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Test Practice Unit: Multiple Choice 
Ahead of time/immersion: 
1. Prepare sentence strips or index cards with the items from “The Language of 
Tests.” These can be used in #3-b. Students can also use these in handouts as 
they prepare questions for “Beat the Teacher,” “Fact or Fib” or for their games 
later on. 
2. Work on building stamina by reading 30 minutes per day and at least 60 minutes 
one day per week during SSR or reading workshop time. 
3. Do think-alouds about your thought processes with sample questions each day. 
a. This will allow you to demonstrate the way you paraphrase a question in 
your own words to try to figure out what the test writer is really after. 
b. You could model using “The Language of Tests” as you respond to 
question “stems” following read-alouds, eventually having the students 
assume more and more responsibility for thinking aloud with you. Building 
the “formal language/register” of testing into daily 
interactions/conversations about books so that they are more familiar with 
what these mean when it comes to testing. 
c. You might model the process of elimination, including covering up answer 
choices that you know are incorrect (such as with a think, dark sticky 
note). 
d. Use clips from “Who Wants to Be a Millionaire” to show thinking 
processes/problems that test takers incur. 
http://www.youtube.com/watch?v=dMriTkE3igY- lost on the first question, didn’t think 
through answered too quickly. 
http://www.youtube.com/watch?v=sMHLg8Qjc8s – good use of schema, answered first 
questions with ease, then took more time even “asking the expert” 
Day 1: 
Tell the students that reading a test is not like reading a book or novel. Give the 
students a short multiple choice test with varied levels of questions on it. Students 
will take the test and then discuss test-taking strategies and create their own lists of 
strategies for test taking. A list might include: 
· Focus—“game face” 
o Sleeping enough
2 
o Eating right 
o Trying to relax/not feel stressed 
 Peppermints/lemon drops 
 Water (hydration) 
· Predicting 
· Read instructions/directions 
· Memory 
· Context clues 
· Wear your glasses if you have them 
· Use sticky notes to help you narrow answers 
· Never skip a question—give your best guess if you are not sure 
o “Millionaire” strategy 
· Read the questions BEFORE the story 
· Ask yourself, “What do they want to know?” 
o Emphasize/boldface words that guide you in responding, such as “main 
purpose,” “not true,” etc. 
Day 2: 
Students examine tests such as Acuity diagnostic practice or Scott-Foresman tests from 
www.pearsonsuccessnet.com to find question stems. (You might print off a copy or 
present it on the SmartBoard.) They should note such stems as: 
· The main idea of the story… 
· The main idea of the passage… 
· The main idea of the selection… 
· Identify the inference. 
· This story is mainly about… 
· Which of these happened first 
· Which sentence from the story is an opinion? 
These could be placed on an anchor chart. 
Day 3: 
Using something that is familiar to everyone in the class (a familiar story, textbook 
chapter, etc.), model how to think of a question and design four possible answers. 
Today you are going to get the chance of a lifetime—instead of taking more tests, I am 
going to show you how to write a test like a test writer. Writing a test is like making a 
game or solving a puzzle—and once you understand how it “goes,” you will be more 
likely to do well on tests and it will be harder for test writers to trick you!
· Say, “As I think about writing test questions for this text, I will want the reader to 3 
prove to me that s/he has read and understood the text. Test writers use 
question stems like those on the list that we made yesterday. I am going to 
choose one stem and design a question and set of possible answers, just like a 
test writer would.” 
o For example, using the book A BAD CASE OF STRIPES by David 
Shannon, a question might be: 
 This story is mostly about ______. 
· Say, “Now that I have a question stem, I am ready to think about the answer 
choices that I will give to my test takers. In doing this, I have to be sure that I put 
in the right answer, so I am going to do that first. I am thinking that this would be 
a good answer: 
A. a girl who learns to be herself, even if her friends laugh at her 
· Now I want to put in the rest of the choices that are wrong. These are called 
distractors. Why would the wrong answers be called “distracters?” (Discuss 
meaning of being distracted—they are designed to trick or distract the 
reader/test-taker.) 
· The first distractor I am going to add is one that is definitely wrong, but could fool 
someone who is careless (like boy on “Who Wants to be a Millionaire”) or who 
did not read carefully. So, let me think… oh, I know. Add: 
B. lima beans 
How is this distractor wrong but tricky? 
· The second distractor I am going to add is one that is almost right but would not 
fool you if you read the story and the question/choices carefully. Again, it would 
easily could fool someone who is careless with their reading or thinking (like boy 
on “Who Wants to be a Millionaire”). So, let me think… oh, I know. Add: 
C. a woman who helps Camilla solve her problem 
How is this distractor wrong but tricky? (the story is about Camilla, not the 
woman) 
· The last distractor I am going to add is still wrong, but could still trick someone 
who is careless (like boy on “Who Wants to be a Millionaire”) or who did not read 
carefully. So, let me think… oh, I know. Add: 
D. a girl who has trouble deciding what to wear 
How is this distractor wrong but tricky? (if you just started the story but didn’t 
read the rest of it carefully, you would think this is what it’s about) 
Using the same text as the teacher (that is familiar to everyone) the students 
work in partners to design their own questions, using the question stems and 
then the correct answer with three distracters. (Have them write on large paper 
or construction paper. This makes it easier to see during sharing time and more 
fun for the kids to write.)
