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Social Gaming in Asia



       @benjaminjoffe	
  |	
  CEO,	
  +8*	
  
   Casual	
  Connect,	
  Hamburg	
  |	
  2011.02	
  
ngmoco:)	
  +	
  DeNA	
  
      (October	
  2010)	
  




                              $400M	
  
                       <	
  2010	
  Profit!	
  
Riot	
  Games	
  +	
  Tencent	
  
          (January	
  2011)	
  




                                  $400M	
  
                               =	
  1/3	
  of	
  
                              2010	
  profit	
  
Tencent	
  CollaboraJon	
  Fund	
  
            (January	
  2011)	
  




                                    $760m	
  
                                    Fund!	
  
@benjaminjoffe	
  
4	
  years	
     1	
  year	
     5	
  years	
  
•  CEO,	
  Plus	
  Eight	
  Star	
  |	
  www.plus8star.com	
  
   –  Best	
  pracJces	
  from	
  Asia’s	
  digital	
  space	
  
   –  Research,	
  Strategy	
  &	
  “InnovaJon	
  Arbitrage”	
  


•  References	
  
Angel	
  Investor,	
  Advisor,	
  Keynote	
  Speaker	
  
             •  Speaker	
  
                   	
  100+	
  talks	
  in	
  16	
  countries	
  




             •  Advisor	
  to	
  Incubators	
  



             •  Investor	
  in	
  Asia-­‐based	
  global	
  companies	
  
IntroducJon         	
  Quiz!	
  
Chapter	
  1 	
     	
  South	
  Korea	
  
Chapter	
  3 	
     	
  Japan	
  
Chapter	
  4 	
     	
  China	
  
Chapter	
  6 	
     	
  Conclusions	
  
Quiz!	
  
Quiz!	
  
Quiz	
  
Quiz	
  
Quiz	
  
Quiz	
  
Quiz	
  
More	
  than	
  Facebook	
  and	
  USA	
  
•    Facebook	
  
•    LinkedIn	
  
•    QQ	
  (Tencent)	
  
•    Qzone	
  
•    RenRen	
  
•    Kaixin001	
  
•    Xiaonei	
  
•    51.com	
  
•    Mixi	
  
                                       And	
  more…	
  
•    Mobile	
  Game	
  Town	
  
•    Gree	
  
•    Cyworld	
  
•    Friendster	
  
Billion	
  Dollar	
  Brands	
  
                                    $B	
                                $B	
  
•    Facebook	
  
•    LinkedIn	
                         $B	
                            $B	
  
•    QQ	
  (Tencent)	
  
•    Qzone	
                         $B	
                      $B	
  
•    RenRen	
  
•    Kaixin001	
  
•    Xiaonei	
  
•    51.com	
  
•    Mixi	
                                  $B	
  
                                                      And	
  more…	
  
•    Mobile	
  Game	
  Town	
  
•    Gree	
  
•    Cyworld	
  
•    Friendster	
  
Market	
  Caps	
  (2011.02)	
  

                      $800M	
  




                      $3.5B	
  




                      $5.2B	
  




                       $45B	
  
South	
  Korea	
  
Cyworld	
  
•  SNS/VG	
  pioneer	
  since	
  10	
  years	
  ago	
  
    –  Stagnant	
  for	
  several	
  years	
  
    –  “The	
  new	
  MySpace”?	
  
2009.10	
  |	
  Nate	
  App	
  Store	
  




•  Leverages	
  Nate’s	
  reach	
     •  Slow	
  rise	
   	
  (2M	
  users)	
  
•  Semi-­‐open	
                      •  Rev	
  share	
  	
  (70/30)	
  
Portals	
  join	
  the	
  dance	
  

•  .	
  
   	
  Naver	
  Social	
  Apps	
  


•  .	
  
   	
  Yozm	
  by	
  Daum	
  


•  Results	
  
     –  Just	
  started	
  
     –  No	
  social	
  graph	
  
Facebook	
  Rising	
  
•  Facebook	
  in	
  Korea	
  
   –  Usage	
  growing	
  
   –  Local	
  office	
  
   –  Hired	
  from	
  Cyworld	
  


•  Why?	
  
   –  Users	
  bored	
  of	
  Cyworld	
  
   –  Virtual	
  goods	
  market	
  
   –  Games	
  market	
  
Online	
  Games	
  

•  Online	
  games	
  market	
      	
  $3B+	
  

•  Leaders	
  	
      	
     	
     	
  Nexon,	
  NHN,	
  NC	
  Sos	
  

•  Expanding	
  overseas	
          	
  China,	
  Japan,	
  US,	
  
     	
   	
       	
   	
          	
  Emerging	
  markets	
  


                                                             Source:	
  KOCCA	
  
Answer	
  



                              •  #1	
  in	
  Online	
  Gaming	
  

                              •  Pioneer	
  in	
  virtual	
  goods	
  

                              •  First	
  MMO	
  in	
  1996!	
  


Min	
  Seo,	
  CEO	
  
Nexon	
  Today	
  

•  Revenue	
  2010:	
  $1	
  billion	
  (E)	
  
    –  Over	
  half	
  from	
  overseas	
  
    –  Market	
  lisJng	
  in	
  2011	
  (rumor)	
  

•  Some	
  famous	
  games	
  
        •  Kart	
  Rider	
  (200M	
  reg.	
  users)	
  
        •  Dungeon	
  &	
  Fighter	
  (200M	
  reg.	
  users)	
  
        •  Maple	
  Story	
  (95M	
  reg.	
  users)	
  
        •  Combat	
  Arms	
  (FPS)	
  
        •  Sudden	
  Avack	
  (FPS)	
  
        •  Etc.	
  
                                                                    Source:	
  Nexon	
  
Foreign	
  Players	
  in	
  Korea?	
  



    Some	
  limited	
  successes…	
  
Summary:	
  South	
  Korea	
  


•  3	
  social	
  plaworms	
  (+	
  Facebook)	
  

•  Young	
  market	
  (<$10M)	
  

•  But	
  strong	
  in	
  online	
  gaming	
  ($	
  bln)	
  
Japan	
  
Mobile	
  SNS	
  Make	
  a	
  Killing	
  

•  Revenue	
              	
       	
  $2	
  billion!	
  

