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Developer Practices for
      Dynamic Languages
     “Unlearning Java/C#”
Dr Paul King, Director
ASERT, Australia
paulk@asert.com.au
Topics
                    Introduction
                    • Design patterns
                    • Refactoring
                    • Polyglot programming
                    • SOLID principles
© ASERT 2006-2010




                    • Other topics
                    • More Info




                                              ESDC 2010 - 2
Introduction …
                    • Developer practices
                      – Well understood and documented for
                        traditional languages like Java, C++ and C#
                      – But dynamic languages like Groovy, Ruby,
                        Python, Boo, JavaScript and others,
                        change the ground rules
© ASERT 2006-2010




                      – Many of the rules and patterns we have
                        been taught must be adapted or adjusted;
                        some no longer apply at all
...Introduction...
                    • What does Immutability mean?
                      – When even constants can be changed
                    • What does encapsulation mean?
                      – When I can peek at internal state or
                        when using languages without state
                    • How can I devise tests
© ASERT 2006-2010




                      at development time?
                      – When my system can change in
                        unknown ways at runtime
                    • How can IDEs help me?
                      – If I no longer spoon feed static-type information to my
                        IDE, what level of support can it give me in terms of
                        code completion and error checking
… Introduction
                    • Traditional developer practice guidelines
                      – Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides
                        (1995). Design Patterns: Elements of Reusable Object-
                        Oriented Software. Addison-Wesley.
                      – Martin Fowler (1999). Refactoring: Improving the Design of
                        Existing Code. Addison-Wesley.
                      – Joshua Bloch (2001). Effective Java Programming
© ASERT 2006-2010




                        Language Guide. Prentice Hall.
                      – Robert C Martin (2002), Agile Software Development,
                        Principles, Patterns, and Practices. Prentice Hall.
                      – Robert C Martin (2006), Agile Principles, Patterns, and
                        Practices in C#. Prentice Hall.
                    • In the dynamic language world, are the
                      guidelines in these books FACT or MYTH?
                    • But first let’s look at what we mean by
                      dynamic languages and dynamic typing
What do I mean by Dynamic Language?
                    • I prefer a flexible
                      definition
                    • One or more of:
                      – Dynamic typing
                         • Greater polymorphism
                      – Metaprogramming
© ASERT 2006-2010




                         • Allow language itself to be dynamically changed
                         • Allow hooks into object lifecycle and method calls
                         • Open classes/monkey patching
                      – Work with code as easily as data
                         • Closures
                         • Higher-order programming
                      – Escape hatches
                         • Hooks for polyglot programming
… Static vs Dynamic Typing …
                    • MYTH or TRUTH?
                     Static typing is just spoon feeding the
                     compiler/IDE. It represents the old-school
                     way of thinking and requires extra work
                     while providing no real value.
© ASERT 2006-2010




                                Static VS Dynamic
Static vs Dynamic Typing …
                    • Static: the type of each variable
                      (or expression) must be known
                      at compile time
© ASERT 2006-2010




                     dynamic advocates: like programming
                     wearing a straight-jacket?
                     Unnecessary complexity
…Static vs Dynamic Typing …
                    • Static Typing Pros
                      – Errors are often detected earlier and with better error
                        messages
                      – Code can sometimes be clearer – you don’t need to infer
                        the types to understand the code – especially when
                        revisiting the code later
© ASERT 2006-2010




                      – Safer because certain kinds of injection hacks don’t apply
                      – Code can be more declarative
                      – Better IDE support: refactoring, editing and other forms
                        of source processing support is often possible
                      – Better optimisations are often possible
                      – Often easier to understand a system from the outside
                        (“self-documenting” statically-typed APIs and interfaces)
                      – With generics support you can start to nail down even
                        complex cases
…Static vs Dynamic Typing …
                    • Dynamic: type information is known only
                     at runtime
© ASERT 2006-2010




                    static advocates: like tightrope walking
                    with no net?
… Static vs Dynamic Typing …
                    • Dynamic Typing Pros
                      – Speed development through duck-typing
                        and less boiler-plate code
                      – Clearer more concise code is easier to
                        read and maintain
                      – Allow more expressiveness through DSLs
© ASERT 2006-2010




                      – You should have comprehensive tests anyway, why not
                        cover off types as part of those tests
                      – Enforced healthy practices:
                         • Static language developers may get a false sense of
                           security and not design/test for runtime issues
                         • Less likely to neglect good documentation and/or good
                           coding conventions on the grounds that your static
                           types make everything “inherently” clear
…Static vs Dynamic Typing …
                    • Strong vs weak typing
                     – Strong: List<Integer> myList
                     – Weak: Object myList
                    • Type safety
                     – How is this provided if at all?
© ASERT 2006-2010




                    • Type inference
                     – Is this supported?
…Static and Dynamic Typing…
© ASERT 2006-2010




             Source: http://www.slideshare.net/pcalcado/one-or-two-things-you-may-not-know-about-typesystems
Correctness?
© ASERT 2006-2010




             Source: http://www.slideshare.net/pcalcado/one-or-two-things-you-may-not-know-about-typesystems
Typing Approaches…

                    interface Duck {
                       def waddle()
                       def quack()
                    }

                    class DuckImpl implements Duck {
© ASERT 2006-2010




                       def waddle() { println "waddle" }
                       def quack() { println "quack" }
                    }

                    class Goose {
                       def waddle() { println "Goose waddle" }
                       def quack() { println "Goose quack" }
                    }
…Typing Approaches…
                    • Inheritance hierarchies
                      – Very clear intent but use sparingly
                    • Interface-oriented design
                      – Use if it adds clarity & your language supports it
                      – If you do use it, stick to fine-grained interfaces
                    • Dynamic interface-oriented design
© ASERT 2006-2010




                                                                              Source: Rick DeNatale
                      – If your language doesn’t support it natively you               © David Friel

                        can use a guard: is_a?, kind_of?, instanceof
                    • Chicken typing
                      – Use a guard: responds_to?, respondsTo
                    • Duck typing
                      – Use when flexibility is important but have appropriate tests in
                        place; e.g. you don’t want to violate the Liskov Substitution
                        Principal[15] by not considering a refused bequest[13].
                         • AKA roll your own type safety
…Typing Approaches
                    • Implicit vs Explicit interfaces
                       – Inheritance too restrictive?
                       – Duck-typing too flexible?                                                       Menu
                                                                                                         set_sides()

                      Shape             <<interface>>          <<interface>>                         Rectangle
                      draw()            Shape                  RegularPolygon                        draw()
                                        draw()                 set_side()                            set_sides()
© ASERT 2006-2010




                     Rectangle                                                                           Square
                     draw()                                                                              draw()
                     set_sides()    Rectangle           Square            EquilateralTriangle            set_side()
                                    draw()              draw()            draw()
                                    set_sides()         set_side()        set_side()

                      Square                                                                              Pistol
                      draw()                                                                              draw()
                      set_sides()
                                             I tend to use Explicit types
                                              for major boundaries and                      EquilateralTriangle
                                                implicit types internally.                  draw()
                                                                                            set_side()

             Adapted from Interface-Oriented Design [2]
… Static vs Dynamic Typing …
                    • MYTH
                     Removing static typing always leads to
                     more concise and readable code.
© ASERT 2006-2010




                         X incorrect
… Static vs Dynamic Typing …
                    • An example    interface Reversible {
                                        def reverse()
                                         }

                                         class ReversibleString implements Reversible {
                                             def reverse() { /* */ }
                                         }

                                         class ReversibleArray implements Reversible {
                                             def reverse() { /* */ }
                                         }
© ASERT 2006-2010




                                         Reversible[] things = [
                                             new ReversibleString(), new ReversibleArray()
                                         ]

                                         for (i in 0..<things.size()) {
                                             things[i].reverse()
                                         }



                     def things   = ["abc", [1, 2 ,3]]
                     def expected = ["cba", [3, 2, 1]]
                     assert things*.reverse() == expected
… Static vs Dynamic Typing ...
                                             interface Reversible {
                    With dynamically             def reverse()
                    typed languages,         }
                    there is no need to      class ReversibleString implements Reversible {
                    explicitly declare the       def reverse() { /* */ }
                                             }
                    types of variables or
                    the “protocols”          class ReversibleArray implements Reversible {
                                                 def reverse() { /* */ }
                    observed by our          }
© ASERT 2006-2010




                    objects:
                     Less code              Reversible[] things = [
                                                 new ReversibleString(), new ReversibleArray()
                     Less declarative       ]
                     Less IDE support       for (i in 0..<things.size()) {
                     More testing               things[i].reverse()
                     Less Robust?           }



                     def things   = ["abc", [1, 2 ,3]]
                     def expected = ["cba", [3, 2, 1]]
                     assert things*.reverse() == expected
… Static vs Dynamic Typing …
                    • MYTH
                     Dynamic typing means the IDE can’t
                     provide support for completion and early
                     syntax error checks.
© ASERT 2006-2010




                         X incorrect
… Static vs Dynamic Typing ...
                    • Consider Groovy in Intellij




                    • And Eclipse
© ASERT 2006-2010




                       Eclipse example: http://contraptionsforprogramming.blogspot.com/
Typing approaches and IDEs…
                    • Class A has a bit of duplication

                               class A {
                                   def helper
                                   def make() {
                                       helper.invoke('create')
                                   }
                                   def get() {
© ASERT 2006-2010




                                       helper.invoke('read')
                                   }
                                   def change() {
                                       helper.invoke('update')
                                   }
                                   def remove() {
                                       helper.invoke('delete')
                                   }
                               }
… Typing approaches and IDEs …
                    • No problems, we can refactor out the dup
                                class B {
                                    def helper
                                    def make() {
                                        invoke('create')
                                    }
                                    def get() {
© ASERT 2006-2010




                                        invoke('read')
                                    }
                                    def change() {
                                        invoke('update')
                                    }
                                    def remove() {
                                        invoke('delete')
                                    }
                                    private invoke(cmd) {
                                        helper.invoke(cmd)
                                    }
                                }
… Typing approaches and IDEs …
                    • But we can do more using a dynamic
                      language by leveraging metaprogramming
                               class C {
                                   def helper
                                   def commands = [
                                       make:   'create',
© ASERT 2006-2010




                                       get:    'read',
                                       change: 'update',
                                       remove: 'delete'
                                   ]
                                   def invokeMethod(String name, ignoredArgs) {
                                       helper.invoke(commands[name])
                                   }
                               }


                    • Which is a whole lot nicer?
                    • At the expense of IDE completion? …                         ...
… Typing approaches and IDEs …


                    class Dumper {
                        def name
                        def invokeMethod(String methodName, args) {
                            println "$name: called $methodName with $args"
                        }
                    }
© ASERT 2006-2010




                    for (x in [A, B, C]) {
                        def o = x.newInstance()
                        o.helper = new Dumper(name: "$x.name's helper")
                        o.make()
                        o.get()
                        o.change()
                        o.remove()
                    }
… Typing approaches and IDEs
                    • … At the expense of IDE completion?
© ASERT 2006-2010




                            But remember:
                        “clearly express intent”
… Static vs Dynamic Typing …
© ASERT 2006-2010




                    • MYTH
                     Static typing means runtime errors are a
                     thing of the past.


                        X incorrect
Source: http://www.slideshare.net/pcalcado/one-or-two-things-you-may-not-know-about-typesystems (phillip calçado)
… Static vs Dynamic Typing ...
                    • Consider Lift (based on Scala)
                         <lift:surround with="default" at="content">
                            <h2>Welcome to your project!</h2>
                            <p><lift:hellWorld.howdy /></p>
                         </lift:surround>                      Result: No error but
                                                                       empty home page
© ASERT 2006-2010




                         <lift:surrond with="default" at="content">
                           <h2>Welcome to your project!</h2>
                           <p><lift:hellWorld.howdy /></p>
                         </lift:surround>




                    Source: http://zef.me/2371/when-scala-dsls-fail
Static and Dynamic Strong Typing
© ASERT 2006-2010




                    Source: http://www.slideshare.net/pcalcado/one-or-two-things-you-may-not-know-about-typesystems
Static vs Dynamic Typing

                                         Static       Dynamic

                      Syntax bugs
                      Optimisation
© ASERT 2006-2010




                    Arithmetic bugs
                    Logic bugs
                                       approx same   approx same
                    Resource bugs
                    Concurrency bugs
                       Power
                       Flexibility
Static vs Dynamic Typing Verdict
                    • MYTH or TRUTH?

                     Static typing is just spoon feeding the
                     compiler. It represents the old-school way
                     of thinking and requires extra work while
                     providing no real value.
© ASERT 2006-2010




                       ...but not a total lie either...

