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Sample – For the full report, contact research@pearlresearch.com




                     The Phoenix Generation:
               Pearl Research’s China Young Consumers




                                                                   1
Table of Contents
                                                                             Parents Play a Larger Role in Providing Income                   29
About the China Youth Project                                 4              Brand Consciousness is High among Chinese Youth                  30
                                                                             Häagen Dazs in China: A Success Story of Brand Building          31
Methodology                                                  6               Attitudes Toward Counterfeit Products Evolving for Upper‐        32
      City Spotlight: Beijing and Nanjing                    9               middle Class
      First Tier Versus Second Tier Cities                  10               Increased Credit Card Usage and Online Purchasing                33
                                                                             Conclusion and Recommendations                                   34
Key Highlights                                              11
        Defining the Phoenix Generation                     12 Online Gaming                                                                  35
        Income and Spending                                 13         Computer Gaming: Top Leisure Activity                                  36
        Internet and Chatting                               14         51% of Internet Users in China are under 25                            37
        Youth Culture                                       15        Years Old
        Unique Characteristics of Chinese Society           16         Highly Concentrated Publishing Market with Emerging                    38
        Chinese Youths are Receptive to International       17        Companies
       Influences                                                      Top Online Games Exceed 1.5m Peak Concurrent Users                     39
        The me‐we duality                                   18         Word‐of‐Mouth an Important Source of Information                       40
        Wealthy Youth and Parents are Influences            19         Meeting Friends Online Through Online Games                            41
        The Hot List: Cited by Our Interviews               20         Joining a Clan is Popular for MMORPG Gamers                            42
        Upcoming Trends                                     21         Gamers Wary of Scams                                                   43
        Importance of Connecting with the New Chinese       22         Game Related Cheating and Frauds are Rampant                           44
       Consumer                                                        Interest for Domestically Produced Titles are on the Rise              45
                                                                       International Games are Considered More Sophisticated                  46
Demographics and Income levels                              23         Domestic Produced Games Have Lower PC Specs                            47
      Executive Summary                                     24         Domestic Produced Games Have an Operational Advantage                  48
      Different Income Levels                               25         Female Gamers and Avatars                                              49
      Little Emperors and Princesses                        27         “Cute” Female gamers                                                   50
      Growing Urban Disposable Income                       28         Internet Cafe an Integral Part of Gaming Culture                       51
                                                                       Game Operators Market Directly to Internet Cafe Patrons                52



                                             Sample. Contact Pearl Research for more information or to purchase this study

                                                 Email mail@pearlresearch.com or call 415-738-7660 for further info                       2
Table of Contents
Online Chatting                                                         53        This is What I Buy: Spending Diary            92
        More than 370+ Million IM Users in China                        54                  Names have
                                                                                           Zhu Feng                             93
        Chatting about Chatting                                         55                   been hidden
                                                                                           Gao Rong                             96
        Seeing is Believing: Growth of Voice and Visual Chatting        57
        Popularity of QQ and Potential Growth in Less‐Developed         58        Conclusions                                   99
       Regions                                                                    About Pearl Research                         101
        Chatting Enables Meeting Friends and Dating                     59

A Need for Speed: The Growth of Racing in China                         61
       A Growing Car Culture                                            62
       How Fast, How Furious? Drag Racing in Beijing                    64
       Car Racing Slang                                                 66
       Summary                                                          68

Yo Mama! Chinese Urban Slang                                            69

The New Leifeng: Modern Heroes in China                                 72
       I Admire…                                                        74
       The Me Generation                                                75
       More Quotes about Modern Heroes in China                         76

In Their Own Words: Select Profiles of Chinese Youth                    77
         Liu Xuan: Dance Like No One is Watching                        78
         Hu Weifeng: Life is Short so Enjoy!
   Names have                                                           81
   been hidden Play hard, No Regrets!
         Liu Yi:                                                        84
         Lin Ya: Music Makes Me Feel Alive                              87
         Xu Junyi: I Like Designer Goods                                90




                                             Sample. Contact Pearl Research for more information or to purchase this study

                                                 Email mail@pearlresearch.com or call 415-738-7660 for further info                       3
Table of Contents
Introduction to the China Youth Project                          Online Survey
4    About the China Youth Project                               41 Highlights from Our Online Survey
5    We First Met Zhu Feng                                       42 Methodology
6    Update on  Zhu Feng                                         43 Key Highlights
                                                                 44 Demographics
                                                                 45 Internet Cafes Usage Varies
Popular Websites                                                 46 Income is Below 3,000 RMB
8   Websites to Watch                                            47 Entertainment Spending Varies Significantly
                                                                 48 Reading is the Most Popular Leisure Activity
Basketball in China                                              49 Online Games and Downloads are Top Online 
18 History and Growth of Basketball                                   Activities
20 Chinese Streetball: The Harlem Globetrotters with Chinese     50 Significant Portion of Youth are Dual Gamers
     Characteristics – Part 2                                    51 PCs are Major Gaming Platforms
23 Flair‐Style‐Flash: Why Kobe Bryant Trumps Yao Ming – Part 2   52 High Desktop PC and Cell Phone Penetration
25 Photos From Streetball in Beijing
26 Streetball Terms
28 Going Global: The NBA in China
30 Li Ning Company Limited ‐ Company Profile Snapshot
31 Basketball in China: Conclusion