4 
Day 4: 
Repeat the process from Day 3, except this time use a nonfiction text. (Use a nonfiction 
text such as those used in Acuity or an old ISTEP that is public domain.) Intentionally 
choose a question stem that supports nonfiction such as: 
· All of these are true except _______. 
· This would most likely be found in a book entitled _____. 
· This was written mainly to _________. 
· The purpose of this is to ______________. 
· Use the selection to consider ____________-. 
· A good title for this story is ____________. 
Day 5: 
As soon as the questions are drafted, the students circulate, quizzing each other and 
thinking aloud about how they could solve the question. 
Beat the Teacher: 
· After designing the questions (made during previous lessons), the teacher places 
herself on the hot seat. 
· After a few rounds of Beat the Teacher, have the students number off 1-4. 
· The teacher chooses a number, and all of the kids in that group come forward 
and share the “hot seat area” and play the role of the teacher. They receive a 
question, then they discuss the answers/think aloud using the model the teacher 
gave when creating distracters by saying things like, “I think this is wrong 
because…” to explain their thinking. Then give their response as a group. 
· Repeat this process so that everyone gets at least one turn to be in the hot seat 
area and to model thinking aloud about answering test questions that have been 
written by themselves or their peers. 
Day 6: 
· Use the questions generated in day 4’s lessons to make statements. Read the 
question and add either the correct answer or one distractor. The children will 
decide if it’s a “trustworthy” statement or a “fib.” (T or F) After modeling this a 
few times, turn this over to the children.
5 
· Let the students try this with the previously-made questions. The teacher will 
type the questions that are generated to show how to respond to these in a True- 
False test later on. 
Day 7: 
· Using a nonfiction text (possibly a textbook or a piece that supports other 
learning in the classroom), have the children work in partners to create 3 fibs 
and 3 trustworthy statements on large index cards (1 per card). They should 
write “T” or “F” on the back of each card. 
· When finished, they will submit the cards to the teacher. She will shuffle them 
and redistribute 6 cards to each team. 
· Students will practice reading the question, deciding whether it’s a “trustworthy” 
statement or a “fib.” Then they will check their answers on the backs of each 
card. 
· The teacher will collect the cards and possibly use them as a test over the 
content or subject matter later on. 
Day 8: 
Talk about tests as a genre and that they have qualities or attributes that you don’t see 
anywhere else in your reading. HOWEVER, good reading strategies can be applied to 
the genre of testing. 
Tests are like puzzles. I believe that most people keep the box lid of the puzzle in front 
of them when they are putting together the puzzle. Sometimes they focus on the picture 
as a whole and other times they focus on one particular section. They move back and 
forth conceptually and physically between the picture and the puzzle pieces. Doesn’t 
that sound like the good test takers we’ve watched as they navigate their way through 
testing? The good test takers move back and forth between the questions and the 
passage, sometimes looking at the whole story, sometimes looking for a particular 
answer. These good test takers use strategies to solve the puzzle of the test. 
Part One: 
· Give each student a handful of puzzle pieces from a 100-200 piece puzzle. 
· Do NOT show them the picture on the puzzle box. 
· Give the instructions that they are NOT allowed to ask questions, to talk to one 
another, or to help one another. 
· Give them about one minute to work on their pieces. 
· Stop them. Tell them to turn to a partner and talk about this experience. They 
should be ready to share with the group after two minutes. 
· Record on chart paper the feelings and thoughts of the students. Keep this chart 
for future reference and label it Chart #1.
In Part One of the lesson the students had no idea what the puzzle was supposed to 6 
look like or even if they had all of the pieces. Many times students just dive right into 
reading a testing selection much the same way, not previewing the title, not thinking 
about their prior knowledge, or not asking questions before they read. 
Part Two: 
· Now, give the students (cooperative groups) an entire puzzle to work (around 50 
pieces or less) along with the box cover of the puzzle. 
· The instructions are different this time: they work as a group and talk with one 
another. 
· They should be thinking aloud with their group as they decide where to place the 
puzzle pieces. 
· It’s important that the students are very specific in their conversation with each 
other about this experience compared to the first experience. 
· One member of each group should be the recorder of thoughts and comments. 
· Record on chart paper the thoughts of the class from this experience. Keep this 
chart for future reference and label it Chart #2. 
The purpose of part one is get students to realize the significance of “before” reading 
strategies such as: 
· Preview the text—looking at the picture of the puzzle (part two) 
· Activate prior knowledge/schema—knowing how to put a puzzle together 
· Making predictions—trying to see if the puzzle piece fits 
· Asking questions—deciding where to start, such as with forming the border first 
or working directly with a particular section of the puzzle 
Day 9: 
· Display the two chart papers (Charts 1 an 2) side by side. 
· Discuss with the students the differences and likenesses. 
· Talk about which puzzle was easier to work with and why. 
· Which strategy was most helpful and why. 
