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Back to the Future
NMNT 2012




  The Media Technology MSc program is a place where
students are encouraged to develop a creative approach
 to science. The students are educated to translate their
personal interest and inspiration into research projects.
        The program is open to unusual questions,
 unconventional research methods and forms of output
   that exceed the traditional thesis format. To answer
    these questions, students create actual products,
  because we are convinced that by doing and creating,
 new scientific insights into the underlying question are
                       encountered.
NMNT 2012




                  Contents
• All Media Was Once New

• Hardware, Interfaces, Humans

• Narrative and Hypermedia

• Next editions: Space, Social etc.
ALL MEDIA WAS ONCE NEW
NMNT 2012




              All Media was Once New
•   The Concept of Media
     –   Storing, delivering, exchanging data?
     –   Materials used by an artist to create work?
     –   Interface between humans and the physical world? Human ‘extensions’?
     –   Other mediators?
     –   The medium and the message?

•   Old New Media – and the impact
     –   Fire
     –   Cave Drawings
     –   Writing
     –   Book Press
     –   Phonograph
     –   Telegraph
     –   Telephone
     –   Movies
     –   …
NMNT 2012




             3D TV anyone?
• Stereoscopic
  Emporium, 1860
• Wiggle Steroscopy
NMNT 2012




        All Media Was Once New
• Zograscopes & Societal
  Impact of VR
• Physiognotrace and Politics
• Optical Telegraphs and
  Education
• The Telephone and the
  Amish
• The Telegraph and Online
  Cruising
• Scrapbook making as non
  linear story telling
NMNT 2012




Movie Example (Manovich, 2001)
• What New Media
  is not
  – Digital and
    discrete
  – Single player for
    all digital media
  – Random access
  – Information loss
  – Endless copying
NMNT 2012




                  New Media
• Integration

• Interactivity

• Immersion

• Hypermedia

• Narrative
TRAILBLAZING:
SELECTED OLD NEW MEDIA ICONS
NMNT 2012


             Timelines
    Hardware, Interfaces, Humans
• Vannevar Bush (1945) – Memex
• Norbert Wiener – Cybernetics
• J. Licklider – Man-Computer Symbiosys
• Douglas Engelbart (1962) – Augmenting
  Human Intellect
• Sutherland (1963)
• Alan Kay – Dynabook / Xerox Parc (1968-77)
• Arduino, Processing, OpenFrameworks
NMNT 2012


                  Timelines
                     Arts
• Richard Wagner (1849) – Gesamtkunstwerk
• László Moholy-Nagy (1924) - Theatre of Totality
• Dada
• John Cage, Merce Cunningham, Jasper Johns
• Allan Kaprow – Happenings
• Fluxus
• Billy Kluver (1970) – Experiments in Art and
  Technology / Pepsi Pavillion
• Nam June Paik – Cybernated Art
NMNT 2012


              Timeline
      Space and Other Realities
• Morton Heilig (1962) – Sensorama
• Ivan Sutherland (1965) – The Ultimate Display
• Myron Krueger (1970s) – Videoplace, Responsive
  Environments
• Richard Bolt (1980) – Put That There
• Ben Shneiderman (1983) – Direct Manipulation
• Scott Fisher (1980s) – VIEW
• William Gibson (1984) – Neuromancer
• Daniel Sandin (1990s) - CAVE
NMNT 2012


                      Timeline
                      Narrative
•   Jorge Luis Borges (1941) – The Garden of Forking Paths
•   Vannevar Bush (1945) – Memex
•   Douglas Engelbart (1965) – oNLine System
•   Ted Nelson – Xanadu, Hyperlink, Hypertext, Computer
    Lib / Dream Machines
•   William Burroughs (1964) – The Future of the Novel /
    Cut Up and Fold In
•   Lynn Hershman (80s, 90s) - Deep Contact, Fantasy
    Beyond Control
•   Tim Berners Lee (1989) – The Web
•   Roy Ascott - Dataspace
HARDWARE, INTERFACES, HUMANS
NMNT 2012