Chinese Hip‐Hop
32 Chinese Hip‐Hop: “Forget the Message, just listen to the 
     Beats”
37 The Face of Chinese Rap: MC HotDog
39 Changing Government Attitudes Towards Hip‐Hop Fuels Its 
     Growth
40 Chinese Hip‐Hop: Conclusion




                                                                                                               2
Table of Contents

Chuppies and Aspirationalists: Wide Spectrum of Chinese    This is My Life: Interview Excerpts
    Consumers                                              64 Feng Tao: “Just Do It”
54 China’s Population: Shrinking Young Cohort              69 Liang Kun: “Enjoy Your Life and Don’t Be Afraid To 
55 Consumer Segmentation Varies by Income and                    Make Mistakes”
    Psychographic Factors                                  74 Gao Ertan: “You Will Have No Regrets if You Try Your 
56 Rural Consumers                                               Best”
57 The Aspirationalists                                    79 Ye Zisheng: “You Only Have One Chance at Life”
58 The Migrants                                            84 Mao Liwen: “Never Give Up!”
59 The Big Stylers                                         88 Tan Qin: “Because It’s Fashionable”
60 Parasite Singles                                        96 About Pearl Research
61 Baofahu Kids
62 Chuppies




                                                                                                                 3
Sample – For the full report, contact research@pearlresearch.com

                                                                                                          Table of Contents


        Introduction to the Phoenix Generation  4                        Online Games Market: Review of Trends  ‐ 20
        Importance of Connecting with the New Chinese Consumer ‐4        Economic Downturn and its Effects ‐ 21
        Background: Rural Internet Users Up by 13% ‐6                    An Evolving Games Market ‐ 22
        52% of Internet Users in China Under 25 years Old  ‐ 7           Chinese Government Regulates Virtual Currencies ‐ 23
        Top Online Games Exceed 1.8m Peak Concurrent Users‐ 8            Conclusions – Challenges and Opportunities  ‐ 24

        Analysis of Competitive Games Tournaments ‐9
        Government restrictions loosen, allowing large scale‐game        Give Me A Beat: Success of Casual Game Audition ‐25
        tournaments ‐10                                                  Audition’s Appeal: Simple Gameplay and Easy to Learn‐26
                                                                         Selling Virtual Items Sustains Business Model ‐27
        Growth of Organized Gaming Competitions: From the Internet       Audition Lacks a Deep Story or Leveling Up ‐28
        Cafes to National Tourneys‐11                                    Demographics – 29
        Increased Sponsorships, International Marketing Spurs Growth ‐   Audition Conclusion ‐30
        12
        Companies Embrace Sponsorship of Tournaments ‐13
        Chinese Gamers have their Eyes on the International Gaming       This is My Life:  Interview Excerpts  ‐31
        Arena ‐14
                                                                         About Pearl Research ‐41
        Domestic Tournaments make their Mark ‐15
        China is a Popular Stop for Tournaments ‐16
        Gamers’ View on Tournaments ‐17
        The Next Big Trend: Casual Gaming ‐18
        Conclusions: Competitive Game Tournaments ‐19




                                                                                                                                2
About the China Youth Project

About This Study                                                 What is Covered?
Pearl Research’s China Youth Project is a                            Essential facts and statistics including income 
comprehensive and insightful lifestyle study                         levels, shopping and spending patterns on 
on Chinese youths ages 16 to 30.                                     technology and consumer products
                                                                     Opinions on fashion, music and technology 
The study identifies emerging trends,                                and celebrities
attitudinal shifts and what’s hot in games,                          Online behavior and technology adoption and 
Internet, entertainment, technology, fashion,                        usage.
and consumer products.                                               Attitudes toward their future 
                                                                     Trend‐spotting with a focus on trends that 
The report is based on interviews and an                             have a business impact. Most importantly, 
online surveys of Chinese youth. Pearl                               Pearl Research provides insights into the 
Research conducted interviews in first‐ and                          origins and implications of these trends.
second‐tier cities in China, capturing the                           Featured interviews with unique individuals. 
differences in income levels and preferences                         They each have unique stories to tell and can 
across the country.                                                  offer some insight into China’s youth.