· Lead the students in a conversation/responses by “implanting” good reader 
strategies such as: 
o Landmarks or key words = colors, objects, etc., on the puzzle. 
o Citing/referencing the text = looking at the picture of the puzzle. 
o Prediction = trying to see if the piece fits. 
o Confirming = placing a piece down.
7 
The purpose of this lesson is for the students to begin making the connection that 
working a puzzle is very similar to the before, during, and after strategies that good 
readers use. It would be good to create a “T” chart comparing puzzle strategies with 
good reader strategies. 
Good Reader “Puzzle” 
Strategies Strategies 
Looking at the big picture of the 
puzzle. 
Knowing how to put a puzzle together. 
Previewing the 
text. 
Activating prior 
knowledge/schema. 
Asking questions. 
Making predictions and 
confirming predictions. 
Identifying key concepts or 
ideas. 
Deciding where to start. 
Trying a piece to see if it fits and placing 
a piece down. 
Matching colors, objects, etc., on a 
puzzle. 
Looking at the picture of the puzzle and trying 
to figure out where the missing pieces go 
based on known information. 
Using context clues to 
get meaning.
8 
Guide students in thinking about strategies that readers use and how these can help 
them become good test-takers. Perhaps create a chart with information like: 
BEFORE I READ: 
1. I take time to think about what I already know on this topic. 
2. I look through the pages to think about charts, boldfaced headings, and pictures. 
3. I ask myself “I Wonder” questions before reading. 
WHILE I READ: 
1. I stop often to think about what I understand. 
2. I continue to consider my questions about the topic. 
3. I use context clues and all possible clues to get to the meaning of unknown 
words. 
4. I try to identify key ideas and concepts. 
AFTER I READ: 
1. I turn back through the pages and reflect on what I have learned. 
2. I think about my “I Wonder” questions. 
3. I use what I have learned by writing or talking about it. 
Day 10: 
Many students are not clear as to what a test question is actually asking them. This 
lesson focuses on understanding questions through a question sort. Guide students 
in linking “before-reading” strategies (from the previous lesson) to their thinking 
in this lesson. 
First students cut the questions apart (from the handout, “Sample Questions for Puzzle 
Lesson”), so that they can be handled and easily moved around.
9 
Next, they identify key words in each question and then place the question in a category 
such as: 
· Main Idea/Supporting Details 
· Author’s Purpose 
· Text Features 
· Vocabulary in Context 
(Have them save the questions in an envelope, as they will be used again in a later 
lesson.) 
Analyze questions (that they have cut apart from the handout) by looking at key words 
and deciding what each question might be asking. It is important that students 
paraphrase each question, putting it into their own words, so that they understand that 
the strategies they use in all of their reading is done with the genre of testing as well. 
Day 11: 
The purpose of this lesson is to read a passage carefully while noting key words and 
main ideas while using the “During Reading” strategies from Day 9’s lesson plans. 
Today, you will give the students their first opportunity to see the test selection (see 
handout, “Sample Passage for Puzzle Lessons,” which is the frog story. 
It is helpful to enlarge the passage so that the text is large and easy to see. 
1. Tell the students to cover up the selection and read the title only. 
2. To activate schema/prior knowledge, have them predict words or phrases that 
they think may appear in the passage. 
3. Next, have them read the purpose or summary statement and underline the main 
idea or key words. 
4. Last, tell the students to read the selection. As they read, they should write key 
words on sticky notes and place in the margins alongside the passage. ELL 
students might benefit from sketching. 
5. Guide a discussion about the strategies the students used to navigate the 
passage. 
6. Collect the stories and questions (which are in envelopes) to re-use for 
tomorrow’s lesson. 
Day 12:
10 
The purpose of this lesson is to put all of the pieces of the puzzle of test comprehension 
together. Students will use the “After Reading” strategies from Day 9’s lesson plans. 
· Return the enlarged selection and envelopes of questions to the students. 
· Tell the students to skim/scan the selection and “tape” their questions to where 
they think the answer is found. 
· Have them underline or highlight their answer choice within the selection. 
· Then ask students to share with their groups what they “notice,” such as the 
questions are not necessarily answered in the selection in numerical order (you 
might find the answer to #2 before #1, etc.). They should also note the variety of 
the questions being asked. 
· Put Charts 1 an 2 back up. Record the students’ observations and compelling 
questions and add to the T-chart that was created (comparing reading strategies 
and puzzle solving strategies). 
Day 13: 
Today give the students the smaller size version of the frog selection along with the 
“bubbled” multiple choice questions. Have them “complete the puzzle.” 
Review: a test writer/designer creates one correct answer and three distractors or uses 
negative wording like, “Which one of the following is not true?” Reading carefully and 
adjusting your thinking to the type of question/wording will help you to solve the puzzle 
without being tricked. 
Days 14-15: 
--This is where you can create your own game to go along with a reading selection/book 
either ahead of time or along with the class! You are welcome to borrow Mrs. 
Hamblen’s book, SILVER PACKAGES by Cynthia Rylant and the game that she 
created to go along with it.  
To develop a game around a book, students must refine summarization skills; apply 
expository writing skills; expand their oral language; develop deeper understanding of 
story grammar; consider important characters, plot, and setting; and look closely at 
character development. 
