important to define the light source as this is on a larger scale to begin with and gradually The next stage was to get rid of the glaring paramount in how the viewer reads the image work your way down to the finer detail. In other white of the image and so I traced around and interprets the forms. Rock can be a difficult words, decide on a light source and block in the drawing and on a separate layer which subject to paint as it varies tremendously, not the main highlights and shadows and carve I named “Background”, I used the Gradient only in its colouration but more importantly out the general structure and form of your tool fading from a pale to a darker green. On in its structure and the types of formations it image before concentrating on the numerous another new layer set to Hard Light I used a adopts. Because its surface is so uneven with incidental passages that will help add interest dark grey and filled in the area that makes so many undulations and crevices it is easy and detail to the final piece. up the rock itself and then to establish the to loose sight of the overall form and get too www.2dartistmag.com page v2 Elements : Rock and Stone
  • 5. elementsRock and Stone Step 3: In Fig03 you will notice that I have added a new layer which I called “Main” and begun to rough in some of the areas that fall into shadow and started to shape some of the crevices. I used warm tones ranging between those seen on the left using a standard soft round airbrush with a varied diameter. I set the opacity to between 65 and 100% and the flow to around 50% using pen pressure to control it as shown below the brush presets. It does not matter too much how rough your marks are at this stage as the painting will go through a process of refinement until it is finished. Quick and seemingly random marks are perfectly suitable and may even inadvertently suggest part of the final outcome so be bold and carefree! Step 4: At the moment the light areas on the rock face appear far too light. I want to create quite a smooth and reflective surface but white should only be reserved for the extreme highlights and not used across the entire picture. In order to tone it down I’ve added a new layer set to multiply at 71% which I called “Overlay”, and with a very pale brown filled in some warm tones to soften the contrast and reduce the white to certain areas (Fig04). www.2dartistmag.com page v2 Elements : Rock and Stone
  • 6. elementsRock and Stone Step 6: The image is now starting to take shape and we can see how the eventual rock face will look. The two vertical uprights on the left and right are meant to almost form a right angle but at the moment the rock in between appears to be on a similar plane and so in order to remedy this I am going to add a “Shadows” layer set to Hard Light at about 50% opacity and using a dark grey, block in a large area that signifies shadows cast by the sun (Fig06). At this stage we have the main elements firmly established and we can now begin the final phase which is that of refining what we already have and painting in some details across the rock face. You can either do this on separate layers, work on the existing ones or even flatten the PSD file and then continue – it is up to you. It is wise not to continually create new layers as the file will become very large and Step 5: navigating through it will become a chore – just Because there will be a strong light source in the upper left of the picture with some very bright preserve the key layers if need be. Also do not highlights it is only fitting that there will be some strong shadows to match. So on another layer be afraid to change anything if you feel it is which I named “Dark areas”, I used a dark brown as seen in Fig05 to accentuate the forms and wrong no matter how advanced the painting is; add volume to the rock face. it is never too late to re-work problem areas! www.2dartistmag.com page v2 Elements : Rock and Stone
  • 7. elementsRock and Stone Step 7: To the details then! You will have noticed from Fig06 that I had painted in some cracks, most notably the one running up the flat face on the left. However the overall surface still looks flat and uninteresting and so needs far more fractures and undulations. I started by erasing parts of the original grey layer (part2) to create highlights exactly as before. Knowing that the light is being cast from the top left I then traced a darker line to the left of these lines on the “Dark areas” layer where the shadows would reside. With the large shadow layer above all other layers it means that when erasing the grey it does not reveal a white anymore (Fig07). Step 8: In Fig08 you will see that I’ve added a lot more detail in the form of cracks and crevices as well as darkening the shadows around the top and bottom of the picture. The best approach is to be quite loose and free about the way you apply marks to begin with – if they are wrong you can simply erase them (if you are erasing from a layer such as the grey one, just add in more grey to undo it). There is no logical pattern or set of rules to follow here, just use your intuition and add detail where you see fit. This is when I use some of the initial marks made in stage 3 to suggest how and where to place the details. You can see when you compare this image with Fig06 that there is now more clarity and definition and the whole image looks less sketchy. www.2dartistmag.com page v2 Elements : Rock and Stone
  • 8. elementsRock and Stone Step 9: The final phase of the tutorial involves improving the detail further and using a customized brush to add a subtle pattern across certain areas to break up the surface somewhat. Starting with a default Dry brush I then opened up the brush presets and chose a suitable Dual brush and altered the Scattering settings until I ended up with a result similar to that shown in Fig09. You could do this on separate layers if you wish and set the blending mode either to Soft light or Multiply depending on the area and desired effect – it is up to you. You can see in the picture where I have applied the marks, numbered 1- 4. With a bit more work and a few tweaks I arrived at the final result as shown in Fig10. Tutorial by : Richard Tilbury www.2dartistmag.com page v2 Elements : Rock and Stone
  • 9. Rock Stone Chapter 2 : By Vinegar
  • 10. elementsRock and Stone Painting rocks, mountains and stones This tutorial will show you how to basically get the final scene (image 2) from this rough sketch (image 1), focusing on painting rocks from a close and distant view. I have to admit painting rocks and mountains was never something I focused on before, although I painted quite a few as backgrounds in my illustrations. So with for this scene I’ll try to show the general progress and some tips about painting various kinds of rock structures. For painting this scene I used both Adobe Photoshop 7 and Corel Painter 7, but frankly speaking it doesn’t really matter which program you’re using. www.2dartistmag.com page10 v2 Elements : Rock and Stone
  • 11. elementsRock and Stone Choosing colour scheme and blocking in the shape: I have chosen a very natural colour scheme without any fancy lights, thinking that it’ll show you how some things work. As for colours – it’s not as simple as just picking grey for stones, green for grass and blue for sky. Actually there are colour perspective rules used by artists since Renaissance and a general law that works in nature – things you see in the distance are becoming more and more desaturated and begin to get a blue-ish tone. I know it may sound obvious but very often I see images that lack depth because an artist didn’t follow this simple rule. Draw some basic outlines of the rock face you’re interested in (image 3), I’d recommend to draw these two plains on separate layers as it will help to keep the focus on each. At this point it doesn’t matter what brushes you’re using, you just have to block in the general shape. Choose colours as I mentioned before – here you can see the ones I chose – more saturated for the closest foreground, colour 3, and desaturated for the background, colours 1 and 2. The same rule applies to the grass. Now you need to block the general light source. As you can see on this picture I drew lines to show you how it looks like (image 4 5). Follow strictly the scheme you chose, remember that some parts will take more light than other. Same goes for darker parts in places where the light won’t reach it. See it on the picture (image 4) the light source. Darken them but only the parts that need it, not the whole structure. www.2dartistmag.com page11 v2 Elements : Rock and Stone