                Man Machine Symbiosis
                   (Licklider 1962)
•   Trained in engineering and behavioral science
•   Led ARPA from 1962
•   Promoted computer science, networked systems, interactive systems
•   Man Computer Symbiosis (1962)– in between Mechanically Extended Man
    and Artificial Intelligence. Outlines a roadmap of needs.
•   Computers should
     – Help formulate thinking, not just aid formulated problem solving
     – Cooperate with man without reliance on inflexible programs
•   Division of roles
     – Man sets goals, formulates hypotheses, determine criteria, perfrorm
       evaluations
     – Computer will perform the routinizable work to prepare the way for technical
       and scientific thinking. But help with formulating, real time thinking. Help to
       get ready to think, support incremental problem solving
•   Requirements
     – Real time processing, connected users, improved memory, goal driven
       languages and conversation rather than procedural languages, new input
       outpout devices, a display that directly combines text and drawing
NMNT 2012


           Augmenting Human Intellect
             (Engelbart 1962, 1968)
•   Augmentation Research Center at
    Stanford
•   Starting point is a conceptual framework
    for augmenting human intellect: H-LAM/T
    (Engelbart 1962)
     – How can people work together to solve
       complex problems
     – Human, Language, Artefacts,
       Methodology, Training
     – Thought experiment and paper based
       simulation
•   Introduced many concepts and tools that
    are common today (Engelbart 1968)
     – Invented a knowledge worker workstation
       that could be used to create structured
       and hyperlinked documents mixing images
       and text
     – Networked collaboration was a key aspect
•   Precursor to Xerox PARC
NMNT 2012



    Experimenting with various pointing devices
light pen, joystick, track ball, graphicon, noise pointers, knee brace, …
NMNT 2012




The mouse won (1963)
NMNT 2012




The mouse won (1963)
NMNT 2012




            The mouse won
• Production version
  for surfing the
  Arpanet
NMNT 2012


  But Engelbart invented a lot more
         than just the mouse
• Demo by ‘WebCam’
  (1968 Fall Joint Computer
  Conference)
• Workstation, files,
  documents, delete / insert
  / move / copy, mouse,
  scrolling, hierarchical lists,
  hyperlinks, imagemaps,
  freeze panes, document
  collaboration and
  conferencing, paint style
  drawing, ARPANET plans
  (20 nodes, 20KB)….
NMNT 2012




Computer Supported Meetings (1967)
NMNT 2012




The Personal Workstation
NMNT 2012


                   Sketchpad
               (Sutherland, 1963)
• Helps user solve a complex
  visual problem
• Conversation as direct
  manipulation
• Computer understands the
  structure, drawings and
  images consist of objects
• Optimization is used to solve
  problems and assist the user in
  what he is trying to achieve
• Foundation for GUIs, CAD, OO
  etc.
• Reuse of drawing by copying or
  linking
NMNT 2012


    Sketchpad
(Sutherland, 1963)
NMNT 2012


 Dynabook & Personal Dynamic Media
   (Kay and Goldberg, 1968 - 1977)
• The Dynabook, the first Notebook, developed
  at the Learning Research Group @Xerox PARC
• Desktop Metaphor
• Overlapping Windows
  GUI, WYSIWYG
• Rich Multimedia
• Smalltalk OO language
• Tested on kids &
  musicians
NMNT 2012




     Put That There (Bolt, 1980)
• Immersive environment controlled by speech
  and gesture
NMNT 2012
NMNT 2012




         The Story Continues….
• Open Source, Hardware (Arduino, Makerbots, …) and
  Software (OpenFrameworks, …)
• Wearable Computing
• Robotics
• Affective Computing
• Artifical Intelligence
• Networking (BBS, Videotext, Internet, Wireless)
• …
NARRATIVE AND HYPERMEDIA
NMNT 2012