•  Walled	
  Garden                	
  mobile	
  app	
  plaorm	
  

•  Mass	
  promoJon                	
  TV,	
  Billboards,	
  Posters…	
  

•  Publish	
  +	
  Develop 	
  1st,	
  2nd,	
  3rd	
  Party	
  dev.	
  
Mixi	
  

•  Inspired	
  by	
                   •    Friends            	
  (PC)	
  
                                      •    Mobile             	
  (mobile)	
  
                                      •    FB 	
              	
  (apps,	
  “like”)	
  
                                      •    Twiver             	
  (micro-­‐blog)	
  

•  21	
  million	
  users	
           •  Pageviews	
  
    –  14	
  million	
  MAU	
                –  Mobile	
   	
  28	
  billion	
  PV	
  
                                             –  PC         	
  5	
  billion	
  PV	
  
Mixi	
  Page	
  (PC)	
  
Mixi	
  Page	
  (mobile)	
  
Mixi	
  


•  Revenue	
  2010	
  	
  (E) 	
        	
     	
  $166	
  million	
  
    –  Profit	
  margin	
         	
     	
     	
  20%	
  


•  2Q2010 	
             	
      	
     	
     	
  $49M	
  
    –  Profit	
  margin	
         	
     	
     	
  25%	
  
    –  Run	
  rate	
  2010       	
     	
     	
  $200M	
  
Mixi	
  |	
  Users	
  

•  Gender-­‐Balanced	
          •  90%	
  above	
  20	
  y.o.	
  


 Total	
  
                                                                Mobile	
  
                                                                    Total	
  
Mobile	
  
Mixi	
  |	
  Pageviews	
  


                                                      2009.10	
  
                                                        PC	
  
                            ApplicaJons	
  
                             Plaworm	
  




                                              2009.08	
  
                                              Mobile	
  



Ad	
  prices	
  for	
  mobile	
  =	
  1/3	
  of	
  PC	
  price	
  
Mixi	
  |	
  Apps	
  
•  Apps	
  
    –  PC	
  >	
  1,000	
  
    –  Mobile	
  >	
  600	
  


•  Apps	
  contribuJon	
  
    –  Minor	
  for	
  revenue	
  <10%	
  
    –  High	
  for	
  PV	
  


•  Smartphone	
  UI	
  “Mixi	
  Touch”	
            Machi	
  Tsuku	
  (3M	
  MAU)	
  
                                                    by	
  Unoh	
  /	
  Zynga	
  Japan	
  
                                                     Source:	
  Masaru	
  Ikeda	
  @	
  Asiajin	
  
Mixi	
  |	
  Popular	
  Games	
  
             Game             MAU      Category              Developer

1    Sunshine Farm            5.4M        RPG                 Rekoo

2    Mixi Xmas 2010           2M     Entertainment	
            Mixi	

3    City Builder	
           3.3M     Simulation        Unoh (now Zynga)

4    Bandit Nation Royale	
   4.3M        RPG	
               DeNA	

5    Star sky bar town	
      1.5M     Simulation	
           CyberX

6    Source of Decision       3.2M   Fortune Telling          Grafio

7    Let’s play together	
    5.5M   Entertainment	
     Community Factory

8    Funny Face               2M     Entertainment            Cybird

9    Farming story            1.5M     Simulation            Liveware

10   Calm Down Advice	
       0.3M   Fortune Telling	
      Digital Tact
Answer	
  



                                   •  CEO	
  of	
  DeNA	
  

                                   •  Operates	
  “Mobile	
  Game	
  
                                      Town”,	
  a	
  top	
  mobile	
  SNS	
  
                                      in	
  Japan	
  


Tomoko	
  Namba,	
  CEO	
  
DeNA	
  


•  Revenue	
  2010	
        	
     	
  $1.2~1.3	
  billion	
  

•  Profit	
  margin 	
       	
     	
  50%	
  

•  Revenue	
  source	
      	
     	
  90%	
  digital	
  goods	
  
Users	
  
Mobile	
  Game	
  Town	
  |	
  Open	
  Plaworm	
  
•  154	
  partners	
  companies	
   •  Avatars	
  in	
  open	
  
•  350	
  Jtles	
  (July	
  2010)	
      plaworm	
  games	
  too	
  
•  In-­‐house	
  games	
  too	
       •  Common	
  currency	
  
Mobage	
  |	
  Popular	
  Games	
  
                     Game                 Category      Developer

1    Bandit Nation Royale                   RPG	
         DeNA

2    “Sengoku” (Warring State) Royale       RPG           DeNA

3    Hokkorina (Okinawa Farm)               RPG	
         DeNA
4    Hoppin City                         Simulation	
     DeNA
5    Aquasquare                          Simulation       DeNA
6    Space Debries                       Simulation       DeNA
7    Pirates’ treasure                      RPG           DeNA
8    Nobunaga's Ambition	
              RPG/Strategy    Tecmo Koei	
9    Monster Hunter Airu Village            RPG          Capcom
10   Our baseball field                 Entertainment     Kayac
DeNA	
  |	
  Target:	
  Global	
  Leader	
  
Yahoo	
  Mobage	
  (PC)	
  
              •  Launched	
  2010.10	
  

              •  2M	
  users	
  (=	
  FB	
  Japan)	
  

              •  70	
  partners,	
  104	
  Jtles	
  

              •  Rev	
  share	
  
                   –  Plaworm	
            	
  30%	
  
                   –  OperaJons	
          	
  13%	
  
                   –  Developer	
          	
  57%	
  
By	
  2014,	
  DeNA	
  wants	
  to	
  have	
  $4	
  
        billion	
  in	
  revenue,	
  50%	
  in	
  Japan	
  and	
  
        50%	
  overseas.	
  


         I	
  want	
  DeNA	
  to	
  become	
  a	
  $40	
  billion	
  
         market	
  cap	
  company.	
  