  • 12. elementsRock and Stone Defining the shape (rocks on the first plan): Right now let’s focus on the rocks at the first plan. As for drawing the shape – there are no magical tricks here. Your best friends in this case will be Google for reference pictures. Try finding many various example and study for a moment how the structure of rocks look like. You can for example notice that very often small rocks will be at the bottom of the structure, also that often small stones, flat places and bigger stones are mixed all together and such observations tried to implement in a rough sketch (image 6 7). A nice trick here – use brushes with a low opacity, this way you won’t loose your basic light scheme so quickly Photoshop’s low opacity brushes, smudge tool (although you’ll probably need to correct it very or Painter’s blenders – it’s all up to you, just often and you’ll see that in a minute). You can remember not to overuse them later in final blend the general structure you have using touch up’s.. Right now you’re just working on a structure, not on the details so it can be as smudgy and rough as you like. Creating a structure: Now the general rule is to work from big surface to small details. When we have a general shape, it’s time to focus on rendering smaller bits of rocks. Let’s see the general work flow here (image 8, 9, 10 11). Right now you should’ve seen many pictures of rocks already so try to add some more details to this structure using what you noticed about stone’s structure (see images 8, 9 10). Also try to think of such stones as a 3D form, don’t forget it has it’s own depths and is lightened from one or more sources. It doesn’t matter what brushes you’re using. In Photoshop I’d recommend standard brushes with low opacity and flow and in Painter I usually use Digital Airbrush or Detail Airbrush and later blend it a bit with blending tools. The outcome will be really similar. In image 11 you can see some textures added to make it more realistic.. www.2dartistmag.com page12 v2 Elements : Rock and Stone
  • 13. elementsRock and Stone Using your own brushes and textures. NEVER, and I really mean never, use directly photos for creating textures. Well, I can’t forbid you anything but if you’re using photos you’re not really painting, you’re just making a photo manipulation and that’s not what we’re doing here. Use photos to make your own textures and brushes with which you’ll paint later. Also – whenever you use some photo make sure it’s royalty free (there are plenty of web-sites that offer such photos with no credit needed) or, well, take some yourself ;). Add bits of texture in various places but don’t do it mindlessly. Try to imagine which texture will be better in which place – some are more flat, some have very rough structure (image 12). Don’t use one texture only, mix them together, experiment with settings. Add them to a new layer set to “soft light” or “screen” or any other blending mode depending on which will look better. And remember, there aren’t any strict rules when it comes to painting. It’s always a constant experiment and every painting is done in at least slightly different way. Also try to add some depth by painting with custom brushes. You can see here how mixing various textures and brushes gives you a more interesting results (images 13, 14 15) than just flat pasting a random photo. As for creating brushes (I think a new brush. Here I’m showing a few I created Photoshop will be a more useful tool here, and used to paint this picture (image 18). But although you can try and use Painter, for me you’re not done yet, now have some fun with Photoshop’s brush settings are just more the Brushes options (image 19), spend some intuitive) the same rule apllies, experiment to time to see how it’ll act with some scattering create various ones and have a bit of fun with options, play with adding a texture to it, change your own brush settings, opacity and flow. Let’s it’s opacity, flow and dynamics. And save your take a look. Images 16 and 17 shows how I best results. Now you have a whole palette created this brush. Image 16 is a cutout I did of of new ways to add some more depth to the some royalty free photos, image 17 is a brush I picture. You can see (image 20) how quickly defined after playing about with it a bit (erasing you can achieve something resembling bushes some parts, repainting others). Use Edit just by experimenting with your newly created Define Brush in Photoshop and voila! You have brushes. www.2dartistmag.com page13 v2 Elements : Rock and Stone
  • 14. elementsRock and Stone Setting rocks in the environment Now the reasonable thing to do, would be to set your rocks in some environment so they don’t look too fake (it’s a simple thing of fixing the lights and adding some greenery to it). As you probably have already noticed, low rock structures are never completely bald so adding some grass and moss will make them look more realistic (image 21). And now here’s a little trick on how to fix the lights. This far into your image you probably might of lost the light source a bit. At least I always do. So what I do is create a new layer above the rocks and fill it with a black and white gradient (image 22). Then I change the blending mode to multiply. This way the lower parts, which the sun can’t reach, became darker (image 23). Compare image 21 and 23, and the difference I think is obvious. Right now you’re pretty done with the rocks on foreground. Of course later on, some additional touch up’s will be needed to blend it well with the rest of your picture, but as for now let’s focus on the background. www.2dartistmag.com page1 v2 Elements : Rock and Stone
  • 15. elementsRock and Stone Painting rocks and mountains in the distance The general work flow will be, of course, similar. What’s most important to remember, is that things in the distance won’t have as much detail as these on foreground. If you’ll add too many you’ll lose a feeling of depth as everything will look too flat. Another important thing is what I mentioned at the beginning. For things in the distance use more desaturated colours than the closer ones. With all that in mind and after checking references just start to render the general shape (image 24, 25 and 26). www.2dartistmag.com page1 v2 Elements : Rock and Stone
  • 16. elementsRock and Stone When you’re done with it start working on smaller details and more specific shapes of rocks (image 27, 28 and 29). The last useful trick is to add some grain to it in the end (image 29). You can use Photoshop’s Filter Noise Add Noise or Painter’s Add Grain tool to get this effect. Adding textures can also work fine, just remember it needs to be less sharp than the ones you used on foreground. You know what I’m going to say now, just take one last look at what you’ve done and add adjustments if needed so it all looks more natural. And you’re done! I hope you’ll find this tutorial helpful :) Tutorial by: Vinegar vinegaria@gmail.com www.vinegaria.com www.2dartistmag.com page1 v2 Elements : Rock and Stone
  • 17. Sky Chapter 3 : By Linda Tso
