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TANGIBLE 3D TABLETOPS:
COMBINING TANGIBLE TABLETOP INTERACTION WITH 3D PROJECTION

Peter Dalsgaard & Kim Halskov
Center for Advanced Visualisation and Interaction (CAVI)
Participatory Information Technology Centre (PIT)
Aarhus University
Related work

         The setup
AGENDA
         Basic principles

         Design considerations

         Next steps
RELATED WORK: TANGIBLE TABLETOPS, E.G. REACTABLE
Bencina, R., Kaltenbrunner, M. and Jordà, S. 2005. Improved Topological Fiducial Tracking in the reacTIVision System
RELATED WORK: 3D PROJECTION ON PHYSICAL OBJECTS
Dalsgaard, P. and Halskov, K. 2011. 3D Projection on Physical Objects: Design Insights from Five Real Life Cases
Buxton, W. 1997. Living in Augmented Reality: Ubiquitous Media and Reactive
               Environments. Video Mediated Communication, K. Finn, A. Sellen and S. Wilber (Eds.).
               Erlbaum, Hillsdale, NJ, USA, 363-384.

               Merrill, D., Kalanithi, J. and Maes, P. 2007. Siftables: towards sensor network user
               interfaces. Proc. of TEI 2007, ACM Press, 75-78.
     FURTHER
RELATED WORK   Patten, J., Ishii, H., Hines, J. and Pangaro, G. 2001. Sensetable: A wireless object
               tracking platform for tangible user interfaces. CHI ‘01: Proc. SIGCHI Conference on
               Human Factors in Computing Systems. , 253-260.

               Hancock, M. Nacenta, M., Gutwin, C., and Carpendale, S. 2009. The effects of
               changing projection geometry on the interpretation of 3D orientation on
               tabletops. Proc. Of ITS '09, ACM Press, 157-164. 

               Marquardt, N., Jota, R., Greenberg, S., and Jorge, J.A. 2011.The Continuous Interaction
               Space: Interaction Techniques Unifying Touch and Gesture on and above a Digital
               Surface. Proc. Interact 2011, 461-476.

               Williams, C., Yang, X. D., Partridge, G., Millar-Usiskin, J., Major, A. and Irani, P. 2011.
               TZee: exploiting the lighting properties of multi-touch tabletops for tangible 3d
               interactions. Proc. of CHI '11. ACM Press 1363-1372.

               Baudisch, P. Becker, T. and Frederik Rudeck. 2010. Lumino: tangible building blocks
               based on glass fiber bundles. Proc. of SIGGRAPH '10, ACM Press.

               Spindler, M., Martsch, M. & Dachselt, R. 2012. Going beyond the surface: studying
               multi-layer interaction above the tabletop. CHI 2012. ACM, New York, NY, USA,
               1277-1286. 
THE SETUP
BASIC PRINCIPLES:
      COMBINING
   TANGIBLES AND
TABLETOP SURFACE




                     Projection on 3D object      Projection on 3D object
                       that matches surface     that stands out from surface




                     Projection on flat object     Projection on flat object
                       that matches surface     that stands out from surface
COMBINING 2D AND 3D CONTENT ON TANGIBLES AND TABLETOP
TECHNICAL ISSUES




    RESOLUTION     OCCLUSION   LAG
1. How to combine and connect content and functions of
                 tangibles and tabletop surface
        DESIGN
CONSIDERATIONS
                 2. How to develop dynamic content on tangibles that are
                 simultaneously displays and input devices


                 3. How to take advantage of visual effects and the
                 combination of 2D and 3D on tangibles and tabletop
                 surface
1. COMBINING AND CONNECTING CONTENT AND FUNCTIONS OF TANGIBLES AND
TABLETOP SURFACE
2. DYNAMIC CONTENT ON TANGIBLES THAT ARE BOTH DISPLAYS AND INPUT DEVICES
3. VISUAL EFFECTS AND THE COMBINATION OF 2D AND 3D ON TANGIBLES AND TABLETOP
Finding good use cases in order to learn if and how this
                   interface is particularly suited for certain situations
      NEXT STEPS   Higher resolution (table and tangibles) and more projectors

                   Exploring more complex and dynamic content on tangibles

                   Exploring more complex and dynamic content on tabletop

                   Developing a typology of interface components and
                   principles




Amorphous shapes   Augmented tabletop    Symbiotic interfaces   Augmented tangibles
Tangible 3D Tabletops combine 3D projection and tangible
                        tabletops
          SUMMARY:
TANGIBLE 3D TABLETOPS
                        A new form of interface in which 2D and 3D content can
                        be combined and connected in various ways

                        Tangibles can serve as simultaneous input and output
                        devices

                        Existing visual effects can be employed in new ways, and
                        new effects can be developed for this particular medium

                        We are just beginning to explore the potentials and
                        challenges of this type of interface
QUESTIONS?
TANGIBLE 3D TABLETOPS:
COMBINING TANGIBLE TABLETOP INTERACTION WITH 3D PROJECTION

Peter Dalsgaard (dalsgaard@cavi.dk) & Kim Halskov (halskov@cavi.dk)
Center for Advanced Visualisation and Interaction (CAVI)
Participatory Information Technology Centre (PIT)
Aarhus University