                       ...dynamic languages certainly assist
                       with removing duplication, clutter and
                       boilerplate code...
An open debate
© ASERT 2006-2010




             Source: http://www.slideshare.net/pcalcado/one-or-two-things-you-may-not-know-about-typesystems
Topics
                    • Introduction
                    Design patterns
                    • Refactoring
                    • Polyglot programming
                    • SOLID principles
© ASERT 2006-2010




                    • Other topics
                    • More Info
Language features instead of Patterns
                    • So called "Design Patterns" are merely
                      hacks to overcome the limitations of your
                      language
                      – You call that a
                        language?
© ASERT 2006-2010




                      – This is a language


                    • "Design Patterns" are really anti-patterns
                      you must sometimes put up with because
                      your language is so archaic!
                    • In my superior language, that would be
                      built-in, simply a library, so easy, ...
Language features instead of Patterns
                    • So called "Design Patterns" are merely
                      hacks to overcome the limitations of your
                      language
                      – You call that a
                        language?
© ASERT 2006-2010




                      – This is a language


                    • "Design Patterns" are really anti-patterns
                      you must sometimes put up with because
                      your language is so archaic!
                    • In my superior language, that would be
                      built-in, simply a library, so easy, ...
Adapter Pattern…
                    class RoundPeg {
                      def radius
                      String toString() { "RoundPeg with radius $radius" }
                    }

                    class RoundHole {
                      def radius
                      def pegFits(peg) { peg.radius <= radius }
                      String toString() { "RoundHole with radius $radius" }
                    }
© ASERT 2006-2010




                    def pretty(hole, peg) {
                      if (hole.pegFits(peg)) println "$peg fits in $hole"
                      else println "$peg does not fit in $hole"
                    }

                    def hole = new RoundHole(radius:4.0)
                    (3..6).each { w -> pretty(hole, new RoundPeg(radius:w)) }


                    RoundPeg with radius   3 fits in RoundHole with radius 4.0
                    RoundPeg with radius   4 fits in RoundHole with radius 4.0
                    RoundPeg with radius   5 does not fit in RoundHole with radius 4.0
                    RoundPeg with radius   6 does not fit in RoundHole with radius 4.0
…Adapter Pattern…
                    class SquarePeg {
                      def width
                      String toString() { "SquarePeg with width $width" }
                    }

                    class SquarePegAdapter {
                      def peg
                      def getRadius() { Math.sqrt(((peg.width/2) ** 2)*2) }
                      String toString() {
                        "SquarePegAdapter with width $peg.width (and notional radius $radius)"
© ASERT 2006-2010




                      }
                    }

                    def hole = new RoundHole(radius:4.0)

                    (4..7).each { w ->
                        pretty(hole, new SquarePegAdapter(peg: new SquarePeg(width: w))) }

                    SquarePegAdapter with width 4 (and notional radius 2.8284271247461903)
                    fits in RoundHole with radius 4.0
                    SquarePegAdapter with width 5 (and notional radius 3.5355339059327378)
                    fits in RoundHole with radius 4.0
                    SquarePegAdapter with width 6 (and notional radius 4.242640687119285)
                    does not fit in RoundHole with radius 4.0
                    SquarePegAdapter with width 7 (and notional radius 4.949747468305833)
                    does not fit in RoundHole with radius 4.0
…Adapter Pattern

                    SquarePeg.metaClass.getRadius =
                        { Math.sqrt(((delegate.width/2)**2)*2) }

                    (4..7).each { w -> pretty(hole, new SquarePeg(width:w)) }
© ASERT 2006-2010




                                                                          Adapter Pattern
                                                                          Do I create a whole new class
                                                                          or just add the method I need
                                                                          on the fly?
                                                                          Consider the Pros and Cons!

                      SquarePeg with width 4 fits in RoundHole with radius 4.0
                      SquarePeg with width 5 fits in RoundHole with radius 4.0
                      SquarePeg with width 6 does not fit in RoundHole with radius 4.0
                      SquarePeg with width 7 does not fit in RoundHole with radius 4.0


                     Further reading: James Lyndsay, Agile is Groovy, Testing is Square
Adapter Pattern Verdict
                    • Dynamic languages can make it easier to
                      apply the adapter pattern to the extent that
                      its use may not even be apparent:
                      –   Express intent more clearly and improves readability
                      –   Aids refactoring
                      –
© ASERT 2006-2010




                          Can help with test creation
                      –   Avoids class proliferation
                           • At the expense of class pollution?
                      – But you still need testing
Immutable Pattern...
                    • Java Immutable Class                                                             boilerplate
                      – As per Joshua Bloch                                   // ...
                                                                              @Override
                        Effective Java                                        public boolean equals(Object obj) {
                                                                                  if (this == obj)
                      public final class Punter {                                     return true;
                          private final String first;                             if (obj == null)
                          private final String last;                                  return false;
                                                                                  if (getClass() != obj.getClass())
                         public String getFirst() {                                   return false;
                             return first;                                        Punter other = (Punter) obj;
                         }                                                        if (first == null) {
© ASERT 2006-2010




                                                                                      if (other.first != null)
                         public String getLast() {                                        return false;
                             return last;                                         } else if (!first.equals(other.first))
                         }                                                            return false;
                                                                                  if (last == null) {
                         @Override                                                    if (other.last != null)
                         public int hashCode() {                                          return false;
                             final int prime = 31;                                } else if (!last.equals(other.last))
                             int result = 1;                                          return false;
                             result = prime * result + ((first == null)           return true;
                                 ? 0 : first.hashCode());                     }
                             result = prime * result + ((last == null)
                                 ? 0 : last.hashCode());                      @Override
                             return result;                                   public String toString() {
                         }                                                        return "Punter(first:" + first
                                                                                      + ", last:" + last + ")";
                         public Punter(String first, String last) {           }
                             this.first = first;
                             this.last = last;                            }
                         }
                         // ...
                                                                                                               QCON 2010 - 41
...Immutable Pattern



                    @Immutable class Punter {
                        String first, last
© ASERT 2006-2010




                    }




                                                QCON 2010 - 42
Visitor Pattern
                    abstract class Shape {}

                    class Rectangle extends Shape {
                      def x, y, width, height                                 Visitor Pattern                       abstract class Shape {
                        Rectangle(x, y, width, height) {
                                                                                                                        def accept(Closure yield) { yield(this) }
                        }                                                    without closures
                          this.x = x; this.y = y; this.width = width; this.height = height

                                                                                                                    }
                        def union(rect) {
                          if (!rect) return this
                          def minx = [rect.x, x].min()
                                                                              with closures                         class Rectangle extends Shape {
                          def maxx = [rect.x + width, x + width].max()
                          def miny = [rect.y, y].min()
                          def maxy = [rect.y + height, y + height].max()                                                def x, y, w, h
                          new Rectangle(minx, miny, maxx - minx, maxy - miny)
                        }                                                                                               def bounds() { this }
                        def accept(visitor) {                                                                           def union(rect) {
                          visitor.visit_rectangle(this)
                        }                                                                                                   if (!rect) return this
                    }
                                                                                                                            def minx = [rect.x, x].min()
                    class Line extends Shape {
                      def x1, y1, x2, y2                                                                                    def maxx = [rect.x + w, x + w].max()
                        Line(x1, y1, x2, y2) {                                                                              def miny = [rect.y, y].min()
                          this.x1 = x1; this.y1 = y1; this.x2 = x2; this.y2 = y2
                        }                                                                                                   def maxy = [rect.y + h, y + h].max()
                        def accept(visitor) {                                                                               new Rectangle(x:minx, y:miny, w:maxx - minx, h:maxy - miny)
                          visitor.visit_line(this)
                        }                                                                                               }
© ASERT 2006-2010




                    }
                                                                                                                    }
                    class Group extends Shape {
                      def shapes = []

                        def add(shape) { shapes += shape }                                                          class Line extends Shape {
                        def remove(shape) { shapes -= shape }                                                           def x1, y1, x2, y2
                        def accept(visitor) {                                                                           def bounds() {
                          visitor.visit_group(this)
                        }                                                                                                   new Rectangle(x:x1, y:y1, w:x2-y1, h:x2-y2)
                    }
                                                                                                                        }
                    class BoundingRectangleVisitor {
                      def bounds                                                                                    }
                        def visit_rectangle(rectangle) {
                          if (bounds)
                            bounds = bounds.union(rectangle)                                                        class Group {
                          else
                            bounds = rectangle                                                                          def shapes = []
                        }
                                                                                                                        def leftShift(shape) { shapes += shape }
                        def visit_line(line) {
                          def line_bounds = new Rectangle(line.x1, line.y1, line.x2 - line.y1, line.x2 - line.y2)       def accept(Closure yield) { shapes.each{it.accept(yield)} }
                          if (bounds)
                            bounds = bounds.union(line_bounds)                                                      }
                          else
                            bounds = line_bounds
                        }
                                                                                                                    def group = new Group()
                        def visit_group(group) {
                          group.shapes.each {shape -> shape.accept(this) }                                          group << new Rectangle(x:100, y:40, w:10, h:5)
                        }
                    }                                                                                               group << new Rectangle(x:100, y:70, w:10, h:5)
                    def group = new Group()                                                                         group << new Line(x1:90, y1:30, x2:60, y2:5)
                    group.add(new Rectangle(100, 40, 10, 5))
                    group.add(new Rectangle(100, 70, 10, 5))                                                        def bounds
                    group.add(new Line(90, 30, 60, 5))
                    def visitor = new BoundingRectangleVisitor()                                                    group.accept{ bounds = it.bounds().union(bounds) }
                    group.accept(visitor)
                    bounding_box = visitor.bounds                                                                   println bounds.dump()
                    println bounding_box.dump()


                                                                                                                         See also Ruby Visitor
Visitor Pattern Verdict
                    • Dynamic languages can make it easier to
                      apply the visitor pattern to the extent that
                      its use may not even be apparent:
                      –   Express intent more clearly and improves readability
                      –   Aids refactoring
                      –
© ASERT 2006-2010




                          Avoids class proliferation
                      –   But you still need testing
Strategy Pattern
© ASERT 2006-2010




   Source: http://nealford.com/
Language features instead of Patterns…
                    interface Calc {
                      def execute(n, m)                           Strategy Pattern
                    }
                                                                   with interfaces
                    class CalcByMult implements Calc {             with closures
                      def execute(n, m) { n * m }
                    }
                                                              def multiplicationStrategies = [
                    class CalcByManyAdds implements Calc {
                      def execute(n, m) {
                                                                { n, m -> n * m },
                        def result = 0                          { n, m ->
                        n.times {                                 def total = 0; n.times{ total += m }; total },
                          result += m                           { n, m -> ([m] * n).sum() }
                        }                                     ]
© ASERT 2006-2010




                        return result
                      }
                    }
                                                              def sampleData = [
                                                                [3, 4, 12],
                    def sampleData = [                          [5, -5, -25]
                        [3, 4, 12],                           ]
                        [5, -5, -25]
                    ]                                         sampleData.each{ data ->
                    Calc[] multiplicationStrategies = [
                                                                multiplicationStrategies.each{ calc ->
                        new CalcByMult(),                         assert data[2] == calc(data[0], data[1])
                        new CalcByManyAdds()                    }
                    ]                                         }

                    sampleData.each {data ->
                      multiplicationStrategies.each {calc ->
                        assert data[2] == calc.execute(data[0], data[1])
                      }
                    }
Strategy Pattern Verdict
                    • Dynamic languages can make it easier to
                      apply the strategy pattern to the extent
                      that its use may not even be apparent:
                      – Express intent more clearly and improves readability
                      – Closures open up whole new possibilities for solving
                        problems
© ASERT 2006-2010




                      – Aids refactoring
                      – Can help with test creation
                      – Avoids class proliferation
                      – But you still need testing
Builder Pattern: MarkupBuilder…
                     • Builder pattern from the GoF at the syntax-level
                     • Represents easily any nested tree-structured data


                    import groovy.xml.*               • Create new builder
                    def b = new MarkupBuilder()
                    b.html {                          • Call pretended methods
© ASERT 2006-2010




                      head { title 'Hello' }            (html, head, ...)
                      body {                          • Arguments are Closures
                        ul {
                          for (count in 1..5) {       • Builder code looks very
                             li "world $count"          declarative but is ordinary
                    } } } }                             Groovy program code and
                                                        can contain any kind of
                        NodeBuilder, DomBuilder,        logic
                        SwingBuilder, AntBuilder, …
...Builder Pattern: MarkupBuilder


                                                  <html>
                                                    <head>
                    import groovy.xml.*               <title>Hello</title>
                    def b = new MarkupBuilder()     </head>
                    b.html {                        <body>
© ASERT 2006-2010




                      head { title 'Hello' }          <ul>
                      body {                             <li>world 1</li>
                        ul {                             <li>world 2</li>
                          for (count in 1..5) {          <li>world 3</li>
                             li "world $count"           <li>world 4</li>
                    } } } }                              <li>world 5</li>
                                                      </ul>
                                                    </body>
                                                  </html>
Builder Pattern: SwingBuilder
                    import java.awt.FlowLayout
                    builder = new groovy.swing.SwingBuilder()
                    langs = ["Groovy", "Ruby", "Python", "Pnuts"]

                    gui = builder.frame(size: [290, 100],
                              title: 'Swinging with Groovy!’) {
                        panel(layout: new FlowLayout()) {
                            panel(layout: new FlowLayout()) {
                                for (lang in langs) {
© ASERT 2006-2010




                                    checkBox(text: lang)
                                }
                            }
                            button(text: 'Groovy Button', actionPerformed: {
                                builder.optionPane(message: 'Indubitably Groovy!').
                                    createDialog(null, 'Zen Message').show()
                            })
                            button(text: 'Groovy Quit',
                                    actionPerformed: {System.exit(0)})
                        }
                    }
                    gui.show()
                     Source: http://www.ibm.com/developerworks/java/library/j-pg04125/
Builder Pattern: JavaFX Script

                    Frame {
                       title: "Hello World F3"
                       width: 200
                       content: Label {
                          text: "Hello World"
© ASERT 2006-2010




                       }
                       visible: true
                    }
Builder Pattern: Cheri::Swing