With a clear focus on deep thinking, state standards, and long-term understanding, this 
comprehension game has a well-deserved place in comprehension instruction and in 
test practice.
Part One: 11 
· Read aloud SILVER PACKAGES (or another text that you have chosen and for 
which you have created or will create a board game). 
· Using the “Planning Sheet—Comprehension Game,” begin thinking aloud about 
the “Questions to Consider” along the left-hand side of the page. (Note: you 
might want to enlarge this page for student use.) 
· Show kids game boards from simple, popular games. Look at the paths—such 
as the “border” path of a Monopoly game, the winding path of a Candyland 
game, etc. Note the themes and use of color. 
· Then sketch the game board for your game in the top right of the page. Note: 
including important elements from the setting(s) of the story allows students to 
feel more engaged with the story, as if they are “walking alongside the 
characters.” This is part of visualizing and comprehending. 
· Next, design a sample game card. Be sure to use starters of multiple choice or 
T/F questions from the list, “The Language of Tests.” Think aloud about 
including the correct answer and three distractors when creating a multiple 
choice question. 
· Then take out the game board that has been designed and show the kids the 
ending product. Talk about how they will need to read a book, know it WELL, 
and keep it in front of them as they consider questions that are worth asking 
based on information and events from the text that they think readers should 
remember. Note: they should have some “right there in the text” answers as 
well as some inferential. 
· Set up your expectations—you may even want to share the grading sheet at this 
point (or type it up as a criteria checklist). You may want the students to include: 
o The Characters: Identify the main characters in the story write questions 
about their character traits. 
o The Settings: Identify the settings in the story from Charlie Bucket's shack 
to the outside and inside of the Chocolate Factory and write questions 
about them. 
o The Events: Identify the main events in the story and build the game 
around going through the different happenings. 
o Remind students to use elements of each area in their board game design 
and in their game questions. There should be a minimum of 20-25 
questions, but students may write more if they want.
Part Two: 12 
· Divide students into teams of 2-4 students. These should be students with very 
similar independent reading levels. 
· Allow students time to complete this process of choosing and reading a book or 
text that is at their independent reading levels. This text will become the basis of 
their game and then planning their game on the “Planning Sheet— 
Comprehension Game”. 
· Students should submit these to the teacher for approval. Teachers will want to 
be sure that the students are accurately depicting the setting(s) and have 
designed a game board/ path that is simple and not confusing. 
· Check to be sure that the kids have created a suitable sample question. 
Teachers might want to meet with teams to confer about the questions on the 
planning sheet so that she is sure they are giving full consideration to the text. 
Day 16: 
Note: You might want to give the students a chance to plan their boards on a big piece 
of paper before having them make their final copy on the poster board. 
· Provide students with materials for making their games. Every team will need: 
o either a large piece of construction paper or poster board to use as their 
board 
o markers, crayons, colored pencils, pencils 
o Index cards or ½-sheets of paper for writing questions; answers should be 
noted on the back. 
o Possibly use the Ellison die-cut of a game path for struggling students OR 
provide circular, colored stickers OR pre-cut paper in circles, squares, 
etc., to glue down into a path. 
Students will work as teams to create their game boards, following their planned 
designs. 
They will want to consider playing pieces. 
· You could provide small tokens for everyone, they could design stand-up paper 
characters from the story to be tokens to move around the board. 
· You might find simple items that coordinate with the game from a place like 
Dollar Tree. 
· They may need 1-2 dice or spinners, as well.
13 
· You could consider cutting the board into sections and taping it with mailing tape 
so that it can fold up and fit into a box (a plain shirt box could be designed to go 
with the game) or into a 2 gallon Zip-Loc baggie. 
As they finish, they should work on creating at least 20-25 questions for the players. 
This can be differentiated for students by increasing the number of questions and by 
adjusting the number of MC or T/F questions that they may create. For those who 
struggle a little more, allow more T/F questions to be created; for those who are 
more capable of working quickly while thinking deeply, require more MC questions. 
(Remember, the texts being used to create the games should be at the students 
independent reading levels.) Remember, there are sample game cards in the 
handouts pages as well as in the teacher’s model game.  
Day 17: 
Students should complete writing their questions and answers. If possible, have 
them type them and print them on card stock. (A parent helper could assist with this, 
if available.) 
Next, model how to think through the rules of the comprehension game. Use your 
game as a model, and think aloud about how you don’t want the rules to be tricky— 
your game should be easy to play. 
Complete the “Planning Sheet for Writing: Rules for My Comprehension Game.” 
Provide teams with time to write sensible, easy-to-follow rules. These should be 
packaged (eventually) in a large Zip-Loc baggie along with the book (or typewritten 
copy of the text), cards, and playing pieces. 
Day 18: 
As students complete their games, they should assess themselves using the handout, 
“Assessment Tool for Comprehension Game.” Then they should see the teacher for a 
final grade (she may use the same form). Next, students should trade games with 
another team that is finished. (This will encourage teams to finish so that they can 
enjoy each other’s games.) Students will need to read the text first, then the rules, and 
then attempt to play the game. 
You may want one of the game’s creators to stay with the game as it goes from team to 
team to ensure that they are playing correctly and that everything stays intact with the 
game.
