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                                              ISAGA - International Simulation and Gaming Association

                                                              43rd International Conference – 2-6 July 2012

                                                        Universitatea Babeş-Bolyai, Cluj-Napoca, Romania




                                   GAMING FOR DEVELOPMENT:
                           INTRODUCTION TO LOCALIZATION AND
                 INTERNATIONALIZATION OF EDUCATIONAL GAMES

Pieter van der Hijden MSc
Sofos Consultancy, Amsterdam, The Netherlands
Member of the ISAGA Advisory Council
Ex-chairperson of the ISAGA Board

         Pieter van der Hijden (Sofos Consultancy) 2012 - Except where otherwise noted, content of this publication is
         licensed under a Creative Commons Attribution 3.0 License.
                                                                                                                         1
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AGENDA




                        2
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INTRODUCTION




                              3
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INTRODUCTION – ABOUT THE AUTHOR




                                    4
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INTRODUCTION – ABOUT THE THEME




                                    5
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EDUCATION FOR DEVELOPMENT




                                   6
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EDUCATION FOR DEVELOPMENT

   Causal model:
       Access to education &
        Quality schools 
        Skilled Citizens 
        Social end economic
        Development
   Current situation:
       Imperfect system
       Backlog



                                               7
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EDUCATION FOR DEVELOPMENT

                    Drop-outs 
                     Rural exodus 
                     Urban problems




                                      8
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EDUCATION FOR DEVELOPMENT
   Focus on external factors
       Neighborhood, Parents,
        Food, Transport
    Focus on infrastructure
       Building, Systems,
        Furniture
    Focus on teachers
       Better teacher training
       Issue: Not enough teachers
       Issue: Migration after
        diploma                      Source: Mitra et al., 2008
   Focus on learning
    materials

                                                                  9
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EDUCATION FOR DEVELOPMENT

   Focus on learning
    materials
       Educational games
       Issues
          Localization
          Internationalization




                                                 10
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LOCALIZATION OF GAMES




                                       11
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LOCALIZATION OF GAMES




                                       12
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LOCALIZATION OF GAMES
WHY LOCALIZATION?    Afrikaans - አአአአ -                        - Asturianu - Azərbaycanca
                              - Беларуская - Български -             - Bosanski - Català -
                                 Valencià (Català meridional) -                - Čeština -
   More intense gaming         Cymraeg - Dansk - Deutsch - Deutsch community -
    experience              Deutsch - Du - Deutsch - Kids -            - Ελληνικά - English -
                                English - Pirate - en_kids - English - United States -
                            Español - Internacional - Español - Argentina - Español -
       Motivation            España - Español - Mexico - Eesti - Euskara -                -

   Authentic learning      Suomi - Filipino - VakaViti - Faroese - Français - Français
                            - Canada - Gaeilge - Gàidhlig - Galego -                 -       -
    environment                          - Hrvatski - magyar - Հայերեն - Indonesian -
                               Íslenska - Italiano - 日本語 - ქართული - Қазақша -
                            Kalaallisut - -           - 한국어 - Latin - Laotian - Lietuvių
       Understanding           - Lithuanian (university) - Latviešu - Māori - Tainui -
       Transfer             Māori - Waikato - Македонски -
                                      - Bahasa Melayu -
                                                                                  - Монгол -
                                                                   - Nederlands - Norsk -
   Correctness                 nynorsk - Norsk - bokmål - Norsk - Aranés - Polski -
                               Português - Portugal - Português - Brasil - Romansh
       Cultural issues         Sursilvan - Română - Русский -              - Slovenčina -
                               Slovenščina - Samoan - Soomaali - Shqip - Српски -
       Historical issues   Српски - Српски - Srpski - Svenska - Finlandssvenska -
                             sw - Tamil -           -        - Thai - አአአአ - Tagalog -
   Create greater market         Tongan - Türkçe - татар теле - Українська -
                            O'zbekcha - Vietnamese - Wolof - 简体中文 - 正體中文 -
                                                                                        -

                                                         isiZulu
                                                                                           13
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LOCALIZATION OF GAMES
STEP-BY-STEP EXAMPLE




Source: Maas, 2008




Game 0               Game 1
                                         14
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LOCALIZATION OF GAMES
STEP-BY-STEP EXAMPLE




                    Background by A. Fienieg, 1992



Game 1              Game 2
                                                     15
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LOCALIZATION OF GAMES
STEP-BY-STEP EXAMPLE




Game 2              Game 3

                                        16
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LOCALIZATION OF GAMES
STEP-BY-STEP EXAMPLE




Game 3              Game 4

                                            17
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LOCALIZATION OF GAMES
STEP-BY-STEP EXAMPLE




Game 0              Game 4
                                            18
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LOCALIZATION OF GAMES
LEVELS OF LOCALIZATION
             Levels of localization
                Learning goals
                Learning styles
                Game patterns
                    Actions
                    Objects
            Visualisation and sound
                  Language
                 Box and docs
                No localization
                                                 19
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INTERNATIONALIZATION




                                      20
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INTERNATIONALIZATION

   Internationalization = Making a game
    independent of a specific context and easy to
    localize
     Language

     Visual
           symbols
     Sound (voice-over / sub-titles)




                                                    21
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FURTHER R&D




                             22
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FURTHER R&D

 What are the costs and benefits of localization
  at various levels?
 Which target groups need their own
  localization?
     Nationallanguage, local languages, 2 languages?
     Urban area, rural area, interior areas?