           New Media Narrative
•   Non linear
•   Collaborative
•   Hyperlinked
•   Associative
•   Multimedial
•   Interactive
•   ….
NMNT 2012


     Examples of Traditional Media
       with Similar Characteristics
• Luis Borges – the Garden of the Forking Paths
  (1941)
• William Burroughs – The Cut Up Method by
  Brian Gyson (1961)
• Cinema started with non-linearity
• Many examples today in different ‘traditional’
  media
NMNT 2012




The Memex (Vannevar Bush, 1945)
• Thought experiment
• Defining a new
  peacetime
  challenge for
  researchers
• Analogue hypertext
  system
NMNT 2012




                    Ted Nelson
• Introduces the term hypertext and hypermedia in
  Nelson (1965)
  – Specifically also targets personal and creative uses in
    addition to business and scientific use
  – Beyond mere linking – encode relationships between
    chunks of text
  – Support iterative nature of creative and critical writing
    processes – help to get from draft to final
  – Evolutionary File System – entries, lists, links,
    sequences
  – Different from the hierarchical nature of Engelbart’s
    system
NMNT 2012




                 Ted Nelson
• Computer Lib / Dream Machines (1974)
  – Xanadu: a radically open network for creating
    media
NMNT 2012




Ted Nelson
NMNT 2012




                    Lynn Hershman
• Preceded by Roberta – an alternative
  identity
• Lorna Interactive Video (1979-1983)
   – Agorophobic girl in small apartment,
     controlled by media
   – Evoke manipulation by viewer
   – Make decisions
   – Select artefacts to see history and future
   – 36 chapters, 3 endings
NMNT 2012




       Tim Berners Lee (1989)
• Scientist at CERN
• ‘Information Management – a Proposal’ often
  quoted as the launching paper for the web
NMNT 2012




          Narrative in Games
• Example: Pavel Curtis, Mudding: Social
  Phenomena in Text Based Virtual Realities
• Author reports on social mechanisms on
  LambdaMoo MUD
NMNT 2012




         Narrative in Games - MUDs



•   Players make their own ‘story’; interesting to see what behavior evolves as it is purely text based
•   Typical MUD Characteristics
     –   Not goal oriented
     –   Multi player
     –   Extensible
•   Interesting Observations
     –   Selected gender
     –   Protective anonymity and abuse (toading punishment)
     –   MUD conversation
     –   Social gravity
     –   Non verbal communication
     –   Parallel conversations. Multitopic
     –   Ambiguity