Tomoko	
  Namba	
  
CEO	
  of	
  DeNA	
  
Answer	
  



                                       •  CEO	
  of	
  GREE,	
  top	
  
                                          mobile	
  SNS	
  in	
  Japan	
  

                                       •  #2	
  youngest	
  self-­‐made	
  
                                          billionaire	
  in	
  the	
  world	
  
                                          (aser	
  Mark	
  Zuckerberg)	
  

Yoshikazu	
  Tanaka,	
  CEO	
  
GREE	
  

•  Users         	
        	
     	
     	
  22	
  million	
  

•  2010	
  revenue	
  	
          	
     	
  $600	
  million	
  (E)	
  
    –  Digital	
  goods 	
        	
     	
  80%	
  
    –  Ads 	
           	
        	
     	
  20%	
  


•  Profit	
  margin 	
             	
     	
  50%	
  
Adver`sing	
  

Gree	
  Home	
                                 Adver`sing	
  &	
  Affiliates	
  


                   Avatars	
  &	
  items	
  




                                               B2C	
  virtual	
  goods	
  
                   Games	
  
                                               (avatar	
  +	
  games)	
  
GREE	
  |	
  Service	
  Strategy	
  

                                                 Members	
  



      SNS	
                                                                           Social	
  Games	
  
  Diary/Notes	
  
     Q&A	
  
Community/BBS	
  

                         Page	
  views	
                       Virtual	
  Goods	
  



                      Media	
  Ad	
  Sales	
                      VG	
  Sales	
  


                                                  GREE	
  
GREE	
  |	
  Monthly	
  Page	
  Views	
  




  35.7	
  Billion	
  
     Google	
  Images	
  =	
  30	
  billion	
  
Self-­‐Published	
  Games	
  
Fishing	
  Star	
  


 Sea	
  




River	
  
GREE	
  



•  2010.06	
  |	
  Open	
  plaworm	
  

•  2010.10	
  |	
  Non-­‐gaming	
  
   apps	
  (27	
  coming	
  up)	
  
GREE	
  |	
  Popular	
  Games	
  
                     Game                   Category       Developer

                                           RPG (Card
1    Dragon Collection                                      Konami
                                            game)
2    My Darling is a Celebrity                RPG           Voltage
3    Three Kingdoms                           RPG         Tecmo Koei
4    My lover is in the Special Police        RPG           Voltage
                                           Simulation /
5    Fashion Coordination Mania                             Sumzap
                                             avatar
6    My New Boyfriend                         RPG           Winlight
7    Our Love Affairs in College              RPG         Style Walker
8    Love Affairs, Handsome Boys College      RPG           Voltage
9    Princess Love (Hime Koi)                 RPG           Winlight
10   The Legend of Derby King                 RPG           Alt Plus
Community	
  Safety	
  

•  DeNA	
  
   –  861	
  employees…	
  
   –  Many	
  doing	
  content	
  monitoring	
  
                                                              Pipo-­‐kun	
  
                                                         Tokyo	
  Police	
  Mascot	
  




   –  Monitoring	
  24/7	
  since	
  2006.11	
  
   –  “Patrol	
  Center”	
  built	
  in	
  2008.03	
  
                                                         Gree’s	
  Patrol	
  Center	
  
Who’s	
  AcJve	
  in	
  Japan?	
  
Ac`ve	
                              Not	
  Ac`ve	
  

•    Zynga	
                         •  Playdom	
  
•    Playfish	
  /	
  EA	
            •  Kabam	
  
•    CrowdStar	
                     •  Digital	
  Chocolate	
  
•    RockYou	
  
                                                        Happy	
  Aquarium	
  	
  
•  And	
  also	
  
      –  Rekoo	
  
      –  Rakoo	
  
      –  Five	
  Minutes	
  
Zynga	
  in	
  Japan	
  




SosBank	
  CEO	
  Masayoshi	
  Son	
  (Les),	
  
Zynga	
  Japan	
  CEO	
  Robert	
  Goldberg	
  (Middle)	
  
Mixi	
  CEO	
  Kenji	
  Kasahara	
  (Right)	
  	
  
Have	
  you	
  heard	
  of…?	
  
CyberAgent	
  
•  History	
  
    –  Started	
  as	
  ad	
  network	
  
    –  Branched	
  into	
  blogs	
  (10M	
  users),	
  virtual	
  world	
  &	
  
       social	
  games	
  
    –  1,900	
  employees	
  

•  Sales	
  2009          	
       	
       	
  $1.1	
  billion	
  
    –  Profit	
  2009 	
            	
        	
  $55	
  million	
  

•  Sales	
  2010	
  (E)	
          	
       	
  $1.1	
  billion	
  
    –  Profit	
  2010	
  (E)        	
        	
  $98	
  million	
  
  	
  	
       	
  	
  	
  	
  |	
  Social	
  Games	
  

•  DeNA     	
            	
  10	
  Jtles   	
       	
         	
     	
  	
  

•  Gree     	
            	
  3	
  Jtles    	
       	
  	
  

•  Mixi     	
            	
  8	
  Jtles    	
       	
  	
  

•  Facebook               	
  7	
  Jtles    	
       	
  	
  
  	
  	
     	
  	
  	
  	
  |	
  	
  	
  Social	
  Games	
  
•  $13M	
  in	
  4Q2010	
  
   –  Run-­‐rate	
  2011	
  >	
  $50M	
  (	
  >	
  ngmoco	
  ?)	
  
  	
     	
  |	
  2D	
  Virtual	
  World	
  
  	
         	
  |	
  2D	
  Virtual	
  World	
  
•  PromoJon	
  
    –  Leveraging	
  Ameba’s	
  blog	
  plaworm	
  
    –  TV	
  ads	
  

•  Paying	
  Users	
  
    –  80%	
  are	
  20	
  to	
  40	
  y.o.	
  