                    # requires JRuby
                    require 'rubygems'
© ASERT 2006-2010




                    require 'cheri/swing'
                    include Cheri::Swing

                    @frame = swing.frame('Hello') {
                      size 500,200
                      flow_layout
                      on_window_closing {|event| @frame.dispose}
                      button('Hit me') {
                        on_click { puts 'button clicked' }
                      }
                    }
                    @frame.show
Builder Pattern: AntBuilder
                    def ant = new AntBuilder()

                    ant.echo("hello") // let's just call one task

                    // create a block of Ant using the builder pattern
                    ant.sequential {
                        myDir = "target/test/"
                        mkdir(dir: myDir)
© ASERT 2006-2010




                        copy(todir: myDir) {
                            fileset(dir: "src/test") {
                                include(name: "**/*.groovy")
                            }
                        }
                        echo("done")
                    }

                    // now let's do some normal Groovy again
                    file = new File("target/test/AntTest.groovy")
                    assert file.exists()
Builder Pattern Verdict
                    • The builder pattern in combination with
                      dynamic languages helps me:
                      –   Express intent more clearly and improves readability
                      –   Aids refactoring
                      –   Can help with test creation
                      –   Tests are still important
© ASERT 2006-2010
Delegation Pattern ...
                    • Traditional approach to creating a class that is an
                      extension of another class is to use inheritance
                       – Clearest intent & simplest, clearest code for simple cases

                            class Person {
                               private name, age
                               Person(name, age) {
                                  this.name = name
                                  this.age = age
© ASERT 2006-2010




                               }
                               def haveBirthday() { age++ }
                               String toString() { "$name is $age years old" }
                            }

                            class StaffMemberUsingInheritance extends Person {
                               private salary
                               StaffMemberUsingInheritance(name, age, salary) {
                                  super(name, age)
                                  this.salary = salary
                               }
                               String toString() {
                                  super.toString() + " and has a salary of $salary"
                               }
                            }
… Delegation Pattern ...
                    • Most common alternative is to use delegation
                       – Intention less clear (can be helped with interfaces)
                       – Overcomes multiple inheritance issues & inheritance abuse


                        class StaffMemberUsingDelegation {
                           private delegate
                           private salary
                           StaffMemberUsingDelegation(name, age, salary) {
© ASERT 2006-2010




                              delegate = new Person(name, age)
                              this.salary = salary
                           }
                           def haveBirthday() {
                              delegate.haveBirthday()
                           }
                           String toString() {
                              delegate.toString() + " and has a salary of $salary"
                           }
                        }
… Delegation Pattern …
                    • Downside of delegation is maintenance issues
                      – Refactoring overhead if we change the base class
                      – Meta-programming allows us to achieve inheritance
                        like behavior by intercepting missing method calls
                        (invokeMethod or method_missing)
                      – You could take this further with Groovy using named
© ASERT 2006-2010




                        parameters rather than the traditional positional
                        parameters shown here (future versions of Ruby may
                        have this too)
… Delegation Pattern …
                    class StaffMemberUsingMOP {
                       private delegate
                       private salary
                       StaffMemberUsingMOP(name, age, salary) {
                          delegate = new Person(name, age)
                          this.salary = salary
                       }
                       def invokeMethod(String name, args) {
                          delegate.invokeMethod name, args
                       }
© ASERT 2006-2010




                       String toString() {
                          delegate.toString() + " and has a salary of $salary"
                       }
                    }

                    def p1 = new StaffMemberUsingInheritance("Tom", 20, 1000)
                    def p2 = new StaffMemberUsingDelegation("Dick", 25, 1100)
                    def p3 = new StaffMemberUsingMOP("Harry", 30, 1200)
                    p1.haveBirthday()
                    println p1
                    p2.haveBirthday()                 Tom is 21 years old and has a salary of 1000
                    println p2                        Dick is 26 years old and has a salary of 1100
                    p3.haveBirthday()
                                                      Harry is 31 years old and has a salary of 1200
                    println p3
… Delegation Pattern
                    • Going Further
                      –The example shown (on the previous slide) codes the
                       delegate directly but both Groovy and Ruby let you
                       encapsulate the delegation pattern as a library:
                          • Groovy: Delegator, Injecto; Ruby: forwardable, delegate
                      –But only if I don’t want to add logic as I delegate
                          • E.g. If I wanted to make haveBirthday() increment salary
© ASERT 2006-2010




                      class StaffMemberUsingLibrary {
                          private salary
                          private person
                          StaffMemberUsingLibrary(name, age, salary) {
                              person = new Person(name, age)
                              this.salary = salary
                              def delegator = new Delegator(StaffMemberUsingLibrary, person)
                              delegator.delegate haveBirthday
                          }
                          String toString() {
                              person.toString() + " and has a salary of $salary"
                          }
                      }
Better Design Patterns: Delegate…
                                                              public Date getWhen() {
                    import java.util.Date;
                                                                 return when;
                                                              }
                    public class Event {
                       private String title;
                                                              public void setWhen(Date when) {
                       private String url;
                                                                 this.when = when;
                       private Date when;
                                                              }
                       public String getUrl() {
                                                              public boolean before(Date other) {
                          return url;
                                                                 return when.before(other);
                       }
© ASERT 2006-2010




                                                              }
                       public void setUrl(String url) {
                                                              public void setTime(long time) {
                          this.url = url;
                                                                 when.setTime(time);
                       }
                                                              }
                       public String getTitle() {
                                                              public long getTime() {
                          return title;
                                                                 return when.getTime();
                       }
                                                              }
                       public void setTitle(String title) {
                                                              public boolean after(Date other) {
                          this.title = title;
                                                                 return when.after(other);
                       }
                                                              }
                       // ...
                                                              // ...
                                                                                          QCON 2010 - 60
…Better Design Patterns: Delegate…
                                                              public Date getWhen() {
                    import java.util.Date;
                                                                 return when;
                                               boilerplate    }
                    public class Event {
                       private String title;
                                                              public void setWhen(Date when) {
                       private String url;
                                                                 this.when = when;
                       private Date when;
                                                              }
                       public String getUrl() {
                                                              public boolean before(Date other) {
                          return url;
                                                                 return when.before(other);
                       }
© ASERT 2006-2010




                                                              }
                       public void setUrl(String url) {
                                                              public void setTime(long time) {
                          this.url = url;
                                                                 when.setTime(time);
                       }
                                                              }
                       public String getTitle() {
                                                              public long getTime() {
                          return title;
                                                                 return when.getTime();
                       }
                                                              }
                       public void setTitle(String title) {
                                                              public boolean after(Date other) {
                          this.title = title;
                                                                 return when.after(other);
                       }
                                                              }
                       // ...
                                                              // ...
                                                                                          QCON 2010 - 61
…Better Design Patterns: Delegate

                    class Event {
                        String title, url
                        @Delegate Date when
                    }
© ASERT 2006-2010




                    def gr8conf = new Event(title: "GR8 Conference",
                            url: "http://www.gr8conf.org",
                            when: Date.parse("yyyy/MM/dd", "2009/05/18"))

                    def javaOne = new Event(title: "JavaOne",
                            url: "http://java.sun.com/javaone/",
                            when: Date.parse("yyyy/MM/dd", "2009/06/02"))

                    assert gr8conf.before(javaOne.when)

                                                                        QCON 2010 - 62
Delegation Pattern Verdict
                    • The delegation pattern can be expressed
                      more succinctly with dynamic languages:
                      – Express intent more clearly and improves readability
                      – Aids refactoring
                      – But don’t forget the testing implications
© ASERT 2006-2010
Singleton Pattern…
                    • Pattern Intent              •    Static language discussion
                                                       points
                    – Ensure that only one            – Need exactly one instance of a class
                      instance of a class is            and a well-known controlled access
                      created                           point
                                                        • Allows for lazy creation of instance
                    – Provide a global point of       – More flexible than static class
                      access to the object              variables and methods alone
                                                        • Permits refinement of operations and
                    – Allow multiple instances            representation through subclassing
© ASERT 2006-2010




                      in the future without           – Reduces name space clutter
                      affecting a singleton             • Compared to using static approach
                                                      – Multi-threading implications
                      class's clients
                                                      – Serializable implications
                                                        • need to have readResolve() method to
                                                          avoid spurious copies
                                                      – Garbage collection implications
                                                        • May need "sticky" static self-reference
                                                      – Need to be careful subclassing
                                                        • Parent may already create instance or be
                                                          final or constructor may be hidden
…Singleton Pattern…
                    • The details quickly get messy …
                    public final class Singleton {
                        private static final class SingletonHolder {
                            static final Singleton singleton = new Singleton();
                        }
                        private Singleton() {}
                        public static Singleton getInstance() {
                            return SingletonHolder.singleton;
© ASERT 2006-2010




                        }
                    }

                     public class Singleton implements java.io.Serializable {
                         public static Singleton INSTANCE = new Singleton();
                         protected Singleton() {
                             // Exists only to thwart instantiation.
                         }
                         private Object readResolve() {
                             return INSTANCE;
                         }
                     }
…Singleton Pattern…
                    • State of the art approach in Java?
                      – Use an IoC framework, e.g. Spring or Guice
                    import com.google.inject.*

                    @ImplementedBy(CalculatorImpl)
                    interface Calculator {
                        def add(a, b)
                    }
© ASERT 2006-2010




                    @Singleton
                    class CalculatorImpl implements Calculator {
                        private total = 0
                        def add(a, b) { total++; a + b }
                        def getTotalCalculations() { 'Total Calculations: ' + total }
                        String toString() { 'Calc: ' + hashCode()}
                    }

                    class Client {
                        @Inject Calculator calc
                        // ...
                    }

                    def injector = Guice.createInjector()
…Singleton Pattern…
                    • But it is easy using meta-programming
                      – Old style


                     class Calculator {
                         private total = 0
                         def add(a, b) { total++; a + b }
© ASERT 2006-2010




                         def getTotalCalculations() { 'Total Calculations: ' + total }
                         String toString() { 'Calc: ' + hashCode()}
                     }

                     class CalculatorMetaClass extends MetaClassImpl {
                         private final static INSTANCE = new Calculator()
                         CalculatorMetaClass() { super(Calculator) }
                         def invokeConstructor(Object[] arguments) { return INSTANCE }
                     }

                     def registry = GroovySystem.metaClassRegistry
                     registry.setMetaClass(Calculator, new CalculatorMetaClass())
…Singleton Pattern…
                    • But it is easy using meta-programming
                      class Calculator {
                          def total = 0
                          def add(a, b) { total++; a + b }
                      }

                      def INSTANCE = new Calculator()
© ASERT 2006-2010




                      Calculator.metaClass.constructor = { -> INSTANCE }

                      def c1 = new Calculator()
                      def c2 = new Calculator()

                      assert c1.add(1, 2) == 3
                      assert c2.add(3, 4) == 7

                      assert c1.is(c2)
                      assert [c1, c2].total == [2, 2]
…Singleton Pattern…
                    • Or annotations

                              @Singleton(lazy=true)
                              class X {
                                 def getHello () {
                                   "Hello, World!"
© ASERT 2006-2010




                                 }
                              }

                              println X.instance.hello
…Singleton Pattern…
                    • And again with Ruby
                    class Aardvark                         class Aardvark
                      private_class_method :new              private_class_method :new
                        @@instance = new                     def Aardvark.instance
                        def Aardvark.instance                  @@instance = new if not @@instance
                          @@instance                           @@instance
                      end                                    end
                    end                                    end
© ASERT 2006-2010




                          module ThreadSafeSingleton
                            def self.append_features(clazz)
                              require 'thread'
                              clazz.module_eval {
                                private_class_method :new
                                @instance_mutex = Mutex.new
                                def self.instance
                                  @instance_mutex.synchronize {
                                    @instance = new if not (@instance)
                                    @instance
                                  }
                                end
                              }
                            end
                          end                        Source: http://c2.com/cgi/wiki?RubySingleton
…Singleton Pattern
                      • Or for Python
                            – Classic class version (pre 2.2)
                                   class Borg:
                                           _shared_state = {}
                                           def __init__(self):
                                               self.__dict__ = self._shared_state


                            – Non-classic class version
© ASERT 2006-2010




                                   class Singleton (object):
                                       instance = None
                                       def __new__(cls, *args, **kargs):
                                           if cls.instance is None:
                                               cls.instance = object.__new__(cls, *args, **kargs)
                                           return cls.instance

                                   # Usage
                                   mySingleton1 = Singleton()
                                   mySingleton2 = Singleton()
                                   assert mySingleton1 is mySingleton2

                    Source: [10] and wikipedia
Singleton Pattern Verdict
                    • The singleton pattern can be expressed in
                      better ways with dynamic languages:
                      – Express intent more clearly and improves readability
                      – Aids refactoring
                      – But don’t forgot testing implications
© ASERT 2006-2010
Pattern Summary
                    • Patterns can be replaced by language
                      features and libraries
© ASERT 2006-2010




                    • So patterns aren’t important any more!