  • 18. elementsSkies 1 Step 1: Take a large soft edged brush to block in the most basic colours. I have used a very dark, saturated blue, a lighter medium blue as the base colours of the clouds, and a medium purple to suggest the sky. Step 2: Choose a bright, saturated red, with mode set to Hard Light and brush over the bottom of the picture, then use bright orange and yellow and brush over the same area a few times. This will create a nice sunset like gradient. Step 3: Using custom brushes, and mainly picking some colours from the image, block in the main shapes of the clouds/sky. I have decided on the upper left corner to have some bright sky showing through with a large supercell- type cloud occupying the rest of the space. The custom brushes add some interesting irregular edges and textures at this beginning stage. www.2dartistmag.com page1 v2 Elements : Skies 1
  • 19. elementsSkies 1 Step 4: Using more strokes of various custom brushes to paint in the back lit cloudy sky in the upper left. The brush sizes are still quite large here. Examples of custom brushes and their set- tings. Step 5: Use smaller brush sizes to start refining the cloudy sky. I alternate between simple painting with the colours chosen, or colour-picked off the image, and a soft edged brush set on Soft Light with a medium saturated blue over the areas where the sky colour shines through. www.2dartistmag.com page19 v2 Elements : Skies 1
  • 20. elementsSkies 1 Step 6: This step is mainly using the smudge tool to drag out some of the textures from the custom brushes, which have become just a bit too much for clouds. I mainly use the smudge tool with the spacing not checked, which is great for smooth blending of colours without that “Photoshop” look, although for this I also wanted to have that pulled colours look so sometimes I leave the spacing checked. Step 7: Adding more details, this time using mostly small soft edged brushes, and start working on the large supercell. Step 8: More details with a small soft edged brush, and blending and pulling colours with the smudge tool. www.2dartistmag.com page20 v2 Elements : Skies 1
  • 21. elementsSkies 1 Step 9: The last step is really just checking the overall image, I decided it would be good to adjust the lighting, and this can be done quite easily with a large soft edged brush. Chose more saturated colours with similar hues and mode set on Overlay/Soft Light/Hard Light. If you want to lighten an area, make sure the value of the colour is more than 50%, and vice versa if you want to darken an area. These blend modes are very useful for making things “glow”. I also blend out more of the too-recognizable texture from the custom brushes. If this were to be a complete painting, I would probably spend a lot more time to add details to the supercell, which could really enhance the sense of scale. Using a soft edged brush set on Overlay or Soft Light/Hard Light blend modes to lighten or darken large areas. These blend modes are usually bet- ter than say Screen or Multiply since they also tend to saturate the colours a bit more. www.2dartistmag.com page21 v2 Elements : Skies 1
  • 22. elementsSkies 1 In order to bind the image together and finish it we need to bounce some of the orange light along the bottom left edge across the clouds and unify the colour scheme slightly. Using Select - Colour range pick an area of the dark blue storm cloud and then feather the selection somewhere between 30 and 50. With this done go to Image - Adjustments - Colour Balance and add some warmer tones by moving the sliders towards the red and yellow. Then select an area of the bright orange using the colour picker and then on a new layer set to Overlay start painting in some light above the dark cloud in the upper left and also highlight some of the lighter clouds in the right of the picture in front of the main cloud formation. This will help these lighter clouds reflect the light source at the bottom of the picture and bring it together more. If you like you could also select the light area in the upper left of the painting using the lasso tool and after feathering the selection, adjust the colour balance in a similar fashion to the large cloud. Tutorial by : Linda Iso www.2dartistmag.com page22 v2 Elements : Skies 1
  • 23. Sky Chapter 4 : By AquaSixio
  • 24. elementsSky ‘You have your head In my Cloud.’ How can I start ? First, I had to choose two complementary colours. I tried the orange / light-purple combo. Then I choose a basic brush ( size: 100 Opacity: 100 flow: 20 ) and I paint in rough shapes. I drew the same cloud forms as I did when I was a small child. Use the form of the brush to help you ( size: 50 opacity: 100 flow: 20 ). Reduce the opacity to add a misty effect ( size: 50 opacity: 50 flow: 20 ). www.2dartistmag.com page2 v2 Elements : Sky
  • 25. elementsSky The light outline I added A third colour ( don’t ask me why lol ) and used the same process as before except for one thing: The light outline - I picked the light-orange from the previous cloud and drew the cloud’s form( size: 6 opacity: 75 flow: 20 ). www.2dartistmag.com page2 v2 Elements : Sky
  • 26. elementsSky Here, I tried to unify the two parts of the drawing. What about the bottom part ? Here I added a dark orange. Then I drew a rough cloud form. I changed the hue ( -9 ). www.2dartistmag.com page2 v2 Elements : Sky
  • 27. elementsSky It’s not Precise ! Now is an important phase: WORK AND CLEAN, I tried to change all the crude shapes into precise cloud forms ( using the same brushes as the previous clouds). www.2dartistmag.com page2 v2 Elements : Sky
  • 28. elementsSky Recapitulatory for the brushes Remember there are no strict rules here because there no magic formula ha ha... Canvas’s size 480*640 pixels and one layer used. For crude cloud’s form: Size 100 opacity 100 flow 20. For the cloud details: Size 30-60 opacity 100 flow 15-25. For the mist: Size 100 opacity 30-50 flow 15-25. For the light’s out- line Size 3-6 opacity 60-100 flow 20-35. You can build the cloud structures using the form of the brush, it easier. www.2dartistmag.com page2 v2 Elements : Sky
  • 29. elementsSky The second part The heaven thing... bah it’s the continuation of the drawing. You will see what I draw when I haven’t any inspiration lol. So I added another light effect with the basic brush ( size: 150 opacity: 20 flow: 10 ). www.2dartistmag.com page29 v2 Elements : Sky
  • 30. elementsSky The composition Hehe now it’s time for the composition. What’s the composition ? It is the structuring of how people see your work and read your picture. If you don’t consider the perspective, the frame or the colours then the render won’t be as in- teresting as your work. I am sure my composi- tion is not perfect but I tried my best. www.2dartistmag.com page30 v2 Elements : Sky
  • 31. elementsSky www.2dartistmag.com page31 v2 Elements : Sky
  • 32. elementsSky Canvas’s size revolution Here you can see the new composition of the drawing as I was not satisfied with the previous version. I decided to change the canvas size 400*800 as the waterfall might work better... Why did I added the green I can’t explain, the fact this drawing is very light could be a pos- sible explanation. I painted the green as mist, but this time it was the waterfall’s mist. www.2dartistmag.com page32 v2 Elements : Sky
  • 33. elementsSky Finished Artwork I changed the brightness, but I think the composition is still unresolved. I tried another composition idea below. You can see the process I use when starting a new drawing in Photoshop 7 and you could now possibly try to do your own cloud drawing. Tutorial by: Aquasixio www.2dartistmag.com page33 v2 Elements : Sky
  • 34. Sky Chapter 5 : By Richard Tilbury
