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© 2011 Electronic Arts – Slide # 1
Hollywood IT Summit
                    Malibu, March 17th

EA's Rules of the Game: Engaging the Digital Consumer

     Raoul Schuhmacher, Sr. Director Enterprise Architecture
                     Electronic Arts, Inc.
                                                               © 2011 Electronic Arts – Slide # 2
Today’s Agenda
• Overview of the Gaming Industry and Electronic Arts, Inc
• Case Study: Enabling EA to lead Digital-to-Consumer
   ‒ Common Master Data
   ‒ Data Integration
   ‒ Single Data Warehouse
   ‒ Common Metrics
   ‒ Business Intelligence
   ‒ CRM/Campaign Management

• Lessons Learned
• Q&A

                                                        © 2011 Electronic Arts – Slide # 3
Gaming Industry Outlook

             100,000                                                            •   Media & Entertainment
  $B
              90,000                                                                Industry includes Television,
              80,000                                                                Film, Music, Radio,
              70,000
                                                                                    Video/Computer Games,
              60,000
              50,000
                                                                                    Publishing, Advertising
              40,000                                                            •   Games is one of the fastest
              30,000                                                                growing segments in the
              20,000                                                                media & entertainment
              10,000
                                                                                    industry
                  0
                       2009     2010      2011       2012     2013     2014     •   Stable revenue stream in
  Advertising          1,554    1,843    2,135       2,388    2,598    2,845        traditional console /
  PC                   3,816    3,731    3,672       3,608    3,540    3,483        packaged goods gaming
  Wireless             7,313    8,467    9,642       10,957   12,021   13,061
  Online               11,655   14,127   17,068      20,781   25,258   30,593   •   High growth opportunities in
  Console/handheld     28,169   30,000   31,334      32,873   34,674   36,774       Online & Mobile gaming
Source: PwC Media & Entertainment Industry Outlook




                                                                                                  © 2011 Electronic Arts – Slide # 4
Overview of Electronic Arts
•   Founded in 1982 (Nasdaq: ERTS)
•   GAAP Net Revenue for CY10 $3.48B
•   Global Headquarters in Redwood City, California
•   8,000+ employees worldwide
•   Leading global interactive entertainment software company. EA develops,
    publishes, and distributes interactive software worldwide for video game
    systems, personal computers, wireless devices and the internet.
•   In 2010, EA launched five games which sold in more than five million units
    each – FIFA 11, Medal of Honor, Madden NFL 11, Need for Speed Hot Pursuit
    and Battlefield: Bad Company™ 2.
•   In Western markets in the third quarter of fiscal 2010, EA was the #1
    publisher in the Apple App StoreSM for both iPhone® and iPad™ and #1 on
    Microsoft Windows® Phone 7.



                                                                   © 2011 Electronic Arts – Slide # 5
Key Business Strategy: Lead Digital to Consumer




                                       © 2011 Electronic Arts – Slide # 6
Consumer 360 Vision

                                                                                     Optimize D2C




                                            Full Understanding of Wants and Needs
                                                                                      Marketing


       Response
                                                                                      Customer
                     Demographics
           History                                                                   Development


Gameplay                     Engagement                                             High Satisfaction                    Grow
Behavior                       Behavior                                                & Loyalty                         Sales

       Product        Commerce                                                          Market
           Profile     Behavior                                                       Opportunity

                                                                                       Product
                                                                                     Development




                                                                                                        © 2011 Electronic Arts – Slide # 7
How to get there?

• Foundational Building Blocks ….
    –     Common Master Data
    –     Data Integration
    –     Single data warehouse
    –     Common Metrics
•       …. To enable Business Capabilities
    –     Reporting and Analytics
    –     Campaign Management


                                      © 2011 Electronic Arts – Slide # 8
How to get there?




