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CYFAR meets Exergaming
   New Research Project and Initiative
CONTACTS
• Dr. Barbara Chamberlin, bchamber@nmsu.edu
• Dr. Jeanne Gleason, jgleason@nmsu.edu
• Pamela N. Martinez, pamelmar@nmsu.edu
CYFAR?

Children Youth and Families At Risk

Funded by the (CSREES) Cooperative State Research,
Education and Extension Service (USDA).

Supports more than 600 communities in every state and
territory.




                                           New Mexico State University
ANTI-OBESITY GRANT

•   4 year project (Start Date May 2008)

•   Multi-state, multidisciplinary team

•   At-risk, low income groups

•   National 4-H audiences




                                           New Mexico State University
GOALS AND OBJECTIVES

1. Better understand impacts of exergames on obesity prevention, including
physical, psychosocial and familial effects, through valid, documented, replicable
research.

    Objectives:

    a. Research physical impacts of exergames through measuring calorie
    expenditure, heart rate, oxygen consumption and carbon dioxide production of
    gamers playing commercially available exergames.

    b. Research psychosocial effects of exergames, including self-
    esteem, increased interest in other physical activities, and role of families.

2. Using research-based recommendations, integrate exergames
appropriately within nutrition education and obesity prevention
programs for at-risk audiences.
                                                                     New Mexico State University
NMSU PROJECT TEAM

                          LEAD INSTITUTION
Barbara Chamberlin, PhD
Project Role: Project Director
Director, Learning Games Lab, New Mexico State University

Jeanne Gleason, EdD
Project Role: Project Co-Director, Instructional Designer
Director, Media Productions Department, New Mexico State University

Ann Bock, PhD, RD, LD
Project Role: Nutrition Advisor
Professor Human Nutrition, New Mexico State University

Pamela Martinez,  Director of Multimedia
Project Role: Director of Multimedia
Head – Multimedia Unit,  NMSU
                                                                      New Mexico State University
CO-INVESTIGATING TEAM
Xrtainment Zone
Ernie Medina Jr., DrPH, CHFI
Project Role: Develop Practical Implementation for inclusion of Families
Preventative Care Specialist, Xrtainment Zone Exergames-Based Gym

California State University — San Bernadino
Bryan Haddock, DrPH
Project Role: Lead Researcher on Physical Impact of Games
Department of Kinesiology, CSU

Maine Medical Center
Ann Maloney, MD
Project Role: Lead Researcher of Family Impacts and Lead Evaluation Designer
Department of Psychiatry, Maine Medical Center

West Virginia University
Emily Murphy, (PhD, ABD)
Project Role: Lead Researcher on Social and Self-Esteem Impacts of Exergames
Faculty Research Instructor, Pediatrics Department, West Virginia University
                                                                           New Mexico State University
NMSU MEDIA PRODUCTIONS
                             Current Online Games and Curriculum




                                                                                                               New Mexico State University


Because this project officially started on May 1, 2008 we have no project related research as of yet. Although, members have been doing their own
exergaming research for a few years now. I will take you through work that NMSU has completed or is currently working on to show you our
development capabilities. All work is available online and is free. (Flash Based Games)
EAT, MOVE, LEARN
  http://eatmovelearn.com/




                             New Mexico State University
NUTRITION DECISION
  http://nutritiondecision.org/




                                  New Mexico State University
FOOD DETECTIVES
 http://fooddetectives.com/




                              New Mexico State University
SCIENCE PIRATES
  http://sciencepirates.com/




                               New Mexico State University
LEARNING GAMES LAB
                                         http://Learninggameslab.com




                                                                                                               New Mexico State University


1. Research space for assessing, evaluating and understanding game play mechanics and the potential for education, as well as characteristics of
a wide variety of game players.

2. Development environment for students to learn through programming and design of games, exposure to potential careers, and the math,
science and art of game design.
STAKEHOLDERS

CYFAR program leaders and field workers who will potentially
use the web based resources to integrate exergames into their
programs;


CYFAR program participants involved in programs utilizing
exergames;


Researchers and academic leaders with national exergame
and games for health specialties.


                                                 New Mexico State University
EXERGAMES AND CYFAR

•Over four years:
• Research exergames
    (physiological, social, psychosocial).
•   Design nutrition component which ties game-based
    caloric expenditures to consumption.
•   Develop exergame design guidelines.
•   Create online resource for using exergames in
    CYFAR programs.
                                              New Mexico State University
WHAT DO WE NEED TO USE
    EXERGAMES IN OUR
        PROGRAMS?
evaluation                                 funding
 models                 guidelines
                         for use
            game
           reviews              research
                                updates
 barrier
 busters              model                    and...
                     programs
                                           New Mexico State University
EXERGAMES ADVISORY
                            NETWORK
                           http://cahe.nmsu.edu/getmoving/join_network.php




                                                                                                            New Mexico State University


We are asking for anyone interesting in Exergaming Research and Development to join the network the network page will be redesigned for a more
commercial look that won’t necessarily be tied to the university. This is a start page only.
CONTACTS
• Dr. Barbara Chamberlin, bchamber@nmsu.edu
• Dr. Jeanne Gleason, jgleason@nmsu.edu
• Pamela N. Martinez, pamelmar@nmsu.edu