  • 35. elementsSky Painting a Sky a reasonably neutral light blue grey ( R 153, G using the eraser to create sharper accents and Intro: 167, B180 ) and filled in the entire canvas. also the smudge tool to blur some sections. This tutorial will attempt to outline a brief and You can also use the eraser to gradually fade straightforward approach to painting a simple Step 2: out some of the edges by setting it to around sky with particular attention to the interaction Next stage is to decide upon the positions 25% opacity. between sunlight and cloud formations. It is of the main clouds which in this example will aimed at beginners who are keen to find a enter the frame from the left edge. For this I Step 3: technique to in which to tackle a very popular will use a darker version of the background With this main cloud in place it is time to add and universal subject and one that features in colour ( R 126, G 140, B 157 ) and rough in the light source which will emanate from the much digital painting the general shape on a separate layer. It is a bottom left corner and so on another new layer good idea at this stage to use loose and bold I selected a pure white and placed this layer Step 1: brush strokes and encourage happy accidents under the previous one to ensure the light is The first step is to fill in a base colour but due that may help suggest the forms and then behind the cloud. With a large airbrush around to the very changeable nature of the sub- refine them further down the line. You can see 400 pixels I simply blocked in the light in the ject there is no particular hue that should be in the image that I have varied the edges to bottom corner and faded it out slightly across chosen here. In this case I have decided upon add some interest and realism and this I did by the image. www.2dartistmag.com page3 v2 Elements : Sky
  • 36. elementsSky Step 4: With these two key components blocked in it is time to refine the main cloud by varying the tones to prevent it looking too flat. So using the eraser tool partially begin erasing areas to give it some form and also fade some of the edges as well as perhaps adding in lighter accents using a paler blue grey. Step 5: It is now time to begin adding in some of the detail that will make up the distant clouds that will run along the base of the canvas to the right as well as add in highlights around our main cloud where it thins out and catches the sunlight. Again on another layer I start to paint in the highlights using a pure white by first outlining the top edge of the cloud with some thinner wisps extending from the right edge. Lastly I suggested a formation of clouds in the distance by just painting in the top edges which have caught the light using a small airbrush around 3 - 5 pixels. www.2dartistmag.com page3 v2 Elements : Sky
  • 37. elementsSky Step 6: In order to add a little more drama and volume to the cloud I added some darker tones on a separate layer which was set to Multiply but made sure to focus these only on the far left where the sunlight is at its brightest and so increase the contrast. Step 7: With this layer done it is just a question of refining what we have already done by either adding one or two final layers or manipulating the ones already in place. For the purposes of this tutorial I worked on the existing ones and painted in some finer lines along the top of the cloud to give it some definition and highlights. I also painted in some traces of detail across the middle of the cloud to give it some form as well as some small smudged clouds around it. Here is the finished article done in about an hour and a half. www.2dartistmag.com page3 v2 Elements : Sky
  • 38. elementsSky Conclusion: It is a good rule of thumb to paint in rough shapes and then use the Gaussian blur filter to soften the shapes and then using a small airbrush simply add in a few sharper lines to create the forms. It is not often necessary to add an equal amount of detail across the entire painting because the brain does a very good job of filling in where the eye is only offered a suggestion of something. Tutorial by : Richard Tilbury www.2dartistmag.com page3 v2 Elements : Sky
  • 39. elementsSky www.2dartistmag.com page39 v2 Elements : Sky
  • 40. Skin Chapter 9 : By Richard Tilbury
  • 41. elementsSkin This tutorial will deal with the topic of painting skin. As with any subject, it is important to gather as many references as possible before starting. Skin is yet another element that varies greatly, hence the importance of research. No one person looks the same and so it is important to decide on a rough colour scheme early on. I decided as a starting point, to begin with a rough drawing I had already done on paper in one of my sketchbooks. Step 1 The first stage, as always, was to make a quick copy of the drawing on a new layer using a small standard airbrush set to about 8 pixels wide and set to Multiply. This will act as our guide for the painting, which you can see in Fig.1. Step 2 Quite often I place the predominant colour down across the entire canvas, which in this case is a light brown (R157, G103, B76), but here I wanted to keep a white backdrop, so I made a mask around the drawing and then filled in the body only (Fig.2) www.2dartistmag.com page1 v2 Elements : Skin
  • 42. elementsSkin Step 3 This will form the base colour, over which I shall now start to paint in some general highlights and shadow areas. I usually paint these on two separate layers, but in this instance I am putting them on the same layer and leaving it at the standard Normal blending mode in order to make quicker changes (Fig.3) At this stage, we are just trying to establish the basic forms and where the light source is situated. You can see the type of brush used in the top right, along with the flow setting (50%). Try to keep the light and dark areas as derivatives of the base colour. You can see the two shades I have used in the top left of the image. Step 4 Now that the body has begun to take form, and I know roughly where the light is falling, it is time to create a new Shadow layer which will be set to Multiply. This will define the key shadows and will be done using a soft airbrush and will help to further define the forms. The colour used can be seen in the top left (Fig. 4). Step 5 You will notice that, so far, the detail has been defined tonally, with various sizes of the soft airbrush. Certain areas, such as the lips and around the deltoid muscle at the top of the left arm, have used a hard round brush which creates a more clearly defined edge, as demonstrated by the two brush strokes in Fig 4. www.2dartistmag.com page2 v2 Elements : Skin
  • 43. elementsSkin Step 6 Now that a shadow layer has been established, it is time to create one for the highlights, which will be set to Soft light as a blending mode. In Fig. 5, you can see the colour used in the top left. I have also gone back to the original lighting layer and also added in some highlights across the face and neck to improve the head area. Step 7 There are essentially two further layers that I will use before flattening the image and making colour adjustments. One shall be reserved for detail only, namely the nipples and veins, and the other will be called ‘refinements’ which shall be another highlights layer in essence. In Fig. 6, you can see this layer isolated over the base layer. It is set to Normal blending mode and uses the same colour as the highlights layer. The purpose of the layer is to enhance what is already there by using finer strokes, as well as paint in the brightest areas. Keeping this as a separate layer just means more control when making final adjustments to the tonal ranges. Step 8 With this layer complete, and the small details painted in, it is just a question of making some minor colour changes, which in this case means a colour balance adjustment layer which I tweaked towards a more yellow hue. One last layer, which is set to Soft Light, is used to add some colour to the ears and lips, as well as some of the random areas, to add a little colour variation. Step 9 One could now add some blemishes and marks, along with some subtle colour variation, to help reduce the consistency of the skin tones. www.2dartistmag.com page3 v2 Elements : Skin
  • 44. elementsSkin www.2dartistmag.com page v2 Elements : Skin
  • 45. Skin Chapter 7 : By Emrah Elmasli
