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Mastering Scrum

Effective Retrospectives
Mastering Scrum
Every month Prowareness organizes a session called
“Mastering Scrum”. In these sessions Scrum Masters
share their knowledge about a central theme.
On January 19 2012 we focused on Retrospectives.




In this presentation we share 15 different ways to
gather data and create insights. We hope this will
inspire you to have Effective Retrospectives!
Retrospective Agenda
Esther Derby and Diana Larson
propose these steps in their book
about Agile Retrospectives to have
an Effective Retrospective

•   Set the stage
•   Gather data
•   Generate insights
•   Decide what to do
•   Close the retrospective


http://pragprog.com/book/dlret/agile-retrospectives
Happiness Metric
• Create a sheet with a scale of 1 to 5.

• Decide on the topic to express the
happiness about (e.g. last sprint,
teamwork, etc).

• Everyone takes a post-it and
decides about his or her happiness
regarding the topic.

• Everyone writes on his post-it what
would improve his or her happiness
with 1 point.

 http://scrum.jeffsutherland.co
 m/2010/11/happiness-metric-
 wave-of-future.html
The Sailboat
Draw a Sailboat on a flipchart and
explain the attendees the wind is
helpful, The anchor is slowing down
and the rocks are risks in future.

Everyone writes sticky notes with
typical Risks, Helpful things and
stuff that’s Slowing down

Explain each item, paste it on the boat and
choose the impediment to be solved

http://innovationgames.com/speed-boat/
Future Backwards

  This technique is designed to
  increase the number of perspectives
  that a group can take both on an
  understanding of their past, and of
  the range of possible futures.

  It helps to identify impediments and
  to focus on doing the right things to
  arrive at a preferred possible future.



http://www.cognitive-edge.com/files/Future-Backwards.pdf
Perfection Game
Use it whenever you desire to
improve something you’ve created
The purpose is to keep the mindset
positive (perfection, what can be
improved) in stead of negative
(what’s wrong/missing)

1. Presentor presents the thing to improve
2. Perfector rates it (0-10) based on how much
   value he or she can add
3. Perfector explains what he liked
4. Perfector offers improvements required to rate it
   a 10.


http://liveingreatness.com/files/core
-protocols-3.03.html#perfection-
game
Five dysfunctions
           of a team
Explain the basics about the five
Dysfunctions of a team, based on the
Book from Patrick Lencioni

Draw the team pyramid on a flipchart
and ask the team members to put
one sticky note on the level they think
the team currently is at.

On the sticky note let them write an
improvement or action to bring
teamwork at a higher level

The Five Dysfunctions of a Team
Intrinsic Motivators
Create decks of cards with
intrinsic motivators (see blogpost
by Jurgen Appelo).

Each participant gets a deck of
cards and places the cards in one
on a line on a table.

Propose a change (for instance in how the team works)
and ask everybody to show how that will effect their
motivation by moving cards up (positive) or
down (negative). Let the participants explain.


http://www.noop.nl/2009/10/people
-motivation-target-intrinsic-
desires.html
Personas
For some teams it’s hard to realize
and imagine who the end user
of their system is.

Drawing personas and adding context
information to each of the personas
helps the team understand their
end users.

Next step is to define actions to align
better with the needs of their end user.


http://www.agilemodeling.com/artifacts/personas.htm
Problem > Goal > Advantage

 Often in a creative team there is no
 relation between problems
 goals and actions and outcomes.

 Visualizing each of them helps the
 team to focus on the right topic
 and it helps the team to prevent
 solving the wrong Problem precisely.

 This is a technique often used in Solution Focused Coaching.
Mad, Sad and Glad
Alternative approach of what
went well and what should be
improved.

Let the team write sticky notes
about things that made them mad,
sad and glad.

After they have explained them the team can
group the outcomes, prioritize them and define actions
Starfish
Another way of investigating ideas.

On a flip chart draw a pie chart with
sections Start, Stop, Do more,
Do less and Keep.

Let the team write sticky notes for
each of these categories.

After discussing the items,
let the team define actions
to improve.
Circles of Concern
           and Influence
Some times people don’t realize
what things they can control and what
things they can influence and what’s
completely out of control.

When a team is complaining about
external factors it makes sense to paste
them in 3 circles to visualize what the
team can do in order to solve the issues
or to work with them in the best possible
way.

http://www.breakoutofthebox.com/circle.htm
Timeline or Emotion Graph
 Stimulate memories of what
 happened during the increment
 of work.
 Create a picture of the work
 from many perspectives.
 Examine assumptions about who
 did what when. See patterns or
 when energy levels
 changed. Use this for “just the
 facts” or facts and feelings.


 http://media.pragprog.com/titles/dlret/Activities.pdf
Circle Technique
Draw two circles on a flip chart.

Write on sticky notes what already
has been achieved and place them
in the inner circle.

Write on sticky notes what yet has
to be achieved and place them in
the outer circle.

Choose one next step forward and
write down what needs to be done.

Move sticky note to inner circle as soon as it is Done.

http://www.youtube.com/watch?
v=Y7rYkc9-6y0
Speed dating
• Decide on a topic to talk about

• Create couples of 2 that face
each other

• Start the timebox (10 minutes)

• After the timebox one person
moves to the next table

Especially useful to involve the entire team to
share thoughts on sensitive topics in a safe way.


http://vinylbaustein.net/2011/07/04/
agile-speed-dating/
Run your ass off
This activity is great to
set the stage and get
people all warmed up.

Choose a hallway where
people can safely run around.

Have a list with statements about different topics.

Read a statement out loud.

People agreeing with the statement run to one end of
the hall. People disagreeing run to the other end
of the hall.
Done
Thanks to all who attended the session and shared
                their experiences!