Allow as much time to read and to play each other’s games as you see fit. 14 
You may even make these into centers or a “Fun Friday” activity during 
reading workshop or SSR.  
Resources and References 
Coleman, Barbara in “Puzzled About Comprehension and Standardized Testing?” 
Spotlight on Comprehension: Building a Literacy of Thoughtfulness. 2005. 
Portsmouth, NH: Heinemann Press. 
Hoyt, Linda in “Comprehending Standardized Tests.” Spotlight on Comprehension: 
Building a Literacy of Thoughtfulness. 2005. Portsmouth, NH: Heinemann Press. 
Lokting, Karen in “Searching for a Comprehension Game-Plan?... Just Follow the 
Yellow Brick Road!” Spotlight on Comprehension: Building a Literacy of 
Thoughtfulness. 2005. Portsmouth, NH: Heinemann Press. 
Rylant, Cynthia. Silver Packages. 1997. New York: Scholastic.

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Ideas for Test Practice Unit

  • 1. Test Practice Unit: Multiple Choice Ahead of time/immersion: 1. Prepare sentence strips or index cards with the items from “The Language of Tests.” These can be used in #3-b. Students can also use these in handouts as they prepare questions for “Beat the Teacher,” “Fact or Fib” or for their games later on. 2. Work on building stamina by reading 30 minutes per day and at least 60 minutes one day per week during SSR or reading workshop time. 3. Do think-alouds about your thought processes with sample questions each day. a. This will allow you to demonstrate the way you paraphrase a question in your own words to try to figure out what the test writer is really after. b. You could model using “The Language of Tests” as you respond to question “stems” following read-alouds, eventually having the students assume more and more responsibility for thinking aloud with you. Building the “formal language/register” of testing into daily interactions/conversations about books so that they are more familiar with what these mean when it comes to testing. c. You might model the process of elimination, including covering up answer choices that you know are incorrect (such as with a think, dark sticky note). d. Use clips from “Who Wants to Be a Millionaire” to show thinking processes/problems that test takers incur. http://www.youtube.com/watch?v=dMriTkE3igY- lost on the first question, didn’t think through answered too quickly. http://www.youtube.com/watch?v=sMHLg8Qjc8s – good use of schema, answered first questions with ease, then took more time even “asking the expert” Day 1: Tell the students that reading a test is not like reading a book or novel. Give the students a short multiple choice test with varied levels of questions on it. Students will take the test and then discuss test-taking strategies and create their own lists of strategies for test taking. A list might include: · Focus—“game face” o Sleeping enough
  • 2. 2 o Eating right o Trying to relax/not feel stressed  Peppermints/lemon drops  Water (hydration) · Predicting · Read instructions/directions · Memory · Context clues · Wear your glasses if you have them · Use sticky notes to help you narrow answers · Never skip a question—give your best guess if you are not sure o “Millionaire” strategy · Read the questions BEFORE the story · Ask yourself, “What do they want to know?” o Emphasize/boldface words that guide you in responding, such as “main purpose,” “not true,” etc. Day 2: Students examine tests such as Acuity diagnostic practice or Scott-Foresman tests from www.pearsonsuccessnet.com to find question stems. (You might print off a copy or present it on the SmartBoard.) They should note such stems as: · The main idea of the story… · The main idea of the passage… · The main idea of the selection… · Identify the inference. · This story is mainly about… · Which of these happened first · Which sentence from the story is an opinion? These could be placed on an anchor chart. Day 3: Using something that is familiar to everyone in the class (a familiar story, textbook chapter, etc.), model how to think of a question and design four possible answers. Today you are going to get the chance of a lifetime—instead of taking more tests, I am going to show you how to write a test like a test writer. Writing a test is like making a game or solving a puzzle—and once you understand how it “goes,” you will be more likely to do well on tests and it will be harder for test writers to trick you!
  • 3. · Say, “As I think about writing test questions for this text, I will want the reader to 3 prove to me that s/he has read and understood the text. Test writers use question stems like those on the list that we made yesterday. I am going to choose one stem and design a question and set of possible answers, just like a test writer would.” o For example, using the book A BAD CASE OF STRIPES by David Shannon, a question might be:  This story is mostly about ______. · Say, “Now that I have a question stem, I am ready to think about the answer choices that I will give to my test takers. In doing this, I have to be sure that I put in the right answer, so I am going to do that first. I am thinking that this would be a good answer: A. a girl who learns to be herself, even if her friends laugh at her · Now I want to put in the rest of the choices that are wrong. These are called distractors. Why would the wrong answers be called “distracters?” (Discuss meaning of being distracted—they are designed to trick or distract the reader/test-taker.) · The first distractor I am going to add is one that is definitely wrong, but could fool someone who is careless (like boy on “Who Wants to be a Millionaire”) or who did not read carefully. So, let me think… oh, I know. Add: B. lima beans How is this distractor wrong but tricky? · The second distractor I am going to add is one that is almost right but would not fool you if you read the story and the question/choices carefully. Again, it would easily could fool someone who is careless with their reading or thinking (like boy on “Who Wants to be a Millionaire”). So, let me think… oh, I know. Add: C. a woman who helps Camilla solve her problem How is this distractor wrong but tricky? (the story is about Camilla, not the woman) · The last distractor I am going to add is still wrong, but could still trick someone who is careless (like boy on “Who Wants to be a Millionaire”) or who did not read carefully. So, let me think… oh, I know. Add: D. a girl who has trouble deciding what to wear How is this distractor wrong but tricky? (if you just started the story but didn’t read the rest of it carefully, you would think this is what it’s about) Using the same text as the teacher (that is familiar to everyone) the students work in partners to design their own questions, using the question stems and then the correct answer with three distracters. (Have them write on large paper or construction paper. This makes it easier to see during sharing time and more fun for the kids to write.)