  • 46. elementsSkin In this tutorial, I’ll try to explain the painting process of a realistic human skin texture. I’ll use the upper torso of a male body as my subject, which is a very good surface to apply light, form and detail. It’s always good to use a reference in subjects like this - a photograph or a live model will do. I begin my painting process by creating a new A4 document in Photoshop CS2. The first step is drawing the lines of the torso. I start by drawing the main sketch on a new layer with a simple brush (figure 01), by looking at a torso reference found in an anatomy book. To begin, it’s always useful to draw a basic sketch which indicates the main forms of the subject. By doing this, our painting will be better and correct (figure 02). After finishing my sketch and being happy with it, I change the “layer properties” to “multiply” and open up a new layer underneath it. I fill this new layer with a medium skin tone (R: 219; G: 190; B: 156), which I’m thinking of using in my painting, using the “fill” tool (figure 03). www.2dartistmag.com page v2 Elements : Skin
  • 47. elementsSkin As we know, skin tones vary by the races and countries we live in. The skin that I’m going to paint belongs to a white man, with a medium-toned skin. I continue by opening a new layer between the sketch and the medium skin tone layer. I start to determine general forms with the soft brush that you will see detailed in figure 04. The colours that I use while painting the forms are the darker and warmer tones of the medium skin tone that I used before. I pay more attention to the general “stain” values, then going more into the details and trying to figure out the form of the skin, the curves of the muscles and the colour of the final skin tone. (figure 05). For the next step I can start to apply the highlights by considering the angle of the light source. I use the yellowish and lighter tones of the skin, so that the form starts to slowly become more defined (figure 06). After being happy with the highlights and the shadows of the form, I start to paint over the lines and try to make the painting look more realistic (figure 07). The brushes I use while painting over the lines are the airbrushes that I use frequently, and the hard-edged brushes which I use to paint the sharp edges (figure 08). www.2dartistmag.com page v2 Elements : Skin
  • 48. elementsSkin NOTE: Skin takes the form of the muscles and wraps it like a cloth. One of the most important things that we should pay attention to, whilst painting a realistic skin texture, is successfully applying the curves of the muscles. If we take a look at the shoulder muscles, we can see the harmony between the skin and the muscles under it (figure 09). Human skin is a reflective surface, in despite of its matte appearance. If we look at the area between the bicep muscle on the upper arm and the ribs (figure 10), we can see the bouncing light effecting the bicep area. We call this “radiosity” . This reflection changes depending on the colour and the density of the light. It is important to get the reflections right, whilst painting a realistic skin texture. After painting over the lines (figure 11), I can start the detailing process. The best way is to examine our own skin to see what kind and amount of detail it has. Skin has details like freckles, hair and spots. Now, I’ll try to apply these details to my painting. I can start with the freckles and spots detail. One of the best ways to produce freckle details, is to create them traditionally by using a brush and watercolours. All you need to do is to spatter some watercolour paint on to white paper. After creating the spatter effect, you scan it and make it ready to use digitally. www.2dartistmag.com page v2 Elements : Skin
  • 49. elementsSkin Using Photoshop, I desaturate the spatter texture and adjust the levels until it becomes pure black and white (figure 12). Then I copy this texture on my painting and apply it to the suitable places. To integrate the freckles with the skin I change the “layer properties” of the layer to “colour burn”, and to make it less dominant I decrease its opacity to 50% (figure 13). To make it look more homogeneous, I erase some of the spots. I also apply some brown coloured spots to make the skin texture richer (figure 14). The other way of make the texture look more detailed is to add some hair to it. I paint these hairs on the lower arm with a thin, hard brush one by one (figure 15). www.2dartistmag.com page9 v2 Elements : Skin
  • 50. elementsSkin The colour of the hair I chose is a lighter tone of the skin colour ( R: 199 , G: 154 , B:116). (figure 16) . Another detail which reveals under the skin, is the veins. I add some blue-ish, grey coloured vein details on the bicep muscle with a soft and calligraphic brush, without over-doing them. To make them “pop out” more I add some highlights to them with a lighter tone of the skin colour (figure 17). After adding all these details, I’ve almost finished the painting. There are just some colour and contrast adjustments left to be made. Over all my layers I open some “Adjustment Layers” like; “brightness/ contrast”, “colour/balance” and “ hue/saturation”. You can find these by going to the “layer” menu and clicking on the “New Adjustment Layer”. I increase the contrast and decrease the saturation a bit. Also, I adjust the colours by the help of “Colour Balance” and make them look more accurate. As a last step I will add a “noise effect” over the skin to make it look rougher. I open a new layer and fill it with a greyish tone of the skin colour (for example: R:180; G: 170; B:150). After this, I go to the “Filter” menu, click on “Noise” and select “Add Noise” effect, then make these adjustments: Amount: 400%, Distribution: Uniform (figure 18). After this, I use the “Spatter Effect” to make the “noise” look messy and unbalanced. (Filter Brush Strokes Spatter). Then I apply “Blur Effect” on the same layer twice. (Filter Blur Blur) (figure 19). Lastly, I decrease the opacity of the layer to 4%. Finally, my skin painting is complete (figure 20). This is the method I use to paint realistic skin texture. I hope you like it. www.2dartistmag.com page0 v2 Elements : Skin
  • 51. elementsSkin Emrah Elmasli More work from this artist can be found at: www.partycule.com You can contact them via: emrah@partycule.com www.2dartistmag.com page1 v2 Elements : Skin
  • 52. Winter Trees Chapter 8 : By Chris Thunig
  • 53. elementsWinter Trees Intro: This tutorial will attempt to outline a shape-based approach to painting using a snowy tree as an example. It is meant to explain a more graphic as opposed to a fully rendered modus operanti while limiting oneself to using mainly contrast and form to create an illustration. Step 1: Before actually starting up the computer I produced a quick ink sketch on aquarelle paper to lay down some interesting shapes, find a decent composition and define the general direction I plan on going into. Besides the fact that I am able to stay looser when exploring an idea traditionally before fleshing it out in Photoshop I find that the paper structure and ink shapes will give the image a subtle naturalistic quality that is otherwise difficult to reproduce digitally. When sketching, even at this early stage, it may be worth to hint at perspective and volume by blocking out some of the inner shapes with a few strokes instead of solely relying on the outlines as this will initially give a clearer idea of where the drawing is headed. (Fig.01) Step 2: After scanning the sketch I first of all applied an overall Brightness/Contrast layer to darken the image enough to allow me to add both, darker and lighter values when rendering the volume of the tree later on. I then roughly filled the shape of the tree with a base colour in a multiply-layer using a medium sized chalk brush. Though the brush itself generates a solid “coat” of colour the outline of it makes the smudges look more natural than a normal round brush would, resembling somewhat of marker sketch. (Fig.02) www.2dartistmag.com page3 v2 Elements : Winter Trees