• Common Master Data
• Data Integration
• Single data warehouse
• Common Metrics
• Reporting and Analytics
• Campaign Management

                            © 2011 Electronic Arts – Slide # 9
Extensive set of offerings…
     78

                              24

                15

                                           131



86
                 13
                                   46
      11


              ….anywhere you are
                                         © 2011 Electronic Arts – Slide # 10
Approach
                          Governance and Process First, Technology Second
                                     View information as strategic asset
                                   1. Governance                  2. Organization

                             •Data standards                •Business Data Ownership




                                                                                                     Link to strategic objectives
Drive by business value




                             •Data Quality                  •Data Management
                                                            •Data Stewards

                                                    Successful
                                                      MDM
                                     3. Process                   4. Technology

                             •Data creation                 •MDM System
                             •Data maintenance              •EAI/ETL
                                                            •Workflow
                                                            •Presentation/Portal


                                        Enable with change leadership
                                                                                       © 2011 Electronic Arts – Slide # 11
Governance

 Business Community                                       Information Technology

                         Master Data Organization (MDO)
               Clear ownership of MDM
               MDO comprised of decision-makers
               Stewardship and support partnership of Business Users and IT
               Leverages Governance Model from Project Initiation



Maintenance                         Change Management                  Data Quality & Controls
 Dedicated to the administration    Facilitates the Change Control    Focuses upon Data Quality
  and maintenance of Master           process                           Performs Data quality audits for
  Data                               Work with Business/IT to drive     adherence to standards
                                      impact assessment                 Assists with control
                                     Communicates Changes               assessments
                                     Maintains and administrates       Tracks issues & drives
                                      MDO standards and policies         resolution




                                                                                        © 2011 Electronic Arts – Slide # 12
Benefits

• Consolidated, cleansed and standardized product date – from
  250,000 to 75,000 SKUs
• Consistent understanding of product offerings across all
  business models
• Decision makers driving the process, clear workflow and audit
  trail
• Single point of entry / source of truth for product data
• Ability to auto-generate master title plans
• Flexibility to support new requirements and business
  transformation
                                                        © 2011 Electronic Arts – Slide # 13
How to get there?




• Common Master Data
• Data Integration
• Single data warehouse
• Common Metrics
• Reporting and Analytics
• Campaign Management

                            © 2011 Electronic Arts – Slide # 14
Data Integration Services
                             Demand
                             Planning
                                                             • Point-to-point connectivity
                                                             • Distributed development and support, no governance, Integration
                 VMI                          Logistics
                                                               cost ‘hidden’ in projects, more overhead
Current State




                                                             • “Tightly coupled” integration, requires re-work for every
                                                               sender/consumer change, e.g. ERP consolidation roadmap will
                                                               require to change all interfaces
                 ERP                           EDI           • Extensive regression testing upon change
                                                             • No re-use, no efficiency gains over time
                             Reporting                       • Perpetuates obsolete legacy environments


                                                             • Publish/subscribe connectivity, reduced number of interfaces
                             Demand
                             Planning                        • Integration factory approach, centralized governance,
                                                               development and support, less overhead, integration cost visible
                                                             • “Loosely coupled” integration, shields systems from changes
Target State




                VMI                              Logistics   • Encourages data standardization, enables publish once/subscribe
                             iHub                              many paradigm
                                                             • Foundation to leverage for future integration needs
                                                               • Simplifies M&A integration
                                                               • Simplifies application consolidation/retirement
                       ERP               Reporting
                                                             • Integration Review Process to facilitate consistent decisions
                                                             • Enables roadmap to retire legacy
                                                                                                               © 2011 Electronic Arts – Slide # 15
How to get there?




• Common Master Data
• Data Integration
• Single data warehouse
• Common Metrics
• Reporting and Analytics
• Campaign Management

                            © 2011 Electronic Arts – Slide # 16
DW/BI Current State
     Source             Integration                     Aggregation                        Reporting


                                       Data Warehouse                          Reporting
              Source

 Source                                                                                                Reporting

            External                                                           Reporting


 MDM
                                                                               Reporting
                           ODS
              ERP 1
 Source                                      EDW                 Data
                                                                 Mart                                    CDS

              ERP 2
 Source                                                                        Reporting

              ERP 3                                              Data                                  Reporting
                                                                 Mart
 Source                                                                       Web                    Dashboard
                                                                              App
            Source
                                                                                                       Reporting
 Source
                                                                              Reporting
            External
                                                                 Data
                                                                                                       Reporting
 Source                                                          Mart
                                                                                Metrics
            Source
                                                                                                       Analytics




Fragmented Source Systems                  Lack of data model
                                                                        Silo reporting solutions
                       Multiple data stores
          Point-to-Point Integration             No business rule documentation
                                                                Multiple technologies


                                                                                               © 2011 Electronic Arts – Slide # 17
EDW/BI Target State
     Source                                              Integration                Aggregation                                   Reporting