                                                               ...
Topics
                    • Introduction
                    • Design patterns
                    Refactoring
                    • Polyglot programming
                    • SOLID principles
© ASERT 2006-2010




                    • Other topics
                    • More Info
Refactoring Refactoring
                    • Out with the Old
                      – Some refactorings no longer make sense
                    • In with the New
                      – There are some new refactorings
                    • Times … they are a changin’
© ASERT 2006-2010




                      – Some refactorings are done differently
Encapsulate Downcast Refactoring
                    • Description
                      – Context: A method returns an object that
                        needs to be downcasted by its callers
                      – Solution: Move the downcast to within the method
                    • Is there a point in a dynamic language?
                      – Maybe but not usually
© ASERT 2006-2010




                              // Before refactoring
                              Object lastReading() {
                                 return readings.lastElement()
                              }


                              // After refactoring
                              Reading lastReading() {
                                 return (Reading) readings.lastElement()
                              }
Introduce Generics Refactoring
                    • Description
                      – Context: Casting is a runtime hack that allows
                        JVM to clean up a mess caused by a compiler
                        that couldn’t infer intent
                      – Solution: Use Generics to reveal intent to compiler

                    • Is there a point in a dynamic language?
© ASERT 2006-2010




                      – Maybe but not usually
                           // Traditional Java style
                           List myIntList = new LinkedList()
                           myIntList.add(new Integer(0))
                           Integer result = (Integer) myIntList.iterator().next()

                           // Java generified style
                           List<Integer> myIntList2 = new LinkedList<Integer>()
                           myIntList2.add(new Integer(0))
                           Integer result2 = myIntList2.iterator().next()

                           // Groovier style
                           def myIntList3 = [0]
                           def result3 = myIntList3.iterator().next()
Enabling a functional style …
                    • Consider the Maximum Segment Sum
                      (MSS) problem
                      – Take a list of integers; the MSS is the maximum of the sums of
                        any number of adjacent integers

                    • Imperative solution:
                            def numbers = [31,-41,59,26,-53,58,97,-93,-23,84]
© ASERT 2006-2010




                            def size = numbers.size()
                            def max = null
                            (0..<size).each { from ->
                              (from..<size).each { to ->
                                def sum = numbers[from..to].sum()
                                if (max == null || sum > max) max = sum
                              }
                            }

                            println "Maximum Segment Sum of $numbers is $max"
… Enabling a functional style …
                    • A first attempt at a more functional style:



                        def numbers = [31,-41,59,26,-53,58,97,-93,-23,84]
© ASERT 2006-2010




                        def size = numbers.size()
                        def max = [0..<size, 0..<size].combinations().collect{
                          numbers[it[0]..it[1]].sum()
                        }.max()

                        println "Maximum Segment Sum of $numbers is $max"
… Enabling a functional style …
                    • An even more functional style
                      – A known solution using functional composition:

                          mss = max º sum* º (flatten º tails* º inits)

                      – Where inits and tails are defined as follows:
© ASERT 2006-2010




                                  letters = ['a', 'b', 'c', 'd']


                      assert letters.inits() == [   assert letters.tails() == [
                        ['a'],                                       ['d'],
                        ['a', 'b'],                             ['c', 'd'],
                        ['a', 'b', 'c'],                   ['b', 'c', 'd'],
                        ['a', 'b', 'c', 'd']          ['a', 'b', 'c', 'd']
                      ]                             ]
… Enabling a functional style
                    • An even more functional style
                                mss = max º sum* º (flatten º tails* º inits)
                      def segs = { it.inits()*.tails().sum() }

                      def solve = { segs(it)*.sum().max() }

                      def numbers = [31,-41,59,26,-53,58,97,-93,-23,84]
© ASERT 2006-2010




                      println "Maximum Segment Sum of $numbers is ${solve numbers}"

                       Notes:
                       – sum() is one-level flatten in Groovy, flatten() is recursive
                       – Metaprogramming allowed us to enhance all Lists
                       List.metaClass {
                         inits{ (0..<delegate.size()).collect{ delegate[0..it] } }
                         tails{ delegate.reverse().inits() }
                       }
                     Source: http://hamletdarcy.blogspot.com/2008/07/groovy-vs-f-showdown-side-by-side.html
Refactoring recipes with a curry base
                    • Static: Replace parameter with method
                      – Refactoring [13]: Chapter 10
                    • Context
                      – An object invokes a method, then passes the result as
                        a parameter for a method. The receiver can also
                        invoke this method.
© ASERT 2006-2010




                    • Solution
                      – Remove the parameter and let the receiver invoke the
                        method.
                    • Dynamic solution
                      – Partial Application: Currying
Replace parameter with method …
                    class Order {
                      private int quantity, itemPrice                           Let's explore the
                      Order(q, p) {quantity = q; itemPrice = p}
                                                                             traditional refactoring
                        double getPrice() {
                          int basePrice = quantity * itemPrice
                          int discountLevel
                          if (quantity > 100) discountLevel = 2
                          else discountLevel = 1
© ASERT 2006-2010




                          double finalPrice = discountedPrice(basePrice, discountLevel)
                          return finalPrice
                        }

                        private double discountedPrice(int basePrice, int discountLevel) {
                          if (discountLevel == 2) return basePrice * 0.8
                          return basePrice * 0.9
                        }
                    }

                    println new Order(120, 5).price // => 480.0
… Replace parameter with method …
                    class Order {
                      private int quantity, itemPrice
                      Order(q, p) {quantity = q; itemPrice = p}

                        double getPrice() {
                          int basePrice = quantity * itemPrice
                          int discountLevel
                          if (quantity > 100) discountLevel = 2
                          else discountLevel = 1
© ASERT 2006-2010




                          double finalPrice = discountedPrice(basePrice, discountLevel)
                          return finalPrice
                        }

                        private double discountedPrice(int basePrice, int discountLevel) {
                          if (discountLevel == 2) return basePrice * 0.8
                          return basePrice * 0.9
                        }
                    }

                    println new Order(120, 5).price // => 480.0
… Replace parameter with method …
                    class Order {
                      private int quantity, itemPrice
                      Order(q, p) {quantity = q; itemPrice = p}

                      double getPrice() {
                        int basePrice = quantity * itemPrice
                        double finalPrice = discountedPrice(basePrice)
                        return finalPrice
                      }
© ASERT 2006-2010




                      private double discountedPrice(int basePrice) {
                        if (getDiscountLevel() == 2) return basePrice * 0.8
                        return basePrice * 0.9
                      }

                      private int getDiscountLevel() {
                        if (quantity > 100) return 2
                        return 1
                      }
                    }
                    println new Order(120, 5).price // => 480.0
… Replace parameter with method …
                    class Order {
                      private int quantity, itemPrice
                      Order(q, p) {quantity = q; itemPrice = p}

                      double getPrice() {
                        int basePrice = quantity * itemPrice
                        double finalPrice = discountedPrice(basePrice)
                        return finalPrice
                      }
© ASERT 2006-2010




                      private double discountedPrice(int basePrice) {
                        if (getDiscountLevel() == 2) return basePrice * 0.8
                        return basePrice * 0.9
                      }

                      private int getDiscountLevel() {
                        if (quantity > 100) return 2
                        return 1
                      }
                    }
                    println new Order(120, 5).price // => 480.0
… Replace parameter with method …
                    class Order {
                      private int quantity, itemPrice
                      Order(q, p) {quantity = q; itemPrice = p}

                      double getPrice() {
                        return discountedPrice(getBasePrice())
                      }

                      private double discountedPrice(int basePrice) {
© ASERT 2006-2010




                        if (getDiscountLevel() == 2) return basePrice * 0.8
                        return basePrice * 0.9
                      }

                      private int getBasePrice() {
                        quantity * itemPrice
                      }

                      private int getDiscountLevel() {
                        if (quantity > 100) return 2
                        return 1
                      }
                    }
                    println new Order(120, 5).price // => 480.0
… Replace parameter with method …
                    class Order {
                      private int quantity, itemPrice
                      Order(q, p) {quantity = q; itemPrice = p}

                      double getPrice() {
                        return discountedPrice(getBasePrice())
                      }

                      private double discountedPrice(int basePrice) {
© ASERT 2006-2010




                        if (getDiscountLevel() == 2) return basePrice * 0.8
                        return basePrice * 0.9
                      }

                      private int getBasePrice() {
                        quantity * itemPrice
                      }

                      private int getDiscountLevel() {
                        if (quantity > 100) return 2
                        return 1
                      }
                    }
                    println new Order(120, 5).price // => 480.0
… Replace parameter with method …
                    class Order {
                      private int quantity, itemPrice
                      Order(q, p) {quantity = q; itemPrice = p}

                      double getPrice() {
                        return discountedPrice()
                      }

                      private double discountedPrice() {
© ASERT 2006-2010




                        if (getDiscountLevel() == 2) return getBasePrice() * 0.8
                        return getBasePrice() * 0.9
                      }

                      private int getBasePrice() {
                        quantity * itemPrice
                      }

                      private int getDiscountLevel() {
                        if (quantity > 100) return 2
                        return 1
                      }
                    }
                    println new Order(120, 5).price // => 480.0
… Replace parameter with method …
                    class Order {
                      private int quantity, itemPrice
                      Order(q, p) {quantity = q; itemPrice = p}

                      double getPrice() {
                        return discountedPrice()
                      }

                      private double discountedPrice() {
© ASERT 2006-2010




                        if (getDiscountLevel() == 2) return getBasePrice() * 0.8
                        return getBasePrice() * 0.9
                      }

                      private int getBasePrice() {
                        quantity * itemPrice
                      }

                      private int getDiscountLevel() {
                        if (quantity > 100) return 2
                        return 1
                      }
                    }
                    println new Order(120, 5).price // => 480.0
… Replace parameter with method
                    class Order {
                      private int quantity, itemPrice
                      Order(q, p) {quantity = q; itemPrice = p}

                      double getPrice() {
                        if (getDiscountLevel() == 2) return getBasePrice() * 0.8
                        return getBasePrice() * 0.9
                      }
© ASERT 2006-2010




                      private getBasePrice() {
                        quantity * itemPrice
                      }

                      private getDiscountLevel() {
                        if (quantity > 100) return 2
                                                                             Note the now small
                        return 1                                              parameter lists
                      }
                    }
                    println new Order(120, 5).price // => 480.0
Some functional style …
                    class Order {
                      private int quantity, itemPrice
                      Order(q, p) {quantity = q; itemPrice = p}

                      def discountedPrice = { basePrice, discountLevel ->
                        discountLevel == 2 ? basePrice * 0.8 : basePrice * 0.9 }

                      def price = {
                        int basePrice = quantity * itemPrice
© ASERT 2006-2010




                        def discountLevel = (quantity > 100) ? 2 : 1
                        discountedPrice(basePrice, discountLevel) }

                    }
                    println new Order(120, 5).price() // => 480.0




                                                                         Traditional refactoring
                                                                       still applicable if we used
                                                                    closures rather than methods...
… Some functional style …
                    class Order {
                      private int quantity, itemPrice
                      Order(q, p) {quantity = q; itemPrice = p}

                      def basePrice = { quantity * itemPrice }

                      def discountLevel = { quantity > 100 ? 2 : 1 }

                      def price = {
© ASERT 2006-2010




                        discountLevel() == 2 ? basePrice() * 0.8 : basePrice() * 0.9 }

                    }
                    println new Order(120, 5).price() // => 480.0




                                                                       ... as we see here
… Some functional style …
                    class Order {
                      private int quantity, itemPrice
                      Order(q, p) {quantity = q; itemPrice = p}

                      def basePrice = { quantity * itemPrice }

                      def discountLevel = { quantity > 100 ? 2 : 1 }

                      def discountedPrice = { basePrice, discountLevel ->
© ASERT 2006-2010




                        discountLevel == 2 ? basePrice * 0.8 : basePrice * 0.9 }

                      def price = {
                        discountedPrice.curry(basePrice()).curry(discountLevel()).call() }

                    }
                    println new Order(120, 5).price() // => 480.0



                                                                    But we can also use currying
… Some functional style
                    class Order {
                      private int quantity, itemPrice
                      Order(q, p) {quantity = q; itemPrice = p}

                      def basePrice = { quantity * itemPrice }

                      def discountLevel = { quantity > 100 ? 2 : 1 }

                      def discountedPrice(basePrice, discountLevel) {
© ASERT 2006-2010




                        discountLevel == 2 ? basePrice * 0.8 : basePrice * 0.9
                      }

                      def price = {
                        this.&discountedPrice.curry(basePrice()).curry(discountLevel()).call()
                      }

                    }
                    println new Order(120, 5).price() // => 480.0



                                                        We can also use currying with methods
Closure Refactoring …
                    • Complex code involving closures


                    // Before refactoring
                    def phrase = "The quick brown fox jumps over the lazy dog"
                    def result = phrase.toLowerCase().toList().
                      findAll{ it in "aeiou".toList() }.    // like WHERE ...
© ASERT 2006-2010




                      groupBy{ it }.                        // like GROUP BY ...
                      findAll{ it.value.size() > 1 }.       // like HAVING ...
                      sort{ it.key }.reverse().             // like ORDER BY ...
                      collect{ "$it.key:${it.value.size()}" }.
                      join(", ")
                    println result
… Closure Refactoring …
                    • Possible Refactoring

                    // Refactored helper closures
                    def lowercaseLetters = phrase.toLowerCase()
                    def vowels = { it in "aeiou".toList() }
                    def occursMoreThanOnce = { it.value.size() > 1 }
                    def byReverseKey = { a, b -> b.key <=> a.key }
                    def self = { it }
© ASERT 2006-2010




                    def entriesAsPrettyString = { "$it.key:${it.value.size()}" }
                    def withCommaDelimiter = ", "

