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Intervention and Interactive Environments
      Designing Engaging Mixed Reality Environments
             Peter Dalsgaard, University of Aarhus
Agenda

My project   Theory                                Examples

             Socio-cultural perspectives           Large-scale installations

             Interventions and ethnomethodology    Explorative environments

             Appropriation and adaptative design   Audioscapes and narratives
Affiliations            Faculty of Arts and Humanities:      Center for Advanced
University of Aarhus   Information and Media Studies     Visualization and Interaction
CAVI
Center for Advanced Visualization and Interaction
Designing Engaging Mixed Reality Environments


           What makes for engaging experiences?
  How can designers create engaging interactive environments?



       Framework for understanding situated engagement
            Design sensitivities and considerations
                      Design exemplars
Social                  Temporal




Technical                                  Spatial




                     Experiential
A socio-cultural approach

Social, cultural and experiential aspects of interactive systems

Qualitative approaches and rich, contextual understandings

Embodied experience - continuous and singular

Socio-technical networks, actors, and hybrids

Aesthetics as an ecological property

Engagement in practice
Homographies
Rafael Lozano-Hemmer
Homographies
Rafael Lozano-Hemmer
Homographies
Singular experience and ongoing sense-making

Sparks reflection on unique situation

Connects with continuous experience of society

Embodied, social and cultural
Artefact
 Human                   Human      Artefact
                 Human
        Artefact
                     Artefact         Human
  Human
                    HumanArtefact
Artefact Artefact                         Artefact
                           Artefact       Human
           Human
  Human           Human        Artefact
      Human Artefact
Artefact
 Human                   Human      Artefact
                 Human
        Artefact
                     Artefact         Human
  Human
                    HumanArtefact
Artefact Artefact                         Artefact
                           Artefact       Human
           Human
  Human           Human        Artefact
      Human Artefact
Interventions and Ethnomethodology

The study of people’s methods

How we make sense of the world,
display this to others, and
produce a shared order

Structures of everyday life are hidden to
us because they are mundane

Intervention and breaching experiments
make such ethnomethods visible

Experiments with behavioral patterns
Why ethnomethodology matters

                 Our behaviour crystallizes into
                 products and environments
                 They undergo reciprocal
                 transformations
                 You never design in a vacuum
                 You design into a socio-technical
                 ecology that evolves
Mentors in Adaptive Design
quot;Because of the different rates of change of its components,
         a building is always tearing itself apart.quot;
                        Stewart Brand
Diocletian’s Palace
Adaptation online
“The street finds its own uses for things”
               William Gibson
Body Movies
Relational Architecture
Dual-layered projection
Uncovering imagery and story by shadows
Social interaction necessary
Body Movies
Rafael Lozano-Hemmer
Body Movies
Rafael Lozano-Hemmer
“Designing for hackability means allowing and encouraging
people to make technologies be what they want them to be ...”
                         Anne Galloway
Reconfigurable House
                                         Usman Haque
“The Reconfigurable House is an environment constructed from thousands of low tech components
  that can be quot;reconfiguredquot; by its occupants. Any sensor/actuator can be connected to any other
  sensor/actuator - it is the occupants of the house who determine the systems that run inside it.”
Further examples
Sky Ear
Usman Haque
River Glow
Soo-in Yang and David Benjamin
Chroma Streams - Tide and Traffic
          Leni Schwendinger
Laser Tag
Graffiti Research Lab
Laser Tag
Graffiti Research Lab
Size




       Complexity
Artefact
 Human                   Human      Artefact
                 Human
        Artefact
                     Artefact         Human
  Human
                    HumanArtefact
Artefact Artefact                         Artefact
                           Artefact       Human
           Human
  Human           Human        Artefact
      Human Artefact
Museum of Modern Art, Warsaw
Museum of Modern Art, Warsaw
Interaction Design on and in Huge Structures
Chromastone
Chromastone
Urban Screens
Story surfers, wisdom wells and hydroscopes
Wisdom Wells
Wisdom Wells
The Danish Electricity Museum
The Danish Electricity Museum
Audio walks
  Janet Cardiff
Audio walks
  Janet Cardiff
Ec(h)o
Museum soundscapes with tangible interface
SUOMENLINNA
                   SILENCE AND WHISPERS
EXPLORABLE SPATIAL NARRATIVES AT SUOMENLINNA




                           DALSGAARD@CAVI.DK
SUOMENLINNA
                   SILENCE AND WHISPERS
EXPLORABLE SPATIAL NARRATIVES AT SUOMENLINNA




                           DALSGAARD@CAVI.DK
ENGAGEMENT AND
   EXPLORATION


INQUISITIVE
   INTERACTION


PARTICIPATION AND CO-
   CONSTRUCTION


APPROPRIATION AND
     SENSE-MAKING




                        DALSGAARD@CAVI.DK
DALSGAARD@CAVI.DK
p erie nces
            allatio n Ex
  losed Inst
C                vs          ation
                   App ropri
      en-en  ded
   Op
                                     DALSGAARD@CAVI.DK
Social                  Temporal




Technological                                  Spatial




                         Experiential
Social                     Temporal
               Values                       Unfolding
               History                      Narratives
        Relationships                       Sense-making


                         Design Sensitivities
Technological                                      Spatial
   Impression                                         Milieu
  Expression                                          Framing
  Transaction                                         Movement


                            Experiential
                              Situated
                              Singular
                             Continuous
Want to know more?




www.digitalexperience.dk           www.peterwrites.dk
Thank you for listening
                peter@peterwrites.dk

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Intervention In Interactive Environments