The study helps companies understand this 
important demographic and what drives their 
lifestyle choices and spending habits. 

Pearl Research also provides actionable 
strategies on how to effectively connect with 
this group.


Please feel free to contact us for more 
information about our customized research 
and consulting services.



                                        Email mail@pearlresearch.com or call 415-738-7660 for further info              7

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The Phoenix Generation: Pearl Research's Insights into China's Youth Market

  • 1. Sample – For the full report, contact research@pearlresearch.com The Phoenix Generation: Pearl Research’s China Young Consumers 1
  • 2. Table of Contents Parents Play a Larger Role in Providing Income 29 About the China Youth Project 4 Brand Consciousness is High among Chinese Youth 30 Häagen Dazs in China: A Success Story of Brand Building 31 Methodology 6 Attitudes Toward Counterfeit Products Evolving for Upper‐ 32 City Spotlight: Beijing and Nanjing 9 middle Class First Tier Versus Second Tier Cities 10 Increased Credit Card Usage and Online Purchasing 33 Conclusion and Recommendations 34 Key Highlights 11 Defining the Phoenix Generation 12 Online Gaming 35 Income and Spending 13 Computer Gaming: Top Leisure Activity 36 Internet and Chatting 14 51% of Internet Users in China are under 25 37 Youth Culture 15 Years Old Unique Characteristics of Chinese Society 16 Highly Concentrated Publishing Market with Emerging 38 Chinese Youths are Receptive to International 17 Companies Influences Top Online Games Exceed 1.5m Peak Concurrent Users 39 The me‐we duality 18 Word‐of‐Mouth an Important Source of Information 40 Wealthy Youth and Parents are Influences 19 Meeting Friends Online Through Online Games 41 The Hot List: Cited by Our Interviews 20 Joining a Clan is Popular for MMORPG Gamers 42 Upcoming Trends 21 Gamers Wary of Scams 43 Importance of Connecting with the New Chinese 22 Game Related Cheating and Frauds are Rampant 44 Consumer Interest for Domestically Produced Titles are on the Rise 45 International Games are Considered More Sophisticated 46 Demographics and Income levels 23 Domestic Produced Games Have Lower PC Specs 47 Executive Summary 24 Domestic Produced Games Have an Operational Advantage 48 Different Income Levels 25 Female Gamers and Avatars 49 Little Emperors and Princesses 27 “Cute” Female gamers 50 Growing Urban Disposable Income 28 Internet Cafe an Integral Part of Gaming Culture 51 Game Operators Market Directly to Internet Cafe Patrons 52 Sample. Contact Pearl Research for more information or to purchase this study Email mail@pearlresearch.com or call 415-738-7660 for further info 2
  • 3. Table of Contents Online Chatting 53 This is What I Buy: Spending Diary 92 More than 370+ Million IM Users in China 54 Names have Zhu Feng 93 Chatting about Chatting 55 been hidden Gao Rong 96 Seeing is Believing: Growth of Voice and Visual Chatting 57 Popularity of QQ and Potential Growth in Less‐Developed 58 Conclusions 99 Regions About Pearl Research 101 Chatting Enables Meeting Friends and Dating 59 A Need for Speed: The Growth of Racing in China 61 A Growing Car Culture 62 How Fast, How Furious? Drag Racing in Beijing 64 Car Racing Slang 66 Summary 68 Yo Mama! Chinese Urban Slang 69 The New Leifeng: Modern Heroes in China 72 I Admire… 74 The Me Generation 75 More Quotes about Modern Heroes in China 76 In Their Own Words: Select Profiles of Chinese Youth 77 Liu Xuan: Dance Like No One is Watching 78 Hu Weifeng: Life is Short so Enjoy! Names have 81 been hidden Play hard, No Regrets! Liu Yi: 84 Lin Ya: Music Makes Me Feel Alive 87 Xu Junyi: I Like Designer Goods 90 Sample. Contact Pearl Research for more information or to purchase this study Email mail@pearlresearch.com or call 415-738-7660 for further info 3