                    // Refactored main closure
                    println lowercaseLetters.
                        findAll(vowels).
                        groupBy(self).
                        findAll(occursMoreThanOnce).
                        sort(byReverseKey).
                        collect(entriesAsPrettyString).
                        join(withCommaDelimiter)
… Closure Refactoring
                    # Add group_by to the Array class
                    class Array
                      def group_by
                        group_hash = {}
                        uniq.each do |e|
                          group_hash[e] = select { |i| i == e }.size
                        end
                        group_hash
                      end
                    end

                    # Before refactoring
                    phrase = "The quick brown fox jumps over the lazy dog"
© ASERT 2006-2010




                    puts phrase.downcase.
                      scan(/[aeiou]/).                      # like WHERE ...
                      group_by.                             # like GROUP BY ...
                      select { |key, value| value > 1 }.    # like HAVING ...
                      sort.reverse.                         # like ORDER BY ... DESC
                      collect{ |key, value| "#{key}:#{value}" }.join(', ')

                    # Refactored version
                    lowercase_letters = phrase.downcase
                    vowels = /[aeiou]/
                    occurs_more_than_once = lambda { |key,value| value > 1 }
                    entries_as_pretty_string = lambda { |key, value| "#{key}:#{value}" }

                    puts lowercase_letters.
                      scan(vowels).
                      group_by.
                      select(&occurs_more_than_once).
                      sort.reverse.
                      collect(&entries_as_pretty_string).join(', ')
Unnecessary Complexity Refactoring
                    • Dynamic Code Creation
                          – What to look for: Code uses eval,
                            class_eval or module_eval to build new
                            code dynamically
                          – Issues: harder to read, fluid abstractions
                            are harder to understand, harder to test
© ASERT 2006-2010




                            and debug
                          – What to do:
                                • move string form of eval to block forms or use
                                  define_method
                                • move method_missing to use class_eval
                                  (example of Replace Dynamic Receptor with
                                  Dynamic Method Definition)
                                • consider using Move Eval from Run-time to
                                  Parse-time to overcome bottlenecks
                    Source: Dynamic Code Creation in Chapter 7: Unnecessary Complexity (Refactoring in Ruby)
Topics
                    • Introduction
                    • Design patterns
                    • Refactoring
                    Polyglot programming
                    • SOLID principles
© ASERT 2006-2010




                    • Other topics
                    • More Info
Programming Paradigms...
                                   • Named state
                                     (imperative style –
                                     leads to modularity)
                                     vs unnamed state




                                                             http://www.info.ucl.ac.be/~pvr/paradigms.html
                                     (functional and logic
                                     style)
                                   • Deterministic vs
© ASERT 2006-2010




                                     observable
                                     nondeterminism
                                     (threads, guards)
                                   • Sequential vs
                                     concurrent
                                     (message passing
                                     and shared state
                                     styles)
© ASERT 2006-2010

                                                ...Programming Paradigms




http://www.info.ucl.ac.be/~pvr/paradigms.html
Polyglot Programming…
                    • Groovy calling clojure
                        @Grab('org.clojure:clojure:1.0.0')
                        import clojure.lang.Compiler
                        import clojure.lang.RT

                        def src = new File('temp.clj')
                        src.text = '''
© ASERT 2006-2010




                        (ns groovy)
                        (defn factorial [n]
                            (if (< n 2)
                                1
                                (* n (factorial (- n 1)))))
                        '''
                        src.withReader { reader ->
                             Compiler.load reader
                        }
                        def fac = RT.var('groovy', 'factorial')
                        println fac.invoke(5)
…Polyglot Programming
                    • C# calling F#

                    // F# Code

                    type FCallback = delegate of int*int -> int;;
                    type FCallback =
                      delegate of int * int -> int
© ASERT 2006-2010




                    let f3 (f:FCallback) a b = f.Invoke(a,b);;
                    val f3 : FCallback -> int -> int -> int

                    // C# Code

                    // method gets converted to the delegate automatically in C#
                    int a = Module1.f3(Module1.f2, 10, 20);
Topics
                    • Introduction
                    • Design patterns
                    • Refactoring
                    • Polyglot programming
                    SOLID principles
© ASERT 2006-2010




                    • Other topics
                    • More Info
Source: http://www.lostechies.com/content/pablo_ebook.aspx (Derick Bailey)
© ASERT 2006-2010
SOLID Principles

                    •   Single Responsibility Principle
                    •   Open/Closed Principle
                    •   Liskov Substitution Principle
© ASERT 2006-2010




                    •   Interface Segregation Principle
                    •   Dependency Inversion Principle
Source: http://www.lostechies.com/content/pablo_ebook.aspx
© ASERT 2006-2010
Open-Closed Principle...
                    • Fundamental rule to make
                      your software flexible
                      – Many other OOP principles, methodologies and
                        conventions revolve around this principle
                    • Open-Closed Principle (OCP) states:
                      • Software entities should be open for
© ASERT 2006-2010




                        extension, but closed for modification
                    • References
                      – Bertrand Meyer, Object Oriented Software
                        Construction (88, 97)
                      – Robert C Martin, The Open-Closed Principle
                      – Craig Larman, Protected Variation: The Importance of
                        Being Closed
                                               Picture source: http://www.vitalygorn.com
...Open-Closed Principle...
                    • Following the Rules
                      – Encapsulation: Make anything that shouldn’t be seen
                        private
                      – Polymorphism: Force things to be handled using
                        abstract classes or interfaces
                    • When making class hierarchies:
© ASERT 2006-2010




                      – Make anything that shouldn’t be open final
                      – Polymorphism: Always follow weaker pre stronger
                        post (object substitutability in the static world)
                    • When making changes that might break
                      existing clients
                      – Add a new class into the hierarchy
                      – No compilation of existing code! No breakages!
Dynamic Language Practices
Dynamic Language Practices
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Dynamic Language Practices
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Dynamic Language Practices