  • 54. elementsWinter Trees Step 3: Since the subject matter is characterized by a rather limited colour spectrum and sharp, contrasty lines in a usually diffuse light situation I am using what I call a shape-based approach in creating this image rather than setting a definite light source and going straight for a realistic light source-based rendering. In doing so I try to define light and dark areas that form shapes by contrasting each other. In achieving this the snow patches in this picture play an important part and I start laying out them in broad, rough strokes with a smaller charcoal-shaped brush. (Fig.03) Step 4: By darkening the base layer of the tree slightly more I increase the contrast between snow and organic structures further and start blocking out details of the trunk, rocks, and grassy bits to begin generating volume as well as giving more shape to leaves, roots and branches. Adding just a subtle touch of colour on in places will be enough to prevent the image from looking too monotone. (Fig.04) . www.2dartistmag.com page v2 Elements : Winter Trees
  • 55. elementsWinter Trees Step 5: Next, the cleaning up of the yet untreated areas could begin. In doing so I found it important to angle the sharp outlines of shapes of, for instance, the snow patches in interesting ways to generate appealing compositions and as such filling white space by relatively simple means. This ensured that none of the less important areas would become overworked and the focus stayed firmly on the tree. (Fig.05) Step 6: As the detailing continued by fleshing out the texture of the bark I also took the opportunity to add small gimmicks such as icicles and tiny tracks to break up larger shapes and lines into smaller ones and invoke a touch of lively playfulness. A slight gradient as a background not only helped to juxtapose the contrast of the snow patches on top of the tree further but also gave a subtle hint at a damp sky. (Fig.06) www.2dartistmag.com page v2 Elements : Winter Trees
  • 56. elementsWinter Trees Step 7: against each other and virtually leading the Tutorial by : With the tree painted up and the largest part focal point from the base of the gnarly trunk Chris Thunig of the clean-up work completed I decided over to the right towards the fence. The http://www.thunig.com to add some patchiness to the gradient to comparably young, slender and fragile plant somewhat clasping the batons to the right also serves the diminish purpose of juxtaposing opposites. (Fig.07) the CG feel. A few more Conclusion: roots peeking Breaking up large shapes into smaller ones out from under while using tonal contrasting to separate the snow on the them can be a relatively quick and easy left helped the tree’s way to create interesting compositions perceived while maintaining some form of readability stability. I by detailing mainly the areas of interest then balanced and keeping the surrounding forms simple the composition and sharp, yet appealing in their layout and on the right angularity. by adding a few grass leaves in the foreground and a fence behind the tree while the subtle disk of the moon simply serves as another means of contrasting shapes www.2dartistmag.com page v2 Elements : Winter Trees
  • 57. elementsWinter Trees www.2dartistmag.com page v2 Elements : Winter Trees
  • 58. Trees Chapter 9 : By Richard Tilbury
  • 59. elementsTrees Intro The following tutorial will attempt at outlining an approach to painting trees and hopefully summarise techniques that can be applied to the subject as a whole. Off course the capabilities of creating custom brushes in Photoshop is very useful with regard to painting different types of trees and will need to vary accordingly but overall the principals explained will remain universal. Step 1: The first step is to draw in a rough shape that represents the trunk and branches of the tree. I made an initial plain white background and then using the polygonal lasso tool simply traced in the shape of the tree and then filled it with a dark brown colour similar to (fig 01). Step 2: Then using one of Photoshop’s standard dual brushes called dry brush which appears in the default palette and using a mid green (R42 G65 B11) start blocking in some of the main areas of foliage as seen in (fig 02). Try varying the size of the brush until you get the scale right. www.2dartistmag.com page9 v2 Elements : Trees
  • 60. elementsTrees Continue adding the leaves until you are happy with the look and have filled out the shape of the tree (fig 03). Step 3: Then in order to add some volume and shadows I duplicated this layer and erased the upper most portions so that the sun appears to be shaded from the lower boughs and in contrast highlighting the highest branches (fig 04). Then on another new layer I painted in some lighter green highlights across the top sections of the foliage to also help create the volume. In (fig 05) I blacked out the background so you could more easily see these areas. You will also notice how I have included highlights on the branches to reinforce the sensation of light. www.2dartistmag.com page0 v2 Elements : Trees
  • 61. elementsTrees Step 4: The next stage is to add some further highlights on the same or a new layer as well as some extra branches that appear in front of the foliage. It is important to remember that the branches and foliage spread out in every direction as well as towards the viewer and so branches disappear behind leaf groupings and also overlap them at points (fig 06). You can see the extra highlights when you compare the picture to the previous image. These represent the leaves that have really caught the light and often appear very pale due to their reflective quality. www.2dartistmag.com page1 v2 Elements : Trees
  • 62. elementsTrees Step 5: All that is left to do now is flatten down the layers of the tree and then using the colour dodge and colour burn tools enhance some of the qualities of the light across the branches and foliage. I also decided to add in the sky painting from last months Element’s tutorial and tweaked this using the Colour Balance and Hue/Saturation values to give it a sunnier and warmer quality. You can see the final result in. Tutorial by : Richard Tilbury www.2dartistmag.com page2 v2 Elements : Trees
  • 63. Water Chapter 10 : By Richard Tilbury
  • 64. elementsWater Painting Water During this tutorial I will try to outline one way to go about painting water that is representative of a calm sea. Now this is a subject that varies greatly and is dependant on so many factors that it is almost impossible to lay down strict rules and guidelines. Water by nature is highly fluid and transformable and therefore does not have a particular form to it. It is both transparent and at the same time very reflective and so is always at the mercy of its environment and surroundings in the way it is perceived by the human eye. It is also affected by light, weather conditions and gravity and so can appear in an infinite number of ways. A waterfall or fast flowing rapids look white and opaque compared to a still pool for example and the colour of the ocean always reflects the sky above it. Therefore the way we go about painting water is always reliant upon a number of issues and aspects in our scene and all of these must be considered before we begin. As I have already mentioned this particular tutorial concerns a relatively calm sea and so the only real issue to be mindful of is the sky. If we were to include land masses or trees for example then these elements would undoubtedly have a bearing on our painting. Step 1: So the first thing to do is block in our horizon line and colour of the sea. I have decided to start with a dull grey blue but this can easily be changed later on. On the background layer fill in the whole picture with a white and then using the rectangular marquee tool create a selection area at the base of the image and then go to Select – Feather and enter about 10 pixels and fill in with a blue colour as seen in Fig 1. With this done select the entire image and go to Filter – Blur – Gaussian Blur and enter around 6.7. This will sufficiently soften our horizon line and www.2dartistmag.com page v2 Elements : Water