              Source
                                                                           CRM                                                      Citadel
                                                                                                                            Reporting and Analytics
 Source
                                                                                                                                   Services
            External
                                                                         Citadel                                                   Dashboards
 MDM                   Data Itnegration Service (iHub)
                                                                  Enterprise Data Model
                                                                   & Data Warehouse




                                                                                                  Outbound Services Layer
                                                                                                                                 Std Operational
              ERP 1                                                                                                                 Reporting
 Source

              ERP 2                                                                                                              Std Management
                                                                                                                                    Reporting
 Source

              ERP 3                                                                                                              Ad hoc Reporting

 Source

            Source                                                                                                                 Self Service
                                                                                                                                    Reporting
 Source
            External
                                                                                                                                    Analytics
 Source                                                                                                                             Services

            Source




Enterprise Data model                                                       Data integrity
                                                                                                  Reporting/Analytics Service
                                                         Single Data Warehouse
          Data Integration                                                       Security and compliance


                                                                                                                                         © 2011 Electronic Arts – Slide # 18
Benefits
• Single source of truth for all enterprise information, ability to
  gain new insight from having all data in a single place
  – Global reporting on retail sales
  – Consolidated reporting for all digital revenue sources

• Focus on gaining business value from data vs. chasing data
• Improved end-user experience due to consistent
  presentation layer vs. multiple disparate tools
• Increased end-user productivity due to increased data
  quality
• Reduced IT operations cost (h/w, s/w maintenance, s/w
  licensing, support and development staff)
                                                             © 2011 Electronic Arts – Slide # 19
How to get there?




• Common Master Data
• Data Integration
• Single data warehouse
• Common Metrics
• Reporting and Analytics
• Campaign

                            © 2011 Electronic Arts – Slide # 20
Digital Metrics Vision and Goal
 Establish a set of metrics that can be held as constants across business units and
regions to enable us to drive and monitor revenue growth, operational efficiency,
   profitability, and customer satisfaction in our Digital to Consumer business.

                            Three Tiers of Metrics

                             High level company wide metrics assessing health of
        Executive            business

                             Regional / Business Unit metrics used for tracking
        Business             performance against goals at detailed level
       Management


      Transactional          Game specific stats and telemetry metrics used to
                             understand player and behavior trends


                                                                        © 2011 Electronic Arts – Slide # 21
Governance
                                                • Metrics Council - the governing body responsible to approve,
                                                  monitor, and review access and process changes to the Tool
                                                • Power User – User with additional access to Reporting Data
                SPONSORS
                                                  Model
                 CFO, CIO                       • Data Steward – User with additional governance
                                                  responsibilities. Data Stewards are representatives from
         METRICS COUNCIL
                                                  Business Units, Functions, and Regions who will represent their
                Governance
                                                  respective constituency during data definition and drive
                                                  adoption of agreed upon definitions within their respective
                                                  constituency, including any process changes and source system
POWER USERS                DATA STEWARDS
                                                  data clean-up initiatives. They also act as first line trainers,
 +Data Model                      +Governance
                                                  trouble-shooters, and point of communication.
               SUPER USERS
                                                • Super User – User with access to Tier 1, Tier 2, and Tier 3
               Tier 1, 2, and 3
                                                  reports. Super users are further categorized into:
          GENERAL USERS                             • Tier 1 Report – Predefined dashboards with basic filtering
                Tier 1 and 2                          capabilities for Executive and Management reporting
                                                    • Tier 2 Report – Predefined report templates with wizards
                                                      that guide the end User to create reports for specific
                                                      analysis
                                                    • Tier 3 Report – Dynamic report with option to add/remove
                                                      objects and build derived metrics
                                                • General User – User with access to Tier 1 and Tier 2 reports




                                                                                                 © 2011 Electronic Arts – Slide # 22
How to get there?




• Common Master Data
• Data Integration
• Single data warehouse
• Common Metrics
• Reporting and Analytics
• Campaign Management

                            © 2011 Electronic Arts – Slide # 23
Reporting & Analytics




• Single set of reports based on consistent definitions of metrics and
  dimensions
• Complete view of business performance
• Data structures enable self-service, ad-hoc reporting and analysis
• Improved data quality increases user productivity
• Timeliness of data accelerates ability to make decisions


                                                                © 2011 Electronic Arts – Slide # 24
How to get there?