  • 4. 4 Day 4: Repeat the process from Day 3, except this time use a nonfiction text. (Use a nonfiction text such as those used in Acuity or an old ISTEP that is public domain.) Intentionally choose a question stem that supports nonfiction such as: · All of these are true except _______. · This would most likely be found in a book entitled _____. · This was written mainly to _________. · The purpose of this is to ______________. · Use the selection to consider ____________-. · A good title for this story is ____________. Day 5: As soon as the questions are drafted, the students circulate, quizzing each other and thinking aloud about how they could solve the question. Beat the Teacher: · After designing the questions (made during previous lessons), the teacher places herself on the hot seat. · After a few rounds of Beat the Teacher, have the students number off 1-4. · The teacher chooses a number, and all of the kids in that group come forward and share the “hot seat area” and play the role of the teacher. They receive a question, then they discuss the answers/think aloud using the model the teacher gave when creating distracters by saying things like, “I think this is wrong because…” to explain their thinking. Then give their response as a group. · Repeat this process so that everyone gets at least one turn to be in the hot seat area and to model thinking aloud about answering test questions that have been written by themselves or their peers. Day 6: · Use the questions generated in day 4’s lessons to make statements. Read the question and add either the correct answer or one distractor. The children will decide if it’s a “trustworthy” statement or a “fib.” (T or F) After modeling this a few times, turn this over to the children.
  • 5. 5 · Let the students try this with the previously-made questions. The teacher will type the questions that are generated to show how to respond to these in a True- False test later on. Day 7: · Using a nonfiction text (possibly a textbook or a piece that supports other learning in the classroom), have the children work in partners to create 3 fibs and 3 trustworthy statements on large index cards (1 per card). They should write “T” or “F” on the back of each card. · When finished, they will submit the cards to the teacher. She will shuffle them and redistribute 6 cards to each team. · Students will practice reading the question, deciding whether it’s a “trustworthy” statement or a “fib.” Then they will check their answers on the backs of each card. · The teacher will collect the cards and possibly use them as a test over the content or subject matter later on. Day 8: Talk about tests as a genre and that they have qualities or attributes that you don’t see anywhere else in your reading. HOWEVER, good reading strategies can be applied to the genre of testing. Tests are like puzzles. I believe that most people keep the box lid of the puzzle in front of them when they are putting together the puzzle. Sometimes they focus on the picture as a whole and other times they focus on one particular section. They move back and forth conceptually and physically between the picture and the puzzle pieces. Doesn’t that sound like the good test takers we’ve watched as they navigate their way through testing? The good test takers move back and forth between the questions and the passage, sometimes looking at the whole story, sometimes looking for a particular answer. These good test takers use strategies to solve the puzzle of the test. Part One: · Give each student a handful of puzzle pieces from a 100-200 piece puzzle. · Do NOT show them the picture on the puzzle box. · Give the instructions that they are NOT allowed to ask questions, to talk to one another, or to help one another. · Give them about one minute to work on their pieces. · Stop them. Tell them to turn to a partner and talk about this experience. They should be ready to share with the group after two minutes. · Record on chart paper the feelings and thoughts of the students. Keep this chart for future reference and label it Chart #1.
  • 6. In Part One of the lesson the students had no idea what the puzzle was supposed to 6 look like or even if they had all of the pieces. Many times students just dive right into reading a testing selection much the same way, not previewing the title, not thinking about their prior knowledge, or not asking questions before they read. Part Two: · Now, give the students (cooperative groups) an entire puzzle to work (around 50 pieces or less) along with the box cover of the puzzle. · The instructions are different this time: they work as a group and talk with one another. · They should be thinking aloud with their group as they decide where to place the puzzle pieces. · It’s important that the students are very specific in their conversation with each other about this experience compared to the first experience. · One member of each group should be the recorder of thoughts and comments. · Record on chart paper the thoughts of the class from this experience. Keep this chart for future reference and label it Chart #2. The purpose of part one is get students to realize the significance of “before” reading strategies such as: · Preview the text—looking at the picture of the puzzle (part two) · Activate prior knowledge/schema—knowing how to put a puzzle together · Making predictions—trying to see if the puzzle piece fits · Asking questions—deciding where to start, such as with forming the border first or working directly with a particular section of the puzzle Day 9: · Display the two chart papers (Charts 1 an 2) side by side. · Discuss with the students the differences and likenesses. · Talk about which puzzle was easier to work with and why. · Which strategy was most helpful and why. · Lead the students in a conversation/responses by “implanting” good reader strategies such as: o Landmarks or key words = colors, objects, etc., on the puzzle. o Citing/referencing the text = looking at the picture of the puzzle. o Prediction = trying to see if the piece fits. o Confirming = placing a piece down.