    –  70%	
  female	
  

•  Payment	
  
    –  68%	
  Mobile,	
  20%	
  Webmoney,	
  12%	
  Credit	
  Card	
  
 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  |	
  Revenue	
  split	
  
•  Sales	
  2Q2010 	
                         	
  $10	
  million	
  
 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  |	
  Subs	
  &	
  ARPU	
  
                                 4.3	
  million	
  users	
  (2010.06)	
  
                                         monthly	
  ARPU	
  =	
  $15	
  
 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  |	
  Fishing	
  Game	
  
Facebook	
  Making	
  Inroads	
  
•  Facebook	
  in	
  Japan	
  
   –  Growing	
  (2M)	
  
   –  Mobile	
  JP	
  version	
  
   –  Real-­‐Name	
  


•  Why?	
  
   –  GDP	
  
   –  Online	
  adverJsing	
  
   –  Virtual	
  goods	
  
                                    KDDI’s	
  Summer	
  Line-­‐Up	
  
   –  Mobile!	
  
Foreign	
  Players	
  in	
  Japan	
  
•  Zynga	
  
    –  Acquired	
  local	
  company	
  Unoh	
  
    –  JV	
  with	
  Yahoo!	
  Japan	
  (#1	
  portal)	
  for	
  games	
  

•  Chinese	
  social	
  games	
  doing	
  well	
  
    –  Rekoo,	
  Rakoo,	
  Elex	
  
     	
  …	
  but	
  for	
  how	
  long?	
  

•  Online	
  games	
  growing	
  too	
  
    –  Perfect	
  World	
  (China)	
  acquired	
  local	
  licensee	
  
Summary:	
  Japan	
  


•  3	
  social	
  plaworms	
  (+	
  Facebook)	
  

•  Walled	
  gardens	
  

•  Mostly	
  mobile	
  ($2	
  bln)	
  
China	
  
Social	
  Games	
  Growing	
  But…	
  
•  Fragmented	
  market	
  
    –  4	
  compeJng	
  social	
  networks	
  
    –  Facebook	
  sJll	
  blocked	
  




•  SNS	
  revenue	
  not	
  great	
  (esp.	
  for	
  third	
  parJes)	
  
    –  Low	
  adver`sing	
  
    –  Plaworms	
  develop	
  games	
  in-­‐house	
  
    –  Rev	
  share	
  variable	
  &	
  osen	
  unajrac`ve	
  
…Online	
  Games	
  SJll	
  Dominate	
  
•  Online	
  games	
  biggest	
  money	
  maker	
  
    –  $900M	
  in	
  2Q2010	
  
    –  Tencent	
  (20%),	
  Shanda	
  (20%),	
  Netease	
  (13%)	
  


•  Social	
  networks	
  channel	
  users	
  to	
  MMOs	
  

•  China	
  =	
  30%	
  of	
  global	
  online	
  games	
  market	
  

                      $4	
  billion	
  in	
  2010	
  
                                          Source:	
  iResearch,	
  Lazard	
  Capital	
  Markets	
  
Answer	
  



                                           •  CEO	
  of	
  Tencent!	
  

                                           •  #3	
  Internet	
  company	
  in	
  
                                              the	
  world	
  



Ma	
  Huateng	
  (Pony),	
  CEO	
  
QQ	
  IM	
  &	
  QZone	
  
Digital	
  Goods?	
  
•    Iden`ty	
  related	
  
•    Game	
  related	
  
•    Music	
  related	
  
•    And	
  more…	
  
Tencent	
  Bigger	
  Than	
  Ever?	
  


•  Sales	
  2010	
  (E)	
     	
  $2.8	
  billion	
  
    –  Sales	
  1H2010	
      	
  $1.3	
  billion	
  
    –  Profit	
  2010	
  (E)   	
  $1	
  billion	
  



        Internet	
  penetraJon	
  sJll	
  only	
  30%!	
  
RenRen	
  


•  Claims	
  to	
  be	
  #1	
  SNS	
  in	
  China	
  

•  More	
  open	
  than	
  others	
  

•  Tencent	
  announced	
  it	
  would	
  open	
  too	
  
PHOTO:	
  MOBILE	
  PHONE,	
  BEIJING,	
  APRIL	
  2010	
  
©	
  Benjamin	
  Joffe	
  /	
  Plus	
  Eight	
  Star	
  Ltd.	
  
Hardware	
  Innova`on:	
  “Shanzhai”	
  (              )	
  




PHOTO:	
  MOBILE	
  PHONE,	
  BEIJING,	
  APRIL	
  2010	
  
©	
  Benjamin	
  Joffe	
  /	
  Plus	
  Eight	
  Star	
  Ltd.	
  
PHOTO:	
  MOBILE	
  PHONE,	
  BEIJING,	
  APRIL	
  2010	
  
©	
  Benjamin	
  Joffe	
  /	
  Plus	
  Eight	
  Star	
  Ltd.	
  
QQ	
  Farm	
  
Foreign	
  Players	
  in	
  China?	
  
•  Offices	
  
   –  Zynga	
  
   –  Playfish	
  
   –  Kabam	
  
   –  Cmune	
  


•  Games	
  
   –  Not	
  launched	
  locally	
  
Summary:	
  China	
  


•  4	
  social	
  plaworms	
  (-­‐	
  Facebook)	
  

•  Self-­‐serving	
  plaworms	
  

•  Leader	
  in	
  MMOs	
  
Globaliza`on	
  


               Durian	
  Strudel	
  (Singapore)	
  
Ideas,	
  Talent	
  &	
  Markets	
  

•  Ideas      	
     	
  First	
  farm	
  game	
  =	
  made	
  in	
  China!	
  

•  Dev.       	
     	
  Zynga	
  (JP,	
  CN)	
  
     	
       	
     	
  Playfish	
  (CN)	
  
     	
       	
     	
  Kabam	
  (CN)	
  

•  Market 	
         	
  Facebook	
  (JP,	
  KR,	
  SG,	
  SEA)	
  
     	
   	
         	
  Zynga	
  (JV	
  with	
  Sosbank	
  for	
  JP)	
  
     	
   	
         	
  Rockyou	
  (JP),	
  Others?	
  