• Common Master Data
• Data Integration
• Single data warehouse
• Common Metrics
• Reporting and Analytics
• Campaign Management

                            © 2011 Electronic Arts – Slide # 25
CRM Use Case

• Custom Messaging
  – Personalization              250
  – Segmentations                200
  – Prospects                    150
                                                           Delivered
• Custom Timing                  100
                                                           Opened
  – Demo/Online-pass follow up    50
                                                           Clicked
  – Game progress                      0

  – Conversion
• Cross-Sell/Up-Sell
  – Franchise                    *)   FY11 = Projection
  – Download
  – EA division
                                                          © 2011 Electronic Arts – Slide # 26
Lessons learned

• Align initiatives to business strategies and priorities
• Find areas of business sponsorship and start with governance;
  without that, the target state will look like current state
• Define and implement process before technology; solve the what
  before the how
• Consistently deliver incremental business value in context of a
  strategic roadmap; maintain stakeholder engagement
• Establish loosely coupled data integration based on standards;
  flexibility to manage change
• Consider consolidating data related activities into one IT
  organization to accelerate alignment and progress
• Plan data warehouse migrations carefully; they are complex

                                                       © 2011 Electronic Arts – Slide # 27
EA Confidential
                        28   © 2011 ElectronicIT AllSlide # 28
For Internal Use Only           Q4 Global Arts – Hands
                                              March 2009

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Engaging the Digital Consumer