  • 1. Developer Practices for Dynamic Languages “Unlearning Java/C#” Dr Paul King, Director ASERT, Australia paulk@asert.com.au
  • 2. Topics Introduction • Design patterns • Refactoring • Polyglot programming • SOLID principles © ASERT 2006-2010 • Other topics • More Info ESDC 2010 - 2
  • 3. Introduction … • Developer practices – Well understood and documented for traditional languages like Java, C++ and C# – But dynamic languages like Groovy, Ruby, Python, Boo, JavaScript and others, change the ground rules © ASERT 2006-2010 – Many of the rules and patterns we have been taught must be adapted or adjusted; some no longer apply at all
  • 4. ...Introduction... • What does Immutability mean? – When even constants can be changed • What does encapsulation mean? – When I can peek at internal state or when using languages without state • How can I devise tests © ASERT 2006-2010 at development time? – When my system can change in unknown ways at runtime • How can IDEs help me? – If I no longer spoon feed static-type information to my IDE, what level of support can it give me in terms of code completion and error checking
  • 5. … Introduction • Traditional developer practice guidelines – Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides (1995). Design Patterns: Elements of Reusable Object- Oriented Software. Addison-Wesley. – Martin Fowler (1999). Refactoring: Improving the Design of Existing Code. Addison-Wesley. – Joshua Bloch (2001). Effective Java Programming © ASERT 2006-2010 Language Guide. Prentice Hall. – Robert C Martin (2002), Agile Software Development, Principles, Patterns, and Practices. Prentice Hall. – Robert C Martin (2006), Agile Principles, Patterns, and Practices in C#. Prentice Hall. • In the dynamic language world, are the guidelines in these books FACT or MYTH? • But first let’s look at what we mean by dynamic languages and dynamic typing
  • 6. What do I mean by Dynamic Language? • I prefer a flexible definition • One or more of: – Dynamic typing • Greater polymorphism – Metaprogramming © ASERT 2006-2010 • Allow language itself to be dynamically changed • Allow hooks into object lifecycle and method calls • Open classes/monkey patching – Work with code as easily as data • Closures • Higher-order programming – Escape hatches • Hooks for polyglot programming
  • 7. … Static vs Dynamic Typing … • MYTH or TRUTH? Static typing is just spoon feeding the compiler/IDE. It represents the old-school way of thinking and requires extra work while providing no real value. © ASERT 2006-2010 Static VS Dynamic
  • 8. Static vs Dynamic Typing … • Static: the type of each variable (or expression) must be known at compile time © ASERT 2006-2010 dynamic advocates: like programming wearing a straight-jacket? Unnecessary complexity
  • 9. …Static vs Dynamic Typing … • Static Typing Pros – Errors are often detected earlier and with better error messages – Code can sometimes be clearer – you don’t need to infer the types to understand the code – especially when revisiting the code later © ASERT 2006-2010 – Safer because certain kinds of injection hacks don’t apply – Code can be more declarative – Better IDE support: refactoring, editing and other forms of source processing support is often possible – Better optimisations are often possible – Often easier to understand a system from the outside (“self-documenting” statically-typed APIs and interfaces) – With generics support you can start to nail down even complex cases
  • 10. …Static vs Dynamic Typing … • Dynamic: type information is known only at runtime © ASERT 2006-2010 static advocates: like tightrope walking with no net?
  • 11. … Static vs Dynamic Typing … • Dynamic Typing Pros – Speed development through duck-typing and less boiler-plate code – Clearer more concise code is easier to read and maintain – Allow more expressiveness through DSLs © ASERT 2006-2010 – You should have comprehensive tests anyway, why not cover off types as part of those tests – Enforced healthy practices: • Static language developers may get a false sense of security and not design/test for runtime issues • Less likely to neglect good documentation and/or good coding conventions on the grounds that your static types make everything “inherently” clear
  • 12. …Static vs Dynamic Typing … • Strong vs weak typing – Strong: List<Integer> myList – Weak: Object myList • Type safety – How is this provided if at all? © ASERT 2006-2010 • Type inference – Is this supported?
  • 13. …Static and Dynamic Typing… © ASERT 2006-2010 Source: http://www.slideshare.net/pcalcado/one-or-two-things-you-may-not-know-about-typesystems
  • 14. Correctness? © ASERT 2006-2010 Source: http://www.slideshare.net/pcalcado/one-or-two-things-you-may-not-know-about-typesystems
  • 15. Typing Approaches… interface Duck { def waddle() def quack() } class DuckImpl implements Duck { © ASERT 2006-2010 def waddle() { println "waddle" } def quack() { println "quack" } } class Goose { def waddle() { println "Goose waddle" } def quack() { println "Goose quack" } }
  • 16. …Typing Approaches… • Inheritance hierarchies – Very clear intent but use sparingly • Interface-oriented design – Use if it adds clarity & your language supports it – If you do use it, stick to fine-grained interfaces • Dynamic interface-oriented design © ASERT 2006-2010 Source: Rick DeNatale – If your language doesn’t support it natively you © David Friel can use a guard: is_a?, kind_of?, instanceof • Chicken typing – Use a guard: responds_to?, respondsTo • Duck typing – Use when flexibility is important but have appropriate tests in place; e.g. you don’t want to violate the Liskov Substitution Principal[15] by not considering a refused bequest[13]. • AKA roll your own type safety
  • 17. …Typing Approaches • Implicit vs Explicit interfaces – Inheritance too restrictive? – Duck-typing too flexible? Menu set_sides() Shape <<interface>> <<interface>> Rectangle draw() Shape RegularPolygon draw() draw() set_side() set_sides() © ASERT 2006-2010 Rectangle Square draw() draw() set_sides() Rectangle Square EquilateralTriangle set_side() draw() draw() draw() set_sides() set_side() set_side() Square Pistol draw() draw() set_sides() I tend to use Explicit types for major boundaries and EquilateralTriangle implicit types internally. draw() set_side() Adapted from Interface-Oriented Design [2]
  • 18. … Static vs Dynamic Typing … • MYTH Removing static typing always leads to more concise and readable code. © ASERT 2006-2010 X incorrect
  • 19. … Static vs Dynamic Typing … • An example interface Reversible { def reverse() } class ReversibleString implements Reversible { def reverse() { /* */ } } class ReversibleArray implements Reversible { def reverse() { /* */ } } © ASERT 2006-2010 Reversible[] things = [ new ReversibleString(), new ReversibleArray() ] for (i in 0..<things.size()) { things[i].reverse() } def things = ["abc", [1, 2 ,3]] def expected = ["cba", [3, 2, 1]] assert things*.reverse() == expected
  • 20. … Static vs Dynamic Typing ... interface Reversible { With dynamically def reverse() typed languages, } there is no need to class ReversibleString implements Reversible { explicitly declare the def reverse() { /* */ } } types of variables or the “protocols” class ReversibleArray implements Reversible { def reverse() { /* */ } observed by our } © ASERT 2006-2010 objects:  Less code Reversible[] things = [ new ReversibleString(), new ReversibleArray()  Less declarative ]  Less IDE support for (i in 0..<things.size()) {  More testing things[i].reverse()  Less Robust? } def things = ["abc", [1, 2 ,3]] def expected = ["cba", [3, 2, 1]] assert things*.reverse() == expected
  • 21. … Static vs Dynamic Typing … • MYTH Dynamic typing means the IDE can’t provide support for completion and early syntax error checks. © ASERT 2006-2010 X incorrect
  • 22. … Static vs Dynamic Typing ... • Consider Groovy in Intellij • And Eclipse © ASERT 2006-2010 Eclipse example: http://contraptionsforprogramming.blogspot.com/
  • 23. Typing approaches and IDEs… • Class A has a bit of duplication class A { def helper def make() { helper.invoke('create') } def get() { © ASERT 2006-2010 helper.invoke('read') } def change() { helper.invoke('update') } def remove() { helper.invoke('delete') } }
  • 24. … Typing approaches and IDEs … • No problems, we can refactor out the dup class B { def helper def make() { invoke('create') } def get() { © ASERT 2006-2010 invoke('read') } def change() { invoke('update') } def remove() { invoke('delete') } private invoke(cmd) { helper.invoke(cmd) } }
  • 25. … Typing approaches and IDEs … • But we can do more using a dynamic language by leveraging metaprogramming class C { def helper def commands = [ make: 'create', © ASERT 2006-2010 get: 'read', change: 'update', remove: 'delete' ] def invokeMethod(String name, ignoredArgs) { helper.invoke(commands[name]) } } • Which is a whole lot nicer? • At the expense of IDE completion? … ...
  • 26. … Typing approaches and IDEs … class Dumper { def name def invokeMethod(String methodName, args) { println "$name: called $methodName with $args" } } © ASERT 2006-2010 for (x in [A, B, C]) { def o = x.newInstance() o.helper = new Dumper(name: "$x.name's helper") o.make() o.get() o.change() o.remove() }
  • 27. … Typing approaches and IDEs • … At the expense of IDE completion? © ASERT 2006-2010 But remember: “clearly express intent”
  • 28. … Static vs Dynamic Typing … © ASERT 2006-2010 • MYTH Static typing means runtime errors are a thing of the past. X incorrect Source: http://www.slideshare.net/pcalcado/one-or-two-things-you-may-not-know-about-typesystems (phillip calçado)
  • 29. … Static vs Dynamic Typing ... • Consider Lift (based on Scala) <lift:surround with="default" at="content"> <h2>Welcome to your project!</h2> <p><lift:hellWorld.howdy /></p> </lift:surround> Result: No error but empty home page © ASERT 2006-2010 <lift:surrond with="default" at="content"> <h2>Welcome to your project!</h2> <p><lift:hellWorld.howdy /></p> </lift:surround> Source: http://zef.me/2371/when-scala-dsls-fail
  • 30. Static and Dynamic Strong Typing © ASERT 2006-2010 Source: http://www.slideshare.net/pcalcado/one-or-two-things-you-may-not-know-about-typesystems
  • 31. Static vs Dynamic Typing Static Dynamic Syntax bugs Optimisation © ASERT 2006-2010 Arithmetic bugs Logic bugs approx same approx same Resource bugs Concurrency bugs Power Flexibility
  • 32. Static vs Dynamic Typing Verdict • MYTH or TRUTH? Static typing is just spoon feeding the compiler. It represents the old-school way of thinking and requires extra work while providing no real value. © ASERT 2006-2010 ...but not a total lie either... ...dynamic languages certainly assist with removing duplication, clutter and boilerplate code...
  • 33. An open debate © ASERT 2006-2010 Source: http://www.slideshare.net/pcalcado/one-or-two-things-you-may-not-know-about-typesystems
  • 34. Topics • Introduction Design patterns • Refactoring • Polyglot programming • SOLID principles © ASERT 2006-2010 • Other topics • More Info
  • 35. Language features instead of Patterns • So called "Design Patterns" are merely hacks to overcome the limitations of your language – You call that a language? © ASERT 2006-2010 – This is a language • "Design Patterns" are really anti-patterns you must sometimes put up with because your language is so archaic! • In my superior language, that would be built-in, simply a library, so easy, ...
  • 36. Language features instead of Patterns • So called "Design Patterns" are merely hacks to overcome the limitations of your language – You call that a language? © ASERT 2006-2010 – This is a language • "Design Patterns" are really anti-patterns you must sometimes put up with because your language is so archaic! • In my superior language, that would be built-in, simply a library, so easy, ...
  • 37. Adapter Pattern… class RoundPeg { def radius String toString() { "RoundPeg with radius $radius" } } class RoundHole { def radius def pegFits(peg) { peg.radius <= radius } String toString() { "RoundHole with radius $radius" } } © ASERT 2006-2010 def pretty(hole, peg) { if (hole.pegFits(peg)) println "$peg fits in $hole" else println "$peg does not fit in $hole" } def hole = new RoundHole(radius:4.0) (3..6).each { w -> pretty(hole, new RoundPeg(radius:w)) } RoundPeg with radius 3 fits in RoundHole with radius 4.0 RoundPeg with radius 4 fits in RoundHole with radius 4.0 RoundPeg with radius 5 does not fit in RoundHole with radius 4.0 RoundPeg with radius 6 does not fit in RoundHole with radius 4.0
  • 38. …Adapter Pattern… class SquarePeg { def width String toString() { "SquarePeg with width $width" } } class SquarePegAdapter { def peg def getRadius() { Math.sqrt(((peg.width/2) ** 2)*2) } String toString() { "SquarePegAdapter with width $peg.width (and notional radius $radius)" © ASERT 2006-2010 } } def hole = new RoundHole(radius:4.0) (4..7).each { w -> pretty(hole, new SquarePegAdapter(peg: new SquarePeg(width: w))) } SquarePegAdapter with width 4 (and notional radius 2.8284271247461903) fits in RoundHole with radius 4.0 SquarePegAdapter with width 5 (and notional radius 3.5355339059327378) fits in RoundHole with radius 4.0 SquarePegAdapter with width 6 (and notional radius 4.242640687119285) does not fit in RoundHole with radius 4.0 SquarePegAdapter with width 7 (and notional radius 4.949747468305833) does not fit in RoundHole with radius 4.0
  • 39. …Adapter Pattern SquarePeg.metaClass.getRadius = { Math.sqrt(((delegate.width/2)**2)*2) } (4..7).each { w -> pretty(hole, new SquarePeg(width:w)) } © ASERT 2006-2010 Adapter Pattern Do I create a whole new class or just add the method I need on the fly? Consider the Pros and Cons! SquarePeg with width 4 fits in RoundHole with radius 4.0 SquarePeg with width 5 fits in RoundHole with radius 4.0 SquarePeg with width 6 does not fit in RoundHole with radius 4.0 SquarePeg with width 7 does not fit in RoundHole with radius 4.0 Further reading: James Lyndsay, Agile is Groovy, Testing is Square
  • 40. Adapter Pattern Verdict • Dynamic languages can make it easier to apply the adapter pattern to the extent that its use may not even be apparent: – Express intent more clearly and improves readability – Aids refactoring – © ASERT 2006-2010 Can help with test creation – Avoids class proliferation • At the expense of class pollution? – But you still need testing
  • 41. Immutable Pattern... • Java Immutable Class boilerplate – As per Joshua Bloch // ... @Override Effective Java public boolean equals(Object obj) { if (this == obj) public final class Punter { return true; private final String first; if (obj == null) private final String last; return false; if (getClass() != obj.getClass()) public String getFirst() { return false; return first; Punter other = (Punter) obj; } if (first == null) { © ASERT 2006-2010 if (other.first != null) public String getLast() { return false; return last; } else if (!first.equals(other.first)) } return false; if (last == null) { @Override if (other.last != null) public int hashCode() { return false; final int prime = 31; } else if (!last.equals(other.last)) int result = 1; return false; result = prime * result + ((first == null) return true; ? 0 : first.hashCode()); } result = prime * result + ((last == null) ? 0 : last.hashCode()); @Override return result; public String toString() { } return "Punter(first:" + first + ", last:" + last + ")"; public Punter(String first, String last) { } this.first = first; this.last = last; } } // ... QCON 2010 - 41
  • 42. ...Immutable Pattern @Immutable class Punter { String first, last © ASERT 2006-2010 } QCON 2010 - 42