       Want to know more or follow us:

           Twitter: @ProwarenessNL
            Web: http://scrum.nl/

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Mastering Effective Retrospectives

  • 2. Mastering Scrum Every month Prowareness organizes a session called “Mastering Scrum”. In these sessions Scrum Masters share their knowledge about a central theme. On January 19 2012 we focused on Retrospectives. In this presentation we share 15 different ways to gather data and create insights. We hope this will inspire you to have Effective Retrospectives!
  • 3. Retrospective Agenda Esther Derby and Diana Larson propose these steps in their book about Agile Retrospectives to have an Effective Retrospective • Set the stage • Gather data • Generate insights • Decide what to do • Close the retrospective http://pragprog.com/book/dlret/agile-retrospectives
  • 4. Happiness Metric • Create a sheet with a scale of 1 to 5. • Decide on the topic to express the happiness about (e.g. last sprint, teamwork, etc). • Everyone takes a post-it and decides about his or her happiness regarding the topic. • Everyone writes on his post-it what would improve his or her happiness with 1 point. http://scrum.jeffsutherland.co m/2010/11/happiness-metric- wave-of-future.html
  • 5. The Sailboat Draw a Sailboat on a flipchart and explain the attendees the wind is helpful, The anchor is slowing down and the rocks are risks in future. Everyone writes sticky notes with typical Risks, Helpful things and stuff that’s Slowing down Explain each item, paste it on the boat and choose the impediment to be solved http://innovationgames.com/speed-boat/
  • 6. Future Backwards This technique is designed to increase the number of perspectives that a group can take both on an understanding of their past, and of the range of possible futures. It helps to identify impediments and to focus on doing the right things to arrive at a preferred possible future. http://www.cognitive-edge.com/files/Future-Backwards.pdf
  • 7. Perfection Game Use it whenever you desire to improve something you’ve created The purpose is to keep the mindset positive (perfection, what can be improved) in stead of negative (what’s wrong/missing) 1. Presentor presents the thing to improve 2. Perfector rates it (0-10) based on how much value he or she can add 3. Perfector explains what he liked 4. Perfector offers improvements required to rate it a 10. http://liveingreatness.com/files/core -protocols-3.03.html#perfection- game
  • 8. Five dysfunctions of a team Explain the basics about the five Dysfunctions of a team, based on the Book from Patrick Lencioni Draw the team pyramid on a flipchart and ask the team members to put one sticky note on the level they think the team currently is at. On the sticky note let them write an improvement or action to bring teamwork at a higher level The Five Dysfunctions of a Team
  • 9. Intrinsic Motivators Create decks of cards with intrinsic motivators (see blogpost by Jurgen Appelo). Each participant gets a deck of cards and places the cards in one on a line on a table. Propose a change (for instance in how the team works) and ask everybody to show how that will effect their motivation by moving cards up (positive) or down (negative). Let the participants explain. http://www.noop.nl/2009/10/people -motivation-target-intrinsic- desires.html
  • 10. Personas For some teams it’s hard to realize and imagine who the end user of their system is. Drawing personas and adding context information to each of the personas helps the team understand their end users. Next step is to define actions to align better with the needs of their end user. http://www.agilemodeling.com/artifacts/personas.htm
  • 11. Problem > Goal > Advantage Often in a creative team there is no relation between problems goals and actions and outcomes. Visualizing each of them helps the team to focus on the right topic and it helps the team to prevent solving the wrong Problem precisely. This is a technique often used in Solution Focused Coaching.
  • 12. Mad, Sad and Glad Alternative approach of what went well and what should be improved. Let the team write sticky notes about things that made them mad, sad and glad. After they have explained them the team can group the outcomes, prioritize them and define actions
  • 13. Starfish Another way of investigating ideas. On a flip chart draw a pie chart with sections Start, Stop, Do more, Do less and Keep. Let the team write sticky notes for each of these categories. After discussing the items, let the team define actions to improve.
  • 14. Circles of Concern and Influence Some times people don’t realize what things they can control and what things they can influence and what’s completely out of control. When a team is complaining about external factors it makes sense to paste them in 3 circles to visualize what the team can do in order to solve the issues or to work with them in the best possible way. http://www.breakoutofthebox.com/circle.htm
  • 15. Timeline or Emotion Graph Stimulate memories of what happened during the increment of work. Create a picture of the work from many perspectives. Examine assumptions about who did what when. See patterns or when energy levels changed. Use this for “just the facts” or facts and feelings. http://media.pragprog.com/titles/dlret/Activities.pdf
  • 16. Circle Technique Draw two circles on a flip chart. Write on sticky notes what already has been achieved and place them in the inner circle. Write on sticky notes what yet has to be achieved and place them in the outer circle. Choose one next step forward and write down what needs to be done. Move sticky note to inner circle as soon as it is Done. http://www.youtube.com/watch? v=Y7rYkc9-6y0
  • 17. Speed dating • Decide on a topic to talk about • Create couples of 2 that face each other • Start the timebox (10 minutes) • After the timebox one person moves to the next table Especially useful to involve the entire team to share thoughts on sensitive topics in a safe way. http://vinylbaustein.net/2011/07/04/ agile-speed-dating/
  • 18. Run your ass off This activity is great to set the stage and get people all warmed up. Choose a hallway where people can safely run around. Have a list with statements about different topics. Read a statement out loud. People agreeing with the statement run to one end of the hall. People disagreeing run to the other end of the hall.
  • 19. Done Thanks to all who attended the session and shared their experiences! Want to know more or follow us: Twitter: @ProwarenessNL Web: http://scrum.nl/