  • 1. © 2011 Electronic Arts – Slide # 1
  • 2. Hollywood IT Summit Malibu, March 17th EA's Rules of the Game: Engaging the Digital Consumer Raoul Schuhmacher, Sr. Director Enterprise Architecture Electronic Arts, Inc. © 2011 Electronic Arts – Slide # 2
  • 3. Today’s Agenda • Overview of the Gaming Industry and Electronic Arts, Inc • Case Study: Enabling EA to lead Digital-to-Consumer ‒ Common Master Data ‒ Data Integration ‒ Single Data Warehouse ‒ Common Metrics ‒ Business Intelligence ‒ CRM/Campaign Management • Lessons Learned • Q&A © 2011 Electronic Arts – Slide # 3
  • 4. Gaming Industry Outlook 100,000 • Media & Entertainment $B 90,000 Industry includes Television, 80,000 Film, Music, Radio, 70,000 Video/Computer Games, 60,000 50,000 Publishing, Advertising 40,000 • Games is one of the fastest 30,000 growing segments in the 20,000 media & entertainment 10,000 industry 0 2009 2010 2011 2012 2013 2014 • Stable revenue stream in Advertising 1,554 1,843 2,135 2,388 2,598 2,845 traditional console / PC 3,816 3,731 3,672 3,608 3,540 3,483 packaged goods gaming Wireless 7,313 8,467 9,642 10,957 12,021 13,061 Online 11,655 14,127 17,068 20,781 25,258 30,593 • High growth opportunities in Console/handheld 28,169 30,000 31,334 32,873 34,674 36,774 Online & Mobile gaming Source: PwC Media & Entertainment Industry Outlook © 2011 Electronic Arts – Slide # 4
  • 5. Overview of Electronic Arts • Founded in 1982 (Nasdaq: ERTS) • GAAP Net Revenue for CY10 $3.48B • Global Headquarters in Redwood City, California • 8,000+ employees worldwide • Leading global interactive entertainment software company. EA develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the internet. • In 2010, EA launched five games which sold in more than five million units each – FIFA 11, Medal of Honor, Madden NFL 11, Need for Speed Hot Pursuit and Battlefield: Bad Company™ 2. • In Western markets in the third quarter of fiscal 2010, EA was the #1 publisher in the Apple App StoreSM for both iPhone® and iPad™ and #1 on Microsoft Windows® Phone 7. © 2011 Electronic Arts – Slide # 5
  • 6. Key Business Strategy: Lead Digital to Consumer © 2011 Electronic Arts – Slide # 6
  • 7. Consumer 360 Vision Optimize D2C Full Understanding of Wants and Needs Marketing Response Customer Demographics History Development Gameplay Engagement High Satisfaction Grow Behavior Behavior & Loyalty Sales Product Commerce Market Profile Behavior Opportunity Product Development © 2011 Electronic Arts – Slide # 7
  • 8. How to get there? • Foundational Building Blocks …. – Common Master Data – Data Integration – Single data warehouse – Common Metrics • …. To enable Business Capabilities – Reporting and Analytics – Campaign Management © 2011 Electronic Arts – Slide # 8
  • 9. How to get there? • Common Master Data • Data Integration • Single data warehouse • Common Metrics • Reporting and Analytics • Campaign Management © 2011 Electronic Arts – Slide # 9
  • 10. Extensive set of offerings… 78 24 15 131 86 13 46 11 ….anywhere you are © 2011 Electronic Arts – Slide # 10
  • 11. Approach Governance and Process First, Technology Second View information as strategic asset 1. Governance 2. Organization •Data standards •Business Data Ownership Link to strategic objectives Drive by business value •Data Quality •Data Management •Data Stewards Successful MDM 3. Process 4. Technology •Data creation •MDM System •Data maintenance •EAI/ETL •Workflow •Presentation/Portal Enable with change leadership © 2011 Electronic Arts – Slide # 11
  • 12. Governance Business Community Information Technology Master Data Organization (MDO)  Clear ownership of MDM  MDO comprised of decision-makers  Stewardship and support partnership of Business Users and IT  Leverages Governance Model from Project Initiation Maintenance Change Management Data Quality & Controls  Dedicated to the administration  Facilitates the Change Control  Focuses upon Data Quality and maintenance of Master process  Performs Data quality audits for Data  Work with Business/IT to drive adherence to standards impact assessment  Assists with control  Communicates Changes assessments  Maintains and administrates  Tracks issues & drives MDO standards and policies resolution © 2011 Electronic Arts – Slide # 12
  • 13. Benefits • Consolidated, cleansed and standardized product date – from 250,000 to 75,000 SKUs • Consistent understanding of product offerings across all business models • Decision makers driving the process, clear workflow and audit trail • Single point of entry / source of truth for product data • Ability to auto-generate master title plans • Flexibility to support new requirements and business transformation © 2011 Electronic Arts – Slide # 13
  • 14. How to get there? • Common Master Data • Data Integration • Single data warehouse • Common Metrics • Reporting and Analytics • Campaign Management © 2011 Electronic Arts – Slide # 14
  • 15. Data Integration Services Demand Planning • Point-to-point connectivity • Distributed development and support, no governance, Integration VMI Logistics cost ‘hidden’ in projects, more overhead Current State • “Tightly coupled” integration, requires re-work for every sender/consumer change, e.g. ERP consolidation roadmap will require to change all interfaces ERP EDI • Extensive regression testing upon change • No re-use, no efficiency gains over time Reporting • Perpetuates obsolete legacy environments • Publish/subscribe connectivity, reduced number of interfaces Demand Planning • Integration factory approach, centralized governance, development and support, less overhead, integration cost visible • “Loosely coupled” integration, shields systems from changes Target State VMI Logistics • Encourages data standardization, enables publish once/subscribe iHub many paradigm • Foundation to leverage for future integration needs • Simplifies M&A integration • Simplifies application consolidation/retirement ERP Reporting • Integration Review Process to facilitate consistent decisions • Enables roadmap to retire legacy © 2011 Electronic Arts – Slide # 15