  • 65. elementsWater lessen the transition between the sky and sea. This of course is not always how we perceive the horizon – sometimes it is very crisp but for the purposes of the tutorial we shall create a bit of atmospheric perspective. Step 2: With the two colours blocked in the next thing to do is start to create the reflections across the surface which will define the motion of the water. I decided to make a reasonably calm sea without too much turbulence but enough to create a pattern. For this I started with a standard soft round airbrush and under the Brushes tab added a sample tip as a dual brush with settings similar to Fig 2. I then created random strokes across the blue on a separate layer using a variety of brush diameters and using a pure white. I then set the layer opacity to 50%. The final result can be seen in the upper right. www.2dartistmag.com page v2 Elements : Water
  • 66. elementsWater Step 3: The next stage involves creating a new layer and doing exactly the same thing except creating marks in different areas (Fig 3). Set the blending mode of this layer to pin light and turn the opacity down to around 70% - you can see the two layers combined in the upper right. Step 4: In this exercise I am going to have a setting sun in the centre of the image just above the horizon line and so will need stronger reflections at this point. So again on a new layer using the same process as before add in some extra highlights below the position that the sun will occupy as seen in Fig 4. You will notice that my marks are quite rough but do not be worried about that at this stage as we are far from finished. When you are happy with the layer set the blending mode to linear dodge and leave it at full opacity – again the small inset shows culmination of layers so far. www.2dartistmag.com page v2 Elements : Water
  • 67. elementsWater Step 5: Make a copy of this layer and then add a gaussian blur similar to the amount seen in Fig 5. and keep this layer set to linear dodge. Step 6: So far I have only used one brush to paint the highlights but to give the water a shimmering quality I will need to use a different brush – in this case a standard chalk brush. This will break up the edges of the light reflecting on the surface and help create the impression of a sun low on the horizon. Concentrate the brush marks near the horizon where perspective reduces the visibility of the waves as seen in Fig 6. You will also notice that I have added in a simple sky to help contextualize the water and show how the two are co-dependant. www.2dartistmag.com page v2 Elements : Water
  • 68. elementsWater Step 7: Using the chalk brush I have to do is select a dull pink with an RGB value water in the mid distance from a low sun and added some marks across the water but of 146,134,136 and fill a new layer entirely. help the sense of perspective. You can see in concentrating around the central section of the Then set the layer mode to lighten and erase Fig 8. On the left of the line where the layer has image on two separate layers similar to the areas near the base of the image and across been added compared to the right side which way I made the initial highlights. I then blurred the clouds (Fig 8). This will produce the subtle is as it was. both layers slightly to soften the effect and the impression that more light is bouncing of the result can be seen in Fig 7. Step 8: There is no need to really add too much more detail on the water now. We have reached a stage where we have enough information to interpret the brush marks but not laboured over them too much. The overall image remains very blue and suggests an almost early afternoon light but as the sun is low in the sky it seems as though an overlay would help imply an evening light. First thing www.2dartistmag.com page v2 Elements : Water
  • 69. elementsWater Step 9: We are now going to add a warmer overlay across our sky and the lighter areas of the water. We can limit the areas we apply the colour by going to Select – Colour Range and using the eyedropper to select the highlights. Once done feather the selection by no more than 2 pixels and again on a new layer fill in with an orange yellow and set the blending mode to Colour at around 25% opacity. In fig 9. you can see again the before and after effects of this and how the yellow has been limited to the lighter areas. Step 10: Last of all we are going to add one more overlay to the water only so that the sun is the brightest area in the picture. Choose a pale orange and fill in an area across the whole of the water and then set the blending mode to multiply at around 20% opacity. In Fig 10 you can see how this looks before we change the blending and how it looks afterwards. On this layer I have erased some of the colour across the sky so there are some cooler blue tones remaining in order to avoid too much uniformity. www.2dartistmag.com page9 v2 Elements : Water
  • 70. elementsWater That about concludes this tutorial and as always refinements could be made but hopefully it will prove useful to many people wishing to paint seascapes. The final image can be seen above. Tutorial by : Richard Tilbury www.2dartistmag.com page0 v2 Elements : Water
  • 71. Waterfall Chapter 11 : By Don Seegmiller
  • 72. elementsWaterfall Painting Rocks Stone There are many different types of waterfalls. They range in from small trickles of water to immense and thundering rivers of water. They can be calming or terrifying. Each type would call for a somewhat different treatment as you worked. In this brief demonstration, I will show how I would go about painting a rather small waterfall. In this demo, I have used done the majority of the painting in Corel Painter and used Adobe Photoshop for a few final touches. The general procedure would be the same regardless of what application you would use. Figure 1: You first need to begin with something to paint the waterfall on. In this case, I have used a rather strange rock formation that I painted earlier. That in itself could be the subject for another tutorial but for now, this is the rock we are going to paint a waterfall on. Figure 2: As the water pours over the rocks, it leaves moisture wherever it spills and you wan to get this effect. The simplest way to accomplish this is to add another layer, change its composite method to either multiply or gel and paint a darker layer. You can see in the image the initial values on the bottom of the rock and how they become more refined as I work them into the higher areas of the rock. I find that I will almost always lower the opacity of the layer and apply a slight blur. The amount of opacity and blur is strictly an individual choice. I leave this on a separate layer for the time being incase I want to make some changes as I paint the water. www.2dartistmag.com page2 v2 Elements : Waterfall
  • 73. elementsWaterfall Figure 3: This figure shows the wet layer after it has been worked a bit more and blended. I also decide that there is not quite enough contrast or colour in the rocks themselves. To correct this problem, I duplicate the rock layer, change its composite method to gel, and turn the opacity down until I get just the right change in contrast and colour saturation. I go ahead and combine the two rock layers into one. Figure 4: Using a chalk brush, I indicate the initial fall of the water stream on a new layer. I use colours that are picked out of the sky to retain an overall colour harmony. I am not concerned about detail at this point but just the overall look. Figure 5: I continue to refine the water paths a bit getting some smaller streams pouring over the rocks. I try and not paint too thickly so that the underlying colours of the rocks still show through. www.2dartistmag.com page3 v2 Elements : Waterfall
