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#medellinux
How to become a great mobile UX designer.
About me
Information Architect → User Experience → Product.
Belgium → London → New York → Medellin.

http://petervandijck.com
http://craftinc.co
petervandijck@gmail.com
User Experience
User Experience
technology
creatives
:)

that other guy
Mobile
Computer unit sales

smartphones

600M

PC
Tablet
0M

2000 2001 2002

2009

2010

2011

2012
How to be a great mobile UX
designer.
1. Do Mobile.
1. Do UX.
2. Be great.
1. Mobile
A. Use a phone (*).
B. Use apps.
C. Study UX guidelines.

(*) that matters.
(with apologies)
Winners:
1.
2.
3.
4.

Apple
Android
(Windows Phone)
BlackBerry

The iPhone business by itself is bigger than Microsoft. Amazon. McDonalds.
Coca Cola. Nike. Boeing. And it’s growing fast.
UX Guidelines
Study iOS and Android UX Guidelines.
●
●
●
●
●
●
●
●
●
●
●
●

Why does Apple recommend using System Fonts?
Why do they recommend against showing the logo throughout the app?
In iOS7, how do users know borderless buttons are buttons at all?
When should you use system reminders?
What kind of transitions are available?
How does the user refresh a screen?
What are the types of keyboards available?
What standard UI elements are available?
What pixel sizes do icons need to be?
What’s the best way to design for different screen sizes in Android?
What’s Ice Cream Sandwich?
When should you use a double-tap?
2. Do UX Design
“Design is how it works.”
Easy test: What problems is this
design solving for its audience?
Solving
Weather change throughout
day.
Switch days.
Overview week.
Quick glance now.
Critique
Lot of numbers - not always
clear what they do.
Horizontal scroll not
discoverable.
Today’s detail screen not
discoverable.
Mobile first
Mobile = remove stuff. Mobile first = focus first.
Easy test: do you sketch ideas in mobile?
3. Be Great
Easy test: do you have at least 1 mobile UX
design in your portfolio that you are proud of?
Where do I start?
1.
2.
3.
4.
5.

Critique a specific feature on a popular
app.
Redesign a popular app.
Update a popular app from iOS6 to
iOS7.
Design an app from scratch.
Offer to design someone’s app for
free.
Thank You.
Contact me with questions or if you need help
with anything.
http://petervandijck.com
http://craftinc.co
petervandijck@gmail.com
UX Bootcamp
●
●
●
●
●
●

Inspired by SanFran dev bootcamps.
Small group: select 8-14 people from applicants.
2 months, intense learning - 5 days/week, 9 hours/day.
Local and international guest teachers, from different disciplines.
Success = great skills & great portfolio. Jobs.
Million questions: Free? How long? Where? Money? Is this even possible?

http://UXbootcamp.co

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Introduction to mobile user experience

  • 1. #medellinux How to become a great mobile UX designer.
  • 2. About me Information Architect → User Experience → Product. Belgium → London → New York → Medellin. http://petervandijck.com http://craftinc.co petervandijck@gmail.com
  • 6. How to be a great mobile UX designer. 1. Do Mobile. 1. Do UX. 2. Be great.
  • 7. 1. Mobile A. Use a phone (*). B. Use apps. C. Study UX guidelines. (*) that matters.
  • 8. (with apologies) Winners: 1. 2. 3. 4. Apple Android (Windows Phone) BlackBerry The iPhone business by itself is bigger than Microsoft. Amazon. McDonalds. Coca Cola. Nike. Boeing. And it’s growing fast.
  • 9. UX Guidelines Study iOS and Android UX Guidelines. ● ● ● ● ● ● ● ● ● ● ● ● Why does Apple recommend using System Fonts? Why do they recommend against showing the logo throughout the app? In iOS7, how do users know borderless buttons are buttons at all? When should you use system reminders? What kind of transitions are available? How does the user refresh a screen? What are the types of keyboards available? What standard UI elements are available? What pixel sizes do icons need to be? What’s the best way to design for different screen sizes in Android? What’s Ice Cream Sandwich? When should you use a double-tap?
  • 10. 2. Do UX Design “Design is how it works.” Easy test: What problems is this design solving for its audience?
  • 11. Solving Weather change throughout day. Switch days. Overview week. Quick glance now.
  • 12. Critique Lot of numbers - not always clear what they do. Horizontal scroll not discoverable. Today’s detail screen not discoverable.
  • 13. Mobile first Mobile = remove stuff. Mobile first = focus first. Easy test: do you sketch ideas in mobile?
  • 14. 3. Be Great Easy test: do you have at least 1 mobile UX design in your portfolio that you are proud of?
  • 15. Where do I start? 1. 2. 3. 4. 5. Critique a specific feature on a popular app. Redesign a popular app. Update a popular app from iOS6 to iOS7. Design an app from scratch. Offer to design someone’s app for free.
  • 16. Thank You. Contact me with questions or if you need help with anything. http://petervandijck.com http://craftinc.co petervandijck@gmail.com
  • 17. UX Bootcamp ● ● ● ● ● ● Inspired by SanFran dev bootcamps. Small group: select 8-14 people from applicants. 2 months, intense learning - 5 days/week, 9 hours/day. Local and international guest teachers, from different disciplines. Success = great skills & great portfolio. Jobs. Million questions: Free? How long? Where? Money? Is this even possible? http://UXbootcamp.co