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© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
HOW TO BUILD
Happiness, Not Apps
photo credit: http://en.wikipedia.org/wiki/File:Plutchik-wheel.svg
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
RYAN UNGER
CTO, Punchkick Interactive Inc.
Ryan Unger is the Co-founder and Chief
Technology Officer of Punchkick Interactive,
America’s first design firm to focus
exclusively on full-service mobile marketing.
Ryan has over 15 years of experience with
programming and development, and has
dedicated the past seven years exclusively to
emerging mobile technologies. Ryan has
spearheaded integrated mobile efforts for
many of the world’s most well-recognized
brands including Allstate, Microsoft, and
Harley-Davidson. Unger has a BA/MA in
Visual Communication Design from Kent
State University.
Translation: obligatory street cred slide
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
let’s first:
DEFINE THE
PROBLEM
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
when it comes to
YOUR KPIs,
CONSUMERS
are not
ALTRUISTIC
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
instead
USERS ARE:
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
and you
LITERALLY
have a wall of
800,000+ apps
to hurdle
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
IT’S NOT
ENOUGH
to just have a
brand name
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
IT’S NOT
ENOUGH
to come up with
great ideas
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
you must
APPEAL TO
USER EMOTIONS,
and make people
HAPPY
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
how important
is happiness?
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
google patented
pay-per-gaze
photo credit: http://sourcefednews.com/google-patents-emotion-tracking-tech-for-ads/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
aol tracks users’
unconscious
emotions
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
photo credit: http://www.mediapost.com/publications/article/202419/#axzz2eU47b6SP
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
1,700+ CMOs
cite building an enduring connection a
top priority
photo credit: http://techcrunch.com/2012/03/10/the-economics-of-emotion/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
Today You’ll Learn
HOW TO:
• Get your app deleted in three
simple steps
• Manufacture happiness to create
an unfair competitive advantage
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
getting your
app deleted
in three
simple steps
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
some users are loyal,
but most are fickle
app user retention
photo credit: http://www.localytics.com/blog/2013/localytics-app-user-retention-data/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
step one
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
IGNORE YOUR
AUDIENCE,
and build features for
stakeholders
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
photo credit: http://jessicahische.is/thinkingthoughts
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
step two
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
ASSUME
YOU’RE CORRECT,
and
ignore metrics
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
photo credit: http://jessicahische.is/thinkingthoughts
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
step three
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
strive to
PLEASE
EVERYONE,
and
ship average
features
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
photo credit: http://darmano.typepad.com/logic_emotion/2008/12/the-paradox-of-please.html
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
manufacturing
happiness
to create an
unfair
advantage
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
as we’ve seen,
PEOPLE
USE EMOTIONS
to make
decisions
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
we use a
3-MINUTE RULE
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
photo credit: http://www.escunited.com/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
what was
OUR AUDIENCE
doing 3-minutes
immediately before
engagement?
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
i’ll explain this with a
SIMPLE
CASE STUDY
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
what do you think of
when i say
PAWN SHOP?
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
photo credit: http://www.new-startups.com/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
have you heard of
PawnGo.com?
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
let’s evaluate
THE 3-SECOND
RULE
against a few online
pawn shops
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
what
emotions
does
Boomerang
Lending
address?
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
what emotions
does Internet Pawn address?
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
how about this one?
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
what do
these companies
HAVE IN
COMMON?
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
in time they got it right
they are all iterations
by the same product owner
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
LET’S RECAP
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
Today’s Key Takeaways:
• Appeal to user emotions
• Build features for your audience
• Test, test, and retest with users
• Do a few things exceptionally well
• Build products—not projects
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

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How to Build Happiness, Not Apps

  • 1. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual HOW TO BUILD Happiness, Not Apps photo credit: http://en.wikipedia.org/wiki/File:Plutchik-wheel.svg
  • 2. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual RYAN UNGER CTO, Punchkick Interactive Inc. Ryan Unger is the Co-founder and Chief Technology Officer of Punchkick Interactive, America’s first design firm to focus exclusively on full-service mobile marketing. Ryan has over 15 years of experience with programming and development, and has dedicated the past seven years exclusively to emerging mobile technologies. Ryan has spearheaded integrated mobile efforts for many of the world’s most well-recognized brands including Allstate, Microsoft, and Harley-Davidson. Unger has a BA/MA in Visual Communication Design from Kent State University. Translation: obligatory street cred slide © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
  • 3. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual let’s first: DEFINE THE PROBLEM
  • 4. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual when it comes to YOUR KPIs, CONSUMERS are not ALTRUISTIC
  • 5. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual instead USERS ARE:
  • 6. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
  • 7. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual and you LITERALLY have a wall of 800,000+ apps to hurdle
  • 8. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual IT’S NOT ENOUGH to just have a brand name
  • 9. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual IT’S NOT ENOUGH to come up with great ideas
  • 10. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual you must APPEAL TO USER EMOTIONS, and make people HAPPY
  • 11. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual how important is happiness?
  • 12. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual google patented pay-per-gaze photo credit: http://sourcefednews.com/google-patents-emotion-tracking-tech-for-ads/
  • 13. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual aol tracks users’ unconscious emotions © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual photo credit: http://www.mediapost.com/publications/article/202419/#axzz2eU47b6SP
  • 14. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual 1,700+ CMOs cite building an enduring connection a top priority photo credit: http://techcrunch.com/2012/03/10/the-economics-of-emotion/
  • 15. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual Today You’ll Learn HOW TO: • Get your app deleted in three simple steps • Manufacture happiness to create an unfair competitive advantage
  • 16. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual getting your app deleted in three simple steps
  • 17. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual some users are loyal, but most are fickle app user retention photo credit: http://www.localytics.com/blog/2013/localytics-app-user-retention-data/
  • 18. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual step one
  • 19. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual IGNORE YOUR AUDIENCE, and build features for stakeholders
  • 20. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual photo credit: http://jessicahische.is/thinkingthoughts
  • 21. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual step two
  • 22. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual ASSUME YOU’RE CORRECT, and ignore metrics
  • 23. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual photo credit: http://jessicahische.is/thinkingthoughts
  • 24. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual step three
  • 25. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual strive to PLEASE EVERYONE, and ship average features
  • 26. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual photo credit: http://darmano.typepad.com/logic_emotion/2008/12/the-paradox-of-please.html
  • 27. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual manufacturing happiness to create an unfair advantage
  • 28. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual as we’ve seen, PEOPLE USE EMOTIONS to make decisions
  • 29. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual we use a 3-MINUTE RULE © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual photo credit: http://www.escunited.com/
  • 30. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual what was OUR AUDIENCE doing 3-minutes immediately before engagement? © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
  • 31. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual i’ll explain this with a SIMPLE CASE STUDY
  • 32. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual what do you think of when i say PAWN SHOP?
  • 33. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual photo credit: http://www.new-startups.com/
  • 34. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual have you heard of PawnGo.com?
  • 35. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual let’s evaluate THE 3-SECOND RULE against a few online pawn shops
  • 36. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual what emotions does Boomerang Lending address? © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
  • 37. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual what emotions does Internet Pawn address? © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
  • 38. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual how about this one? © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual
  • 39. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual what do these companies HAVE IN COMMON?
  • 40. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual in time they got it right they are all iterations by the same product owner
  • 41. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual LET’S RECAP
  • 42. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual Today’s Key Takeaways: • Appeal to user emotions • Build features for your audience • Test, test, and retest with users • Do a few things exceptionally well • Build products—not projects © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual