2. The focus of this project…
• Using M.U.V.E in Teaching and Learning…
(this would never end!...too many strategies with too many players)
• Using M.U.V.E for collaborative design
(which should I focus in getting results with? ..2ndLife is is popular…hmmm…)
• Using SLOODLE platform for collaborative design.
(finally!...some direction!)
1) Experiment with SLOODLE environment
2) Replicate Virtual Design Studio for 3D
modelling in SLOODLE
3. Using SLOODLE platform for collaborative design.
1) Experiment with SLOODLE environment
2) Replicate Virtual Design Studio for 3D modelling in SLOODLE for
COLLABORATIVE design
COLLABORATIVE:
2 or more users in the same VIRTUAL environment designing
concurrently.
Limitations of current 2nd Life Platform:
We have inbuilt PRIMS in 2nd Life Interface
However complexity is limited.
4. Sculpting “Prims” in 2ndLife
Limitations:
Only Standard Shapes,
does not allow customisable
complex 3D forms
Possible solution? Turn to 3rd Party software that can create
complex 3D forms that can be imported into 2nd Life.
$ Plug-in for MAYA:
http://www.simtools.jp/sltk/en/index.php
Free ware?:
http://wiki.secondlife.com/wiki/Advanced_Sculptie_Exporter_From_Maya
5. Using as a M.U.V.E Environment
Multi-User Virtual
for Collaborative Design
6. Why Sloodle (Moodle meets 2nd Life)?
• Pedagogy 2.0 (made possible courtesy of
web 2.0 architecture)…..students
customizing their own education…
ITERACTIVE & IMMERSIVE= ENGAGING!
• Social constructivism-active participation
of students (learning from each other!)
• Moodle allows STRUCTURED lessons and
monitoring of assignments submitted.
2nd Life gives aspect of IMMERSION
• Learning happens outside the classroom
even after school!
8. Walk through of Sloodle Design Environment
Interactive(Clickable )Learning Objects in 2nd Life Environment
• Toolbar
• Webintercom
• Quiz Chair
• Pile on Quiz
• Prim Drop
• Choice
9. What can 2nd Life do?
…………………specially for those of us without a life…
10. Crafting a Lesson using Sloodle
• Pedagogy 2.0-
Social Constructivism using Digital Tools
• Treasure Hunt in a Digital Virtual
Landscape
11. Why do this?
……………….WHY? WHY? WHY?WHY
• Digital Tools are become more pervasive as a medium of
expression
• Pedagogy has to crafted INTO student’s lifestyle…
• To capitalise on the TRUE potential and worth of the digital
medium…if a lesson can conducted just as effectively
without the medium, then why use the medium?
Whats so special about 2nd life?
To overcome physical barriers allowing users to enter a
shared immersive environment to interact in.
16. This project would not have been
possible if not for..
• Mr Rick Toh for helping install the SLOODLE
module and keeping the MOODLE server alive.
• Mr Andrew Tan, Mr Douglas Finnigan,Mr Joshua
Liew for granting access to TP island to set up
SLOODLE.
• The developers of SOODLE for having
documentation.
17. The illiterate of the 21st century
will not be those who cannot read and write,
but those who cannot learn, unlearn, and relearn.
http://tednellen.blogspot.com/2008/06/pedagogy-20.html