  • 74. elementsWaterfall Figure 6: Figure 7: Using the same brush, I begin to develop the I work down the surface of the rocks adding look of the “sheets” of water as they spill over additional white into my colours as the water the rocks. I refer to good reference materials bubbles and splashes. I try and make the to make sure the effect is natural. Remember, water take a path in the rocks that will feel like all of this is taking place on the “water” layer. a natural flow in the cracks and crevices. Working in layers does make correcting mistakes so much easier. Figure 8: The water is not only white but changes colour as it flows in and out of the shadow. You can see at the red arrow points where I have changed the colour of the water to a blue that I picked out of the sky colours. If you do not make your water change colour as it flows in and out of the shadows, the whole image will look flat and will not help give the illusion of flowing water. www.2dartistmag.com page v2 Elements : Waterfall
  • 75. elementsWaterfall Figure 9: Figure 11: I add an additional layer and using the When painting objects like waterfalls, it is almost impossible to tell the scale of the object without variable splatter airbrush, I paint in some something in the picture to give the viewer a sense of the size. In this case, on a new layer, I big splashes where the water hits the rocks. added the flock of birds. Now, you the viewer know that the waterfall is not very large and not just Almost always, I will need to go back in with a trickle but maybe just 12-15 feet in height on the first tier. I do arrange the birds pretty carefully the eraser and gently erase here and there to after painting them in. keep the effect from becoming overpowering. Figure 10: Using the digital airbrush, I add the misty and foggy effect on a new layer on top of the splashy layer. www.2dartistmag.com page v2 Elements : Waterfall
  • 76. elementsWaterfall Figure 12: I switch to Photoshop at this point to add a rainbow. Once again, on a new layer I create a circular marquee and fill it with a circular gradient. The gradient is custom build to utilize transparency. I reversed the order of the colours to add more strangeness to the scene. The colours are harsh, too saturated, and the placement is bad but since we are on a new layer, this is easily fixed. Figure 13: Using the Gaussian blur tool in Photoshop, I soften the rainbow. There is no correct amount and you will need to experiment to get just the right amount for your individual image. Figure 14: I scale the size of the waterfall down and position it where I want it. I lower the opacity to about 40% and also change the blending mode to colour. This gives me a very nice and subtle rainbow like you might expect to see with a waterfall. www.2dartistmag.com page v2 Elements : Waterfall
  • 77. elementsWaterfall For the final touch I carefully erase some of the lower part of the rainbow. The image is now finished. Tutorial by : Don Seegmiller www.2dartistmag.com page v2 Elements : Waterfall
  • 78. Introduction: Michel Roger’s famous ‘Joan of Arc’ tutorial re-written for Maya by Taylor Kingston, Cinema 4D by Giuseppe Guglielmucci Nikki Bartucci, Lightwave by Vojislav Milanovich and Softimage by Luciano Iurino and 3DCreative Magazine.com. If there has been one single tutorial that has educated and inspired more budding 3d artists than anything else, this complete step by step project by Michel’s must be it. The community is in debt to him. These 120 plus page, Downloadable PDF’s are designed for ease of use to help beginners and intermediate level of artist alike in the creation of a female character. The tutorial takes you through the process of modelling, texturing and mapping to finally adding bones. Chapter 1: Modeling of the Body - Body Chapter 2: Modeling of the Head - Head, Ear Assembly Chapter 3: Modeling of the Accessories - The Sword Armour Legs Chapter 4: Modeling of the Accessories - Armour Bust, Hair Glove Chapter 5: Modeling of the Accessories - Accessories UVW Mapping Chapter 6: UVW Mapping - Sword, Clothing, Armour Body Chapter 7: Texturing Hair - Eyes, Skin Hair Chapter 8: Bones Skinning - Bases, Hierarchy Skinning Image by Michel Roger for more products in our range visit http://www.3dtotal.com/shop
  • 79. Downloadable Tutorial EBook Introduction: The original character of the Swordmaster was created by Seong-wha Jeong and we had 3DTotal’s in-house 3d artist Richard Tilbury, re-create the character in 3dsmax as well as create the textures in Photoshop, in our new precise, step-by-step tutorial for highly polished, low polygon game character with detailed texturing for real-time render- ing. We have also converted the tutorials into Cinema 4D, Maya, Lightwave and Softimage platforms. Even if you are not a user of one of them, the principles should be easily followed in nearly all other 3D applications. The Swordmaster tutorials is spread over 8 Chapters which outline, in detail, the process for creating the Swordmaster below are the details. image by Seong-wha Jeong Chapter 1: Modelling the Head Chapter 2: Modelling the Torso Chapter 3: Modelling the Arms Legs Chapter 4: Modelling the Clothing Hair Chapter 5: Modelling the Armour Chapter 6: Mapping Unwrapping Chapter 7: Texturing the Skin Body Chapter 8: Texturing the Armour Clothing for more products in our range visit http://www.3dtotal.com/shop
  • 80.
  • 81. : volume 1 Introduction: The ‘Digital Art Masters: volume 1’ book, is a collection of work from artists which have featured in the gallery of 3DTotal. Spread over 192 pages, the book features some of the finest digital 2D and 3D art- work that you can see today, from artist as Natascha Roeoesli, Philip Straub, Rob Chang, Jesse Sandifer, PiSONG, Meny Hilsen- rad and Ryan Lim and many more. More than just any other gallery book, each artist has written a breakdown overview, each with supporting imagery of how they made there piece of work. The first book in the “Digital Art Masters” series, contains work by the following artists: André Holzmeister, Andrey Yamkovoy, Balazs Kiss, Cetin Tuker, Daniele Montel- la, d’Ettorre Olivier-Thomas, Donald Phan, Drazenka Kimpel, Egil Paulsen, Eric Wilkerson, Fabricio Micheli, Francisco Ferriz, Fred Bastide, Fredrik Alfredsson, Haure Sebastien, Jesse Sandifer, Jorge Adorni, Juan J. González, Juliano Castro, Khalid Abdulla Al-Muharraqi, Landis Fields, Laurent Gaumer, Laurent Ménabé, Li Suli, Linda Tso, Marcel Baumann, Marco Siegel, Mariska Vos, Meny, Hilsenrad, Natascha Roeoesli, Nicolas Richelet, Niels Sinke, Norbert Fuchs, Olli Sorjonen, Omar Sarmiento, Patrick Beaulieu, Philip Straub, PiSONG, Richard Tilbury, Rob Adams, Robert Chang, Romain Côte, Ronnie Olsthoorn, Rudolf Herczog, Ryan Lim, Siku and Thierry Canon for more products in our range visit http://www.3dtotal.com/shop
  • 82. Introduction: A Collection of the finest independent animated movies and commercial trailers. The DVD includes work from a whole number or different sources, such as students, independents animators and commercial studios. We want people to be able to view this wealth of elite animation in one conve- nient high resolution package whilst generating much exposure for these talented artists at the same time. - Running Time: 3hrs 8 mins - 27 Shorts movies - 6 Clips Trailers - Region Free, NTSC PAL versions - Shorts trailers from artist and studio like: Blur Studios Brian Taylor Marco Spitoni Patrick Beaulieu Alex Mateo - Running Time: 3hrs 8 mins - 27 Shorts movies - 3 Trailiers - Region Free, NTSC PAL versions - Shorts trailers from studios such as: Blur Studios Keytoon Animations Studios Redrover Studios Platige Image - Loads of extra including images and storyboards for more products in our range visit http://www.3dtotal.com/shop