2. MISSION 1
Describes the definition and classification of
learning environment.
Learning environment is both physical and nonphysical education. And in the classroom this includes
situations or conditions that affect learning. Contributing
resources to support learning. Technique and its use in
teaching. And the relationship between the students and
teachers.
3. Innovation
Action, ideas, inventions or new methods. Or that
have been modified from the original developer. They must
pass the test to become a reliable research that can be
used effectively.
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To solve the problems in education.
More responsive human learning to increase.
Using an innovative application to the learning
resources as efficiently as possible with their learning.
Development potential In particular, cognitive
processes and thought processes.
4. MISSION 1
The Innovation Before Reforming of Education
Teacher-centered
The students to memorize
large amounts of information.
Behaviorism
S-R Theory
Reinforcement Theory
The learner is receiver
of information
5. Programmed Instruction
The lesson present content in a frame by
dividing the content into modules and a question
for students to answer. Provide solutions for the
students to take effect immediately.
6. Instructional Module
The lessons learned individually and
groups. Teaching and learning feature a variety
of activities that response to differences
between individuals.
7. Instructional Package
Set of activities for teaching and learning with
various instructional media in the form of multimedia
that corresponds to the content and experience.
8. Computer Assisted Instruction : CAI
Program for teaching and learning that using computer
for keep content and containing text, images, animation, charts,
graphs, animations and sounds. Order to offer such knowledge
to support the students learning and also interactive learning
actively to achieve the objectives of the course.
9. The Innovation in the Education Reform Period
Student-centered
Provide the content and
activities according to
interests of learners.
Constructivism
10. Learning on Network
Lessons presented through a computer networks.
By the media features that can offer lessons in form the
Hypertext that contains information or data called
Node. Link is the global network that can be accessed
anytime, anywhere.
11. Multimedia
Multimedia can be presented audio, text,
animation, music, graphics, photographs, movies and
videos, with the ability to simulated images that
support active learning of student.
12. E - Learning
Using the technology on the Internet to create a
study has interacted and education of high quality.
People around the world are convenient and accessible
education does not limited place and time.
13. Constructivist Learning Environments
Problem based learning
Resource
Scaffolding
Coaching
Collaboration
15. Prem sawat school
Mission 2
Computer-assisted instruction (CAI)
Teachers should use the computer program or game to understand
the context of the lessons.
- Computer programs are interactive and can illustrate a concept
through attractive animation, sound, and demonstration.
- Provide immediate feedback.
- Motivates students to learn.
- Allow students to work individually.
17. Mission 2
Mahachai school
E-learning
The innovation that used the web as a tool for learning &
it is the application of instructional strategies based on
the concept of a constructivist.
Using the web as an information source for the
identification, evaluation and integration of information.
Using the web as a media of cooperation, discussion
and communication.
Using the web as a media for participation in the trial
experienced simulation, practitioners and ideal sharing.
18. Mahachai school
Mission 2
E-learning
Learners can enter website all time and they can set
their learning by themselves.
Instructor becomes facilitator for help students to
find out, to evaluate and use those information.
Learning is interdisciplinary and asynchronous
learning.
19. Mission 2
Wat That Subdistrict school
To design innovative learning , learners can create their
own knowledge by confronting the problem. A source of
learning for the students to search. When they cannot
resolve it with the help and the tools that support
collaboration solution. Should be used constructivist
learning environments. Because focus
on building self-knowledge and relies on previous
experience linked to new experiences.
21. Mission 3
Of the type of learning
innovation in Chapter 7 give students propose
of learning innovation correspond to its
characteristics majors that students will practice
teaching and explain the reasons.
22. Mission 3
Learning environments based on constructivist
because in learning about mathematics and science,
students must have an understanding of content not
only memorization which this learning innovation can
help promote learning as follows
23. Mission 3
- Focus on building self-knowledge, by act or
practice through the thought process.
- The previous experience or knowledge is
already linked to new experiences or new knowledge
to expand intellectual structure.
25. Members
Miss Kanokkhwan
Miss Jaroonlak
Mr. Teetawat
Miss Chunthanet
Miss Sarunya
Mr. Proranat
Miss Pattiya
Marayat
565050305-4
Worakhot
565050310-1
Najantad
565050315-1
Nasaro
565050327-4
Pinatuwong 565050340-2
Yakum
565050278-1
Pong-aram 565050281-2