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Back to the Future of Media

  • 1. Back to the Future
  • 2. NMNT 2012 The Media Technology MSc program is a place where students are encouraged to develop a creative approach to science. The students are educated to translate their personal interest and inspiration into research projects. The program is open to unusual questions, unconventional research methods and forms of output that exceed the traditional thesis format. To answer these questions, students create actual products, because we are convinced that by doing and creating, new scientific insights into the underlying question are encountered.
  • 3. NMNT 2012 Contents • All Media Was Once New • Hardware, Interfaces, Humans • Narrative and Hypermedia • Next editions: Space, Social etc.
  • 4. ALL MEDIA WAS ONCE NEW
  • 5. NMNT 2012 All Media was Once New • The Concept of Media – Storing, delivering, exchanging data? – Materials used by an artist to create work? – Interface between humans and the physical world? Human ‘extensions’? – Other mediators? – The medium and the message? • Old New Media – and the impact – Fire – Cave Drawings – Writing – Book Press – Phonograph – Telegraph – Telephone – Movies – …
  • 6. NMNT 2012 3D TV anyone? • Stereoscopic Emporium, 1860 • Wiggle Steroscopy
  • 7. NMNT 2012 All Media Was Once New • Zograscopes & Societal Impact of VR • Physiognotrace and Politics • Optical Telegraphs and Education • The Telephone and the Amish • The Telegraph and Online Cruising • Scrapbook making as non linear story telling
  • 8. NMNT 2012 Movie Example (Manovich, 2001) • What New Media is not – Digital and discrete – Single player for all digital media – Random access – Information loss – Endless copying
  • 9. NMNT 2012 New Media • Integration • Interactivity • Immersion • Hypermedia • Narrative
  • 11. NMNT 2012 Timelines Hardware, Interfaces, Humans • Vannevar Bush (1945) – Memex • Norbert Wiener – Cybernetics • J. Licklider – Man-Computer Symbiosys • Douglas Engelbart (1962) – Augmenting Human Intellect • Sutherland (1963) • Alan Kay – Dynabook / Xerox Parc (1968-77) • Arduino, Processing, OpenFrameworks
  • 12. NMNT 2012 Timelines Arts • Richard Wagner (1849) – Gesamtkunstwerk • LĂĄszlĂł Moholy-Nagy (1924) - Theatre of Totality • Dada • John Cage, Merce Cunningham, Jasper Johns • Allan Kaprow – Happenings • Fluxus • Billy Kluver (1970) – Experiments in Art and Technology / Pepsi Pavillion • Nam June Paik – Cybernated Art
  • 13. NMNT 2012 Timeline Space and Other Realities • Morton Heilig (1962) – Sensorama • Ivan Sutherland (1965) – The Ultimate Display • Myron Krueger (1970s) – Videoplace, Responsive Environments • Richard Bolt (1980) – Put That There • Ben Shneiderman (1983) – Direct Manipulation • Scott Fisher (1980s) – VIEW • William Gibson (1984) – Neuromancer • Daniel Sandin (1990s) - CAVE
  • 14. NMNT 2012 Timeline Narrative • Jorge Luis Borges (1941) – The Garden of Forking Paths • Vannevar Bush (1945) – Memex • Douglas Engelbart (1965) – oNLine System • Ted Nelson – Xanadu, Hyperlink, Hypertext, Computer Lib / Dream Machines • William Burroughs (1964) – The Future of the Novel / Cut Up and Fold In • Lynn Hershman (80s, 90s) - Deep Contact, Fantasy Beyond Control • Tim Berners Lee (1989) – The Web • Roy Ascott - Dataspace
  • 16. NMNT 2012 Man Machine Symbiosis (Licklider 1962) • Trained in engineering and behavioral science • Led ARPA from 1962 • Promoted computer science, networked systems, interactive systems • Man Computer Symbiosis (1962)– in between Mechanically Extended Man and Artificial Intelligence. Outlines a roadmap of needs. • Computers should – Help formulate thinking, not just aid formulated problem solving – Cooperate with man without reliance on inflexible programs • Division of roles – Man sets goals, formulates hypotheses, determine criteria, perfrorm evaluations – Computer will perform the routinizable work to prepare the way for technical and scientific thinking. But help with formulating, real time thinking. Help to get ready to think, support incremental problem solving • Requirements – Real time processing, connected users, improved memory, goal driven languages and conversation rather than procedural languages, new input outpout devices, a display that directly combines text and drawing
