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HEX Online - developing an online
version of HEX by Richard Duke,
using the Cyberdam platform
   Pieter van der Hijden (
   pvdh@sofos.nl)
   ISAGA 2009 - Singapore



                                    1
Introduction

  Your speaker
  Our topic




                  2
Your speaker

         Pieter van der Hijden MSc (Sofos
          Consultancy / Stichting
          RechtenOnline)
           Consultant: Organization & ICT
           Focus: e-government, e-learning,
            gaming/simulation
           The Netherlands & Suriname
           User of HEX, technical project
            manager of Cyberdam

                                               3
Our topic
           HEX Online - developing an online version
            of HEX by Richard Duke, using the
            Cyberdam platform
           Why HEX Online?
              To test the Cyberdam platform by using
               it for a proven concept
              To learn about migrating to an online
               version
              To have HEX available for blended
               learning / distance education



                                                        4
HEX by Richard Duke
    Synopsis
         Training of policy makers in 3rd world country
         Complex decision-making
         Board game
    Structure
         3 levels
              National

              Regional

              Local

         Produce and trade
              Cash

              Commodities

              Food

              Housing

              Infrastructure

              Services




                                                           5
HEX by Richard Duke (2)
    Process
      Briefing
      5 Cycles (years)
         6 steps
                Events
                Production
                Taxes
                Trading
                Regional
                 requests
                End of cycle
        Debriefing

                                6
Cyberdam




           7
Synopsis

    Game engine for
     online role
     playing games
    (asynchronous)
     communication
     between roles
    Common
     playground, e.g.
     2D virtual city
    Internet
     application


                        8
Structure

    Playground
      Interactive city map
      Underlying directory
       of objects, websites
    Game model
      Roles
      Activities
      Steps-of-play



                              9
Process

    First step-of play
        Role and step
         dependent
         activities
             File upload
             Message
             Input
             Output
             Progress
    Other steps-of-
     play


                            10
Converting the game




                      11
Synopsis

    HEX Online running
     on Cyberdam
     platform
    (Asynchronous)
     communication
     between roles
    Gameboard
     converted into 2D
     representation
    Internet application


                            12
Structure
    Playground                            Activities
         2D game board                       Facilitator distributes events
                                              Roles "implement" events
         HEX has limited information         Roles decide on production
          per object                          Regions and nation collect
    Game model                                 taxes and distribute subsidies
         Roles                               Roles negotiate about trading
                                              Roles implement trade
            National leader
                                                agreements
            Regional leaders                 Roles negotiate about regional
            Local leaders                      requests
                                              Roles implement regional
            Reporters
                                                agreements
            Banker                           Facilitator resumes the cycle

            Facilitator                      Roles give end-of-cycle
                                                statements
         Steps-of-play
            Cycles and steps




                                                                             13
Process

    First step-of play
        Role and step dependent activities
    Other steps-of-play




                                              14
How it will look like




                        15
Playground




             16
Playground




             17
Home page




            18
Balance

 Advantages                 Disadvantages
  Independent of time         Difficult to implement
   and place                    game board
  Anonymous                   Focus on formal
   participants                 communication
  Automated calculations      Concurrent processes
  Automatic logging
                                less visible
                               Asynchronous character
                                causes slower pace
                               Less peer pressure and
                                motivation


                                                         19
Conclusion
    To test the Cyberdam platform by using it for a proven
     concept
       Some white spots identified in game engine
       Reference game for new game developers
    To learn about migrating to an online version
       Ongoing, may result in tools and methods useful for
        migrating other board games
    To have HEX available for blended learning / distance
     education
       Dependent on balance of advantages
        disadvantages

                                                          20

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Developing HEX Online Using the Cyberdam Platform

  • 1. HEX Online - developing an online version of HEX by Richard Duke, using the Cyberdam platform Pieter van der Hijden ( pvdh@sofos.nl) ISAGA 2009 - Singapore 1
  • 2. Introduction  Your speaker  Our topic 2
  • 3. Your speaker  Pieter van der Hijden MSc (Sofos Consultancy / Stichting RechtenOnline)  Consultant: Organization & ICT  Focus: e-government, e-learning, gaming/simulation  The Netherlands & Suriname  User of HEX, technical project manager of Cyberdam 3
  • 4. Our topic  HEX Online - developing an online version of HEX by Richard Duke, using the Cyberdam platform  Why HEX Online?  To test the Cyberdam platform by using it for a proven concept  To learn about migrating to an online version  To have HEX available for blended learning / distance education 4
  • 5. HEX by Richard Duke  Synopsis  Training of policy makers in 3rd world country  Complex decision-making  Board game  Structure  3 levels  National  Regional  Local  Produce and trade  Cash  Commodities  Food  Housing  Infrastructure  Services 5
  • 6. HEX by Richard Duke (2)  Process  Briefing  5 Cycles (years)  6 steps  Events  Production  Taxes  Trading  Regional requests  End of cycle  Debriefing 6
  • 8. Synopsis  Game engine for online role playing games  (asynchronous) communication between roles  Common playground, e.g. 2D virtual city  Internet application 8
  • 9. Structure  Playground  Interactive city map  Underlying directory of objects, websites  Game model  Roles  Activities  Steps-of-play 9
  • 10. Process  First step-of play  Role and step dependent activities  File upload  Message  Input  Output  Progress  Other steps-of- play 10
  • 12. Synopsis  HEX Online running on Cyberdam platform  (Asynchronous) communication between roles  Gameboard converted into 2D representation  Internet application 12
  • 13. Structure  Playground  Activities  2D game board  Facilitator distributes events  Roles "implement" events  HEX has limited information  Roles decide on production per object  Regions and nation collect  Game model taxes and distribute subsidies  Roles  Roles negotiate about trading  Roles implement trade  National leader agreements  Regional leaders  Roles negotiate about regional  Local leaders requests  Roles implement regional  Reporters agreements  Banker  Facilitator resumes the cycle  Facilitator  Roles give end-of-cycle statements  Steps-of-play  Cycles and steps 13
  • 14. Process  First step-of play  Role and step dependent activities  Other steps-of-play 14
  • 15. How it will look like 15
  • 18. Home page 18
  • 19. Balance Advantages Disadvantages  Independent of time  Difficult to implement and place game board  Anonymous  Focus on formal participants communication  Automated calculations  Concurrent processes  Automatic logging less visible  Asynchronous character causes slower pace  Less peer pressure and motivation 19
  • 20. Conclusion  To test the Cyberdam platform by using it for a proven concept  Some white spots identified in game engine  Reference game for new game developers  To learn about migrating to an online version  Ongoing, may result in tools and methods useful for migrating other board games  To have HEX available for blended learning / distance education  Dependent on balance of advantages disadvantages 20