Nexon	
  
•  Ndoor	
   	
              	
  M&A	
              	
  2010.05 	
  Korea	
  

•  GameHi	
  	
              	
  M&A	
              	
  2010.05	
   	
  Korea	
  

•  BoomBang	
   	
  Invest.                         	
  2010.10 	
  Spain	
  



•  Disney	
  offering	
  $6	
  billion?	
  (rumor)	
  
        •  EA’s	
  market	
  cap	
  is	
  $5.8	
  billion…	
  (2010.10)	
  

                                                                              Source:	
  +8*,	
  Nexon	
  
DeNA	
  
•  ngmoco:)              	
  M&A	
         	
  USA	
  

•  Astro	
  Ape          	
  Invest.       	
  USA	
  

•  Aurora	
  Feint 	
  Invest.             	
  USA	
  

•  GameView              	
  M&A	
         	
  USA	
  

•  Icebreak 	
           	
  M&A	
  	
     	
  USA	
  

•  TX.com.cn             	
  M&A	
  	
     	
  China	
  

•  Social	
  Gaming	
  Fund	
  of	
  $27.5	
  million	
  
Tencent	
  
•  Riot	
  Games 	
  M&A	
         	
  2011.01 	
  USA	
  

•  Sanook 	
         	
  Invest.   	
  2010.08 	
  Thailand	
  

•  Comsenz           	
  M&A	
     	
  2010.08 	
  China	
  

•  Shenzhen	
  DN 	
  M&A	
        	
  2010.04 	
  China	
  

•  DST       	
      	
  Invest.   	
  2010.04 	
  Russia	
  

•  Outspark          	
  Invest.   	
  2008.01 	
  USA	
  
Other	
  Chinese	
  Companies	
  

•  Emerging	
  markets,	
  Japan,	
  US	
  

•  Rekoo	
  &	
  Yicha	
  doing	
  great	
  with	
  social	
  games	
  

•  Shanda	
  buys	
  Mochi	
  Media	
  (2010.01,	
  $80M)	
  
China	
  +	
  Russia	
  +	
  South	
  Africa	
  

                                        $18B	
  




$3B	
                                                                 $35B	
  


                              10%	
  



                                                   Source:	
  +8*,	
  October	
  2010	
  
DST	
  |	
  Digital	
  Sky	
  Technologies	
  
•  Invested	
  $180M	
  in	
  Zynga	
  

•  Invested	
  ~$350M	
  in	
  Facebook	
  (~10%)	
  

•  Invested	
  $135M	
  in	
  Groupon	
  

•  Acquired	
  ICQ	
   	
  	
  	
  	
  	
  	
  	
  	
  for	
  $188M	
  

•  Mail.ru	
  (portal),	
  Astrum	
  (games)	
  
      –  70%	
  of	
  all	
  PV	
  in	
  the	
  Russian	
  speaking	
  Internet	
  
NASPERS	
  
Conclusions	
  
Conclusions	
  
•  Social	
  games	
  =	
  growing	
  fast	
  

•  Online	
  games	
  sJll	
  >	
  Social	
  games	
  (except	
  Japan)	
  

•  Massive	
  ads	
  (TV,	
  billboards,	
  etc.)	
  if	
  ROI	
  is	
  good!	
  

•  Media	
  proper`es	
  entering	
  social	
  (portals,	
  blogs)	
  

•  SNS	
  can	
  channel	
  users	
  to	
  MMOs	
  with	
  bever	
  ROI	
  

•  Mobile	
  great	
  in	
  emerging	
  &	
  advanced	
  markets	
  
Conclusions	
  


•  CJK	
  companies	
  expanding	
  globally	
  

•  TransiJon	
  to	
  digital	
  goods	
  is	
  a	
  `dal	
  wave	
  

•  Epiphanies	
  in	
  the	
  West	
  like	
  Korea	
  10	
  years	
  ago	
  
Digital	
  Goods	
  in	
  2010	
  




Asia:	
  $10	
  Billion	
  
     USA:	
  $2	
  Billion	
  




                                                            Source:	
  +8*,	
  2011	
  
Market	
  PotenJal?	
  
•  From	
  analog	
  to	
  digital	
  
    –  Global	
  video	
  game	
  market	
  >$40	
  billion	
  
    –  In	
  Korea	
  >50%	
  of	
  ALL	
  GAMES	
  =	
  online	
  games	
  




•  PotenJal	
  =	
  all	
  games	
  in	
  the	
  world	
  
    –  Global	
  game	
  market	
  $120	
  billion	
  
    –  With	
  digital	
  goods	
  dominant	
  model?	
  
From	
  Asia	
  to	
  the	
  World	
  


                            Durian	
  Strudel	
  (Singapore)	
  
Facebook’s	
  First	
  FPS:	
  UberStrike	
  
Thursday	
  2:30pm	
  Hall	
  E	
  |	
  www.facebook.com/uberstrike	
  	
  
Asia	
  is	
  part	
  of	
  your	
  world	
  too!	
  
What	
  we	
  do	
  
            –  Best	
  pracJces	
  from	
  Asia	
  
            –  Digital	
  Research	
  &	
  Strategy	
  

References	
                                                   +81	
  |	
  Japan	
  

                                                               +82	
  |	
  Korea	
  

                                                               +86	
  |	
  China	
  

                                                          Telecom	
  &	
  Internet	
  

                                                             +	
  Added	
  Value	
  
Contacts	
  
                                                             *	
  High	
  quality	
  
            –  benjamin@plus8star.com	
  
            –  @benjaminjoffe	
  
            –  www.slideshare.net/plus8star	
  	
  