  • 7. 7 The purpose of this lesson is for the students to begin making the connection that working a puzzle is very similar to the before, during, and after strategies that good readers use. It would be good to create a “T” chart comparing puzzle strategies with good reader strategies. Good Reader “Puzzle” Strategies Strategies Looking at the big picture of the puzzle. Knowing how to put a puzzle together. Previewing the text. Activating prior knowledge/schema. Asking questions. Making predictions and confirming predictions. Identifying key concepts or ideas. Deciding where to start. Trying a piece to see if it fits and placing a piece down. Matching colors, objects, etc., on a puzzle. Looking at the picture of the puzzle and trying to figure out where the missing pieces go based on known information. Using context clues to get meaning.
  • 8. 8 Guide students in thinking about strategies that readers use and how these can help them become good test-takers. Perhaps create a chart with information like: BEFORE I READ: 1. I take time to think about what I already know on this topic. 2. I look through the pages to think about charts, boldfaced headings, and pictures. 3. I ask myself “I Wonder” questions before reading. WHILE I READ: 1. I stop often to think about what I understand. 2. I continue to consider my questions about the topic. 3. I use context clues and all possible clues to get to the meaning of unknown words. 4. I try to identify key ideas and concepts. AFTER I READ: 1. I turn back through the pages and reflect on what I have learned. 2. I think about my “I Wonder” questions. 3. I use what I have learned by writing or talking about it. Day 10: Many students are not clear as to what a test question is actually asking them. This lesson focuses on understanding questions through a question sort. Guide students in linking “before-reading” strategies (from the previous lesson) to their thinking in this lesson. First students cut the questions apart (from the handout, “Sample Questions for Puzzle Lesson”), so that they can be handled and easily moved around.
  • 9. 9 Next, they identify key words in each question and then place the question in a category such as: · Main Idea/Supporting Details · Author’s Purpose · Text Features · Vocabulary in Context (Have them save the questions in an envelope, as they will be used again in a later lesson.) Analyze questions (that they have cut apart from the handout) by looking at key words and deciding what each question might be asking. It is important that students paraphrase each question, putting it into their own words, so that they understand that the strategies they use in all of their reading is done with the genre of testing as well. Day 11: The purpose of this lesson is to read a passage carefully while noting key words and main ideas while using the “During Reading” strategies from Day 9’s lesson plans. Today, you will give the students their first opportunity to see the test selection (see handout, “Sample Passage for Puzzle Lessons,” which is the frog story. It is helpful to enlarge the passage so that the text is large and easy to see. 1. Tell the students to cover up the selection and read the title only. 2. To activate schema/prior knowledge, have them predict words or phrases that they think may appear in the passage. 3. Next, have them read the purpose or summary statement and underline the main idea or key words. 4. Last, tell the students to read the selection. As they read, they should write key words on sticky notes and place in the margins alongside the passage. ELL students might benefit from sketching. 5. Guide a discussion about the strategies the students used to navigate the passage. 6. Collect the stories and questions (which are in envelopes) to re-use for tomorrow’s lesson. Day 12:
  • 10. 10 The purpose of this lesson is to put all of the pieces of the puzzle of test comprehension together. Students will use the “After Reading” strategies from Day 9’s lesson plans. · Return the enlarged selection and envelopes of questions to the students. · Tell the students to skim/scan the selection and “tape” their questions to where they think the answer is found. · Have them underline or highlight their answer choice within the selection. · Then ask students to share with their groups what they “notice,” such as the questions are not necessarily answered in the selection in numerical order (you might find the answer to #2 before #1, etc.). They should also note the variety of the questions being asked. · Put Charts 1 an 2 back up. Record the students’ observations and compelling questions and add to the T-chart that was created (comparing reading strategies and puzzle solving strategies). Day 13: Today give the students the smaller size version of the frog selection along with the “bubbled” multiple choice questions. Have them “complete the puzzle.” Review: a test writer/designer creates one correct answer and three distractors or uses negative wording like, “Which one of the following is not true?” Reading carefully and adjusting your thinking to the type of question/wording will help you to solve the puzzle without being tricked. Days 14-15: --This is where you can create your own game to go along with a reading selection/book either ahead of time or along with the class! You are welcome to borrow Mrs. Hamblen’s book, SILVER PACKAGES by Cynthia Rylant and the game that she created to go along with it.  To develop a game around a book, students must refine summarization skills; apply expository writing skills; expand their oral language; develop deeper understanding of story grammar; consider important characters, plot, and setting; and look closely at character development. With a clear focus on deep thinking, state standards, and long-term understanding, this comprehension game has a well-deserved place in comprehension instruction and in test practice.