  • 4. Table of Contents Introduction to the China Youth Project Online Survey 4 About the China Youth Project 41 Highlights from Our Online Survey 5 We First Met Zhu Feng 42 Methodology 6 Update on  Zhu Feng 43 Key Highlights 44 Demographics 45 Internet Cafes Usage Varies Popular Websites 46 Income is Below 3,000 RMB 8 Websites to Watch 47 Entertainment Spending Varies Significantly 48 Reading is the Most Popular Leisure Activity Basketball in China 49 Online Games and Downloads are Top Online  18 History and Growth of Basketball Activities 20 Chinese Streetball: The Harlem Globetrotters with Chinese  50 Significant Portion of Youth are Dual Gamers Characteristics – Part 2 51 PCs are Major Gaming Platforms 23 Flair‐Style‐Flash: Why Kobe Bryant Trumps Yao Ming – Part 2 52 High Desktop PC and Cell Phone Penetration 25 Photos From Streetball in Beijing 26 Streetball Terms 28 Going Global: The NBA in China 30 Li Ning Company Limited ‐ Company Profile Snapshot 31 Basketball in China: Conclusion Chinese Hip‐Hop 32 Chinese Hip‐Hop: “Forget the Message, just listen to the  Beats” 37 The Face of Chinese Rap: MC HotDog 39 Changing Government Attitudes Towards Hip‐Hop Fuels Its  Growth 40 Chinese Hip‐Hop: Conclusion 2
  • 5. Table of Contents Chuppies and Aspirationalists: Wide Spectrum of Chinese  This is My Life: Interview Excerpts Consumers 64 Feng Tao: “Just Do It” 54 China’s Population: Shrinking Young Cohort 69 Liang Kun: “Enjoy Your Life and Don’t Be Afraid To  55 Consumer Segmentation Varies by Income and  Make Mistakes” Psychographic Factors 74 Gao Ertan: “You Will Have No Regrets if You Try Your  56 Rural Consumers Best” 57 The Aspirationalists 79 Ye Zisheng: “You Only Have One Chance at Life” 58 The Migrants 84 Mao Liwen: “Never Give Up!” 59 The Big Stylers 88 Tan Qin: “Because It’s Fashionable” 60 Parasite Singles 96 About Pearl Research 61 Baofahu Kids 62 Chuppies 3
  • 6. Sample – For the full report, contact research@pearlresearch.com Table of Contents Introduction to the Phoenix Generation  4 Online Games Market: Review of Trends  ‐ 20 Importance of Connecting with the New Chinese Consumer ‐4 Economic Downturn and its Effects ‐ 21 Background: Rural Internet Users Up by 13% ‐6 An Evolving Games Market ‐ 22 52% of Internet Users in China Under 25 years Old  ‐ 7 Chinese Government Regulates Virtual Currencies ‐ 23 Top Online Games Exceed 1.8m Peak Concurrent Users‐ 8 Conclusions – Challenges and Opportunities  ‐ 24 Analysis of Competitive Games Tournaments ‐9 Government restrictions loosen, allowing large scale‐game  Give Me A Beat: Success of Casual Game Audition ‐25 tournaments ‐10 Audition’s Appeal: Simple Gameplay and Easy to Learn‐26 Selling Virtual Items Sustains Business Model ‐27 Growth of Organized Gaming Competitions: From the Internet  Audition Lacks a Deep Story or Leveling Up ‐28 Cafes to National Tourneys‐11 Demographics – 29 Increased Sponsorships, International Marketing Spurs Growth ‐ Audition Conclusion ‐30 12 Companies Embrace Sponsorship of Tournaments ‐13 Chinese Gamers have their Eyes on the International Gaming  This is My Life:  Interview Excerpts  ‐31 Arena ‐14 About Pearl Research ‐41 Domestic Tournaments make their Mark ‐15 China is a Popular Stop for Tournaments ‐16 Gamers’ View on Tournaments ‐17 The Next Big Trend: Casual Gaming ‐18 Conclusions: Competitive Game Tournaments ‐19 2
  • 7. About the China Youth Project About This Study What is Covered? Pearl Research’s China Youth Project is a  Essential facts and statistics including income  comprehensive and insightful lifestyle study  levels, shopping and spending patterns on  on Chinese youths ages 16 to 30.   technology and consumer products Opinions on fashion, music and technology  The study identifies emerging trends,  and celebrities attitudinal shifts and what’s hot in games,  Online behavior and technology adoption and  Internet, entertainment, technology, fashion,  usage. and consumer products.   Attitudes toward their future  Trend‐spotting with a focus on trends that  The report is based on interviews and an  have a business impact. Most importantly,  online surveys of Chinese youth. Pearl  Pearl Research provides insights into the  Research conducted interviews in first‐ and  origins and implications of these trends. second‐tier cities in China, capturing the  Featured interviews with unique individuals.  differences in income levels and preferences  They each have unique stories to tell and can  across the country.    offer some insight into China’s youth. The study helps companies understand this  important demographic and what drives their  lifestyle choices and spending habits.  Pearl Research also provides actionable  strategies on how to effectively connect with  this group. Please feel free to contact us for more  information about our customized research  and consulting services. Email mail@pearlresearch.com or call 415-738-7660 for further info 7