1. Madrid, 2009
,
When Are Games Good for Learning and Teaching?
Examples and Explorations
Pilar Lacasa. University of Alcalá. Spain
AERA 2010. SIG‐Media, Culture, and Curriculum
Denver, Sat, May 1
2. Elisabeth R. Hayes et al
Children as
designers
Elizabeth M.
Robert J. Torres
King et al.
i l
People Tools
Girls? What games?
Karla Hamlen Kylie A. Peppler
et al.
4. • Games as
• Designed objects
• Cultural & Social
r.com/
significance
ill Crocke www.willcrocker
• Related to cognitive,
attitudinal, &
performances outcomes
• Theoretical models:
h ti l d l
• Different levels of
activity in the face of
er
the game
th
Questions:
apher: Wi
• Same theoretical models
for all the games?
Photogra
• What about context? For
example, augmented
reality, online gaming
reality online gaming
An Expanded Conception of Game Media Literacy
6. • MMOs are important “Third • Questions
places” for informal • Games literacies, much
learning.
g more than problem
• Games are both solving, looking for
technologies and information? NOT JUST
communities of practice COGNITION?
• The case of Dumptruck:
he founds school to be • For example: What about
“extremely boring”
extremely boring MMOs & civic
MMO & i i engagement?t?
• Games & cognitive
habilities
After‐School Online Program for Adolescent Boys Leveraging
Online Games for Literacy
7. Madrid 2009
d,
The Gender Gap In Technology:
Re‐examining Gender Differences in Video Game Play
12. • Gamestar Mechanic • Questions
• Game design community
g y • Children & Young People
space for multiple as Designers
players • How to support the
• Instantiating a learning teachers?
domain mediated by a • How to combine with
video game designed may other tools?
serve to facilitate the
development of systems
thinking skills.
Learning Complexity in Situ: Urban Middle Schoolers Show Understanding of
Systems Thinking as a Result of Playing and Designing Games Within an Immersive
Online Platform Called Gamestar Mechanic
13. s/154/
ttp://www.davidzwirner.com/exhibitions
January 13, 2008. The New York Times
e
ht
The Ritual of Chess, a Decoder of Life.
DOROTHY SPEARS
“This is a text about the world …”
14. Thanks!
Th k !
p.lacasa@uah.es
http://uah‐gipi.org/index.php