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Deliverables that Clarify, Focus, and Improve Design ,[object Object],[object Object],[object Object],[object Object]
Deliverables that Clarify, Focus, and Improve Design ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What Do We Mean by “Deliverables?” ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
And do we  really  believe “Clarify, Focus, and Improve Design?” ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Deliverables  We’ll Talk About Today ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Things We Won’t (directly) Be Talking About Today ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Humanized Design for Human Teammates ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Concept Maps Matt Leacock
Concept Maps ,[object Object],[object Object],[object Object]
Anatomy of a Concept Map
Anatomy of a Concept Map
Anatomy of a Concept Map
Benefits for the Designer ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
How to Make a Concept Map ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Identify the Main Concept How To Make a Concept Map, Step 1 of 7 ,[object Object],[object Object],[object Object],[object Object]
List Related Concepts How To Make a Concept Map, Step 2 of 7 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Solar System Star Planets Sun Space Earth Moon Comets
Draw a Rough Map How To Make a Concept Map, Step 3 of 7 ,[object Object],[object Object],[object Object]
Interview Others How To Make a Concept Map, Step 4 of 7 ,[object Object],[object Object],[object Object],Solar System Galaxy Star Moon Satellites Sun Void Space Planets Earth Jupiter Saturn Uranus Neptune Mercury Venus Mars Pluto Comets Milky Way Meteoroids Interplanetary Medium Energy Interplanetary Dust Interplanetary Gas Plasma Solar Wind Comets
Identify Synonyms and Instances How To Make a Concept Map, Step 5 of 7 ,[object Object],[object Object],[object Object],Synonym Elimination Void, Vacuum, Space (Use “Space” for all three concepts) Instance Clustering Mars, Earth, Mercury, Jupiter (List next to Planets) Andromeda, Milky Way (List next to Galaxy)
Redraw, Redraw, Redraw How To Make a Concept Map, Step 6 of 7 ,[object Object],[object Object]
The Same Map, Redrawn How To Make a Concept Map, Step 6 of 7 (cont.) The maps are malleable and can be redrawn to highlight specific concepts or relationships.
Get Feedback from Team How To Make a Concept Map, Step 7 of 7 ,[object Object],[object Object],[object Object],[object Object]
Discover More with Matrices How To Make a Concept Map ,[object Object],[object Object],[object Object]
Look for an Organizing Principle How To Make a Concept Map ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Benefits for the Audience Concept Maps ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Sample Map: Internet Search ,[object Object],[object Object],[object Object]
Sketches Sample Map: Internet Search
Complete Map Sample Map: Internet Search
Complete Map Sample Map: Internet Search ,[object Object]
Basic Map Sample Map: Internet Search
Complete Map Sample Map: Internet Search
Wireframes and  Storyboards Rich Fulcher
Wireframes ,[object Object],[object Object],[object Object]
Wireframes in UI Design ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Sample Wireframe
Sample Wireframe
Benefits for the Audience - Wireframes ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Benefits for the Designer - Wireframes ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Working with Wireframes ,[object Object]
Working with Wireframes ,[object Object]
Working with Wireframes ,[object Object],[object Object],[object Object],[object Object]
Storyboards ,[object Object],[object Object],[object Object]
Storyboards in UI Design ,[object Object],[object Object],[object Object]
Sample Storyboard Frame
Benefits for the Audience - Storyboards ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Benefits for the Designer - Storyboards ,[object Object],[object Object]
Working with Storyboards ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Working with Storyboards ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Flow Maps Bryce Glass
Flow Maps ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Sample Flow Map
Benefits for the Audience ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Flow Map as a Gathering Place
Flow Map as a Gathering Place
Flow Map as a Gathering Place
Flow Map as a Gathering Place
Benefits for the Designer ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Benefits for the Designer (Cont.) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Benefits for the Designer (Cont.) ,[object Object],[object Object],[object Object],[object Object]
Working with flow maps ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Strategy: Progressive Cognition ,[object Object],[object Object],[object Object],[object Object],[object Object]
Scannable at a Glance ,[object Object]
Readable, with some attention ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Readable, with some attention (Cont.) ,[object Object],[object Object],[object Object],[object Object]
Readable, with some attention (Cont.) ,[object Object]
Readable, with some attention (Cont.) ,[object Object],[object Object],[object Object],[object Object]
Layer in deeper understanding ,[object Object],[object Object]
Layer in deeper understanding ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
If you’re succesful… ,[object Object],[object Object],[object Object],[object Object]
Conclusion ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Key Relationships Between Deliverables
More Information ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Deliverables that Clarify, Focus, and Improve Design ,[object Object],[object Object],[object Object],[object Object]

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Deliverables that Clarify, Focus, and Improve Design

Notas do Editor

  1. We’ll divide the discussion between Matt, Bryce, and myself … but these are all deliverables which each of use and find value in
  2. Wireframes were a simple way to display 3D objects on 2D surface
  3. Divides window into segments Shows controls very simply … consider scrollbar and buttons
  4. Divides window into segments Shows controls very simply … consider scrollbar and buttons Even the more detailed but (the emoticon drop down) represents a multitude of functions (font, font size, style, color, etc)
  5. This is for the message boards application
  6. This is the same view as shown in previous sketch
  7. The top slide simply divides window into broad areas, and groups together the user questions that would be addressed in each area
  8. What happens; how it happens; where it happens Used as advance sell before money for production is approved (eg commercials)
  9. Film director analogy: storyboards are used to show how key shots in a sequence relate to each other to form a whole experience
  10. Multiple segments can be far more flexible Mantaining a monolithic story is difficult
  11. But remember… these details are not the primary purpose of the map. Make them discrete and develop a sustainable method for adding them and maintaining them.
  12. But remember… these details are not the primary purpose of the map. Make them discrete and develop a sustainable method for adding them and maintaining them.
  13. But remember… these details are not the primary purpose of the map. Make them discrete and develop a sustainable method for adding them and maintaining them.