  • 17. NMNT 2012 Augmenting Human Intellect (Engelbart 1962, 1968) • Augmentation Research Center at Stanford • Starting point is a conceptual framework for augmenting human intellect: H-LAM/T (Engelbart 1962) – How can people work together to solve complex problems – Human, Language, Artefacts, Methodology, Training – Thought experiment and paper based simulation • Introduced many concepts and tools that are common today (Engelbart 1968) – Invented a knowledge worker workstation that could be used to create structured and hyperlinked documents mixing images and text – Networked collaboration was a key aspect • Precursor to Xerox PARC
  • 18. NMNT 2012 Experimenting with various pointing devices light pen, joystick, track ball, graphicon, noise pointers, knee brace, …
  • 19. NMNT 2012 The mouse won (1963)
  • 20. NMNT 2012 The mouse won (1963)
  • 21. NMNT 2012 The mouse won • Production version for surfing the Arpanet
  • 22. NMNT 2012 But Engelbart invented a lot more than just the mouse • Demo by ‘WebCam’ (1968 Fall Joint Computer Conference) • Workstation, files, documents, delete / insert / move / copy, mouse, scrolling, hierarchical lists, hyperlinks, imagemaps, freeze panes, document collaboration and conferencing, paint style drawing, ARPANET plans (20 nodes, 20KB)….
  • 23. NMNT 2012 Computer Supported Meetings (1967)
  • 24. NMNT 2012 The Personal Workstation
  • 25. NMNT 2012 Sketchpad (Sutherland, 1963) • Helps user solve a complex visual problem • Conversation as direct manipulation • Computer understands the structure, drawings and images consist of objects • Optimization is used to solve problems and assist the user in what he is trying to achieve • Foundation for GUIs, CAD, OO etc. • Reuse of drawing by copying or linking
  • 26. NMNT 2012 Sketchpad (Sutherland, 1963)
  • 27. NMNT 2012 Dynabook & Personal Dynamic Media (Kay and Goldberg, 1968 - 1977) • The Dynabook, the first Notebook, developed at the Learning Research Group @Xerox PARC • Desktop Metaphor • Overlapping Windows GUI, WYSIWYG • Rich Multimedia • Smalltalk OO language • Tested on kids & musicians
  • 28. NMNT 2012 Put That There (Bolt, 1980) • Immersive environment controlled by speech and gesture
  • 30. NMNT 2012 The Story Continues…. • Open Source, Hardware (Arduino, Makerbots, …) and Software (OpenFrameworks, …) • Wearable Computing • Robotics • Affective Computing • Artifical Intelligence • Networking (BBS, Videotext, Internet, Wireless) • …
  • 32. NMNT 2012 New Media Narrative • Non linear • Collaborative • Hyperlinked • Associative • Multimedial • Interactive • ….
  • 33. NMNT 2012 Examples of Traditional Media with Similar Characteristics • Luis Borges – the Garden of the Forking Paths (1941) • William Burroughs – The Cut Up Method by Brian Gyson (1961) • Cinema started with non-linearity • Many examples today in different ‘traditional’ media
  • 34. NMNT 2012 The Memex (Vannevar Bush, 1945) • Thought experiment • Defining a new peacetime challenge for researchers • Analogue hypertext system
  • 35. NMNT 2012 Ted Nelson • Introduces the term hypertext and hypermedia in Nelson (1965) – Specifically also targets personal and creative uses in addition to business and scientific use – Beyond mere linking – encode relationships between chunks of text – Support iterative nature of creative and critical writing processes – help to get from draft to final – Evolutionary File System – entries, lists, links, sequences – Different from the hierarchical nature of Engelbart’s system
  • 36. NMNT 2012 Ted Nelson • Computer Lib / Dream Machines (1974) – Xanadu: a radically open network for creating media
  • 38. NMNT 2012 Lynn Hershman • Preceded by Roberta – an alternative identity • Lorna Interactive Video (1979-1983) – Agorophobic girl in small apartment, controlled by media – Evoke manipulation by viewer – Make decisions – Select artefacts to see history and future – 36 chapters, 3 endings
  • 39. NMNT 2012 Tim Berners Lee (1989) • Scientist at CERN • ‘Information Management – a Proposal’ often quoted as the launching paper for the web
  • 40. NMNT 2012 Narrative in Games • Example: Pavel Curtis, Mudding: Social Phenomena in Text Based Virtual Realities • Author reports on social mechanisms on LambdaMoo MUD
  • 41. NMNT 2012 Narrative in Games - MUDs • Players make their own ‘story’; interesting to see what behavior evolves as it is purely text based • Typical MUD Characteristics – Not goal oriented – Multi player – Extensible • Interesting Observations – Selected gender – Protective anonymity and abuse (toading punishment) – MUD conversation – Social gravity – Non verbal communication – Parallel conversations. Multitopic – Ambiguity