   How to broaden the target groups, i.e. How to
    learn to learn in a less localized context?

                                                        23
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CONCLUSION




                            24
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CONCLUSION
 Localization / internationalization increases the
  impact of educational games
 Localization / internationalization usually is
  limited to translation and multi-language
  logistics
 Side effect: localization mechanism also useful
  in enforcing learning elements in games
 Gaming for development requires more
  research

                                                  25
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REFERENCES
   Chandler et al. 2012 – The game localization handbook; 2nd edition; Heather
    Maxwell Chandler and Stephanie O’Malley Deming; Jones and Bertlett Learning;
    Sudbury (MA), USA, 2012
   Localization Summit; Game Developers Conference; San Francisco (CA), USA, 2012;
    see: http://www.gdconf.com/conference/gls.html.
   Maas, 2008 - GameMaker4You [NL]; Diepenmaat Uitgeverij & Ontwerpbureau; The
    Netherlands, 2008.
   Mitra et al., 2008 - Sugata Mitra (Newcastle University, UK), Ritu Dangwal and Leher
    Thadani (The NIIT Institute of Information Technology, India); Effects of remoteness
    on the quality of education: A case study from North Indian schools; Australasian
    Journal of Educational Technology 2008, 24(2), 168-180. Full text:
    http://www.ascilite.org.au/ajet/ajet24/mitra.pdf.
   Schell, 2008; The art of game design, a book of lenses; Jesse Schell; Morgan
    Kaufman, 2008.
   Van der Hijden, 2011a - GS4D - Gaming/Simulation for Development;
    building and applying games for developing countries; Pieter van der Hijden;
    presentation at ISAGA 2011 annual conference, Jachranka, Poland, 2011
   Van der Hijden, 2011b - Gaming for Development - building and applying
    gaming/simulation in the context of developing countries; Pieter van der Hijden;
    presentation at JASAG autumn conference, Sapporo, Japan, 2011
                                                                                       26
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SOFOS CONSULTANCY


   Thank you for your attention!

   Pieter van der Hijden MSc
   pvdh@sofos.nl



    Pieter van der Hijden (Sofos Consultancy) 2012 - Except where otherwise noted, content of this publication is
    licensed under a Creative Commons Attribution 3.0 License.


                                                                                                                    27

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Gaming for development: introduction to localization and internationalization of educational games; Pieter van der Hijden, Sofos Consultancy; ISAGA 2012, Romania