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Social Gaming in Asia

  • 1. Social Gaming in Asia @benjaminjoffe  |  CEO,  +8*   Casual  Connect,  Hamburg  |  2011.02  
  • 2. ngmoco:)  +  DeNA   (October  2010)   $400M   <  2010  Profit!  
  • 3. Riot  Games  +  Tencent   (January  2011)   $400M   =  1/3  of   2010  profit  
  • 4. Tencent  CollaboraJon  Fund   (January  2011)   $760m   Fund!  
  • 6. 4  years   1  year   5  years  
  • 7. •  CEO,  Plus  Eight  Star  |  www.plus8star.com   –  Best  pracJces  from  Asia’s  digital  space   –  Research,  Strategy  &  “InnovaJon  Arbitrage”   •  References  
  • 8. Angel  Investor,  Advisor,  Keynote  Speaker   •  Speaker    100+  talks  in  16  countries   •  Advisor  to  Incubators   •  Investor  in  Asia-­‐based  global  companies  
  • 9. IntroducJon  Quiz!   Chapter  1    South  Korea   Chapter  3    Japan   Chapter  4    China   Chapter  6    Conclusions  
  • 17. More  than  Facebook  and  USA   •  Facebook   •  LinkedIn   •  QQ  (Tencent)   •  Qzone   •  RenRen   •  Kaixin001   •  Xiaonei   •  51.com   •  Mixi   And  more…   •  Mobile  Game  Town   •  Gree   •  Cyworld   •  Friendster  
  • 18. Billion  Dollar  Brands   $B   $B   •  Facebook   •  LinkedIn   $B   $B   •  QQ  (Tencent)   •  Qzone   $B   $B   •  RenRen   •  Kaixin001   •  Xiaonei   •  51.com   •  Mixi   $B   And  more…   •  Mobile  Game  Town   •  Gree   •  Cyworld   •  Friendster  
  • 19. Market  Caps  (2011.02)   $800M   $3.5B   $5.2B   $45B  
  • 21. Cyworld   •  SNS/VG  pioneer  since  10  years  ago   –  Stagnant  for  several  years   –  “The  new  MySpace”?  
  • 22. 2009.10  |  Nate  App  Store   •  Leverages  Nate’s  reach   •  Slow  rise    (2M  users)   •  Semi-­‐open   •  Rev  share    (70/30)  
  • 23. Portals  join  the  dance   •  .    Naver  Social  Apps   •  .    Yozm  by  Daum   •  Results   –  Just  started   –  No  social  graph  
  • 24. Facebook  Rising   •  Facebook  in  Korea   –  Usage  growing   –  Local  office   –  Hired  from  Cyworld   •  Why?   –  Users  bored  of  Cyworld   –  Virtual  goods  market   –  Games  market  
  • 25. Online  Games   •  Online  games  market    $3B+   •  Leaders          Nexon,  NHN,  NC  Sos   •  Expanding  overseas    China,  Japan,  US,            Emerging  markets   Source:  KOCCA  
  • 26. Answer   •  #1  in  Online  Gaming   •  Pioneer  in  virtual  goods   •  First  MMO  in  1996!   Min  Seo,  CEO  
  • 27. Nexon  Today   •  Revenue  2010:  $1  billion  (E)   –  Over  half  from  overseas   –  Market  lisJng  in  2011  (rumor)   •  Some  famous  games   •  Kart  Rider  (200M  reg.  users)   •  Dungeon  &  Fighter  (200M  reg.  users)   •  Maple  Story  (95M  reg.  users)   •  Combat  Arms  (FPS)   •  Sudden  Avack  (FPS)   •  Etc.   Source:  Nexon  
  • 28. Foreign  Players  in  Korea?   Some  limited  successes…  
  • 29. Summary:  South  Korea   •  3  social  plaworms  (+  Facebook)   •  Young  market  (<$10M)   •  But  strong  in  online  gaming  ($  bln)  
  • 31. Mobile  SNS  Make  a  Killing   •  Revenue      $2  billion!   •  Walled  Garden  mobile  app  plaorm   •  Mass  promoJon  TV,  Billboards,  Posters…   •  Publish  +  Develop  1st,  2nd,  3rd  Party  dev.  
  • 32. Mixi   •  Inspired  by   •  Friends  (PC)   •  Mobile  (mobile)   •  FB    (apps,  “like”)   •  Twiver  (micro-­‐blog)   •  21  million  users   •  Pageviews   –  14  million  MAU   –  Mobile    28  billion  PV   –  PC  5  billion  PV  
  • 35. Mixi   •  Revenue  2010    (E)      $166  million   –  Profit  margin        20%   •  2Q2010          $49M   –  Profit  margin        25%   –  Run  rate  2010      $200M  
  • 36. Mixi  |  Users   •  Gender-­‐Balanced   •  90%  above  20  y.o.   Total   Mobile   Total   Mobile  
  • 37. Mixi  |  Pageviews   2009.10   PC   ApplicaJons   Plaworm   2009.08   Mobile   Ad  prices  for  mobile  =  1/3  of  PC  price  
  • 38. Mixi  |  Apps   •  Apps   –  PC  >  1,000   –  Mobile  >  600   •  Apps  contribuJon   –  Minor  for  revenue  <10%   –  High  for  PV   •  Smartphone  UI  “Mixi  Touch”   Machi  Tsuku  (3M  MAU)   by  Unoh  /  Zynga  Japan   Source:  Masaru  Ikeda  @  Asiajin  
  • 39. Mixi  |  Popular  Games   Game MAU Category Developer 1 Sunshine Farm 5.4M RPG Rekoo 2 Mixi Xmas 2010 2M Entertainment Mixi 3 City Builder 3.3M Simulation Unoh (now Zynga) 4 Bandit Nation Royale 4.3M RPG DeNA 5 Star sky bar town 1.5M Simulation CyberX 6 Source of Decision 3.2M Fortune Telling Grafio 7 Let’s play together 5.5M Entertainment Community Factory 8 Funny Face 2M Entertainment Cybird 9 Farming story 1.5M Simulation Liveware 10 Calm Down Advice 0.3M Fortune Telling Digital Tact
  • 40. Answer   •  CEO  of  DeNA   •  Operates  “Mobile  Game   Town”,  a  top  mobile  SNS   in  Japan   Tomoko  Namba,  CEO  
  • 41. DeNA   •  Revenue  2010      $1.2~1.3  billion   •  Profit  margin      50%   •  Revenue  source      90%  digital  goods  
