Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Joint nigerian preso email
1.
2. CYBER ENGAGE CHILDREN & TEENS ACTIVITY:
Age Group and Target Audience
939 Students, 30 States out of 36 states in Nigeria
Par$cipants
0
to
10
11
to
15
16
to
20
21
to
25
26
and
up
3. CYBER ENGAGE CHILDREN & TEENS ACTIVITY:
Outcome and Feedback
• Culture of internet use is growing but is low.
• 30% of target group is using the internet.
Age
Group
Online
Ac$vi$es
0-‐10
Do
not
engage
with
internet
11-‐15
Males
Mostly
game
play
11-‐15
Females
Mostly
cha=ng
with
strangers
15-‐20
Same
as
11-‐15
and
some
research
on
sites
like
Google
EnBre
Group
Mostly
access
internet
via
phones
4. CYBER ENGAGE CHILDREN & TEENS ACTIVITY:
Outcome and Feedback
• Biggest Concerns from Students:
– Why age restrictions on sites such as Facebook?
– Reoccurring warning against pornography.
• Biggest Concerns from Leader:
– Lack of basic internet knowledge.
– Lack of affordable internet platforms.
– Little or no information on which sites to visit or stay away from.
• Conclusions:
– Important to teach personal responsibility for safety.
– It will take longer for policies to be enacted in Africa: until then teens
can engage critically and anticipate dangers.
5. CYBER ENGAGE CHILDREN & TEENS ACTIVITY:
What is Digital Citizenship?
• Taking ownership of the space.
• Making positive contributions and conducting oneself in a manner that
allows other people to engage in the space and also make their
contributions. That way we maximize all the knowledge made available by
everyone’s contribution.
• One student said: “I have learnt to use the internet to help others around
me also to develop my creativity and technological sense”.
THE DOCUMENTARY SHOWING AT IRENE BANGWELL RESPONDING TO QUESTIONS AT
THE CYBER ENGAGE CONFERENCE CYBER ENGAGE CONFERENCE
7. CYBER ENGAGE CHILDREN & TEENS ACTIVITY
POWER CITY INTERNATIONAL
JUNUCO HIGH SCHOOL EXCELLENT BRIDGE COLLEGE
8. CYBER ENGAGE CHILDREN & TEENS ACTIVITY:
Conclusion
• DID anticipate that Mobile
Phones would be the primary
platform: did NOT anticipate the
lack of internet know how.
• Lack of productive or proactive
use of the internet: more than
70% engagement on only
games.
• Need to showcase and
encourage social change
initiatives. (encouraged by a
young person who wants to build
a social networking site for
“under 18s” fuelled by the age AIRFORCE
MILITARY
SCHOOL
restriction concern).
9. International Youth Congress on
Digital Citizenship
British Museum and New York
University in London, U.K. on the 31st
of May.
Presented By
Kingsley Bangwell
Team Leader / Founder
Youngstars Foundation
Email:
k.bangwell@youngstars-foundation.org or kntb12@yahoo.com
Website:
www.youngstars-foundation.org
Jos Plateau state, Nigeria
Mobile: +234 803 5868586
10. NIGERIA WORKING GROUPS
• 15 working groups in 12 states.
• Majority of participants were 20-26.
• Reached 285 youths nationwide.
• Many youth do not identify
themselves as “Digital Citizens”.
• Oblivious of their responsibilities in
ensuring a culture of cyber safety.
• Focus on censoring of pornographic
websites or completely banning of
such websites.
• Suggested software be developed
that censors sexually explicit
languages during online chatting.
• Need for strong and systemic digital
citizenship education by government
and IT corporations as well as
introduction of digital citizenship
education in educational curriculum.
11. CONCLUSION
• Need to continue the discussion
and ideas for possible action
towards a culture of cyber safety
among youths.
• Youngstars Foundation had
anticipated that cyber crime would
be the major subject of concern
among the youths. Instead, online
pornography was the key issue.
• Were there such unexpected
outcomes in working groups in
other countries? We would like to
share in their experiences as well.