  • 43. Visitor Pattern abstract class Shape {} class Rectangle extends Shape { def x, y, width, height Visitor Pattern abstract class Shape { Rectangle(x, y, width, height) { def accept(Closure yield) { yield(this) } } without closures this.x = x; this.y = y; this.width = width; this.height = height } def union(rect) { if (!rect) return this def minx = [rect.x, x].min() with closures class Rectangle extends Shape { def maxx = [rect.x + width, x + width].max() def miny = [rect.y, y].min() def maxy = [rect.y + height, y + height].max() def x, y, w, h new Rectangle(minx, miny, maxx - minx, maxy - miny) } def bounds() { this } def accept(visitor) { def union(rect) { visitor.visit_rectangle(this) } if (!rect) return this } def minx = [rect.x, x].min() class Line extends Shape { def x1, y1, x2, y2 def maxx = [rect.x + w, x + w].max() Line(x1, y1, x2, y2) { def miny = [rect.y, y].min() this.x1 = x1; this.y1 = y1; this.x2 = x2; this.y2 = y2 } def maxy = [rect.y + h, y + h].max() def accept(visitor) { new Rectangle(x:minx, y:miny, w:maxx - minx, h:maxy - miny) visitor.visit_line(this) } } © ASERT 2006-2010 } } class Group extends Shape { def shapes = [] def add(shape) { shapes += shape } class Line extends Shape { def remove(shape) { shapes -= shape } def x1, y1, x2, y2 def accept(visitor) { def bounds() { visitor.visit_group(this) } new Rectangle(x:x1, y:y1, w:x2-y1, h:x2-y2) } } class BoundingRectangleVisitor { def bounds } def visit_rectangle(rectangle) { if (bounds) bounds = bounds.union(rectangle) class Group { else bounds = rectangle def shapes = [] } def leftShift(shape) { shapes += shape } def visit_line(line) { def line_bounds = new Rectangle(line.x1, line.y1, line.x2 - line.y1, line.x2 - line.y2) def accept(Closure yield) { shapes.each{it.accept(yield)} } if (bounds) bounds = bounds.union(line_bounds) } else bounds = line_bounds } def group = new Group() def visit_group(group) { group.shapes.each {shape -> shape.accept(this) } group << new Rectangle(x:100, y:40, w:10, h:5) } } group << new Rectangle(x:100, y:70, w:10, h:5) def group = new Group() group << new Line(x1:90, y1:30, x2:60, y2:5) group.add(new Rectangle(100, 40, 10, 5)) group.add(new Rectangle(100, 70, 10, 5)) def bounds group.add(new Line(90, 30, 60, 5)) def visitor = new BoundingRectangleVisitor() group.accept{ bounds = it.bounds().union(bounds) } group.accept(visitor) bounding_box = visitor.bounds println bounds.dump() println bounding_box.dump() See also Ruby Visitor
  • 44. Visitor Pattern Verdict • Dynamic languages can make it easier to apply the visitor pattern to the extent that its use may not even be apparent: – Express intent more clearly and improves readability – Aids refactoring – © ASERT 2006-2010 Avoids class proliferation – But you still need testing
  • 45. Strategy Pattern © ASERT 2006-2010 Source: http://nealford.com/
  • 46. Language features instead of Patterns… interface Calc { def execute(n, m) Strategy Pattern } with interfaces class CalcByMult implements Calc { with closures def execute(n, m) { n * m } } def multiplicationStrategies = [ class CalcByManyAdds implements Calc { def execute(n, m) { { n, m -> n * m }, def result = 0 { n, m -> n.times { def total = 0; n.times{ total += m }; total }, result += m { n, m -> ([m] * n).sum() } } ] © ASERT 2006-2010 return result } } def sampleData = [ [3, 4, 12], def sampleData = [ [5, -5, -25] [3, 4, 12], ] [5, -5, -25] ] sampleData.each{ data -> Calc[] multiplicationStrategies = [ multiplicationStrategies.each{ calc -> new CalcByMult(), assert data[2] == calc(data[0], data[1]) new CalcByManyAdds() } ] } sampleData.each {data -> multiplicationStrategies.each {calc -> assert data[2] == calc.execute(data[0], data[1]) } }
  • 47. Strategy Pattern Verdict • Dynamic languages can make it easier to apply the strategy pattern to the extent that its use may not even be apparent: – Express intent more clearly and improves readability – Closures open up whole new possibilities for solving problems © ASERT 2006-2010 – Aids refactoring – Can help with test creation – Avoids class proliferation – But you still need testing
  • 48. Builder Pattern: MarkupBuilder… • Builder pattern from the GoF at the syntax-level • Represents easily any nested tree-structured data import groovy.xml.* • Create new builder def b = new MarkupBuilder() b.html { • Call pretended methods © ASERT 2006-2010 head { title 'Hello' } (html, head, ...) body { • Arguments are Closures ul { for (count in 1..5) { • Builder code looks very li "world $count" declarative but is ordinary } } } } Groovy program code and can contain any kind of NodeBuilder, DomBuilder, logic SwingBuilder, AntBuilder, …
  • 49. ...Builder Pattern: MarkupBuilder <html> <head> import groovy.xml.* <title>Hello</title> def b = new MarkupBuilder() </head> b.html { <body> © ASERT 2006-2010 head { title 'Hello' } <ul> body { <li>world 1</li> ul { <li>world 2</li> for (count in 1..5) { <li>world 3</li> li "world $count" <li>world 4</li> } } } } <li>world 5</li> </ul> </body> </html>
  • 50. Builder Pattern: SwingBuilder import java.awt.FlowLayout builder = new groovy.swing.SwingBuilder() langs = ["Groovy", "Ruby", "Python", "Pnuts"] gui = builder.frame(size: [290, 100], title: 'Swinging with Groovy!’) { panel(layout: new FlowLayout()) { panel(layout: new FlowLayout()) { for (lang in langs) { © ASERT 2006-2010 checkBox(text: lang) } } button(text: 'Groovy Button', actionPerformed: { builder.optionPane(message: 'Indubitably Groovy!'). createDialog(null, 'Zen Message').show() }) button(text: 'Groovy Quit', actionPerformed: {System.exit(0)}) } } gui.show() Source: http://www.ibm.com/developerworks/java/library/j-pg04125/
  • 51. Builder Pattern: JavaFX Script Frame { title: "Hello World F3" width: 200 content: Label { text: "Hello World" © ASERT 2006-2010 } visible: true }
  • 52. Builder Pattern: Cheri::Swing # requires JRuby require 'rubygems' © ASERT 2006-2010 require 'cheri/swing' include Cheri::Swing @frame = swing.frame('Hello') { size 500,200 flow_layout on_window_closing {|event| @frame.dispose} button('Hit me') { on_click { puts 'button clicked' } } } @frame.show
  • 53. Builder Pattern: AntBuilder def ant = new AntBuilder() ant.echo("hello") // let's just call one task // create a block of Ant using the builder pattern ant.sequential { myDir = "target/test/" mkdir(dir: myDir) © ASERT 2006-2010 copy(todir: myDir) { fileset(dir: "src/test") { include(name: "**/*.groovy") } } echo("done") } // now let's do some normal Groovy again file = new File("target/test/AntTest.groovy") assert file.exists()
  • 54. Builder Pattern Verdict • The builder pattern in combination with dynamic languages helps me: – Express intent more clearly and improves readability – Aids refactoring – Can help with test creation – Tests are still important © ASERT 2006-2010
  • 55. Delegation Pattern ... • Traditional approach to creating a class that is an extension of another class is to use inheritance – Clearest intent & simplest, clearest code for simple cases class Person { private name, age Person(name, age) { this.name = name this.age = age © ASERT 2006-2010 } def haveBirthday() { age++ } String toString() { "$name is $age years old" } } class StaffMemberUsingInheritance extends Person { private salary StaffMemberUsingInheritance(name, age, salary) { super(name, age) this.salary = salary } String toString() { super.toString() + " and has a salary of $salary" } }
  • 56. … Delegation Pattern ... • Most common alternative is to use delegation – Intention less clear (can be helped with interfaces) – Overcomes multiple inheritance issues & inheritance abuse class StaffMemberUsingDelegation { private delegate private salary StaffMemberUsingDelegation(name, age, salary) { © ASERT 2006-2010 delegate = new Person(name, age) this.salary = salary } def haveBirthday() { delegate.haveBirthday() } String toString() { delegate.toString() + " and has a salary of $salary" } }
  • 57. … Delegation Pattern … • Downside of delegation is maintenance issues – Refactoring overhead if we change the base class – Meta-programming allows us to achieve inheritance like behavior by intercepting missing method calls (invokeMethod or method_missing) – You could take this further with Groovy using named © ASERT 2006-2010 parameters rather than the traditional positional parameters shown here (future versions of Ruby may have this too)
  • 58. … Delegation Pattern … class StaffMemberUsingMOP { private delegate private salary StaffMemberUsingMOP(name, age, salary) { delegate = new Person(name, age) this.salary = salary } def invokeMethod(String name, args) { delegate.invokeMethod name, args } © ASERT 2006-2010 String toString() { delegate.toString() + " and has a salary of $salary" } } def p1 = new StaffMemberUsingInheritance("Tom", 20, 1000) def p2 = new StaffMemberUsingDelegation("Dick", 25, 1100) def p3 = new StaffMemberUsingMOP("Harry", 30, 1200) p1.haveBirthday() println p1 p2.haveBirthday() Tom is 21 years old and has a salary of 1000 println p2 Dick is 26 years old and has a salary of 1100 p3.haveBirthday() Harry is 31 years old and has a salary of 1200 println p3
  • 59. … Delegation Pattern • Going Further –The example shown (on the previous slide) codes the delegate directly but both Groovy and Ruby let you encapsulate the delegation pattern as a library: • Groovy: Delegator, Injecto; Ruby: forwardable, delegate –But only if I don’t want to add logic as I delegate • E.g. If I wanted to make haveBirthday() increment salary © ASERT 2006-2010 class StaffMemberUsingLibrary { private salary private person StaffMemberUsingLibrary(name, age, salary) { person = new Person(name, age) this.salary = salary def delegator = new Delegator(StaffMemberUsingLibrary, person) delegator.delegate haveBirthday } String toString() { person.toString() + " and has a salary of $salary" } }
  • 60. Better Design Patterns: Delegate… public Date getWhen() { import java.util.Date; return when; } public class Event { private String title; public void setWhen(Date when) { private String url; this.when = when; private Date when; } public String getUrl() { public boolean before(Date other) { return url; return when.before(other); } © ASERT 2006-2010 } public void setUrl(String url) { public void setTime(long time) { this.url = url; when.setTime(time); } } public String getTitle() { public long getTime() { return title; return when.getTime(); } } public void setTitle(String title) { public boolean after(Date other) { this.title = title; return when.after(other); } } // ... // ... QCON 2010 - 60
  • 61. …Better Design Patterns: Delegate… public Date getWhen() { import java.util.Date; return when; boilerplate } public class Event { private String title; public void setWhen(Date when) { private String url; this.when = when; private Date when; } public String getUrl() { public boolean before(Date other) { return url; return when.before(other); } © ASERT 2006-2010 } public void setUrl(String url) { public void setTime(long time) { this.url = url; when.setTime(time); } } public String getTitle() { public long getTime() { return title; return when.getTime(); } } public void setTitle(String title) { public boolean after(Date other) { this.title = title; return when.after(other); } } // ... // ... QCON 2010 - 61
  • 62. …Better Design Patterns: Delegate class Event { String title, url @Delegate Date when } © ASERT 2006-2010 def gr8conf = new Event(title: "GR8 Conference", url: "http://www.gr8conf.org", when: Date.parse("yyyy/MM/dd", "2009/05/18")) def javaOne = new Event(title: "JavaOne", url: "http://java.sun.com/javaone/", when: Date.parse("yyyy/MM/dd", "2009/06/02")) assert gr8conf.before(javaOne.when) QCON 2010 - 62
  • 63. Delegation Pattern Verdict • The delegation pattern can be expressed more succinctly with dynamic languages: – Express intent more clearly and improves readability – Aids refactoring – But don’t forget the testing implications © ASERT 2006-2010
  • 64. Singleton Pattern… • Pattern Intent • Static language discussion points – Ensure that only one – Need exactly one instance of a class instance of a class is and a well-known controlled access created point • Allows for lazy creation of instance – Provide a global point of – More flexible than static class access to the object variables and methods alone • Permits refinement of operations and – Allow multiple instances representation through subclassing © ASERT 2006-2010 in the future without – Reduces name space clutter affecting a singleton • Compared to using static approach – Multi-threading implications class's clients – Serializable implications • need to have readResolve() method to avoid spurious copies – Garbage collection implications • May need "sticky" static self-reference – Need to be careful subclassing • Parent may already create instance or be final or constructor may be hidden
  • 65. …Singleton Pattern… • The details quickly get messy … public final class Singleton { private static final class SingletonHolder { static final Singleton singleton = new Singleton(); } private Singleton() {} public static Singleton getInstance() { return SingletonHolder.singleton; © ASERT 2006-2010 } } public class Singleton implements java.io.Serializable { public static Singleton INSTANCE = new Singleton(); protected Singleton() { // Exists only to thwart instantiation. } private Object readResolve() { return INSTANCE; } }
  • 66. …Singleton Pattern… • State of the art approach in Java? – Use an IoC framework, e.g. Spring or Guice import com.google.inject.* @ImplementedBy(CalculatorImpl) interface Calculator { def add(a, b) } © ASERT 2006-2010 @Singleton class CalculatorImpl implements Calculator { private total = 0 def add(a, b) { total++; a + b } def getTotalCalculations() { 'Total Calculations: ' + total } String toString() { 'Calc: ' + hashCode()} } class Client { @Inject Calculator calc // ... } def injector = Guice.createInjector()
  • 67. …Singleton Pattern… • But it is easy using meta-programming – Old style class Calculator { private total = 0 def add(a, b) { total++; a + b } © ASERT 2006-2010 def getTotalCalculations() { 'Total Calculations: ' + total } String toString() { 'Calc: ' + hashCode()} } class CalculatorMetaClass extends MetaClassImpl { private final static INSTANCE = new Calculator() CalculatorMetaClass() { super(Calculator) } def invokeConstructor(Object[] arguments) { return INSTANCE } } def registry = GroovySystem.metaClassRegistry registry.setMetaClass(Calculator, new CalculatorMetaClass())
  • 68. …Singleton Pattern… • But it is easy using meta-programming class Calculator { def total = 0 def add(a, b) { total++; a + b } } def INSTANCE = new Calculator() © ASERT 2006-2010 Calculator.metaClass.constructor = { -> INSTANCE } def c1 = new Calculator() def c2 = new Calculator() assert c1.add(1, 2) == 3 assert c2.add(3, 4) == 7 assert c1.is(c2) assert [c1, c2].total == [2, 2]
  • 69. …Singleton Pattern… • Or annotations @Singleton(lazy=true) class X { def getHello () { "Hello, World!" © ASERT 2006-2010 } } println X.instance.hello
  • 70. …Singleton Pattern… • And again with Ruby class Aardvark class Aardvark private_class_method :new private_class_method :new @@instance = new def Aardvark.instance def Aardvark.instance @@instance = new if not @@instance @@instance @@instance end end end end © ASERT 2006-2010 module ThreadSafeSingleton def self.append_features(clazz) require 'thread' clazz.module_eval { private_class_method :new @instance_mutex = Mutex.new def self.instance @instance_mutex.synchronize { @instance = new if not (@instance) @instance } end } end end Source: http://c2.com/cgi/wiki?RubySingleton
  • 71. …Singleton Pattern • Or for Python – Classic class version (pre 2.2) class Borg: _shared_state = {} def __init__(self): self.__dict__ = self._shared_state – Non-classic class version © ASERT 2006-2010 class Singleton (object): instance = None def __new__(cls, *args, **kargs): if cls.instance is None: cls.instance = object.__new__(cls, *args, **kargs) return cls.instance # Usage mySingleton1 = Singleton() mySingleton2 = Singleton() assert mySingleton1 is mySingleton2 Source: [10] and wikipedia