  • 43. Mobile  Game  Town  |  Open  Plaworm   •  154  partners  companies   •  Avatars  in  open   •  350  Jtles  (July  2010)   plaworm  games  too   •  In-­‐house  games  too   •  Common  currency  
  • 44. Mobage  |  Popular  Games   Game Category Developer 1 Bandit Nation Royale RPG DeNA 2 “Sengoku” (Warring State) Royale RPG DeNA 3 Hokkorina (Okinawa Farm) RPG DeNA 4 Hoppin City Simulation DeNA 5 Aquasquare Simulation DeNA 6 Space Debries Simulation DeNA 7 Pirates’ treasure RPG DeNA 8 Nobunaga's Ambition RPG/Strategy Tecmo Koei 9 Monster Hunter Airu Village RPG Capcom 10 Our baseball field Entertainment Kayac
  • 45. DeNA  |  Target:  Global  Leader  
  • 46. Yahoo  Mobage  (PC)   •  Launched  2010.10   •  2M  users  (=  FB  Japan)   •  70  partners,  104  Jtles   •  Rev  share   –  Plaworm    30%   –  OperaJons    13%   –  Developer    57%  
  • 47. By  2014,  DeNA  wants  to  have  $4   billion  in  revenue,  50%  in  Japan  and   50%  overseas.   I  want  DeNA  to  become  a  $40  billion   market  cap  company.   Tomoko  Namba   CEO  of  DeNA  
  • 48. Answer   •  CEO  of  GREE,  top   mobile  SNS  in  Japan   •  #2  youngest  self-­‐made   billionaire  in  the  world   (aser  Mark  Zuckerberg)   Yoshikazu  Tanaka,  CEO  
  • 49. GREE   •  Users        22  million   •  2010  revenue        $600  million  (E)   –  Digital  goods      80%   –  Ads        20%   •  Profit  margin      50%  
  • 50. Adver`sing   Gree  Home   Adver`sing  &  Affiliates   Avatars  &  items   B2C  virtual  goods   Games   (avatar  +  games)  
  • 51. GREE  |  Service  Strategy   Members   SNS   Social  Games   Diary/Notes   Q&A   Community/BBS   Page  views   Virtual  Goods   Media  Ad  Sales   VG  Sales   GREE  
  • 52. GREE  |  Monthly  Page  Views   35.7  Billion   Google  Images  =  30  billion  
  • 54. Fishing  Star   Sea   River  
  • 55. GREE   •  2010.06  |  Open  plaworm   •  2010.10  |  Non-­‐gaming   apps  (27  coming  up)  
  • 56. GREE  |  Popular  Games   Game Category Developer RPG (Card 1 Dragon Collection Konami game) 2 My Darling is a Celebrity RPG Voltage 3 Three Kingdoms RPG Tecmo Koei 4 My lover is in the Special Police RPG Voltage Simulation / 5 Fashion Coordination Mania Sumzap avatar 6 My New Boyfriend RPG Winlight 7 Our Love Affairs in College RPG Style Walker 8 Love Affairs, Handsome Boys College RPG Voltage 9 Princess Love (Hime Koi) RPG Winlight 10 The Legend of Derby King RPG Alt Plus
  • 57. Community  Safety   •  DeNA   –  861  employees…   –  Many  doing  content  monitoring   Pipo-­‐kun   Tokyo  Police  Mascot   –  Monitoring  24/7  since  2006.11   –  “Patrol  Center”  built  in  2008.03   Gree’s  Patrol  Center  
  • 58. Who’s  AcJve  in  Japan?   Ac`ve   Not  Ac`ve   •  Zynga   •  Playdom   •  Playfish  /  EA   •  Kabam   •  CrowdStar   •  Digital  Chocolate   •  RockYou   Happy  Aquarium     •  And  also   –  Rekoo   –  Rakoo   –  Five  Minutes  
  • 59. Zynga  in  Japan   SosBank  CEO  Masayoshi  Son  (Les),   Zynga  Japan  CEO  Robert  Goldberg  (Middle)   Mixi  CEO  Kenji  Kasahara  (Right)    
  • 60. Have  you  heard  of…?  
  • 61. CyberAgent   •  History   –  Started  as  ad  network   –  Branched  into  blogs  (10M  users),  virtual  world  &   social  games   –  1,900  employees   •  Sales  2009      $1.1  billion   –  Profit  2009      $55  million   •  Sales  2010  (E)      $1.1  billion   –  Profit  2010  (E)    $98  million  
  • 62.              |  Social  Games   •  DeNA    10  Jtles           •  Gree    3  Jtles       •  Mixi    8  Jtles       •  Facebook  7  Jtles      
  • 63.              |      Social  Games   •  $13M  in  4Q2010   –  Run-­‐rate  2011  >  $50M  (  >  ngmoco  ?)  
  • 64.      |  2D  Virtual  World  
  • 65.      |  2D  Virtual  World   •  PromoJon   –  Leveraging  Ameba’s  blog  plaworm   –  TV  ads   •  Paying  Users   –  80%  are  20  to  40  y.o.   –  70%  female   •  Payment   –  68%  Mobile,  20%  Webmoney,  12%  Credit  Card  
  • 66.                                |  Revenue  split   •  Sales  2Q2010    $10  million  
  • 67.                              |  Subs  &  ARPU   4.3  million  users  (2010.06)   monthly  ARPU  =  $15  
  • 68.                              |  Fishing  Game  
  • 69. Facebook  Making  Inroads   •  Facebook  in  Japan   –  Growing  (2M)   –  Mobile  JP  version   –  Real-­‐Name   •  Why?   –  GDP   –  Online  adverJsing   –  Virtual  goods   KDDI’s  Summer  Line-­‐Up   –  Mobile!  
  • 70. Foreign  Players  in  Japan   •  Zynga   –  Acquired  local  company  Unoh   –  JV  with  Yahoo!  Japan  (#1  portal)  for  games   •  Chinese  social  games  doing  well   –  Rekoo,  Rakoo,  Elex    …  but  for  how  long?   •  Online  games  growing  too   –  Perfect  World  (China)  acquired  local  licensee  
  • 71. Summary:  Japan   •  3  social  plaworms  (+  Facebook)   •  Walled  gardens   •  Mostly  mobile  ($2  bln)  