  • 1. www.sofos.nl ISAGA - International Simulation and Gaming Association 43rd International Conference – 2-6 July 2012 Universitatea Babeş-Bolyai, Cluj-Napoca, Romania GAMING FOR DEVELOPMENT: INTRODUCTION TO LOCALIZATION AND INTERNATIONALIZATION OF EDUCATIONAL GAMES Pieter van der Hijden MSc Sofos Consultancy, Amsterdam, The Netherlands Member of the ISAGA Advisory Council Ex-chairperson of the ISAGA Board Pieter van der Hijden (Sofos Consultancy) 2012 - Except where otherwise noted, content of this publication is licensed under a Creative Commons Attribution 3.0 License. 1
  • 7. www.sofos.nl EDUCATION FOR DEVELOPMENT  Causal model:  Access to education & Quality schools  Skilled Citizens  Social end economic Development  Current situation:  Imperfect system  Backlog 7
  • 8. www.sofos.nl EDUCATION FOR DEVELOPMENT  Drop-outs  Rural exodus  Urban problems 8
  • 9. www.sofos.nl EDUCATION FOR DEVELOPMENT  Focus on external factors  Neighborhood, Parents, Food, Transport  Focus on infrastructure  Building, Systems, Furniture  Focus on teachers  Better teacher training  Issue: Not enough teachers  Issue: Migration after diploma Source: Mitra et al., 2008  Focus on learning materials 9
  • 10. www.sofos.nl EDUCATION FOR DEVELOPMENT  Focus on learning materials  Educational games  Issues  Localization  Internationalization 10
  • 13. www.sofos.nl LOCALIZATION OF GAMES WHY LOCALIZATION? Afrikaans - አአአአ - - Asturianu - Azərbaycanca - Беларуская - Български - - Bosanski - Català - Valencià (Català meridional) - - Čeština -  More intense gaming Cymraeg - Dansk - Deutsch - Deutsch community - experience Deutsch - Du - Deutsch - Kids - - Ελληνικά - English - English - Pirate - en_kids - English - United States - Español - Internacional - Español - Argentina - Español -  Motivation España - Español - Mexico - Eesti - Euskara - -  Authentic learning Suomi - Filipino - VakaViti - Faroese - Français - Français - Canada - Gaeilge - Gàidhlig - Galego - - - environment - Hrvatski - magyar - Հայերեն - Indonesian - Íslenska - Italiano - 日本語 - ქართული - Қазақша - Kalaallisut - - - 한국어 - Latin - Laotian - Lietuvių  Understanding - Lithuanian (university) - Latviešu - Māori - Tainui -  Transfer Māori - Waikato - Македонски - - Bahasa Melayu - - Монгол - - Nederlands - Norsk -  Correctness nynorsk - Norsk - bokmål - Norsk - Aranés - Polski - Português - Portugal - Português - Brasil - Romansh  Cultural issues Sursilvan - Română - Русский - - Slovenčina - Slovenščina - Samoan - Soomaali - Shqip - Српски -  Historical issues Српски - Српски - Srpski - Svenska - Finlandssvenska - sw - Tamil - - - Thai - አአአአ - Tagalog -  Create greater market Tongan - Türkçe - татар теле - Українська - O'zbekcha - Vietnamese - Wolof - 简体中文 - 正體中文 - - isiZulu 13
  • 14. www.sofos.nl LOCALIZATION OF GAMES STEP-BY-STEP EXAMPLE Source: Maas, 2008 Game 0 Game 1 14
  • 15. www.sofos.nl LOCALIZATION OF GAMES STEP-BY-STEP EXAMPLE Background by A. Fienieg, 1992 Game 1 Game 2 15
  • 19. www.sofos.nl LOCALIZATION OF GAMES LEVELS OF LOCALIZATION Levels of localization Learning goals Learning styles Game patterns Actions Objects Visualisation and sound Language Box and docs No localization 19
  • 21. www.sofos.nl INTERNATIONALIZATION  Internationalization = Making a game independent of a specific context and easy to localize  Language  Visual symbols  Sound (voice-over / sub-titles) 21
  • 23. www.sofos.nl FURTHER R&D  What are the costs and benefits of localization at various levels?  Which target groups need their own localization?  Nationallanguage, local languages, 2 languages?  Urban area, rural area, interior areas?  How to broaden the target groups, i.e. How to learn to learn in a less localized context? 23
  • 25. www.sofos.nl CONCLUSION  Localization / internationalization increases the impact of educational games  Localization / internationalization usually is limited to translation and multi-language logistics  Side effect: localization mechanism also useful in enforcing learning elements in games  Gaming for development requires more research 25
  • 26. www.sofos.nl REFERENCES  Chandler et al. 2012 – The game localization handbook; 2nd edition; Heather Maxwell Chandler and Stephanie O’Malley Deming; Jones and Bertlett Learning; Sudbury (MA), USA, 2012  Localization Summit; Game Developers Conference; San Francisco (CA), USA, 2012; see: http://www.gdconf.com/conference/gls.html.  Maas, 2008 - GameMaker4You [NL]; Diepenmaat Uitgeverij & Ontwerpbureau; The Netherlands, 2008.  Mitra et al., 2008 - Sugata Mitra (Newcastle University, UK), Ritu Dangwal and Leher Thadani (The NIIT Institute of Information Technology, India); Effects of remoteness on the quality of education: A case study from North Indian schools; Australasian Journal of Educational Technology 2008, 24(2), 168-180. Full text: http://www.ascilite.org.au/ajet/ajet24/mitra.pdf.  Schell, 2008; The art of game design, a book of lenses; Jesse Schell; Morgan Kaufman, 2008.  Van der Hijden, 2011a - GS4D - Gaming/Simulation for Development; building and applying games for developing countries; Pieter van der Hijden; presentation at ISAGA 2011 annual conference, Jachranka, Poland, 2011  Van der Hijden, 2011b - Gaming for Development - building and applying gaming/simulation in the context of developing countries; Pieter van der Hijden; presentation at JASAG autumn conference, Sapporo, Japan, 2011 26
  • 27. www.sofos.nl SOFOS CONSULTANCY Thank you for your attention! Pieter van der Hijden MSc pvdh@sofos.nl Pieter van der Hijden (Sofos Consultancy) 2012 - Except where otherwise noted, content of this publication is licensed under a Creative Commons Attribution 3.0 License. 27