  • 16. How to get there? • Common Master Data • Data Integration • Single data warehouse • Common Metrics • Reporting and Analytics • Campaign Management © 2011 Electronic Arts – Slide # 16
  • 17. DW/BI Current State Source Integration Aggregation Reporting Data Warehouse Reporting Source Source Reporting External Reporting MDM Reporting ODS ERP 1 Source EDW Data Mart CDS ERP 2 Source Reporting ERP 3 Data Reporting Mart Source Web Dashboard App Source Reporting Source Reporting External Data Reporting Source Mart Metrics Source Analytics Fragmented Source Systems Lack of data model Silo reporting solutions Multiple data stores Point-to-Point Integration No business rule documentation Multiple technologies © 2011 Electronic Arts – Slide # 17
  • 18. EDW/BI Target State Source Integration Aggregation Reporting Source CRM Citadel Reporting and Analytics Source Services External Citadel Dashboards MDM Data Itnegration Service (iHub) Enterprise Data Model & Data Warehouse Outbound Services Layer Std Operational ERP 1 Reporting Source ERP 2 Std Management Reporting Source ERP 3 Ad hoc Reporting Source Source Self Service Reporting Source External Analytics Source Services Source Enterprise Data model Data integrity Reporting/Analytics Service Single Data Warehouse Data Integration Security and compliance © 2011 Electronic Arts – Slide # 18
  • 19. Benefits • Single source of truth for all enterprise information, ability to gain new insight from having all data in a single place – Global reporting on retail sales – Consolidated reporting for all digital revenue sources • Focus on gaining business value from data vs. chasing data • Improved end-user experience due to consistent presentation layer vs. multiple disparate tools • Increased end-user productivity due to increased data quality • Reduced IT operations cost (h/w, s/w maintenance, s/w licensing, support and development staff) © 2011 Electronic Arts – Slide # 19
  • 20. How to get there? • Common Master Data • Data Integration • Single data warehouse • Common Metrics • Reporting and Analytics • Campaign © 2011 Electronic Arts – Slide # 20
  • 21. Digital Metrics Vision and Goal Establish a set of metrics that can be held as constants across business units and regions to enable us to drive and monitor revenue growth, operational efficiency, profitability, and customer satisfaction in our Digital to Consumer business. Three Tiers of Metrics High level company wide metrics assessing health of Executive business Regional / Business Unit metrics used for tracking Business performance against goals at detailed level Management Transactional Game specific stats and telemetry metrics used to understand player and behavior trends © 2011 Electronic Arts – Slide # 21
  • 22. Governance • Metrics Council - the governing body responsible to approve, monitor, and review access and process changes to the Tool • Power User – User with additional access to Reporting Data SPONSORS Model CFO, CIO • Data Steward – User with additional governance responsibilities. Data Stewards are representatives from METRICS COUNCIL Business Units, Functions, and Regions who will represent their Governance respective constituency during data definition and drive adoption of agreed upon definitions within their respective constituency, including any process changes and source system POWER USERS DATA STEWARDS data clean-up initiatives. They also act as first line trainers, +Data Model +Governance trouble-shooters, and point of communication. SUPER USERS • Super User – User with access to Tier 1, Tier 2, and Tier 3 Tier 1, 2, and 3 reports. Super users are further categorized into: GENERAL USERS • Tier 1 Report – Predefined dashboards with basic filtering Tier 1 and 2 capabilities for Executive and Management reporting • Tier 2 Report – Predefined report templates with wizards that guide the end User to create reports for specific analysis • Tier 3 Report – Dynamic report with option to add/remove objects and build derived metrics • General User – User with access to Tier 1 and Tier 2 reports © 2011 Electronic Arts – Slide # 22
  • 23. How to get there? • Common Master Data • Data Integration • Single data warehouse • Common Metrics • Reporting and Analytics • Campaign Management © 2011 Electronic Arts – Slide # 23
  • 24. Reporting & Analytics • Single set of reports based on consistent definitions of metrics and dimensions • Complete view of business performance • Data structures enable self-service, ad-hoc reporting and analysis • Improved data quality increases user productivity • Timeliness of data accelerates ability to make decisions © 2011 Electronic Arts – Slide # 24
  • 25. How to get there? • Common Master Data • Data Integration • Single data warehouse • Common Metrics • Reporting and Analytics • Campaign Management © 2011 Electronic Arts – Slide # 25
  • 26. CRM Use Case • Custom Messaging – Personalization 250 – Segmentations 200 – Prospects 150 Delivered • Custom Timing 100 Opened – Demo/Online-pass follow up 50 Clicked – Game progress 0 – Conversion • Cross-Sell/Up-Sell – Franchise *) FY11 = Projection – Download – EA division © 2011 Electronic Arts – Slide # 26
  • 27. Lessons learned • Align initiatives to business strategies and priorities • Find areas of business sponsorship and start with governance; without that, the target state will look like current state • Define and implement process before technology; solve the what before the how • Consistently deliver incremental business value in context of a strategic roadmap; maintain stakeholder engagement • Establish loosely coupled data integration based on standards; flexibility to manage change • Consider consolidating data related activities into one IT organization to accelerate alignment and progress • Plan data warehouse migrations carefully; they are complex © 2011 Electronic Arts – Slide # 27
  • 28. EA Confidential 28 © 2011 ElectronicIT AllSlide # 28 For Internal Use Only Q4 Global Arts – Hands March 2009