  • 73. Social  Games  Growing  But…   •  Fragmented  market   –  4  compeJng  social  networks   –  Facebook  sJll  blocked   •  SNS  revenue  not  great  (esp.  for  third  parJes)   –  Low  adver`sing   –  Plaworms  develop  games  in-­‐house   –  Rev  share  variable  &  osen  unajrac`ve  
  • 74. …Online  Games  SJll  Dominate   •  Online  games  biggest  money  maker   –  $900M  in  2Q2010   –  Tencent  (20%),  Shanda  (20%),  Netease  (13%)   •  Social  networks  channel  users  to  MMOs   •  China  =  30%  of  global  online  games  market   $4  billion  in  2010   Source:  iResearch,  Lazard  Capital  Markets  
  • 75. Answer   •  CEO  of  Tencent!   •  #3  Internet  company  in   the  world   Ma  Huateng  (Pony),  CEO  
  • 76.
  • 77. QQ  IM  &  QZone  
  • 78. Digital  Goods?   •  Iden`ty  related   •  Game  related   •  Music  related   •  And  more…  
  • 79. Tencent  Bigger  Than  Ever?   •  Sales  2010  (E)    $2.8  billion   –  Sales  1H2010    $1.3  billion   –  Profit  2010  (E)  $1  billion   Internet  penetraJon  sJll  only  30%!  
  • 80. RenRen   •  Claims  to  be  #1  SNS  in  China   •  More  open  than  others   •  Tencent  announced  it  would  open  too  
  • 81. PHOTO:  MOBILE  PHONE,  BEIJING,  APRIL  2010   ©  Benjamin  Joffe  /  Plus  Eight  Star  Ltd.  
  • 82. Hardware  Innova`on:  “Shanzhai”  ( )   PHOTO:  MOBILE  PHONE,  BEIJING,  APRIL  2010   ©  Benjamin  Joffe  /  Plus  Eight  Star  Ltd.  
  • 83. PHOTO:  MOBILE  PHONE,  BEIJING,  APRIL  2010   ©  Benjamin  Joffe  /  Plus  Eight  Star  Ltd.  
  • 85. Foreign  Players  in  China?   •  Offices   –  Zynga   –  Playfish   –  Kabam   –  Cmune   •  Games   –  Not  launched  locally  
  • 86. Summary:  China   •  4  social  plaworms  (-­‐  Facebook)   •  Self-­‐serving  plaworms   •  Leader  in  MMOs  
  • 87. Globaliza`on   Durian  Strudel  (Singapore)  
  • 88. Ideas,  Talent  &  Markets   •  Ideas    First  farm  game  =  made  in  China!   •  Dev.    Zynga  (JP,  CN)        Playfish  (CN)        Kabam  (CN)   •  Market    Facebook  (JP,  KR,  SG,  SEA)        Zynga  (JV  with  Sosbank  for  JP)        Rockyou  (JP),  Others?  
  • 89. Nexon   •  Ndoor      M&A    2010.05  Korea   •  GameHi      M&A    2010.05    Korea   •  BoomBang    Invest.  2010.10  Spain   •  Disney  offering  $6  billion?  (rumor)   •  EA’s  market  cap  is  $5.8  billion…  (2010.10)   Source:  +8*,  Nexon  
  • 90. DeNA   •  ngmoco:)  M&A    USA   •  Astro  Ape  Invest.  USA   •  Aurora  Feint  Invest.  USA   •  GameView  M&A    USA   •  Icebreak    M&A      USA   •  TX.com.cn  M&A      China   •  Social  Gaming  Fund  of  $27.5  million  
  • 91. Tencent   •  Riot  Games  M&A    2011.01  USA   •  Sanook    Invest.  2010.08  Thailand   •  Comsenz  M&A    2010.08  China   •  Shenzhen  DN  M&A    2010.04  China   •  DST    Invest.  2010.04  Russia   •  Outspark  Invest.  2008.01  USA  
  • 92. Other  Chinese  Companies   •  Emerging  markets,  Japan,  US   •  Rekoo  &  Yicha  doing  great  with  social  games   •  Shanda  buys  Mochi  Media  (2010.01,  $80M)  
  • 93. China  +  Russia  +  South  Africa   $18B   $3B   $35B   10%   Source:  +8*,  October  2010  
  • 94. DST  |  Digital  Sky  Technologies   •  Invested  $180M  in  Zynga   •  Invested  ~$350M  in  Facebook  (~10%)   •  Invested  $135M  in  Groupon   •  Acquired  ICQ                  for  $188M   •  Mail.ru  (portal),  Astrum  (games)   –  70%  of  all  PV  in  the  Russian  speaking  Internet  
  • 97. Conclusions   •  Social  games  =  growing  fast   •  Online  games  sJll  >  Social  games  (except  Japan)   •  Massive  ads  (TV,  billboards,  etc.)  if  ROI  is  good!   •  Media  proper`es  entering  social  (portals,  blogs)   •  SNS  can  channel  users  to  MMOs  with  bever  ROI   •  Mobile  great  in  emerging  &  advanced  markets  
  • 98. Conclusions   •  CJK  companies  expanding  globally   •  TransiJon  to  digital  goods  is  a  `dal  wave   •  Epiphanies  in  the  West  like  Korea  10  years  ago  
  • 99. Digital  Goods  in  2010   Asia:  $10  Billion   USA:  $2  Billion   Source:  +8*,  2011  
  • 100. Market  PotenJal?   •  From  analog  to  digital   –  Global  video  game  market  >$40  billion   –  In  Korea  >50%  of  ALL  GAMES  =  online  games   •  PotenJal  =  all  games  in  the  world   –  Global  game  market  $120  billion   –  With  digital  goods  dominant  model?  
  • 101. From  Asia  to  the  World   Durian  Strudel  (Singapore)  
  • 102. Facebook’s  First  FPS:  UberStrike   Thursday  2:30pm  Hall  E  |  www.facebook.com/uberstrike    
  • 103. Asia  is  part  of  your  world  too!   What  we  do   –  Best  pracJces  from  Asia   –  Digital  Research  &  Strategy   References   +81  |  Japan   +82  |  Korea   +86  |  China   Telecom  &  Internet   +  Added  Value   Contacts   *  High  quality   –  benjamin@plus8star.com   –  @benjaminjoffe   –  www.slideshare.net/plus8star