  • 72. Singleton Pattern Verdict • The singleton pattern can be expressed in better ways with dynamic languages: – Express intent more clearly and improves readability – Aids refactoring – But don’t forgot testing implications © ASERT 2006-2010
  • 73. Pattern Summary • Patterns can be replaced by language features and libraries © ASERT 2006-2010 • So patterns aren’t important any more! ...
  • 74. Topics • Introduction • Design patterns Refactoring • Polyglot programming • SOLID principles © ASERT 2006-2010 • Other topics • More Info
  • 75. Refactoring Refactoring • Out with the Old – Some refactorings no longer make sense • In with the New – There are some new refactorings • Times … they are a changin’ © ASERT 2006-2010 – Some refactorings are done differently
  • 76. Encapsulate Downcast Refactoring • Description – Context: A method returns an object that needs to be downcasted by its callers – Solution: Move the downcast to within the method • Is there a point in a dynamic language? – Maybe but not usually © ASERT 2006-2010 // Before refactoring Object lastReading() { return readings.lastElement() } // After refactoring Reading lastReading() { return (Reading) readings.lastElement() }
  • 77. Introduce Generics Refactoring • Description – Context: Casting is a runtime hack that allows JVM to clean up a mess caused by a compiler that couldn’t infer intent – Solution: Use Generics to reveal intent to compiler • Is there a point in a dynamic language? © ASERT 2006-2010 – Maybe but not usually // Traditional Java style List myIntList = new LinkedList() myIntList.add(new Integer(0)) Integer result = (Integer) myIntList.iterator().next() // Java generified style List<Integer> myIntList2 = new LinkedList<Integer>() myIntList2.add(new Integer(0)) Integer result2 = myIntList2.iterator().next() // Groovier style def myIntList3 = [0] def result3 = myIntList3.iterator().next()
  • 78. Enabling a functional style … • Consider the Maximum Segment Sum (MSS) problem – Take a list of integers; the MSS is the maximum of the sums of any number of adjacent integers • Imperative solution: def numbers = [31,-41,59,26,-53,58,97,-93,-23,84] © ASERT 2006-2010 def size = numbers.size() def max = null (0..<size).each { from -> (from..<size).each { to -> def sum = numbers[from..to].sum() if (max == null || sum > max) max = sum } } println "Maximum Segment Sum of $numbers is $max"
  • 79. … Enabling a functional style … • A first attempt at a more functional style: def numbers = [31,-41,59,26,-53,58,97,-93,-23,84] © ASERT 2006-2010 def size = numbers.size() def max = [0..<size, 0..<size].combinations().collect{ numbers[it[0]..it[1]].sum() }.max() println "Maximum Segment Sum of $numbers is $max"
  • 80. … Enabling a functional style … • An even more functional style – A known solution using functional composition: mss = max º sum* º (flatten º tails* º inits) – Where inits and tails are defined as follows: © ASERT 2006-2010 letters = ['a', 'b', 'c', 'd'] assert letters.inits() == [ assert letters.tails() == [ ['a'], ['d'], ['a', 'b'], ['c', 'd'], ['a', 'b', 'c'], ['b', 'c', 'd'], ['a', 'b', 'c', 'd'] ['a', 'b', 'c', 'd'] ] ]
  • 81. … Enabling a functional style • An even more functional style mss = max º sum* º (flatten º tails* º inits) def segs = { it.inits()*.tails().sum() } def solve = { segs(it)*.sum().max() } def numbers = [31,-41,59,26,-53,58,97,-93,-23,84] © ASERT 2006-2010 println "Maximum Segment Sum of $numbers is ${solve numbers}" Notes: – sum() is one-level flatten in Groovy, flatten() is recursive – Metaprogramming allowed us to enhance all Lists List.metaClass { inits{ (0..<delegate.size()).collect{ delegate[0..it] } } tails{ delegate.reverse().inits() } } Source: http://hamletdarcy.blogspot.com/2008/07/groovy-vs-f-showdown-side-by-side.html
  • 82. Refactoring recipes with a curry base • Static: Replace parameter with method – Refactoring [13]: Chapter 10 • Context – An object invokes a method, then passes the result as a parameter for a method. The receiver can also invoke this method. © ASERT 2006-2010 • Solution – Remove the parameter and let the receiver invoke the method. • Dynamic solution – Partial Application: Currying
  • 83. Replace parameter with method … class Order { private int quantity, itemPrice Let's explore the Order(q, p) {quantity = q; itemPrice = p} traditional refactoring double getPrice() { int basePrice = quantity * itemPrice int discountLevel if (quantity > 100) discountLevel = 2 else discountLevel = 1 © ASERT 2006-2010 double finalPrice = discountedPrice(basePrice, discountLevel) return finalPrice } private double discountedPrice(int basePrice, int discountLevel) { if (discountLevel == 2) return basePrice * 0.8 return basePrice * 0.9 } } println new Order(120, 5).price // => 480.0
  • 84. … Replace parameter with method … class Order { private int quantity, itemPrice Order(q, p) {quantity = q; itemPrice = p} double getPrice() { int basePrice = quantity * itemPrice int discountLevel if (quantity > 100) discountLevel = 2 else discountLevel = 1 © ASERT 2006-2010 double finalPrice = discountedPrice(basePrice, discountLevel) return finalPrice } private double discountedPrice(int basePrice, int discountLevel) { if (discountLevel == 2) return basePrice * 0.8 return basePrice * 0.9 } } println new Order(120, 5).price // => 480.0
  • 85. … Replace parameter with method … class Order { private int quantity, itemPrice Order(q, p) {quantity = q; itemPrice = p} double getPrice() { int basePrice = quantity * itemPrice double finalPrice = discountedPrice(basePrice) return finalPrice } © ASERT 2006-2010 private double discountedPrice(int basePrice) { if (getDiscountLevel() == 2) return basePrice * 0.8 return basePrice * 0.9 } private int getDiscountLevel() { if (quantity > 100) return 2 return 1 } } println new Order(120, 5).price // => 480.0
  • 86. … Replace parameter with method … class Order { private int quantity, itemPrice Order(q, p) {quantity = q; itemPrice = p} double getPrice() { int basePrice = quantity * itemPrice double finalPrice = discountedPrice(basePrice) return finalPrice } © ASERT 2006-2010 private double discountedPrice(int basePrice) { if (getDiscountLevel() == 2) return basePrice * 0.8 return basePrice * 0.9 } private int getDiscountLevel() { if (quantity > 100) return 2 return 1 } } println new Order(120, 5).price // => 480.0
  • 87. … Replace parameter with method … class Order { private int quantity, itemPrice Order(q, p) {quantity = q; itemPrice = p} double getPrice() { return discountedPrice(getBasePrice()) } private double discountedPrice(int basePrice) { © ASERT 2006-2010 if (getDiscountLevel() == 2) return basePrice * 0.8 return basePrice * 0.9 } private int getBasePrice() { quantity * itemPrice } private int getDiscountLevel() { if (quantity > 100) return 2 return 1 } } println new Order(120, 5).price // => 480.0
  • 88. … Replace parameter with method … class Order { private int quantity, itemPrice Order(q, p) {quantity = q; itemPrice = p} double getPrice() { return discountedPrice(getBasePrice()) } private double discountedPrice(int basePrice) { © ASERT 2006-2010 if (getDiscountLevel() == 2) return basePrice * 0.8 return basePrice * 0.9 } private int getBasePrice() { quantity * itemPrice } private int getDiscountLevel() { if (quantity > 100) return 2 return 1 } } println new Order(120, 5).price // => 480.0
  • 89. … Replace parameter with method … class Order { private int quantity, itemPrice Order(q, p) {quantity = q; itemPrice = p} double getPrice() { return discountedPrice() } private double discountedPrice() { © ASERT 2006-2010 if (getDiscountLevel() == 2) return getBasePrice() * 0.8 return getBasePrice() * 0.9 } private int getBasePrice() { quantity * itemPrice } private int getDiscountLevel() { if (quantity > 100) return 2 return 1 } } println new Order(120, 5).price // => 480.0
  • 90. … Replace parameter with method … class Order { private int quantity, itemPrice Order(q, p) {quantity = q; itemPrice = p} double getPrice() { return discountedPrice() } private double discountedPrice() { © ASERT 2006-2010 if (getDiscountLevel() == 2) return getBasePrice() * 0.8 return getBasePrice() * 0.9 } private int getBasePrice() { quantity * itemPrice } private int getDiscountLevel() { if (quantity > 100) return 2 return 1 } } println new Order(120, 5).price // => 480.0
  • 91. … Replace parameter with method class Order { private int quantity, itemPrice Order(q, p) {quantity = q; itemPrice = p} double getPrice() { if (getDiscountLevel() == 2) return getBasePrice() * 0.8 return getBasePrice() * 0.9 } © ASERT 2006-2010 private getBasePrice() { quantity * itemPrice } private getDiscountLevel() { if (quantity > 100) return 2 Note the now small return 1 parameter lists } } println new Order(120, 5).price // => 480.0
  • 92. Some functional style … class Order { private int quantity, itemPrice Order(q, p) {quantity = q; itemPrice = p} def discountedPrice = { basePrice, discountLevel -> discountLevel == 2 ? basePrice * 0.8 : basePrice * 0.9 } def price = { int basePrice = quantity * itemPrice © ASERT 2006-2010 def discountLevel = (quantity > 100) ? 2 : 1 discountedPrice(basePrice, discountLevel) } } println new Order(120, 5).price() // => 480.0 Traditional refactoring still applicable if we used closures rather than methods...
  • 93. … Some functional style … class Order { private int quantity, itemPrice Order(q, p) {quantity = q; itemPrice = p} def basePrice = { quantity * itemPrice } def discountLevel = { quantity > 100 ? 2 : 1 } def price = { © ASERT 2006-2010 discountLevel() == 2 ? basePrice() * 0.8 : basePrice() * 0.9 } } println new Order(120, 5).price() // => 480.0 ... as we see here
  • 94. … Some functional style … class Order { private int quantity, itemPrice Order(q, p) {quantity = q; itemPrice = p} def basePrice = { quantity * itemPrice } def discountLevel = { quantity > 100 ? 2 : 1 } def discountedPrice = { basePrice, discountLevel -> © ASERT 2006-2010 discountLevel == 2 ? basePrice * 0.8 : basePrice * 0.9 } def price = { discountedPrice.curry(basePrice()).curry(discountLevel()).call() } } println new Order(120, 5).price() // => 480.0 But we can also use currying
  • 95. … Some functional style class Order { private int quantity, itemPrice Order(q, p) {quantity = q; itemPrice = p} def basePrice = { quantity * itemPrice } def discountLevel = { quantity > 100 ? 2 : 1 } def discountedPrice(basePrice, discountLevel) { © ASERT 2006-2010 discountLevel == 2 ? basePrice * 0.8 : basePrice * 0.9 } def price = { this.&discountedPrice.curry(basePrice()).curry(discountLevel()).call() } } println new Order(120, 5).price() // => 480.0 We can also use currying with methods
  • 96. Closure Refactoring … • Complex code involving closures // Before refactoring def phrase = "The quick brown fox jumps over the lazy dog" def result = phrase.toLowerCase().toList(). findAll{ it in "aeiou".toList() }. // like WHERE ... © ASERT 2006-2010 groupBy{ it }. // like GROUP BY ... findAll{ it.value.size() > 1 }. // like HAVING ... sort{ it.key }.reverse(). // like ORDER BY ... collect{ "$it.key:${it.value.size()}" }. join(", ") println result
  • 97. … Closure Refactoring … • Possible Refactoring // Refactored helper closures def lowercaseLetters = phrase.toLowerCase() def vowels = { it in "aeiou".toList() } def occursMoreThanOnce = { it.value.size() > 1 } def byReverseKey = { a, b -> b.key <=> a.key } def self = { it } © ASERT 2006-2010 def entriesAsPrettyString = { "$it.key:${it.value.size()}" } def withCommaDelimiter = ", " // Refactored main closure println lowercaseLetters. findAll(vowels). groupBy(self). findAll(occursMoreThanOnce). sort(byReverseKey). collect(entriesAsPrettyString). join(withCommaDelimiter)
  • 98. … Closure Refactoring # Add group_by to the Array class class Array def group_by group_hash = {} uniq.each do |e| group_hash[e] = select { |i| i == e }.size end group_hash end end # Before refactoring phrase = "The quick brown fox jumps over the lazy dog" © ASERT 2006-2010 puts phrase.downcase. scan(/[aeiou]/). # like WHERE ... group_by. # like GROUP BY ... select { |key, value| value > 1 }. # like HAVING ... sort.reverse. # like ORDER BY ... DESC collect{ |key, value| "#{key}:#{value}" }.join(', ') # Refactored version lowercase_letters = phrase.downcase vowels = /[aeiou]/ occurs_more_than_once = lambda { |key,value| value > 1 } entries_as_pretty_string = lambda { |key, value| "#{key}:#{value}" } puts lowercase_letters. scan(vowels). group_by. select(&occurs_more_than_once). sort.reverse. collect(&entries_as_pretty_string).join(', ')
  • 99. Unnecessary Complexity Refactoring • Dynamic Code Creation – What to look for: Code uses eval, class_eval or module_eval to build new code dynamically – Issues: harder to read, fluid abstractions are harder to understand, harder to test © ASERT 2006-2010 and debug – What to do: • move string form of eval to block forms or use define_method • move method_missing to use class_eval (example of Replace Dynamic Receptor with Dynamic Method Definition) • consider using Move Eval from Run-time to Parse-time to overcome bottlenecks Source: Dynamic Code Creation in Chapter 7: Unnecessary Complexity (Refactoring in Ruby)
  • 100. Topics • Introduction • Design patterns • Refactoring Polyglot programming • SOLID principles © ASERT 2006-2010 • Other topics • More Info
  • 101. Programming Paradigms... • Named state (imperative style – leads to modularity) vs unnamed state http://www.info.ucl.ac.be/~pvr/paradigms.html (functional and logic style) • Deterministic vs © ASERT 2006-2010 observable nondeterminism (threads, guards) • Sequential vs concurrent (message passing and shared state styles)
  • 102. © ASERT 2006-2010 ...Programming Paradigms http://www.info.ucl.ac.be/~pvr/paradigms.html
  • 103. Polyglot Programming… • Groovy calling clojure @Grab('org.clojure:clojure:1.0.0') import clojure.lang.Compiler import clojure.lang.RT def src = new File('temp.clj') src.text = ''' © ASERT 2006-2010 (ns groovy) (defn factorial [n] (if (< n 2) 1 (* n (factorial (- n 1))))) ''' src.withReader { reader -> Compiler.load reader } def fac = RT.var('groovy', 'factorial') println fac.invoke(5)
  • 104. …Polyglot Programming • C# calling F# // F# Code type FCallback = delegate of int*int -> int;; type FCallback = delegate of int * int -> int © ASERT 2006-2010 let f3 (f:FCallback) a b = f.Invoke(a,b);; val f3 : FCallback -> int -> int -> int // C# Code // method gets converted to the delegate automatically in C# int a = Module1.f3(Module1.f2, 10, 20);
  • 105. Topics • Introduction • Design patterns • Refactoring • Polyglot programming SOLID principles © ASERT 2006-2010 • Other topics • More Info
  • 107. SOLID Principles • Single Responsibility Principle • Open/Closed Principle • Liskov Substitution Principle © ASERT 2006-2010 • Interface Segregation Principle • Dependency Inversion Principle
  • 109. Open-Closed Principle... • Fundamental rule to make your software flexible – Many other OOP principles, methodologies and conventions revolve around this principle • Open-Closed Principle (OCP) states: • Software entities should be open for © ASERT 2006-2010 extension, but closed for modification • References – Bertrand Meyer, Object Oriented Software Construction (88, 97) – Robert C Martin, The Open-Closed Principle – Craig Larman, Protected Variation: The Importance of Being Closed Picture source: http://www.vitalygorn.com
  • 110. ...Open-Closed Principle... • Following the Rules – Encapsulation: Make anything that shouldn’t be seen private – Polymorphism: Force things to be handled using abstract classes or interfaces • When making class hierarchies: © ASERT 2006-2010 – Make anything that shouldn’t be open final – Polymorphism: Always follow weaker pre stronger post (object substitutability in the static world) • When making changes that might break existing clients – Add a new class into the hierarchy – No compilation of existing code! No breakages!