  • 11. Part One: 11 · Read aloud SILVER PACKAGES (or another text that you have chosen and for which you have created or will create a board game). · Using the “Planning Sheet—Comprehension Game,” begin thinking aloud about the “Questions to Consider” along the left-hand side of the page. (Note: you might want to enlarge this page for student use.) · Show kids game boards from simple, popular games. Look at the paths—such as the “border” path of a Monopoly game, the winding path of a Candyland game, etc. Note the themes and use of color. · Then sketch the game board for your game in the top right of the page. Note: including important elements from the setting(s) of the story allows students to feel more engaged with the story, as if they are “walking alongside the characters.” This is part of visualizing and comprehending. · Next, design a sample game card. Be sure to use starters of multiple choice or T/F questions from the list, “The Language of Tests.” Think aloud about including the correct answer and three distractors when creating a multiple choice question. · Then take out the game board that has been designed and show the kids the ending product. Talk about how they will need to read a book, know it WELL, and keep it in front of them as they consider questions that are worth asking based on information and events from the text that they think readers should remember. Note: they should have some “right there in the text” answers as well as some inferential. · Set up your expectations—you may even want to share the grading sheet at this point (or type it up as a criteria checklist). You may want the students to include: o The Characters: Identify the main characters in the story write questions about their character traits. o The Settings: Identify the settings in the story from Charlie Bucket's shack to the outside and inside of the Chocolate Factory and write questions about them. o The Events: Identify the main events in the story and build the game around going through the different happenings. o Remind students to use elements of each area in their board game design and in their game questions. There should be a minimum of 20-25 questions, but students may write more if they want.
  • 12. Part Two: 12 · Divide students into teams of 2-4 students. These should be students with very similar independent reading levels. · Allow students time to complete this process of choosing and reading a book or text that is at their independent reading levels. This text will become the basis of their game and then planning their game on the “Planning Sheet— Comprehension Game”. · Students should submit these to the teacher for approval. Teachers will want to be sure that the students are accurately depicting the setting(s) and have designed a game board/ path that is simple and not confusing. · Check to be sure that the kids have created a suitable sample question. Teachers might want to meet with teams to confer about the questions on the planning sheet so that she is sure they are giving full consideration to the text. Day 16: Note: You might want to give the students a chance to plan their boards on a big piece of paper before having them make their final copy on the poster board. · Provide students with materials for making their games. Every team will need: o either a large piece of construction paper or poster board to use as their board o markers, crayons, colored pencils, pencils o Index cards or ½-sheets of paper for writing questions; answers should be noted on the back. o Possibly use the Ellison die-cut of a game path for struggling students OR provide circular, colored stickers OR pre-cut paper in circles, squares, etc., to glue down into a path. Students will work as teams to create their game boards, following their planned designs. They will want to consider playing pieces. · You could provide small tokens for everyone, they could design stand-up paper characters from the story to be tokens to move around the board. · You might find simple items that coordinate with the game from a place like Dollar Tree. · They may need 1-2 dice or spinners, as well.
  • 13. 13 · You could consider cutting the board into sections and taping it with mailing tape so that it can fold up and fit into a box (a plain shirt box could be designed to go with the game) or into a 2 gallon Zip-Loc baggie. As they finish, they should work on creating at least 20-25 questions for the players. This can be differentiated for students by increasing the number of questions and by adjusting the number of MC or T/F questions that they may create. For those who struggle a little more, allow more T/F questions to be created; for those who are more capable of working quickly while thinking deeply, require more MC questions. (Remember, the texts being used to create the games should be at the students independent reading levels.) Remember, there are sample game cards in the handouts pages as well as in the teacher’s model game.  Day 17: Students should complete writing their questions and answers. If possible, have them type them and print them on card stock. (A parent helper could assist with this, if available.) Next, model how to think through the rules of the comprehension game. Use your game as a model, and think aloud about how you don’t want the rules to be tricky— your game should be easy to play. Complete the “Planning Sheet for Writing: Rules for My Comprehension Game.” Provide teams with time to write sensible, easy-to-follow rules. These should be packaged (eventually) in a large Zip-Loc baggie along with the book (or typewritten copy of the text), cards, and playing pieces. Day 18: As students complete their games, they should assess themselves using the handout, “Assessment Tool for Comprehension Game.” Then they should see the teacher for a final grade (she may use the same form). Next, students should trade games with another team that is finished. (This will encourage teams to finish so that they can enjoy each other’s games.) Students will need to read the text first, then the rules, and then attempt to play the game. You may want one of the game’s creators to stay with the game as it goes from team to team to ensure that they are playing correctly and that everything stays intact with the game.
  • 14. Allow as much time to read and to play each other’s games as you see fit. 14 You may even make these into centers or a “Fun Friday” activity during reading workshop or SSR.  Resources and References Coleman, Barbara in “Puzzled About Comprehension and Standardized Testing?” Spotlight on Comprehension: Building a Literacy of Thoughtfulness. 2005. Portsmouth, NH: Heinemann Press. Hoyt, Linda in “Comprehending Standardized Tests.” Spotlight on Comprehension: Building a Literacy of Thoughtfulness. 2005. Portsmouth, NH: Heinemann Press. Lokting, Karen in “Searching for a Comprehension Game-Plan?... Just Follow the Yellow Brick Road!” Spotlight on Comprehension: Building a Literacy of Thoughtfulness. 2005. Portsmouth, NH: Heinemann Press. Rylant, Cynthia. Silver Packages. 1997. New York: Scholastic.