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CYFAR meets Exergaming

  • 1. CYFAR meets Exergaming New Research Project and Initiative
  • 2. CONTACTS • Dr. Barbara Chamberlin, bchamber@nmsu.edu • Dr. Jeanne Gleason, jgleason@nmsu.edu • Pamela N. Martinez, pamelmar@nmsu.edu
  • 3. CYFAR? Children Youth and Families At Risk Funded by the (CSREES) Cooperative State Research, Education and Extension Service (USDA). Supports more than 600 communities in every state and territory. New Mexico State University
  • 4. ANTI-OBESITY GRANT • 4 year project (Start Date May 2008) • Multi-state, multidisciplinary team • At-risk, low income groups • National 4-H audiences New Mexico State University
  • 5. GOALS AND OBJECTIVES 1. Better understand impacts of exergames on obesity prevention, including physical, psychosocial and familial effects, through valid, documented, replicable research. Objectives: a. Research physical impacts of exergames through measuring calorie expenditure, heart rate, oxygen consumption and carbon dioxide production of gamers playing commercially available exergames. b. Research psychosocial effects of exergames, including self- esteem, increased interest in other physical activities, and role of families. 2. Using research-based recommendations, integrate exergames appropriately within nutrition education and obesity prevention programs for at-risk audiences. New Mexico State University
  • 6. NMSU PROJECT TEAM LEAD INSTITUTION Barbara Chamberlin, PhD Project Role: Project Director Director, Learning Games Lab, New Mexico State University Jeanne Gleason, EdD Project Role: Project Co-Director, Instructional Designer Director, Media Productions Department, New Mexico State University Ann Bock, PhD, RD, LD Project Role: Nutrition Advisor Professor Human Nutrition, New Mexico State University Pamela Martinez,  Director of Multimedia Project Role: Director of Multimedia Head – Multimedia Unit,  NMSU New Mexico State University
  • 7. CO-INVESTIGATING TEAM Xrtainment Zone Ernie Medina Jr., DrPH, CHFI Project Role: Develop Practical Implementation for inclusion of Families Preventative Care Specialist, Xrtainment Zone Exergames-Based Gym California State University — San Bernadino Bryan Haddock, DrPH Project Role: Lead Researcher on Physical Impact of Games Department of Kinesiology, CSU Maine Medical Center Ann Maloney, MD Project Role: Lead Researcher of Family Impacts and Lead Evaluation Designer Department of Psychiatry, Maine Medical Center West Virginia University Emily Murphy, (PhD, ABD) Project Role: Lead Researcher on Social and Self-Esteem Impacts of Exergames Faculty Research Instructor, Pediatrics Department, West Virginia University New Mexico State University
  • 8. NMSU MEDIA PRODUCTIONS Current Online Games and Curriculum New Mexico State University Because this project officially started on May 1, 2008 we have no project related research as of yet. Although, members have been doing their own exergaming research for a few years now. I will take you through work that NMSU has completed or is currently working on to show you our development capabilities. All work is available online and is free. (Flash Based Games)
  • 9. EAT, MOVE, LEARN http://eatmovelearn.com/ New Mexico State University
  • 10. NUTRITION DECISION http://nutritiondecision.org/ New Mexico State University
  • 11. FOOD DETECTIVES http://fooddetectives.com/ New Mexico State University
  • 12. SCIENCE PIRATES http://sciencepirates.com/ New Mexico State University
  • 13. LEARNING GAMES LAB http://Learninggameslab.com New Mexico State University 1. Research space for assessing, evaluating and understanding game play mechanics and the potential for education, as well as characteristics of a wide variety of game players. 2. Development environment for students to learn through programming and design of games, exposure to potential careers, and the math, science and art of game design.
  • 14. STAKEHOLDERS CYFAR program leaders and field workers who will potentially use the web based resources to integrate exergames into their programs; CYFAR program participants involved in programs utilizing exergames; Researchers and academic leaders with national exergame and games for health specialties. New Mexico State University
  • 15. EXERGAMES AND CYFAR •Over four years: • Research exergames (physiological, social, psychosocial). • Design nutrition component which ties game-based caloric expenditures to consumption. • Develop exergame design guidelines. • Create online resource for using exergames in CYFAR programs. New Mexico State University
  • 16. WHAT DO WE NEED TO USE EXERGAMES IN OUR PROGRAMS? evaluation funding models guidelines for use game reviews research updates barrier busters model and... programs New Mexico State University
  • 17. EXERGAMES ADVISORY NETWORK http://cahe.nmsu.edu/getmoving/join_network.php New Mexico State University We are asking for anyone interesting in Exergaming Research and Development to join the network the network page will be redesigned for a more commercial look that won’t necessarily be tied to the university. This is a start page only.
  • 18. CONTACTS • Dr. Barbara Chamberlin, bchamber@nmsu.edu • Dr. Jeanne Gleason, jgleason@nmsu.edu • Pamela N. Martinez, pamelmar@nmsu.edu