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Tangible 3D Tabletops

  • 1. TANGIBLE 3D TABLETOPS: COMBINING TANGIBLE TABLETOP INTERACTION WITH 3D PROJECTION Peter Dalsgaard & Kim Halskov Center for Advanced Visualisation and Interaction (CAVI) Participatory Information Technology Centre (PIT) Aarhus University
  • 2. Related work The setup AGENDA Basic principles Design considerations Next steps
  • 3. RELATED WORK: TANGIBLE TABLETOPS, E.G. REACTABLE Bencina, R., Kaltenbrunner, M. and Jordà, S. 2005. Improved Topological Fiducial Tracking in the reacTIVision System
  • 4. RELATED WORK: 3D PROJECTION ON PHYSICAL OBJECTS Dalsgaard, P. and Halskov, K. 2011. 3D Projection on Physical Objects: Design Insights from Five Real Life Cases
  • 5. Buxton, W. 1997. Living in Augmented Reality: Ubiquitous Media and Reactive Environments. Video Mediated Communication, K. Finn, A. Sellen and S. Wilber (Eds.). Erlbaum, Hillsdale, NJ, USA, 363-384. Merrill, D., Kalanithi, J. and Maes, P. 2007. Siftables: towards sensor network user interfaces. Proc. of TEI 2007, ACM Press, 75-78. FURTHER RELATED WORK Patten, J., Ishii, H., Hines, J. and Pangaro, G. 2001. Sensetable: A wireless object tracking platform for tangible user interfaces. CHI ‘01: Proc. SIGCHI Conference on Human Factors in Computing Systems. , 253-260. Hancock, M. Nacenta, M., Gutwin, C., and Carpendale, S. 2009. The effects of changing projection geometry on the interpretation of 3D orientation on tabletops. Proc. Of ITS '09, ACM Press, 157-164.  Marquardt, N., Jota, R., Greenberg, S., and Jorge, J.A. 2011.The Continuous Interaction Space: Interaction Techniques Unifying Touch and Gesture on and above a Digital Surface. Proc. Interact 2011, 461-476. Williams, C., Yang, X. D., Partridge, G., Millar-Usiskin, J., Major, A. and Irani, P. 2011. TZee: exploiting the lighting properties of multi-touch tabletops for tangible 3d interactions. Proc. of CHI '11. ACM Press 1363-1372. Baudisch, P. Becker, T. and Frederik Rudeck. 2010. Lumino: tangible building blocks based on glass fiber bundles. Proc. of SIGGRAPH '10, ACM Press. Spindler, M., Martsch, M. & Dachselt, R. 2012. Going beyond the surface: studying multi-layer interaction above the tabletop. CHI 2012. ACM, New York, NY, USA, 1277-1286. 
  • 7.
  • 8.
  • 9. BASIC PRINCIPLES: COMBINING TANGIBLES AND TABLETOP SURFACE Projection on 3D object Projection on 3D object that matches surface that stands out from surface Projection on flat object Projection on flat object that matches surface that stands out from surface
  • 10. COMBINING 2D AND 3D CONTENT ON TANGIBLES AND TABLETOP
  • 11. TECHNICAL ISSUES RESOLUTION OCCLUSION LAG
  • 12. 1. How to combine and connect content and functions of tangibles and tabletop surface DESIGN CONSIDERATIONS 2. How to develop dynamic content on tangibles that are simultaneously displays and input devices 3. How to take advantage of visual effects and the combination of 2D and 3D on tangibles and tabletop surface
  • 13. 1. COMBINING AND CONNECTING CONTENT AND FUNCTIONS OF TANGIBLES AND TABLETOP SURFACE
  • 14. 2. DYNAMIC CONTENT ON TANGIBLES THAT ARE BOTH DISPLAYS AND INPUT DEVICES 3. VISUAL EFFECTS AND THE COMBINATION OF 2D AND 3D ON TANGIBLES AND TABLETOP
  • 15. Finding good use cases in order to learn if and how this interface is particularly suited for certain situations NEXT STEPS Higher resolution (table and tangibles) and more projectors Exploring more complex and dynamic content on tangibles Exploring more complex and dynamic content on tabletop Developing a typology of interface components and principles Amorphous shapes Augmented tabletop Symbiotic interfaces Augmented tangibles
  • 16. Tangible 3D Tabletops combine 3D projection and tangible tabletops SUMMARY: TANGIBLE 3D TABLETOPS A new form of interface in which 2D and 3D content can be combined and connected in various ways Tangibles can serve as simultaneous input and output devices Existing visual effects can be employed in new ways, and new effects can be developed for this particular medium We are just beginning to explore the potentials and challenges of this type of interface
  • 17. QUESTIONS? TANGIBLE 3D TABLETOPS: COMBINING TANGIBLE TABLETOP INTERACTION WITH 3D PROJECTION Peter Dalsgaard (dalsgaard@cavi.dk) & Kim Halskov (halskov@cavi.dk) Center for Advanced Visualisation and Interaction (CAVI) Participatory Information Technology Centre (PIT) Aarhus University